Ixtellor wrote:I am currently burned out. I have done every heroic more times than I can stand, and have maxxed my charater out with what is feasible. I find leveling AGAIN, mind numbing. So I suppose I will be looking to see if Star Trek is any good.
Congratulations, you've 'beaten' then single player version of the game. Now you can move on to other better games.
ProZac wrote:Not sure with your assessment of melee heavy does more damage than ranged. We've a fairly good mix, with our Hunter and Mage definite top dps, then the melee and ranged fight out for who does better.
I think it's more along the lines of groups stacked for melee dps outdps groups stacked for ranged dps. Of course, it can change a lot as people gear up, but that's how it was at least in 3.2. Rogues tricksing each other produces some scary results.
ProZac wrote:I consider this a good thing. Trash is not fun. Bosses are fun. Vanilla instance trash to boss ratio is much worse than WotLK. I don't care what's in the instance, only what I get out of it for my time invested. This is why I think CoS is the worst instance in the game and AN quite possibly the best. In the time it takes for CoS to start, you can clear AN.
I'd rather trash be interesting in general. ICC has more interesting trash than Naxx or nerfed Ulduar, Ulduar pre-nerf was pretty interesting as well.
As for heroics, yeah, CoS is a pile of garbage. It's 8 minutes before you can start fighting. I have cleared the following instances in 8 minutes: AN, OK, DTK, GD, Nexus, Oculus, UK, HoL, HoS, FoS. That's everything but VH, UP, ToC, PoS, HoR - only 2 old heroics! Even if you started CoS at that 8 minute mark, it's still a 15 minute dungeon, which would make it the longest even after taking 8 minutes off!
Incidentally, for the first time ever I had a problem with a dps pulling ahead of me. I pull extremely fast, as you can guess by the fact that 8 minutes is an average dungeon for me. I always get at least 2 groups, usually 3 and not rarely 4, and as soon as things start to die I'm running to the next group, so the dps is still busy when I'm pulling. Well, I got a guild mage who didn't bother to finish things off, as soon as things started dying he'd blink towards the next group and start casting. Really should have let him die, but meh.
@All the people saying 'WoW isn't Epic anymore', 'Vanilla was way better'. Everyone is entitled to their opinion, but I have the strong suspicion there is a serious case of rose-tinted glasses going on here. IMO, Vanilla was only 'hard' because you had to organize 40 people. Noone knew what they were doing, you were carrying half the raid. Boss mechanics were trivial compared to what they are today. And the game mechanics themselves, do you remember having the 'wisdom bitch' add in the corner with JoW so dps/healers could wand it to get mana back? Healer rotations? Overworld buffs? Warriors were the only tanks, all paladins, shamans, druids and priests healed. Broken mage mechanics with rolling ignites? 1-shot pvp?
Or TBC. Bring 9 Warlocks, 5 rogues and 6 Shamans. Yeah, that was fun. Bring 9 healers for Twins but get down to 5 for M'uru, before dual spec, yay guild drama! 30-60 min cooldowns on possible encounter essential capabilities (shield wall, battle res, soulstone)?
There are problems with the game in every expansion, in my opinion the game is much better now than it used to be. Yes there are issues. I think most things would be fixed for me if there was a bigger penalty for screwing up. Getting hit by avoidable damage should be an insta-gib. Threat should be an issue and bosses that are tauntable should be tuned so that more than one aggro pull puts you too far behind on DRs to survive. They also shouldn't be so quick to nerf the tuning, especially these mid week nerfs. I hate when I don't get to fight the same boss my friends fought 2 days ago because we raid Thursdays instead of Tuesdays (some of our group runs with another character on the Tuesday raid, so moving the day is not an option for us). But these are qualms I have with a game that is, in my opinion, a very good game. I no longer have to pull teeth to get my group comp correct. I can raid with 9 people I want to raid with and do all the content I want, instead of putting up with people I don't like just to fill 15 extra spots. There are hard modes and achievements that stroke my epeen. Running 5 mans has never been easier. I don't have to do dailies just to afford mana pots which I used to chug every 2 minutes like clockwork through the entire raid (arcane mage ftw). I don't have to go respec and relearn all my abilities 4 times a week between pvp and pve, or between tanking and healing. Warlocks don't have to spend 20 shards summoning the raid anymore. You don't have to spend 5 reagents every time you buff anymore (well, pallies do, suckahs!) I don't have to move people in groups midfight anymore (move me in for hero, move me in for mana tide, move priest with melee for this phase, now with tanks for this phase).
So yeah, you're entitled to not like where the game has gone. But try to keep some perspective on all the bad stuff there was before too.