Lucrece wrote:Hurray, server first 25man Cho'gall kill. I lost the shoulders to some damn pally and priest, though *shakes fist*
I just want to see what warlock buffs they will put in to compensate for the removal of Improved Soul Fire.
Also, way to kill feral PvP by changing shapeshifts to no longer remove roots lolololololol bye bye feral pvp.
It's an odd balance choice, seeing as that's been around since... at a guess, patch 1.4 or 1.5. Ever since pvp became more formalized. Weird that we've had ten arena seasons or whatever and now they say "meh the shifting thing is OP."
ESPECIALLY because all kinds of CC and stuff got changed to 8 seconds in PvP (hamstring and polymorph come to mind.)
In general, however, I don't quite know how I feel about pve versus pvp balance. I mean, I think it's great that WoW has so many options--fantastic, actually; the best thing about it--and I think it's good that some moves need to be just DIFFERENT, such as polymorph being a minute in PvE and eight seconds in PvP. The Cheat Death change from years ago also comes to mind. Every single hotfix/patch, cheat death was tooled around with to be balanced for E/P. After a point though (and I'm not sure where that point is), if more moves get two different applications if it's E or P, then it's practically two different games. Well, even more of two different games than it already is.
I theorize that HP was buffed so dramatically in this xpack, whilst DPS was not buffed nearly so, to balance the two branches better. I mean, you can adjust boss numbers for player HP easily, but by making PvP a bit less bursty, you can have less "Ability X does Y in PvE; Z in PvP." I'm not sure how well that's ACTUALLY working though, if they are adding "PvP durations" to CC.
I'd like Rated Battlegrounds to get a bit more popular, so PvP balance didn't mean Arena balance. But then that might create a whole nother host of issues.
Random thought: I seem intrinsically incapable of making a unified point, especially when it comes to this damnable game.