Yea, heroic and Bestow were pretty nuts, They seemed especially good together. Unfortunately, I didn't really pull much in the way of Heroes. Between two pre-releases I saw maybe one or two out of each color, and they always seemed to be the weaker heroes in their respective colors. The ones that get +1/+1 counters seemed pretty nuts though, especially the green ones that get multiple counters and the white flyer. A great way to boost decent creatures into the later phases of the game and turn combat-trick into permanent bonuses
Monstrous on the other hand seemed pretty irrelevant. The only creature I ever even saw go Monstrous was a Nemesis of Mortals
with a bunch of creatures in the 'yard. Although really, the monstrous creatures are aggressively costed enough that monstrous is pure gravy.
Speaking of creatures being in the yard, Nighthowler
was pretty slick, especially in multiples, it wasn't rare to see one come down in the mid-game as a 6/6 or bigger, a great way to boost valuable early-game creatures without putting too many eggs in one basket.
Devotion is a really cool mechanic and I love the the cards that have it. Gray Merchant of Asphodel
was a very strong common that only got better in multiples. My favorite play between the two prereleases was with a Merchant in the 'yard and one in play, cast Rescue from the Underworld
and drain for 8 in my next upkeep.Abhorrent Overlord
seemed to be the best promo, I never lost a game where it resolved. I usually won a within a few turns. With just a Merchant or two in play, the Harpy's could stall the board or add a good bit of attacking power. With a Reaper of the Wilds
in play, the upkeep trigger could even be a bit of an upside, letting you scry before you draw.
The Blue Promo also seemed pretty powerful, though mainly just for being an aggressively costed fatty in a color that normally doesn't get those.
The Red and White Promos seemed ok, with the green clearly being the worst.
Saw a lot people pulling Gods, but only a few ever showed up in my matches (I didn't get any). The devotion requirement actually ended up relegating them to non-creature enchantments most of the time and made it somewhat possible to mitigate them with removal. I imagine it might be easier to get high Devotions in draft though.
I saw the most of Erebos
. Outside of his creature form, not much impact. Seemed alright as a card advantage engine, but not amazing.
Heliod and Purphorus were pretty strong though. Nylea seemed like it was good when the deck supports it well with big creatures, but weak otherwise. Never saw Thassa in any of my games or those around me, though it's the God I was most interested in seeing in action.
The only weapons I saw in action were the Spear of Heliod
and the Hammer of Purphoros
. Both were quite powerful, I personally won a few games by turning late-game land drops into hasty Golems.
Anyway, that's pretty much all I got for a pre-release report, I pulled a Hero's Downfall
and Psychic Intrusion
from prize packs that went into my EDH deck.
Speaking of EDH, I played an extremely silly game against a Mimeoplasm deck during the Prerelease between matches. Managed to stick an early Liliana of the Dark Realms
and get her emblem so I had tons of mana early on.
Anyway, the Mimeoplasm deck edicts my Lazav but leaves a Sepulchral Primordial on the field and get's ready to 'go off' with Entomb, Buried Alive and etc. but doesn't have the mana to do it all in one turn so they pass to me with a graveyard full of goodies.
This isn't the silly part yet:
I cast Rite of Replication kicked targeting my Primordial and gobble up most of their graveyard, including an Eternal Witness I use to get my Rite back, as well as a Consecrated Sphinx, so I cast a Howling Mine and decide to pass the turn with enough mana up for a stupidly massive Syncopate and a few other answers, even though I'm pretty sure the Mimeoplasm can't go off with their graveyard on my side of the battlefield.
I draw an ass-ton of cards and Syncopate some basically irrelevant thing and get the turn back.
Now it gets silly:
I start by casting Consuming Aberration. Then, Rite of Replication, kicked and targeting the Aberration. Then, I reanimate a Snapcaster, flashing back Rite of Replication, kicked, targeting Consuming Aberration again. Then I cast a few cheap spells and Grind out the Mimeoplasm for the win.