Moderators: SecondTalon, Moderators General, Prelates

3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

They're called Instants now.Coin wrote:Interrupts don't seem to be a used term any more...

3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

And each step.mosc wrote:No. It was removed entirely in M10. Excess mana is removed pain free at the end of each phase.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Zamfir wrote:Yeah, that's a good point. Everyone is all about presumption of innocence in rape threads. But when Mexican drug lords build APCs to carry their henchmen around, we immediately jump to criminal conclusions without hard evidence.
Coin wrote:I've recently dug out my old cards from pre-2000 and was wondering if someone could comment on what type of cards make for good sideboard content. Interrupts don't seem to be a used term any more...
lizkatz wrote:I made the mistake of playing a deck completely from the pre 2000s against a more modern deck and well... got my butt whipped.

3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

mosc wrote:I am pretty confident the best deck you could put together out of only those resources would be well below competitive with a playable standard deck. That said, there are several cards from those days that are worth some bucks and could be used to purchase other cards with. Most of it isn't worth the cardboard it's printed on but if you have like a Personal Tutor or Natural Order from Portal, good bucks.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

mosc wrote:Giant growth is a decent card but it's been printed in about 20 different sets so it's not worth anything. Wild growth also extremely frequently printed and not nearly as strong. You may have to post a full card list if you want some help making a deck out of all of it or if anything in the mess is worth money.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."

mosc wrote:... the ice age common Brainstorm is unarguably the most powerful card in the set, not any of the once popular rares...
Roosevelt wrote:I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?
Yes.
Zamfir wrote:Yeah, that's a good point. Everyone is all about presumption of innocence in rape threads. But when Mexican drug lords build APCs to carry their henchmen around, we immediately jump to criminal conclusions without hard evidence.

Azrael001 wrote:Things like Silver-Inlaid Dagger make blighted agent a win condition rather than merely really really good. Runechanters's pike would also work well for you I think.
2x assault strobe and 2x shocks is not even close to worth swinging red for. Wild hunger I don't think I woud use even in a pure RG infect deck it's way too slow. You don't have the lands for it either. You're drastically slowing down a speed deck, not worth it. If you like direct damage, use gut shot instead of shock since you can cast it for life. Assault strobe simply isn't worth the mana base issues. Be careful with your creature to buff ratio. You've already probably run into games with all buffs and no creatures (typically you get one or two and they kill it and you don't draw another and get swept into the late game). I would put in more removal (which is why I prefer black to blue in these decks) which can both clear the road for your creatures and also slow down your opponent's win condition. Unsummon and twiddle type effects are a big advantage of blue, leverage them. Also, beg-borrow-steal-plead, anything you can to get two more inkmonths. Wild defiance would work well. It would give you a reason to run plague myr's over necropedes at leastEdgarJPublius wrote:I think I've got this deck pretty well locked down now, but I'm still open to any ideas/advice.

EdgarJPublius wrote:Here's my latest deck-list for the Infect deck:
... Oh yeah, and I pulled a Wild Defiance, which just seems mean, I'll stick it in there and see if I can't find more. That + Assault Strobe/Artful dodge could be particularly brutal, but even just in combination with Wild Hunger or Unnatural Predation would be rather cruel.

mosc wrote:I totally disagree on revenge of the hunted vs blessings of nature. Neither I would put in a deck trying to win on turn 4 or 5 almost exclusively, but blessings of nature can work like overrun in a lot of ways for an easier 5 to cast as well. You can target up to 4 creatures giving you plenty of width to trigger wild defiance and livewire lash. 6 is a whole lot more than 5 in a deck like this. So it's both more usable and has more potential.
mosc wrote:Azrael001 wrote:Things like Silver-Inlaid Dagger make blighted agent a win condition rather than merely really really good. Runechanters's pike would also work well for you I think.
It's infect. If you want equipment, you want livewire lash.2x assault strobe and 2x shocks is not even close to worth swinging red for. Wild hunger I don't think I woud use even in a pure RG infect deck it's way too slow. You don't have the lands for it either. You're drastically slowing down a speed deck, not worth it. If you like direct damage, use gut shot instead of shock since you can cast it for life. Assault strobe simply isn't worth the mana base issues. Be careful with your creature to buff ratio. You've already probably run into games with all buffs and no creatures (typically you get one or two and they kill it and you don't draw another and get swept into the late game). I would put in more removal (which is why I prefer black to blue in these decks) which can both clear the road for your creatures and also slow down your opponent's win condition. Unsummon and twiddle type effects are a big advantage of blue, leverage them. Also, beg-borrow-steal-plead, anything you can to get two more inkmonths. Wild defiance would work well. It would give you a reason to run plague myr's over necropedes at leastEdgarJPublius wrote:I think I've got this deck pretty well locked down now, but I'm still open to any ideas/advice.![]()
Roosevelt wrote:I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?
Yes.
Bigtraine wrote:They both effectively cost 1, because you generally are only casting them for the miracle cost. If you have Wild Defiance and 2 or 3 dudes, then hitting blessing would be better. If you have one dude, I still like Revenge - especially if you have a Wild Defiance out. Plusthe trample can make all the difference, especially in a meta full of lingering souls type of effects. Although I think 18 is too many creatures to play as well, so that could impact our individual preferences.
That being said, I agree that the best answer for the optimal Spike build is probably "neither".

mosc wrote:Casting them for their miracle cost is a fantasy.
The second effect on revenge of the hunted is not useful for this deck.
Your opening hand, you cannot cast for miracle cost. Your first draw, you won't have a creature out. Assuming you didn't get a glistener elf or didn't have a forest in your opening hand (probably about 80% of the time), you won't have a creature out on your second turn either. By the 7th turn, your game will probably be decided. That gives basically 4 draws during the game where a miracle is relevant and even then, that's only situations where your opponent hasn't killed your current creature. The best candidate for revenge of the hunted would be an inkmoth but that requires a summoning sickness cleaned inkmoth with two more mana (one to animate and one to cast the miracle).
Roosevelt wrote:I wrote:Does Space Teddy Roosevelt wrestle Space Bears and fight the Space Spanish-American War with his band of Space-volunteers the Space Rough Riders?
Yes.


Users browsing this forum: Derek and 6 guests