mike-l wrote:It takes one death to learn where a trap is though, and (unless you're playing through the game for the first time on hard/impossible) you spawn right back in the same spot, so you lose minimal time figuring out where the traps are. That hasn't stopped me from dying thousands of times AFTER I knew where the traps were.
Yes, I didn't mean to say the game wasn't hard. It still requires very precise actions. I just don't think it's the same type of difficulty you would find in the other games. Where as IWBTG is (pretty much) always the same actions and requires precision, Contra/bullet hells change based on your positioning when enemies come on screen, so you have to be more predictive and skilled to adapt to the changes (Or just go through the exact same movements every time).
Back to the original topic, how about Double Dragon 1 and 3? Personally, I found those games to be quite difficult as they approach the end. I remember my first time beating the guy with the gun in the first and thinking I finally beat it... only to have another prick come out to kill me. I'm not sure I've ever actually beat the 3rd without cheating. Ah, this reminds me of when final bosses were actually really friggin difficult. Can't say I know of many games where the final boss is actually an extreme challenge these days.