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Minecraft

Posted: Tue Jul 07, 2009 7:33 pm UTC
by GuitarFreak
Anyone ever play it? It's a pretty fun game. http://www.minecraft.net

Make an account and join up on my server: http://www.minecraft.net/play.jsp?serve ... 456c018e7c Let me know if you can't connect.


Talon-Edit! Active Server List to Follow

Spoiler:
The present XKCD Minecraft server is hosted by _infina_ at xkcd.cbouton.com. Old Map, New Map and Status Page

miasacraft.cbouton.com - _infinia_'s ftb server. PM him, headprogrammingczar, or get on #MIASACraft channel on irc.esper.net for Whitelist addifying
Uses FTB Private Pack "MIASACraft" - modlist can be found at /r/MIASACraft
Map is at http://map.miasacraft.cbouton.com

Re: Minecraft

Posted: Thu Jul 09, 2009 7:59 pm UTC
by InfamousAnarchist
kayseed.PNG
kayseed.PNG (125.71 KiB) Viewed 79800 times

I do now, thank you very much.

Re: Minecraft

Posted: Fri Jul 10, 2009 3:12 am UTC
by Ran4
This game really is awesome. I spent three hours on it yesterday...

I went to your server, but I didn't find anyone there. I made some cool underwater housings, with lots of pipes with stairways (everything without understanding that the sponge block existed... Didn't learn that until I had a few floodings. Water is a bitch when underwater. But it's sad that there's no pressure, so you can't raise the water level).

Sadly, when I logged in a few hours later, the map was completely changed. How does the server system work? I created a new map (a large one) when in on your server, but I guess I was logged out when I did so? How do I know that I am connected to a certain server?

Re: Minecraft

Posted: Fri Jul 10, 2009 11:23 pm UTC
by Babam
I'm currently on the server, I think... any ways we should get some more people on and build something cool.

Re: Minecraft

Posted: Fri Jul 10, 2009 11:36 pm UTC
by MisterCheif
I am on the server, and I saved a level. It is "Mistercheif's XKCD Level." Join if you want.

I am building a stairway into the sky for no apparent reason...

Re: Minecraft

Posted: Fri Jul 10, 2009 11:43 pm UTC
by Babam
MisterCheif wrote:I am on the server, and I saved a level. It is "Mistercheif's XKCD Level." Join if you want.

I connected using the link in the first post, I don't see your level in the load level menu.

Re: Minecraft

Posted: Fri Jul 10, 2009 11:50 pm UTC
by MisterCheif
Babamthegrunt wrote:
MisterCheif wrote:I am on the server, and I saved a level. It is "Mistercheif's XKCD Level." Join if you want.

I connected using the link in the first post, I don't see your level in the load level menu.


I used that link...

I wonder whether this is in multiplayer, because the tab and T options (list players and chat) aren't appearing...

Re: Minecraft

Posted: Sat Jul 11, 2009 12:55 am UTC
by Amalith
Ah, minecraft. I've been playing it since it was first posted in these forums in the infiniminer thread. Gotta say, the game has come a long way (and is much better than infiniminer). The recent(ish) addtion of the sponge has made underwater forts so much easier. Not quite worth paying for yet though, even with the half off.

Re: Minecraft

Posted: Sat Jul 11, 2009 2:39 am UTC
by InsanePyros
Dawww, the server went down. We aught to put the server back up or get a new one running and plan a group build.

Re: Minecraft

Posted: Sat Jul 11, 2009 4:39 pm UTC
by Ran4
Amalith wrote:Ah, minecraft. I've been playing it since it was first posted in these forums in the infiniminer thread. Gotta say, the game has come a long way (and is much better than infiniminer). The recent(ish) addtion of the sponge has made underwater forts so much easier. Not quite worth paying for yet though, even with the half off.

Well, there'll probably be a full game, and that full game will most probably be really good. Paying ten bucks now is probably the right thing to do.

By the way, the server in the thread starters post isn't working (never has been?). You can't save in multiplayer (and you can't chat in single player), so it's quite easy to see if you are in the right server.


I played some on "custom maps server 256*256*256", and that one really rocks. 256 height is HUGE. That size does require a really good server thought (checking lag is easy when using the sponge: on laggy server, the water takes > 2 seconds to disappear. In non-laggy server, it's gone in less than half a second).
Sadly, some griefers banned me :cry: (4 persons to ban on that server and 15 people in the server means that all you need to say is "X is a griefer!" and do a voteban X in chat, and there's a huge chance that you'll find 3 other people that will do the same thing).

Re: Minecraft

Posted: Sun Jul 12, 2009 2:03 am UTC
by Coin
I've been playing quite a lot today and have come to the conclusion that there is an abundance of griefers.
In the end I managed to find a server with some proper moderation and managed to build a sailing ship, a medieval castle and the obligatory underground lair.

Re: Minecraft

Posted: Sun Jul 12, 2009 12:41 pm UTC
by Ralith The Third
Someone stole your name and deleted two of my great works, and I might have run you or him off of another server- sorry if it was you.

Re: Minecraft

Posted: Sun Jul 12, 2009 6:34 pm UTC
by Coin
What? Someone has been impersonating me?
Insidious!
Well as long as the guy gets IP-banned things should be ok.

Re: Minecraft

Posted: Sun Jul 12, 2009 6:37 pm UTC
by TaintedDeity
This game is bloody good fun.

Re: Minecraft

Posted: Sun Jul 12, 2009 7:10 pm UTC
by Awia
My graphics card overheated and broke while I was playing this...

Re: Minecraft

Posted: Sun Jul 12, 2009 7:19 pm UTC
by TaintedDeity
Wow, fuck. :D
I did have to change the amount rendered to low because before that it wouldn't let me move.
It gets rather foggy but, I'm telling you, wandering around a foggy, randomly generated alndscape and seeing a motherfucking island rise out of the mist damn near stopped me dead.
Cool stuff :D

Re: Minecraft

Posted: Sun Jul 12, 2009 7:27 pm UTC
by Babam
Have you guys managed to sort out the server issues? This game sounds awesome in multiplayer.

Re: Minecraft

Posted: Sun Jul 12, 2009 7:33 pm UTC
by TaintedDeity
I just click the multiplayer button and a long list of servers pops up; unless you're talking about hosting your own server in which case I'm going to run away.

Re: Minecraft

Posted: Mon Jul 20, 2009 2:37 pm UTC
by Notch
Hey, cool, Minecraft. :D

/me is the dev.

Re: Minecraft

Posted: Mon Jul 20, 2009 10:26 pm UTC
by Coin
Notch wrote:Hey, cool, Minecraft. :D

/me is the dev.

I salute you sir.
My predictions for the future are: Sunny and with some excellent gameplay.

Bra jobbat!

Re: Minecraft

Posted: Tue Jul 21, 2009 9:08 am UTC
by Notch
Why, thank you.

It's certainly been an interesting journey so far, and I'm looking forward to the rest of it. I've split up the code into some kind of generic GameMode system, where survival mode is its own subclass. And I realized the game needs shields. :D

Re: Minecraft

Posted: Tue Jul 21, 2009 11:36 am UTC
by TaintedDeity
It'll need weapons before it needs shields :wink: Unless you've got those already?

Re: Minecraft

Posted: Tue Jul 21, 2009 12:03 pm UTC
by headprogrammingczar
It would be neat if you could make a different version of survivor mode that takes place in a much more complex world (similar in complexity to Dwarf Fortress) and see how much wealth the players can accumulate before they all die. Finite water would also be nice.

Re: Minecraft

Posted: Tue Jul 21, 2009 1:17 pm UTC
by Notch
Yeah, emergent complexity would be very cool. And I absolutely want survival mode to be difficult to "win". Mining into a den of lava zombies and getting eaten is probably fun as long as it's fair. :-D


Also:
TaintedDeity wrote:It'll need weapons before it needs shields :wink: Unless you've got those already?

Not quite. Shields weren't even planned, though. :D

Re: Minecraft

Posted: Tue Jul 21, 2009 6:25 pm UTC
by Vieto
give the shields a sharp point at the end, and they become weapons as well :D

Also, if you give the mob punching capacity, or weapons, we can wage wars!

Re: Minecraft

Posted: Tue Jul 21, 2009 10:48 pm UTC
by Internetmeme
Also, a simple physics engine where if a block of rock is hit with enough force that it falls down. That would be great for castles/forts.

Re: Minecraft

Posted: Tue Jul 21, 2009 11:17 pm UTC
by Vieto
heh, add catapults and we can play 'defend your castle'.

Also, whats with the levels with the undigable walls?

Re: Minecraft

Posted: Tue Jul 21, 2009 11:20 pm UTC
by Smiling Hobo
Just got hooked on this...it's fun building things, but it pisses me off when I'm building a tunnel and accidentally dig into water and flood the whole thing. :-/

*Nibbles on kitten*

Re: Minecraft

Posted: Tue Jul 21, 2009 11:22 pm UTC
by TaintedDeity
Vieto wrote:heh, add catapults and we can play 'defend your castle'.

Also, whats with the levels with the undigable walls?

The undigable walls are placed by admins of the server.
They, er, don;t want you digging those walls.

Re: Minecraft

Posted: Tue Jul 21, 2009 11:26 pm UTC
by headprogrammingczar
They are usually to keep people from flooding structures built underground, although some admins will grief by placing the server start square inside an unbreakable box.

Re: Minecraft

Posted: Tue Jul 21, 2009 11:38 pm UTC
by TaintedDeity
As far as I know that means people with OP can screen people before letting them out to minimise griefing.

Re: Minecraft

Posted: Tue Jul 21, 2009 11:51 pm UTC
by guyy
This. Game. Is. Awesome.

It's kinda like Infiniminer, except the levels are more realistic and epically hugely ridiculously gigantic, it looks better in general, there's no annoying beepy noises, it runs in a browser so no installing needed...uh...yeah. :P

For those who haven't tried it yet, let me give you an idea just how big and complex these levels can get. Here's a screen from one of the more popular servers:

Spoiler:
minecollossal.jpg
minecollossal.jpg (160.85 KiB) Viewed 79263 times


For reference, the little tiny purple dot near the bottom (with a red arrow pointing at it) is the size of a player. Also, this shot only shows about 1/4th of the map, since the other side is mostly hidden by masses of stuff on this side, and the remaining half is underground. And this is one map, on one server out of hundreds. Is your mind boggled yet?


Some suggestions for the developer, if he comes back:

- It might help to have a do-nothing mode as well as add/delete block modes, which you could toggle with some keyboard key; it's a little too easy to delete a block by mistake and flood your base (or worse, someone else's).

- It'd be nice to have an 'elevator block' of some sort that carries players up when they stand on it, then moves back down when they get off. People usually just build vertical towers to get up onto things, which are hard to get rid of, take up space, and only work once.

- Some way of changing which face of a block to attach a new one to, so you could stick something on the opposite face without seeing it, would help a lot with bridge-building, which right now involves working very slowly and falling off hundreds of times. Maybe an 'X-ray' mode where you see through the target block to its unseen faces?

Re: Minecraft

Posted: Wed Jul 22, 2009 12:00 am UTC
by TaintedDeity
Something to make bridge building easy would be greatly appreciated :D
I remember finding a server that was built entirely like a fantasy world.
There were 2 castles, lakes, rives, beaches, wizard towers, dungeons, magic caverns etc
It was amazing.
I find myself quite often just exploring the things people have made.
If I create or delete any bricks to get around I always delete or rebuild them when I'm done. I'm nice like that :D

Re: Minecraft

Posted: Wed Jul 22, 2009 8:58 am UTC
by Notch
guyy wrote:This. Game. Is. Awesome.

I love you!

guyy wrote:Some suggestions for the developer, if he comes back:

- It might help to have a do-nothing mode as well as add/delete block modes, which you could toggle with some keyboard key; it's a little too easy to delete a block by mistake and flood your base (or worse, someone else's).

- It'd be nice to have an 'elevator block' of some sort that carries players up when they stand on it, then moves back down when they get off. People usually just build vertical towers to get up onto things, which are hard to get rid of, take up space, and only work once.

- Some way of changing which face of a block to attach a new one to, so you could stick something on the opposite face without seeing it, would help a lot with bridge-building, which right now involves working very slowly and falling off hundreds of times. Maybe an 'X-ray' mode where you see through the target block to its unseen faces?


I read the forums pretty much daily. :D

I agree with your first and last suggestion. The second one is much more complex, but if I do something like that, I'd want to do it in a general way so you can make other types of "vehicles", like mine carts, elevators, doors, drawbridges and so.

Re: Minecraft

Posted: Wed Jul 22, 2009 12:08 pm UTC
by headprogrammingczar
Well, if you go the way of making a block that makes vertical travel easier, make it a ladder block so others don't have to wait for the elevator to come back down.

Re: Minecraft

Posted: Wed Jul 22, 2009 5:45 pm UTC
by Texas_Ben
headprogrammingczar wrote:Well, if you go the way of making a block that makes vertical travel easier, make it a ladder block so others don't have to wait for the elevator to come back down.

Seriously. I started playing and was like HELL YEAH BETTER INFINIMINER, but then it was all OH NOES WHERE IS MAH LADDER BLOCKS AND JUMP BLOCKS.

Making staircases to everything gets tedious

Re: Minecraft

Posted: Wed Jul 22, 2009 6:52 pm UTC
by Vieto
maybe you can make 'half' blocks, or diagonal block, which you don't have to jump to get to? pushing the space bar can get tiring when you go up, then fall all the way down, then have to jump 256 more times to get back to the top. Sure, the stairs will tend to be longer/flatter, but I feel it would be worth it.

Also, could you make it possible to move through hedge blocks, albeit slower than normal? It seems unrealistic that your entire body weight can be supported by a few leaves and sticks.

Re: Minecraft

Posted: Thu Jul 23, 2009 8:37 am UTC
by Notch
Vertical travel needs to be solved, agreed. I like the idea of half blocks and/or sloped blocks.

Ladders have never ever felt right for me in any 3d game ever. Getting stuck to a vertical surface with no clear way of knowing what random move will make you plummet to your death is not my idea of fun. And climbing DOWN ladders is usually even worse.

Also, moving slowly through leaves is a great idea. =D
People who have made buildings out of leaves might get upset at me, though, hehe

Re: Minecraft

Posted: Thu Jul 23, 2009 8:45 am UTC
by TaintedDeity
That's part of the fun :D They can rebuild them :P

Re: Minecraft

Posted: Thu Jul 23, 2009 6:57 pm UTC
by Yuri2356
Anyone want to put together a level 3+ Menger Sponge? I've been able to toss up a level 2 rather quickly.