The Wii, Nintendo, and their Audience - Philosophical Musing

Of the Tabletop, and other, lesser varieties.

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Postby moopanda » Fri Nov 17, 2006 12:16 am UTC

Don't bank on backwards compatibility, they're having issues with some games. And there's no support for legacy devices, such as light guns or guitars.

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Postby Gelsamel » Fri Nov 17, 2006 12:19 am UTC

moopanda wrote:The PS3, apart from not costing anything yet due to ridiculous delays, is expected to cost a thooooousand dollars. And I don't think it would be worth it, unless it like cures cancer or something.


Aparently it can.

http://au.gear.ign.com/articles/728/728068p1.html

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Postby moopanda » Fri Nov 17, 2006 12:22 am UTC

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Postby TheTankengine » Mon Nov 20, 2006 3:29 pm UTC

I got my Wii at 12:01 11/19 and I stayed up til 5:30 am playing with my Wii. I have sinced played over 12 hours total and I can't wait to get off work and play another 4 hours or so.

It is the best thing ever.

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Postby Rodan » Thu Aug 23, 2007 8:48 pm UTC

I got one for my birthday and now I can't wait for SSBB or Metroid Prime 3...

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Postby Twasbrillig » Fri Aug 24, 2007 6:53 am UTC

Rodan wrote:I got one for my birthday and now I can't wait for SSBB or Metroid Prime 3...


Necrotic thread is neeecccrooottiicc. Talk in one of the myriad other Wii threads, ffs. We even have threads SPECIFICALLY FOR Metroid Prime 3 and SSBB.
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Postby MFHodge » Fri Aug 24, 2007 3:31 pm UTC

The thread was actually necro-ed by a spammer before Rodan's post. It was weird. Mostly on-topic, but a sig link to porn.
Image

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Postby Phenriz » Fri Aug 24, 2007 3:31 pm UTC

VTHodge wrote:The thread was actually necro-ed by a spammer before Rodan's post. It was weird. Mostly on-topic, but a sig link to porn.


yeah i thought it was clever tbh.
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Postby Twasbrillig » Fri Aug 24, 2007 7:05 pm UTC

VTHodge wrote:The thread was actually necro-ed by a spammer before Rodan's post. It was weird. Mostly on-topic, but a sig link to porn.


So he was replying to a spam post? Tsk tsk!
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Postby ArchangelShrike » Fri Aug 24, 2007 7:20 pm UTC

On topic my arse. The thing said "I hate it," more or less, and left nothing else but the link.

On another note... anyone getting NiGHTS?

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Postby zenten » Fri Aug 24, 2007 8:24 pm UTC

VTHodge wrote:The thread was actually necro-ed by a spammer before Rodan's post. It was weird. Mostly on-topic, but a sig link to porn.


Aha, someone has implemented my spam bot that passes the turing test.

Either that or it was a human spammer.

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Postby bookishbunny » Mon Aug 27, 2007 2:54 pm UTC

SQUii!

I just got an avatar on my new friends Wii. I told him about the xkcd people exchanging unit numbers, though I haven't specifically asked if I can post his. I haven't played with it very much, but I watched him play Zelda for a bit. I hear there's a grassroots movement on to get Okami on Wii (I hoped it already was :( ). I haven't played that yet, either, but I'm very interested.
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Re: Wii!

Postby no-genius » Mon Feb 11, 2008 10:59 am UTC

I HAS Wiii!!!!!!!

Teh awesome. Also, I liked playing Oblivion on my brother's 360. Are there any games like that for teh wii? And is the answer 'yes, zelda' ?
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Re: Wii!

Postby Maseiken » Mon Feb 11, 2008 12:10 pm UTC

Yes........... Zelda.
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Re: Wii!

Postby Jessica » Mon Feb 11, 2008 1:45 pm UTC

No... Zelda?
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Re: Wii!

Postby Skateside » Mon Feb 11, 2008 2:12 pm UTC

I have a Wii, and it is a lot of fun. Especially if you've got friends to look like a fool in front of :D

I've had waaaaaaaaaay too many problems with Red Steel. Sometimes it doesn't load properly, my Wii has sometimes completely failed to find the disk, and when it does load up, sometimes I have perfect aim on the right side of my screen but no aiming ability onteh left side. Besides anything else, the swordfighting isn't anything to write home about, and only a very small portion of the game. I woulnt' recommend getting it.

If you want a shooting game I'd suggest Resident Evil 4. I know it's mainly a port from the PS2, which itself was a port of the GameCube, but the Wii does it serious justice, it's got the smoothest aim I've ever come across and it's still an exciting game!!
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Re: Wii!

Postby Jessica » Mon Feb 11, 2008 2:17 pm UTC

When I got my wii, I bought the gamecube version of RE4 to play on it.
I feel a little annoyed now that I did that, but it was cheap, so whatever.

I love my wii. Galaxy is seriously fun. I still play GH3 on it.
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Re: Wii!

Postby aion7 » Mon Feb 11, 2008 11:59 pm UTC

I'm just killin' time till Brawl. The only reason I've been turning my Wii on is to play Melee.
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Re: Wii!

Postby Endless Mike » Tue Feb 12, 2008 5:00 pm UTC

Get No More Heroes. Great game with awesome style.

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Re: Wii!

Postby Mo0man » Wed Feb 13, 2008 3:28 am UTC

MEEEEETTTTRRRRROIIID
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Re: Wii!

Postby segmentation fault » Wed Feb 13, 2008 4:09 am UTC

Endless Mike wrote:Get No More Heroes. Great game with awesome style.


i just finished it. i came.
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Re: Wii!

Postby Aradae » Fri Feb 15, 2008 12:40 pm UTC

I got RE4 for the wii and I absolutely love the new controls.
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Re: Wii!

Postby aion7 » Sat Feb 16, 2008 3:45 am UTC

Mo0man wrote:MEEEEETTTTRRRRROIIID
I have it, but the lack of multiplayer saddens me.
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Re: Wii!

Postby Maseiken » Sat Feb 16, 2008 5:00 am UTC

I've got Tenkaichi Budokai 2.
I plan on getting Tankaichi Budokai 3, since I just realised that 2 is a pile of bugs and three is a pile of detailed graphics and far more characters.

For some reason, I can't live without a DBZ fix... If only I hadn't bought the DB Manga, Volume 1 all those years ago, maybe I could live without it, but no more.

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Re: Wii!

Postby Hephesus » Sat Feb 16, 2008 3:32 pm UTC

Got MP3, Mario Strikers, and Super Mario Galaxy. Galaxy is my favorite by far.

Really I feel the virtual console is what I'm enjoying the most about my Wii... I just wish they released games for it faster. I am in sore need of River City Ransom and Shadowgate.

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Interesting Wii possibilities...

Postby Gizzmo0815 » Wed Apr 09, 2008 4:33 pm UTC

So we've all seen the video of the Wiimote/Sensor Bar into a VR headset, PC mouse etc...etc.

The obvious ideas of the Wiimote as a sword, flight stick, steering wheel, boxing gloves...yadda yadda.

We've all speculated on some of the interesting possibilities that the Wii might hold.

What are some of the other ideas that people have thought up?

One that I came up with was the idea of reloading a weapon. Using the Wiimote to simulate the magazine of a pistol, reaching down to your belt (with Wiimote in hand) while holding the "reload" button and simulating a reloading action for example.

Any really unique ideas sprouting from the xkcd crowd?
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Re: Interesting Wii possibilities...

Postby aion7 » Thu Apr 10, 2008 1:15 pm UTC

There should be a Wii version of Persona 3, so you can shoot yourself in the head with your Wii remote.

Also, a game where you control your character like a marionette could be quite fun, and have some interesting story behind it.
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Re: Interesting Wii possibilities...

Postby Skateside » Thu Apr 10, 2008 3:19 pm UTC

I think it using the Wiimote as a conducting batton. I can't think of a use beyond rhythm games, but it would open up the world of classical music, which there must be a market for.
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Re: Interesting Wii possibilities...

Postby Felstaff » Thu Apr 10, 2008 3:24 pm UTC

You could have a Wii game celebrating the Highland Games.

I would love to see the way you could manipulate the Wiimote for the caber-toss.

It would give a major boost to the lightbulb and glazing industries.
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Re: Interesting Wii possibilities...

Postby Durinthal » Thu Apr 10, 2008 10:35 pm UTC

Skateside wrote:I think it using the Wiimote as a conducting batton. I can't think of a use beyond rhythm games, but it would open up the world of classical music, which there must be a market for.

That's what my senior thesis is. One of the problems is that all of the sensor readings are fairly similar for each beat in a number of musical styles, which requires some significant fine-tuning to get past (which I haven't done yet).

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Re: Interesting Wii possibilities...

Postby Serrin » Thu Apr 10, 2008 11:12 pm UTC

aion7 wrote:There should be a Wii version of Persona 3, so you can shoot yourself in the head with your Wii remote.


That's the best idea I've ever heard. I'd buy it and play it again, just to have a reason to shoot myself in the head for a week to so.

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Re: Interesting Wii possibilities...

Postby Robin S » Thu Apr 10, 2008 11:38 pm UTC

I think this video deserves to be mentioned.
This is a placeholder until I think of something more creative to put here.

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Re: Interesting Wii possibilities...

Postby Skateside » Fri Apr 11, 2008 9:46 am UTC

Durinthal wrote:
Skateside wrote:I think it using the Wiimote as a conducting batton. I can't think of a use beyond rhythm games, but it would open up the world of classical music, which there must be a market for.

That's what my senior thesis is. One of the problems is that all of the sensor readings are fairly similar for each beat in a number of musical styles, which requires some significant fine-tuning to get past (which I haven't done yet).

I'd comment on this, but I really don't know what to say. I was going to remake Doom on the Wii for my final year project before I completely failed to work out which language the Wii's programmed in.

Back to topic on hand, I had a dream about a remake of Loom for the Wii, although the more I think about it, the less fun that sounds....
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The Wii and it's Audience - Philosophical Musings

Postby Pai » Fri Jul 11, 2008 6:54 am UTC

It's all been made clear in this article, which is FRELLING BRILLIANT:
Nintendo is flying high. Rather than examine the nature of this flight, the birdmen are mesmerized by the feathers. The analysts and executives do not see the concepts of disruption and don’t even understand the Blue Ocean principles (though they think they do). The feathers they see on Nintendo’s ascent are casual games. Therefore, they surmise, if they make casual games then they will be flying high with Nintendo.

There is nothing new here. Years ago, when Grand Theft Auto 3 hit big, all the birdmen began putting out Grand Theft Auto 3 clones. Years before that, it was first person shooters. More years before that, it was bloody fighters. One can find the birdmen back in the 8-bit generation making platformers. They would look at Super Mario Brothers and go, “Oh, I get it! We just need to make a game with cute music, colorful world, and upgrades like the magic mushroom!” Slapping wings on their arms, these games flopped. Amazingly, despite how many times the birdmen fall down, each generation they are ready to put on feathers and jump off a cliff.

If you have any interest in the ongoing 'Casual vs. Hardcore' debate, the current 'rise of the Casual Games' trend, or have any interest at all in knowing where the future of gaming is headed, read this.
I'd love to hear others' thoughts on it.
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Re: Nintendo's Master Plan Revealed

Postby willwithskills » Fri Jul 11, 2008 7:00 am UTC

I'll stick to the "hardcore" games, thank you very much. I really hope the Nintendo's success with casual games doesn't thin out the hardcore game market. I just really love the deep gameplay, storylines, and graphics that hardcore games provide, which casual games just can't. Even the casual games I do like become hardcore for me (See: Rock Band). These are the main reasons I chose an Xbox over a Wii, so I could get games with real depth and ones that I can invest time into. This is my opinion, of course.
So it goes.

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Re: Nintendo's Master Plan Revealed

Postby Pai » Fri Jul 11, 2008 7:02 am UTC

willwithskills wrote:I'll stick to the "hardcore" games, thank you very much. I really hope the Nintendo's success with casual games doesn't thin out the hardcore game market. I just really love the deep gameplay, storylines, and graphics that hardcore games provide, which casual games just can't. Even the casual games I do like become hardcore for me (See: Rock Band). These are the main reasons I chose an Xbox over a Wii, so I could get games with real depth and ones that I can invest time into. This is my opinion, of course.


...did you read the article? :| Cus your reply is not actually relevant to what it's about... no offense or anything, but I'd like to have a discussion on the article itself, which deals with issues a lot bigger than whether someone likes hardcore games or casual games... that discussion has been done to death anyway.


I'll post another paragraph, in case other folks don't want to click the link just from reading the snippet I posted initially:
The game industry was, and still is, distinctively hardcore. They generate their profits from sequels and big blockbuster games. The developers are all hardcore. The publishers are generally hardcore as well.

When a hardcore gamer looks at a hardcore game, he sees sophistication, magnificence, and, most important, art as if it were a mirror image facing him. When a hardcore gamer looks as a casual game, he sees simplicity, non-art, easiness, and, in sum, a retardation of gaming. Hardcore view casual games not as progress in gaming but as games tailor made for gaming retards.

“Retards!?” says a shocked reader. “Surely you can’t say what you mean!” Why not? When a casual gamer picks up the standard dual shock controller, he gets confused. He doesn’t have the patience to wade through these elaborate 3d worlds or memorize fourteen button combinations. While the hardcore call him “stupid”, he retaliates by calling gaming “stupid”.

Anytime you read ‘casual games’ in the news, just replace ‘casual’ with the word ‘retard’ and you will get how it is truly perceived by the industry. “There is a casual gamer boom!” should translate to “There is a retard gamer boom!”. The “EA Casual Games Division” really is translated to “EA Retard Games Division”. “Why are you calling casual gamers retarded!?” thunders one reader. I am not. I am saying that the hardcore industry is the one who thinks this way. ‘Casual’ is just a nice way of saying ‘dumb’ in their eyes.

The reason why hardcore gamers’ hearts sink when a company says they will make the game include ‘casuals’ is because they know that all the edge, difficulty, and passion will be ripped out to make a generic, easy, and soul-less game.

Despite every company and their dog making these ‘casual’ games, the so-called casual audience is not buying them (just as they didn’t buy the platformer clones of the 8-bit generation, the fighter clones of the 16-bit generation, the GTA clones of last generation, and so on). When seeing their ‘casual games’ flop while seeing Nintendo’s ‘casual’ games in the bestsellers, the third parties growl and say, “IT IS ALL NINTENDO’S FAULT! People only buy Nintendo games! Third parties can’t succeed on this platform!”

The problem is not in these companies’ execution of their plan. The problem is their world-view. Their perception is totally off, and it is costing these companies millions upon millions of dollars. Don’t you think, guys, that it is time to think about things a littler harder before you waste more millions?

There is No Casual Gamer.
Last edited by Pai on Fri Jul 11, 2008 7:23 am UTC, edited 2 times in total.
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Re: Nintendo's Master Plan Revealed

Postby willwithskills » Fri Jul 11, 2008 7:19 am UTC

WEll, I actually posted before I started reading the article. My bad. I just assumed that's what it was about.
So it goes.

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Re: Nintendo's Master Plan Revealed

Postby Pai » Fri Jul 11, 2008 7:24 am UTC

willwithskills wrote:WEll, I actually posted before I started reading the article. My bad. I just assumed that's what it was about.

Np, I know the discussion has been rehashed a squillion times, it's easy to have assumed that this post was just another attempt to beat the horse. =P
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Re: Nintendo's Master Plan Revealed

Postby Gelsamel » Fri Jul 11, 2008 7:38 am UTC

Best Article ever and I entirely agree.
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Re: Nintendo's Master Plan Revealed

Postby Amnesiasoft » Fri Jul 11, 2008 8:19 am UTC

There were 2 things I disliked about that article

Wii Sports is a game stuffed with complexity (of its physics), replay value, and many game modes.

1) I'm not sure what version of Wii sports he was playing, but I certainly didn't see what I call "many" games modes, or much replay value (Seriously, in the baseball game there are about 8 different possible outcomes, I could predict *exactly* what would happen from any one hit after very little playtime).

2) If I recall at some point in the article he mentions that the "hardcore" games are the ones that make the money. If that is the case, why can't people make a push downstream using the "hardcore" market to fund them, he never even seems to acknowledge that as a possible outcome. That's not to say people are doing it, they don't seem to be, but he doesn't even seem to mention the possibility of such a thing.

I still feel we have some sort of trainwreck coming from everyone who confuses "different" and "innovative."

Perhaps I'm also slightly biased since, from what I can tell, people are just tripping all over the place to follow Nintendo because if something has the Nintendo name on it, it's automatically magic. "Hey look, the DS has a touchscreen, that's so innovative!" I've played games on my palm pilot for quite a long time, that used a touchscreen, so why does Nintendo doing it make it magic? As I've stated previously (and I'm not going to go find all the links I used last time) motion controls aren't new, so why does Nintendo doing it make it magical?

Anyway, my opinion on things in this article may be off since that was really, really long and it's 2AM.


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