LittleBigPlanet!

Of the Tabletop, and other, lesser varieties.

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Kaneda
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Re: LittleBigPlanet!

Postby Kaneda » Thu Dec 11, 2008 4:54 pm UTC

I got a code for a nariko costume when I pre-ordered LBP. I just sold that code for £25 on Ebay!!
some people is crazy!

Anyway, I've not spent much time playing LBP yet, most of the UGC seems a bit rubbish but I like the concept of the game.

If I can be bothered to think of a theme I'd like to create a level sometime.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Fri Dec 12, 2008 3:06 am UTC

Kaneda wrote:most of the UGC seems a bit rubbish but I like the concept of the game.

Check my hearted levels. I'm really quite picky :)

The review league on the Workshop has been good for finding quality levels.

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Re: LittleBigPlanet!

Postby Jack Saladin » Tue Dec 16, 2008 6:09 am UTC

http://kotaku.com/5110889/littlebigplan ... disappoint

Holy wowzers. Someone at Sony is going to hang themselves over these figures.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Wed Dec 17, 2008 2:36 am UTC

IMO it's all down to system cost. The target audience (the non-hardcore gamer set) isn't going to buy a console for this game because the outlay is twice that of a Wii. Maybe this is the reality check Sony has needed. Or maybe it's the death of the Playstation brand.

I'm still enjoying LBP regardless ;)

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Punkrock Cowboy
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Re: LittleBigPlanet!

Postby Punkrock Cowboy » Wed Dec 17, 2008 3:00 am UTC

Sad to see LBP do so poorly. I've heard only a couple of bad reviews on the game and even in those bad reviews, the complaints were pretty lame. I hope this means MM won't drop support for this great game.

On the plus/negative side, I am loving the level creator but I am not getting the hang of making a decent level. I start with a good idea and then I get caught up in the details or I don't have enough details and just a vague idea. Oh well, it's still fun, and I did have a pretty decent time playing back through story mode getting on the extras. Still having trouble on that damn dinosaur mask.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Wed Dec 17, 2008 9:09 pm UTC

My levels grow much more organically. I tend to start with one neat idea and then kinda go with it until I get another neat idea and by the time I have a third one I've got enough to build a whole level :)

Detail comes at the end though. It's a hard rule to enforce, but necessary. I find it easier if I create everything at the start on the front layer in the big grid (unless it's some sort of mechanism). Making it pretty and otherwise interesting comes after.

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Ixtellor
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Re: LittleBigPlanet!

Postby Ixtellor » Wed Dec 17, 2008 9:49 pm UTC

I am having a harsh sexist moment...

But it seems to me this game was made for little kids and girls. Cute fuzzy wuzzies trying to get from point A to point B.

"Look mommy I made 500 oranges... ain't I messy!" (saw that on attack of the show)

I may be totally missing the appeal of this game.


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Punkrock Cowboy
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Re: LittleBigPlanet!

Postby Punkrock Cowboy » Thu Dec 18, 2008 3:18 am UTC

r1chard wrote:My levels grow much more organically. I tend to start with one neat idea and then kinda go with it until I get another neat idea and by the time I have a third one I've got enough to build a whole level :)

Detail comes at the end though. It's a hard rule to enforce, but necessary. I find it easier if I create everything at the start on the front layer in the big grid (unless it's some sort of mechanism). Making it pretty and otherwise interesting comes after.
Yeah, that's my problem, I have a million neat ideas but they usually involve mechanisms that end up too complicated or not worth the time completely. I am happy with my most recent attempts. A pirate level, hopefully the first in a series, and a level involving a giant battle ship which you must race your way to the top of to destroy. It'll hopefully be kind of a shadow-of-the colossus but more mechanical.

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Solid Freeman
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Re: LittleBigPlanet!

Postby Solid Freeman » Sun Dec 21, 2008 11:17 pm UTC

Love LBP, hate that I preordered it and have yet to get my GoW code. :evil:

After a looooooong period of being stuck on the first level of The Wedding, I've gotten into it moar, since now I can play both story mode levels and online ones (I didn't have internet when I first got it), and I've found some truly spectacular concepts, my favorites being a tank level and a level with a working Gundam :shock:
Can I get a "Fuck yeah, bismuth!"? (bismuth picture in spoiler)

Spoiler:
Image

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Mon Dec 22, 2008 1:13 am UTC

Punkrock Cowboy wrote:A pirate level, hopefully the first in a series, and a level involving a giant battle ship which you must race your way to the top of to destroy. It'll hopefully be kind of a shadow-of-the colossus but more mechanical.

coool :)


Also, the latest update friggin' rocks. I spent most of my LBP'ing over the weekend just hitting the "Newest Levels" page. Anything with a few hearts got a play and when I ran out of those I tried random other levels or investigating the authors. I think in total I probably played about 50 levels. 5 were crap. 5 were superb and are in my hearted list now. I'm really, really picky ;) The rest were generally a mix of pretty cool stuff but needing more work to make them really good.


@Ixtellor: yes, you're clearly not seeing the appeal of the game. It's just not for you, but it is for me :)

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Thu Dec 25, 2008 10:48 pm UTC

PAINTINATOR!!!!

My daughter and I rofl'ed just splatting each other and the VR level :)

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TheAmazingRando
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Re: LittleBigPlanet!

Postby TheAmazingRando » Fri Dec 26, 2008 2:21 am UTC

I finally got around to playing it. I wasn't quite sure what to expect, the trailers and previews didn't really hype up the whole "game" aspect of it, for all I knew it was just a fun little physics toy. I'm glad to see there's actually a pretty good physics-based platformer in there.

I have a friend who absolutely loves it, but he's the type who can spend hours playing with physics simulations and running around in GTA-style games without any sort of goal, and who also loves goofy, cartoony graphics. I didn't play enough for the novelty to wear off, I'm not sure how much I would like it in the long term, but I enjoyed what I did play.

Kaneda
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Re: LittleBigPlanet!

Postby Kaneda » Sat Dec 27, 2008 7:42 am UTC

r1chard wrote:
Kaneda wrote:most of the UGC seems a bit rubbish but I like the concept of the game.

Check my hearted levels. I'm really quite picky :)

The review league on the Workshop has been good for finding quality levels.



I'll try that. How do I search for levels hearted by you? I'm not at home atm so if I find it's obvious when I get home tonight I'll edit out this question :)

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sat Dec 27, 2008 9:54 pm UTC

Kaneda wrote:
r1chard wrote:Check my hearted levels. I'm really quite picky :)


I'll try that. How do I search for levels hearted by you? I'm not at home atm so if I find it's obvious when I get home tonight I'll edit out this question :)

One way would be to add me (r1chardj0n3s) as a PSN friend and then use the info moon "my friends" to select me and look at my levels. The second page of that view has my hearted levels.

Alternatively search for my published level "for abbey (and other kids)" (you'll probably have more luck searching for my name actually) and then select my name in the level description. That will display my levels. Again page to my hearted levels.

The new search system has made finding great levels much easier. Using the highest rating search will pretty much guarantee finding a good level.

I've also found that hitting random (but well-rated and hearted) new levels finds some gems.

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Solid Freeman
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Re: LittleBigPlanet!

Postby Solid Freeman » Sun Dec 28, 2008 3:54 am UTC

Ahhhh, the second run-through of the VR missions level is harder than I expected. :( Will have to run through it once without triggering the race in order to get the Ace.



I was wondering, is it possible to set something to dissolve from a Paintinator switch, similar to how creatures dissolve when you shoot their brains? Due to the six-axis (wow, I just saw what they did there :shock:) nature of Paintinator aiming (which I'm not really a fan of), I'd like to not have to rely on shooting brains, plus having Paintinator switches as health meters is just awesome. :)

Maybe make a monster out of dissolve? hm.
Can I get a "Fuck yeah, bismuth!"? (bismuth picture in spoiler)

Spoiler:
Image

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sun Dec 28, 2008 9:33 am UTC

I've not played with brains but can you wire them up to switches? If so just wire up the output for a single-hit paint target. Or I might be missing something.

Oh, and yeah, the VR level gets harder with that switch on :)

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Solid Freeman
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Re: LittleBigPlanet!

Postby Solid Freeman » Mon Dec 29, 2008 5:38 am UTC

You get a nifty piece of music for the ace though, so it's good to go through it once more without triggering that. The cover part is a pain, though.

Also, I tried that, and it seems to turn the AI on and off; when I shot the creature, it started moving around, when it had stayed stationary before. :?
Can I get a "Fuck yeah, bismuth!"? (bismuth picture in spoiler)

Spoiler:
Image

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Mon Dec 29, 2008 8:30 pm UTC

I think I saw someone talk on The Workshop about needing to physically smash the brain to kill it. So set up a piston wired to the paint switch and have it extend into the brain.

Kaneda
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Re: LittleBigPlanet!

Postby Kaneda » Tue Dec 30, 2008 3:40 am UTC

r1chard wrote:So set up a piston wired to the paint switch and have it extend into the brain.


There's a quote you don't want seen out of context. :twisted:

Shadowpawn
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Re: LittleBigPlanet!

Postby Shadowpawn » Tue Dec 30, 2008 3:50 am UTC

I'm not sure if anyone else knows about this level yet but there is a level called the LittleBigLife that has machines playing the Conway's Game of Life. It's really amazing. I'll link to a youtube:

http://www.youtube.com/watch?v=13GOFa1C4e4

Kaneda
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Re: LittleBigPlanet!

Postby Kaneda » Tue Dec 30, 2008 4:22 am UTC

That's awesome!!!

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Tue Dec 30, 2008 5:51 am UTC

Only got to play one level last night* and it was IGUNIS as reviewed here by this guy http://www.LBPreviews.blogspot.com

The level is so very pretty and uses its music track to great effect.

TURN YOUR AUDIO OFF BEFORE WATCHING IF YOU'RE EASILY OFFENDED

Seriously, the guy doing the "review" just craps on about some possibly offensive stuff at the start and there's some colorful language throughout. Very strange review style... his review outtakes reel was pretty funny in places tho :)

http://au.youtube.com/watch?v=loY-eCB-XqY

I suggest you don't watch too far in - there's some pretty awesome and beautiful bits you'll want to be surprised by :)


* currently I'm running way behind in my LBP playing. I typically write down 5-10 levels from online reviews to check out every couple of days. The pieces of paper are starting to pile up at home because I'm not keeping up.

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Punkrock Cowboy
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Re: LittleBigPlanet!

Postby Punkrock Cowboy » Thu Jan 01, 2009 7:23 pm UTC

Wow, those levels look cool, my wife and I are about to check some of those out!

Also, I give up, how the hell do you get the paint gun?

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Thu Jan 01, 2009 8:54 pm UTC

Punkrock Cowboy wrote:Wow, those levels look cool, my wife and I are about to check some of those out!

Also, I give up, how the hell do you get the paint gun?

You either find one (to play with) in someone else's level or you buy the Metal Gear Solid level pack. I advise the second 'cos its quite a fun level pack :)

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Punkrock Cowboy
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Re: LittleBigPlanet!

Postby Punkrock Cowboy » Thu Jan 01, 2009 9:16 pm UTC

r1chard wrote:
Punkrock Cowboy wrote:Wow, those levels look cool, my wife and I are about to check some of those out!

Also, I give up, how the hell do you get the paint gun?

You either find one (to play with) in someone else's level or you buy the Metal Gear Solid level pack. I advise the second 'cos its quite a fun level pack :)
Wow, that's kind of a jip, I thought you got it for free. Do you atleast get the metal gear solid costumes with the level pack?

Middle Child
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Re: LittleBigPlanet!

Postby Middle Child » Thu Jan 01, 2009 9:32 pm UTC

Nope.
$6 for the levels/LOTS of new stuff

different $6 for Old Snake, Meryl, Screaming Mantis and Raiden costumes.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Thu Jan 01, 2009 10:33 pm UTC

Middle Child wrote:Nope.
$6 for the levels/LOTS of new stuff

Yeah, seriously, it's $6 (US I presume, it's AU$10 for me) and I consider it well worth it. I've gotten at least a couple of hours of gameplay out of it so far, and expect more, and there's all the other goodies I can use in my level creation efforts. There's also a costume - some soldier gear.


Oh and I played all the other levels by the author of IGUNIS and there's some more cool stuff in there, including a "my profile's full so my last level will be a retrospective" which was cool :)


I spent a few hours of my day off yesterday working on a new level. I'm not sure it's worked out as an idea though.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Fri Jan 02, 2009 10:15 am UTC

I just published a new level, "Swinging Contraptions of Death" by r1chardj0n3s :)

Nothing too earth-shattering - mostly just a one-idea level. Maybe I should make it a challenge level...

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Re: LittleBigPlanet!

Postby Iori_Yagami » Fri Jan 02, 2009 3:12 pm UTC

Don't know anything about the game, or other modern games, but...
The real WTF is, of course, R1chard's story, where he encourages game playing in his children.
This is something new, and this makes me feel so old and oudated. :( I mean, yesterday parents were the ones who moaned and groaned (and screamed) at video game playing kids, ('it is silly as TV, why waste your time???'), I even know one guy's short-tempered father who found out that the kid skipped a class to go play his NES clone, and threw the console onto the ground so hard it broke into plastic pieces... Whoa! (No, he didn't shoot his father afterwards, we don't have stuff like this happening here like it does in US :) ).
They cannot defend themselves; they cannot run away. INSANITY is their only way of escape.

Middle Child
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Re: LittleBigPlanet!

Postby Middle Child » Fri Jan 02, 2009 10:34 pm UTC

r1chard wrote:
Middle Child wrote:Nope.
$6 for the levels/LOTS of new stuff

Yeah, seriously, it's $6 (US I presume, it's AU$10 for me) and I consider it well worth it. I've gotten at least a couple of hours of gameplay out of it so far, and expect more, and there's all the other goodies I can use in my level creation efforts. There's also a costume - some soldier gear.


Oh and I played all the other levels by the author of IGUNIS and there's some more cool stuff in there, including a "my profile's full so my last level will be a retrospective" which was cool :)


I spent a few hours of my day off yesterday working on a new level. I'm not sure it's worked out as an idea though.


$6 Canadian. I assume it was $5 US so you're probably still in the right price range.

I just finished getting all the trophies in the MGS pack :)

The hardest one (for me) was rapid clicking. I'm usually decent, but 8-per-second is pushing it.

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sat Jan 03, 2009 1:22 am UTC

Why do I encourage my daughter (just turned 5 years old) to play video games? There's three parts to my response:

  1. I believe good video games represent a deep medium with elements of story-telling and learning. I recommend anyone really interested in this subject to pick up James Gee's books on the subject, in particular "Why Video Games Are Good for Your Soul" (disclaimer: some years ago I worked for Common Ground, the publisher of that book). A good collection of quotes is here.
  2. I don't let her play just any old crap :) So far she's only been allowed to play games that are specifically rated for children or general audiences. Except Spore, but when she plays that she has supervision. The game she's really keen on is LittleBigPlanet (she loves the creativity and platforming) but occasionally wants me to fire up the Cars game on the PS2 or even get the Wii Sports cranked up. If a day goes by when she's not played 20 minutes of LBP it's an exception. Rarely will she be allowed to play for a whole hour.
  3. It's all part of balance. When she's not playing video games my daughter is reading, playing with Lego, drawing, painting, running around, socialising or doing all those other things that healthy 5-year-olds do. Including, sometimes, watching some commercial-free television :)

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Iori_Yagami
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Re: LittleBigPlanet!

Postby Iori_Yagami » Sat Jan 03, 2009 12:40 pm UTC

So you are probably making something like vaccine against future gamer-itis. That is, introduce it in little doses so she would be prepared...
Nice move. Otherwise... The most affected part of gamers, I believe, are the one who did not have their share earlier. The most severe cases I see are from not so developed parts of the world where ugly reality contrasts with colorful adventure world on-screen, and of course, tries to consume player altogether. (Russia, Korea, China). Cases where someone spends all their time in internet club playing don't come from those who are fed up with games, but rather from game-hungry.
The same thing parents try with alcohol. Sometimes they say: it is better to introduce their teen to a few healthy wine sips on birthday and Christmas, than never allow it and later discover him first experiencing it secretly in some random basement with some shady company.
They cannot defend themselves; they cannot run away. INSANITY is their only way of escape.

Kaneda
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Re: LittleBigPlanet!

Postby Kaneda » Sat Jan 03, 2009 4:34 pm UTC

I thought the Metal gear solid pack just had level building blocks, so I didn't bother with it.
How many levels are there in it?

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sat Jan 03, 2009 9:24 pm UTC

Iori_Yagami wrote:So you are probably making something like vaccine against future gamer-itis. That is, introduce it in little doses so she would be prepared...

While I believe you have a reasonable point I also quite enjoy playing games with my daughter and she enjoys playing them herself, so it's not just a therapy session :)

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sat Jan 03, 2009 9:26 pm UTC

Kaneda wrote:I thought the Metal gear solid pack just had level building blocks, so I didn't bother with it.
How many levels are there in it?

There's 6 levels and even though the first level is an introduction it's still "playable" :)

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Cleverdan22
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Re: LittleBigPlanet!

Postby Cleverdan22 » Sun Jan 04, 2009 12:38 am UTC

This one game makes me want a PS3. I need this game...
Image

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Solid Freeman
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Re: LittleBigPlanet!

Postby Solid Freeman » Sun Jan 04, 2009 3:06 am UTC

Cleverdan22 wrote:This one game makes me want a PS3. I need this game...


Honestly, if you were to ever buy a console for just one game, LBP would be it. Or MGS4. If you've been on the fence about it, let LBP be the deciding factor. It's so, so worth it. :mrgreen:
Can I get a "Fuck yeah, bismuth!"? (bismuth picture in spoiler)

Spoiler:
Image

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r1chard
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Re: LittleBigPlanet!

Postby r1chard » Sun Jan 04, 2009 4:25 am UTC

Solid Freeman wrote:
Cleverdan22 wrote:This one game makes me want a PS3. I need this game...


Honestly, if you were to ever buy a console for just one game, LBP would be it. Or MGS4. If you've been on the fence about it, let LBP be the deciding factor. It's so, so worth it. :mrgreen:

I haven't regretted my PS3-for-LBP purchase :)

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Re: LittleBigPlanet!

Postby Gojoe » Sun Jan 04, 2009 4:33 am UTC

I played the game for a bit when it came out, and was greatly underwhelmed. Has it been upgraded? Convince me to play it again.
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Re: LittleBigPlanet!

Postby Jack Saladin » Sun Jan 04, 2009 9:42 pm UTC

Nah, if you didn't like it then you just don't like it.


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