emceng wrote:GOG is having a big sale this weekend. Master of Orion 1+2 or Master of Magic for $2.39. So worth it. Thinking about buying them so I never have to worry about installs, cd issues, or anything else.
Just don't buy MOO3.
Having never played it (or heard about it), why not MOO3?
"So, you liked the massive space battles of 1, but liked the customization of ships of 2 and just wish battle was maybe a wee bit faster? You liked the sliders for planetary production of 1, but preferred the building customization of 2 so as to build supermax industrial planets or otherwise personalize them? We hear you.
Massive sliders on your planets that don't seem to do anything so every planet is basically identical, and abstract ship combat ahoy!"
It... yeah, I tried playing it for a week or two and just gave up. It.. it was basically nothing at all like the two that came before it. I've taken to calling it Spreadsheets In Space, as that's what I recall spending 90% of the game staring at.
As for why you should play MoO2....
Every space 4X game to this day
is compared to MoO2. Every. Fucking. One.
And none of them have even gotten 50% of the 4X fans to say "Yeah, this one's better than MoO2."
Yes, it's got issues. Massive space battles, even with all the animations turned off and everything running at full speed can often take up to 10 minutes for the AI to make all their moves and shots. The AI is the usual suicidal AI, with lots of wild mood swings. Endgame, if you're using the Military Conquest approach, it's just you throwing your Goon Squad of
Stars at everything that moves and vaporizing their planets as it's easier than trying to manage ANOTHER hostile colony...
But it's still arguably the best space 4X game, and maybe the best 4X game period.
Master of Magic is excellent just because of all the hilariously broken ways you can play the game - ways that shouldn't work, but make you nigh-invincible.