Moderators: SecondTalon, Moderators General, Prelates
Whoops, my bad. I'll edit the original.Fin Archangel wrote:I'm flattered, but this is a misquote. rrwoods wrote this, not me, although I did say the same thing.Numzane wrote:Yeah, this. If you want to play competitively, you should be playing 60 cards except for very rare cases (e.g. a Battle of Wits deck). This ensure the best possible chance of drawing the best cards in your deck.Fin Archangel wrote:My #1 rule about deck building: SIXTY. CARDS
Sounds good, and potentially very quick. You could get infinite tokens on 3rd turn if you get Birds or Llanowar Evles turn 1, and the right cards in hand. Though, if I were you, I would try to work in some kind of card drawing or deck-searching to help getting the combo pieces rather than, say, tap/untap. Condescend, if you have any, is great for this kind of deck, since it slows down your opponent and helps to dig for your combo. That is, if you want to take it the combo route, which I would, but that's because I love UG combo style decks.Plasma Man wrote:1) Blue & green combo deck: This is one I figured out for myself a couple of weeks ago. If I put Presence Of Gond on a creature while I have Intruder Alarm in play, I can create infinite elf warrior tokens. Otherwise, I can use blue tap and untap cards to slow down my opponent and create more of the counters. I can have Llanowar Elves and Fyndhorn Elves for mana acceleration, plus some land finding spells. Throw in some Elvish Paragons and even if the combo doesn't come up, I should still have a solid deck.
Numzane wrote:On another note, can someone tell me what the deal is with mythic rares? Like, format legality and so on. Are they just trying to make it easier for people to get vintage level cards? (Because there's a lot of really, really broken cards in the list of mythic rares.)
If you are going to be concentrating on life gain at all, I would suggest considering Sanguine Bond. If you can get a decent number of Tendrils of Corruption, Corrupt and Consume Spirit, along with powerful lifelinkers lots of fun can be had.Plasma Man wrote:2) An improved version of my current black and white deck. It currently works well, I pay life and take damage from the black, then prevent damage and gain life back with the white. I'm hoping to get some more copies of Lifelink, as I want to put Lifelink on my Banshees to gain life as I do damage.
Numzane wrote:On another note, can someone tell me what the deal is with mythic rares? Like, format legality and so on. Are they just trying to make it easier for people to get vintage level cards? (Because there's a lot of really, really broken cards in the list of mythic rares.)
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.
rrwoods wrote:So, while I'm in the middle of doling (dholing?) out advice, I'd like to ask for some:
("Open the Vaults", Post M10 Standard)
4 Open the Vaults
4 Traumatize
4 Diabolic Tutor
4 Sanguine Bond
4 Filigree Angel
4 Tainted Sigil
4 Ponder
4 Sign in Blood
4 Parasitic Strix
4 Mystic Gate
4 Sunken Ruins
4 Fetid Heath
4 Reflecting Pool
4 Swamp
2 Plains
2 Island
The combo is Traumatize yourself, cast Open the Vaults. Usually you win the turn you resolve the Open; Filigree gains you a bunch of life, Sanguine kills your opponent. Tainted Sigil helps too. The problem is that as reliable as the combo is, I can't live long enough to get there usually. I'm having trouble figuring out what cards I can add to defend myself while still keeping the combo viable.
Yeah, I know that unless I build a well-engineered deck-searching deck, even if I have numerous card combinations, it's very unlikely that I'll be able to make anything work. Mainly I'm only playing Magic because all my friends are playing Magic, so competitive rules are only moderately important to me.Fin Archangel wrote:Klapaucius wrote:Hey, I'm really new to MTG. I actually just started playing this week, so this might be a preposterous question. Anyway:
I found an blue/artifact infinite mana loop somewhere (Guilded Lotus, Aphetto Alchemist and Pemmin's Aura). Can I use it in combination with Memnarch (and Mycosynth Lattice if I want) to take every opponent creature and control them, then use Darksteel Forge to make them indestructable?
Also, my friend has a bewilderingly cheap artifact card that he found in a booster pack somewhere called Door to Nothingness. For two of every kind of mana, you win. The opponent is banished to oblivion, and you win. Can I use said loop along with Memnarch, Power Artifact (and Voltaic Guardian, if I need to) to seize and activate Door to Nothingness?
EDIT: Oh, and a Power Artifact/Grim Monolith infinite loop would be a good deal easier. If I can't use the first loop, can I use this one?
1) If you can make infinite mana (I haven't looked at the cards you mentioned...if I remember correctly, Gilded Lotus produces 3 mana of any color and costs 5 to play, Aphetto Alchemist...I'm gonna guess that it untaps an artifact, and Pemmin's Aura turns enchanted creature into a Morphling, if I remember correctly.) If indeed this produces infinite mana, then of course you can take control of every permanent (not just creatures) on the field with Memnarch. And yes, you can use the Forge to make them indestructible.
2) Door to Nothingness is nowhere as cheap as you might think. First of all, it costs 10 mana, and of all 5 colors, to activate, plus 5 to play. So unless you have 15 mana in one turn, you'll have to play it out first, making it quite susceptible to artifact removal/other removal. Second, without some kind of combo, building up to 10 mana against a good deck is very, very difficult. In a duel (2-man game) most games are either over in 7-10 turns (especially in Extended) unless they're total control attrition decks. This is of course assuming a serious game - a casual game has much more room for playing with your card choices, and many decks have been built around cards like the Door.
As for the Memnarch combo, if you can get an infinite Memnarch out, you'll probably have won the game already, nevermind the Door. I'm not sure why you would need to use Power Artifact, since the Door should never be tapped unless, like, Icy Manipulator is on the board, because sacrificing it is part of the cost to play its ability. And I think you mean Voltaic Key? There is no card called Voltaic Guardian.
(Just as a reminder, as it seems you may be a bit confused about this: permanents include creatures, artifacts, lands, enchantments, and planeswalkers. Basically, anything that stays on the battlefield, or, to put it another way, not an instant or sorcery.)
3) Yes, Power Artifact + Grim Monolith does make infinite mana. However. Grim Monolith is banned from the Legacy format, which is one of the two "eternal" tournament formats along with vintage. Eternal formats allow cards from throughout M:tG's history with a few exceptions, fewer of which are in Vintage than Legacy (much fewer.) However, you seem like a casual player, so this may not affect you.
Now, a bit of advice: statistically speaking, a 3+ card combo is extremely unreliable, especially one that requires so much mana. You're very unlikely to draw all three cards of your infinite mana combo + a Memnarch to blast away and take over all permanents. In multiplayer, where countermagic often runs rampant, high-mana combo decks are seldom played because of the high chance of getting owned by disruption. Again, this is assuming a competitive play group, so it may or may not affect you.
Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.
Numzane wrote:(I would expect there to be something available between black and white, but WoG wasn't reprinted so I'm not sure what they've done with the colour wheel since last I played).
Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Azrael001 wrote:I was actually more upset about the copy of Oblivion Ring, Path to Nowhere (or something). An identical card which costs one less, standard at the same time.
Klapaucius wrote:So, after considering all the options, I decided to screw the powergaming and pick up the most convenient deck I could (Planechase, Elemental Thunder) and use it as is. I played two games today against one of the guys who got me to start playing, and won in a few turns.
So I'm addicted.
Fin Archangel wrote:and most of all, EASY to update.
Von Haus wrote:Fin Archangel wrote:and most of all, EASY to update.
Talking of that, I found that after updating it for the third time, it would always start to crash all the time, and i'd need to remove it all and reinstall everything to get it working.It'd do that after every third update. Have you experienced that at all, and/or know how to prevent it happening?
Other than that though, I agree, workstation was a pretty good system.
Iwanted to, but neither of us brought them with us.Fin Archangel wrote:Did you use the plane cards?Klapaucius wrote:So, after considering all the options, I decided to screw the powergaming and pick up the most convenient deck I could (Planechase, Elemental Thunder) and use it as is. I played two games today against one of the guys who got me to start playing, and won in a few turns.
So I'm addicted.
gereffi wrote:Has anybody seen the stuff you can get in the new set coming out? Lotus Cobra is insane, and there are new Fetchlands.
Oh, and you can pull a power nine if you're lucky.
he means that you have about a 1 in 750 chance to pull one of these cards instead of one of the awesome basic lands.Von Haus wrote:Wait, what do you mean you can pull the power 9???

Compiling.. wrote:xkcd... where EVERYONE loves EVERYONE...
Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Jessica wrote:That's impossible...
Wizard's official reprint policy means they can't reprint power 9. Pretty much everything on that site is something from the reserve list.
Unless they're just completely ignoring the secondary market which they created that list to preserve. Which would be insane...
Or maybe they have officially gone insane. But, I can't see there being actual duals, and black lotuses being reprinting...
edit: Or maybe they are insane... it seems to be confirmed...
So, theoretically, someone can open a $1000 pack of cards.
This is stupid.
wrong. There have been reports of Black Lotus pulled. but you're right about it being recirculation. What WotC did was buy up the cards and then they hand inserted them in, so yeah.Fin Archangel wrote:It's recirculation, Jessica, not reprinting. And they only replace the lands, and the highest level cards reprinted are the Moxen, I believe, which are really only like 300-700 or so.

Users browsing this forum: Tebychacy and 3 guests