We decided to use the immunologist for the first time because being able to pull cubes out of the reserve is definitely more important. Also he starts in Buenos Aires, so we figured he'd be a good candidate for connecting to the Lost Haven over off the coast of South America. So first turn was having him make some supplies and connecting a road to Lima. This of course put Lima's city/infection cards in their discard pile.
Second turn, me playing the Administrator with an ability to, once a turn, put a supply cube on any city I have the card for. So, I create supplies 3 times in a Haven giving me 6 supplies (thanks to Opal giving +1), then I drop one in London, because it was out.
Third turn: Radio operator takes most of my cubes, then heads down to the middle east because things were getting in bad shape.
First epidemic card comes out. Washington gets emptied out, but no new incidents, luckily. New York already had a plague cube from game setup.
Fourth turn: back to the immunologist. Heads over through Lima and over to the new Haven so we get all the new stuff that unlocks. Most importantly the hidden supply cache which will give a boost to supplies every month from now on. Then heads up to Washington to try and keep it under control.
Second epidemic card comes out. Washington almost explodes, but a lucky draw kept that from happening.
Fifth turn: The administrator has an ability to discard a card from their hand and take a matching color from the discard. The Lima card is sitting in the discard and has two searches. So I go to Lima and get the card out of the discard pile. I only have one action left. I decide to search the sea first, which ends up giving me another turn. So I search the land.
So now, we've found a lost haven (1 objective), searched twice (a second objective), and connected one city (almost a 3rd objective).
Sixth turn: back to the radio operator, who connects the middle east to Africa (no new cities, but helps in pathmaking), and then connects Frankurt to the grid, giving us our 2nd new city, which gives us our 3rd objective and wins us the game.
We'd thought about extending the game a bit to try and build a supply depot that we could make permanent, but because of what was happening on the east coast of North America, it didn't seem worth it. Better to quit while we were ahead.