rmsgrey wrote:The consensus on BoardGameGeek is that Halikarnassos B is the strongest Wonder/side from the base game.
If you're going heavy resources, then other players should be doing something with those picks that gives them at least as much of an advantage - otherwise, they're playing badly.
What it sounds to me like you're saying is that Giza B pushes you into playing in a way that would still be good with a different Wonder - is it really the case that a player with Rhodes B, for example, can't get an extra 10-12 points from the extra two cards he's not using to build Wonder stages?
People of Boardgamegeek say all sorts of strange stuff, I've been there. Maybe they're right, I only recently started to note what cities people play on the scoring boards to make statistics. But I think my point is a strong one: Halikarnassos is very situational, and requires other players to be unaware of the city's ability, just like science is powerful if people are unaware that it is.
If you want to talk about how much you can get out of the cards using to build a wonder: Keep in mind that the cards you use for the Halikarnassos wonder are essentially high value known second or third age cards that you trade for low value unknown first or second age cards (unless, of course, you complete the wonder on your final turn, but that's just one card).
As for Giza, the thing is that the Giza wonder is safe points. There aren't very many options for getting over 60 points, it hasn't happened often in my experience. With Giza, you're already 1/3 on the way, you just need a somewhat steady supply of basic resources. And you know from turn 1 that's what you should spend the first age on. If you're relying on science or civil, you need to know your path nearly from the onset, and
get the cards in desired orders, and
be able to acquire multiple grey resources - which is OK if you've built them in the early ages, and prohibitively expensive (or flat out impossible) if you haven't.
Science is extremely dependent on luck. People make it into a big deal about neighbors blocking cards and strategy and whatever, but all it takes is for chance to bundle 3-4 complementary science cards together in one hand (which, at the small sample sizes we're looking at, is a fairly likely occurrence), and the strategy is a no-go.
Giza gives a predictable path to high scores. It is of course possible to do it with other cities, but you need to be lucky. The Giza player needs to be specifically un
lucky to fail
to get high scores.