Bloodline Dwarf Fortress #2: OOTD's or InstinctSage's turn.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Fri Feb 20, 2009 4:49 pm UTC

From what I recall, it's late Spring now, and the goddamn Imp that no one else thought to kill off only sacked four dwarves.

Also - the state of the military was.. not precisely shameful, but nowhere near good either. Got them in three-dwarf teams and am setting up proper patrol routes outside to deal with invaders. They're strong enough now that they can take an ambush, and on a real invasion will simply be recalled inside.

I have no idea what was being done in the giant mausoleum, so I'm completing it to the best of my abilities. Also, somewhere along the way a miner *vanished*. I'm presuming s/he's dead, but I cannot seem to find a record of said miner anywhere. I'll probably re-load the game and see what the dwarf's name is, then recheck the logs.

Oh, and the one dwarf I named after me? Dead. Goddamn it.
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Phen » Fri Feb 20, 2009 6:11 pm UTC

Sounds like a good start. :D
As I said, I suspect we might have a bug about the troops and their crossbow training. The only one I've actually seen shoot at the range has been the ranger I drafted under our siege, so he's always had the marksdwarf skill. And what I was doing in the mausoleum was to channel away the floor in the uppermost level and engraving every avaible surface otherwise.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Fri Feb 20, 2009 6:18 pm UTC

All of the Fortress Guards I created are wielding their crossbows just fine.
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heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Vieto » Fri Feb 20, 2009 9:19 pm UTC

I'm beginning to wish I had given the map an underground river... Then I could have a tower-cap garden in my tomb. complete with a perpetual waterfall stream and a little magma vein.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Fri Feb 20, 2009 9:40 pm UTC

...there's always the usage of twerk to give it an aquifer...
I've done that before...
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heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Vieto » Sat Feb 21, 2009 12:23 am UTC

that still won't give tower-caps.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Sat Feb 21, 2009 2:29 pm UTC

No, no it won't. The only thing that will is an underground pool or river, and the associated flag that comes along with discovering one.

I'm not sure why someone hasn't come up with a twerk for that.. I mean, they have one for enabling magma buildings...
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heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Vieto » Tue Feb 24, 2009 12:53 pm UTC

so, how goes the fort?

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Phen » Tue Feb 24, 2009 2:49 pm UTC

It's GONE.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Tue Feb 24, 2009 2:50 pm UTC

.... bad for Phen.... but at least he gets to try out that nice mausoleum, right? ... Right?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby Phen » Tue Feb 24, 2009 3:35 pm UTC

:D Well, if you finished it. Otherwise it's just going to be like being buried at a construction site. Put into a hole in the ground and then have cement poured over.

I wonder what killed me, though. Invasions shouldn't be too bad now we got fortifications and even zombie eagles are managable as long as two dorfs are on it.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Second Talon's turn

Postby SecondTalon » Tue Feb 24, 2009 4:28 pm UTC

An invasion, honestly. Sent the army of legendary wrestlers out to mop up the goblins, and suffered 2 casualties.

Honestly... I wasn't precisely looking at what happened, and I know one of them was shot and killed, so I'm thinking either overzealous guards or.. uh.. a ballista bolt that I might have accidentally forgotten to turn off of "Fire at will" when I sent the forces out. Maybe.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby SecondTalon » Thu Feb 26, 2009 3:32 am UTC

I, uh.. think they know we're here.
Spoiler:
devastated.JPG

If my count is right, 19 down.
Total current pop is 67.

..

Ouch.

So, uh, for the record.. this defense is great if you aren't wanting to actually fight back, but instead just want to hunker down and wait for it all to go away when the invaders come. And the guys working the ballista are idiots.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby InstinctSage » Thu Feb 26, 2009 4:06 am UTC

Yeah, I probably didn't emphasis how much the dwarven caravan saved my fricking ass with the invasion I faced.

Their crossbowmen will destroy you as your dwarves run around trying to collect equipment instead of fight.
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby Vieto » Thu Feb 26, 2009 5:04 am UTC

2 more years, until the Sheriff saves the day.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby superglucose » Thu Feb 26, 2009 6:44 am UTC

Is it too late to get in on this shit?
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby Phen » Thu Feb 26, 2009 11:22 am UTC

The defence is designed to let them charge in while our marksdwarfs riddle them with arrows. And if the melee isn't up for it, then to seal them inside the "entrance." Normally, I would also have put some traps in there. But I only shut it down completely during my turn because I didn't have any capable marksdwarves.
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby Vieto » Thu Feb 26, 2009 1:04 pm UTC

superglucose wrote:Is it too late to get in on this shit?


no, not at all

I'm adding you to the turn list.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby SecondTalon » Thu Feb 26, 2009 2:10 pm UTC

That's, uh.. the problem... no fortifications.

I'm correcting that problem.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby Phen » Thu Feb 26, 2009 4:31 pm UTC

There are SOME fortifications, but I never got to complete them. I figured it wouldn't be too hard to see where they should go up, but maybe I overestimated you... :D
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby SecondTalon » Thu Feb 26, 2009 4:45 pm UTC

Apparently so.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby superglucose » Thu Feb 26, 2009 5:30 pm UTC

Hey which version of DF are we using?
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby SecondTalon » Thu Feb 26, 2009 5:32 pm UTC

A modded version. I added a link to it in the first post.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby superglucose » Thu Feb 26, 2009 5:44 pm UTC

Hey thanks, what all has been changed that I should be aware of?
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby Vieto » Thu Feb 26, 2009 8:30 pm UTC

It's a Mayday mod. I think the link for the download is in 3 different locations in this topic.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - SexyTalon's turn

Postby SecondTalon » Thu Feb 26, 2009 10:56 pm UTC

superglucose wrote:Hey thanks, what all has been changed that I should be aware of?

I.. honestly have no idea. I see nothing obvious from vanilla mod.. but I've also not looked at the version differences.


*edit*
Holy crap.. An ambush, Two invasions, and a goddamn Undead Titan!?

What the hell!?

... also.. uh... there was a .. minor... minor.. incredibly minor mining accident that claimed the life of Instinct Sage...

Leading a fortress when you're dead is hard.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby SecondTalon » Fri Feb 27, 2009 4:10 am UTC

Well, 206 has started. I have a feeling 205 was the bloodiest year to date. I haven't done a complete headcount, but the number of dead is at least 25, if not more. 19 lost in one assault, several babies lost, a few failed strange moods that resulted in deaths... 25 is conservative. It's likely 30+.

All in all, this was a bad year. Led by a dwarf who's first act was to get himself killed, this was perhaps the most hopeful sign - he got his punishment in first.

That said, a few moods were successful, leading to a few new artifacts. All trading was successful, and not a single trader lost. This time, we asked for raw materials - bars, thread, cloth, leather.. things we will use to make new things to trade back. As there were absolutely no blocks at all, a block industry has started, and the entire squad of Engravers were drafted into the ranks of Miners. Though Phen has died, his tomb is almost complete, with the area a floor down relegated to a large crypt suitable for those lost. Perhaps this will be named the Estee Memorial Crypt when it's all said and done. More likely, the whole thing will be flooded with magma, doused with water, then dug out and re-engraved so as to erase Estee from history.

At least we managed to kill the undead Titan, right? Right?

Current save: Should be live shortly.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby InstinctSage » Fri Feb 27, 2009 3:02 pm UTC

My poor miner dude! He dug out all the bedrooms which I now assume are rather empty!

Oh well. At least I managed to dig out my circular room o' coffins. It should fit 30 in there no problems.

Somebody did actually put coffins in there, didn't they? I started to, but my year was up before there were more than half a dozen in there.
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby SecondTalon » Fri Feb 27, 2009 3:10 pm UTC

There were some artfully arrange coffins in there. They are now full. As are about half of the coffins I was able to put in the crypt down lower.
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heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby InstinctSage » Mon Mar 02, 2009 2:14 am UTC

Yes. Designing circular cemeteries is a bit of a hobby of mine. A single one can be designed to hold a ton of bodies.

That makes me sound like a bit of a bad dwarf manager.
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby superglucose » Mon Mar 02, 2009 2:22 am UTC

Your hobby... is designing cemetaries.
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby Azrael001 » Mon Mar 02, 2009 6:29 pm UTC

I'm just watching this. While I am tempted to play, I'm terrible at deadlines.
23111

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby Phen » Mon Mar 02, 2009 7:00 pm UTC

Azrael001 wrote:I'm just watching this. While I am tempted to play, I'm terrible at deadlines.

I waited all week end played through the entire year on the sunday.

Also, ST, you suck. :evil:
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby SecondTalon » Mon Mar 02, 2009 8:46 pm UTC

Apparently!
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby Kipper » Mon Mar 02, 2009 9:19 pm UTC

Right, should have this done pretty quickly once I designate time. Wednesday or Thursday is around the time I'm thinking.
Amy: (11:06:09 PM) ***Amy huggles Kipper
Amy: (11:06:13 PM) Amy: Leave my fishy alone.

[3:05pm] Amy: NO TOUCHING KIPPER
[3:05pm] Amy: MY FISHY!

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby SecondTalon » Mon Mar 02, 2009 9:42 pm UTC

And, short of pumping magma straight into the fortress entrance, you can't possibly fuck up worse than I did!

Though, do keep in mind my Wilderness Segregation Project is completed, along with a floodgate for magma control. I have no idea what to do with it.

..that reminds me, I really need to finish the write-up.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby InstinctSage » Tue Mar 03, 2009 2:19 am UTC

Yeah, it's been ages since we've seen pictures of the place. Just how screwed up is it now, anyway? :-P
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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby Phen » Tue Mar 03, 2009 12:03 pm UTC

I vote for a project Fuck the World. Or I'll get another turn and prepare it by myself. Then I'll put the lever somewhere you don't suspect, so when you try to lower the bridge, magma pours out! EVERYWHERE!

Armok knows we have enough farms to support ourselves.''

...

On an COMPLETELY unrelated note, Vieto, could you sign me up for another turn?
I'm a wizard. We know these things.

In war, one should seek to take and hold the high ground. From there, the enemy's movements are clearly visible, and he will struggle just to reach you, let alone fight you. High orbit is the highest ground there is.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby Vieto » Tue Mar 03, 2009 1:00 pm UTC

done.

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Re: Bloodline Dwarf Fortress #2: PD-tVoF - Kipper's turn

Postby InstinctSage » Tue Mar 03, 2009 2:00 pm UTC

I thought we were auto-rotating turns anyway.
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