FF XIII

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zonk
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FF XIII

Postby zonk » Thu Oct 25, 2007 8:47 am UTC

yeah! who looks forward to it? also ff 13:versus
any hardcore ff players here?
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Re: FF XIII

Postby Prole » Thu Oct 25, 2007 9:02 am UTC

I was a hardcore ff7 player in my day.

Not so much anymore.

Though nine and ten were entertaining in parts.
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Re: FF XIII

Postby Zohar » Thu Oct 25, 2007 9:29 am UTC

I played all of the FFs (didn't finish II and III) and they're among my favorite games. However, I lack a PS3. I'd love to get it but I don't have the money right now. I try to avoid news about consoles I don't own (I only have a PS2 and DS).
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Re: FF XIII

Postby Gelsamel » Thu Oct 25, 2007 10:58 am UTC

The FF series is mediocre at best. FF7 was godly though.

The FF Franchise is even more mediocre, FF7 and FFTA were the only real stand outs for me.


For consistently good RPG series you're looking at SoM/Seiken Densetsu and Tales Of.
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Re: FF XIII

Postby mosc » Thu Oct 25, 2007 3:47 pm UTC

my favorites were 4,6,7,8, and 10 (playing a lot of 10 right now actually). I am kind of nutsy about 6... I already own 3 copies of it (SNES, PS1, GBA) and I'm sure if they made a graphics update for the DS, I'd pick that up immediately. I love that game to death.

With that said, I couldn't finish 12. I think I managed 15 hours before I just couldn't take it anymore. The plot is actually fine but the gameplay was just awful. The gambit system is a joke. They basically decided to let the player program the AI for their allies because they knew whatever they came up with would suck. Course, whatever you come up with sucks as well! PC characters you don't control is a failed concept IMHO. It doesn't work on RPGs which require strategy.

So, frankly, I'm not very hopeful on 13. If 12 had been better, I probably would already own a PS3 and would be eagerly awaiting 13. As it stands, I'll probably just play it at a friends house or something and maybe pick it up for some future Nintendo portable in the year 2025 or whatever.
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Re: FF XIII

Postby pieaholicx » Thu Oct 25, 2007 4:30 pm UTC

I'll play 13 just for the sake of playing it, and the fact that I don't think it's fair to call a game bad until you've actually played it. As for the FF games, I can't say any of them have really jumped out as excellent to me. They were fun, and the stories were good, but I wouldn't call any single one of them excellent. If I really had to choose one I really liked though I'd probably go with either Tactics, or Tactics Advance. I rather liked the method of play there.
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Re: FF XIII

Postby Mighty Jalapeno » Thu Oct 25, 2007 4:38 pm UTC

Until they make a game as good as 6 or 7, I'm just going to play FF1 on Nesticle. Go, four Black Mages!

EDIT: *quietly headbangs to the Orchestrated Kefka's Theme.mp3*

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Re: FF XIII

Postby mosc » Thu Oct 25, 2007 6:34 pm UTC

Mighty Jalapeno wrote:Until they make a game as good as 6 or 7, I'm just going to play FF1 on Nesticle. Go, four Black Mages!

EDIT: *quietly headbangs to the Orchestrated Kefka's Theme.mp3*

replaying 10 I'm finding it much better than I remembered. Especially after playing 12, it really shines. Four got totally cleaned up for the GBA as well. If you have a GBA or DS, you really aught to pick it up (especially if you're a fan of 6). The only thing holding back that game before was a crappy UI and lots of bugs most of which is gone in the GBA version. Also, the bonus content for the GBA version of FF4 is some of the best FF gameplay ever. I mean that too I really do. They added probably 10 hours of gameplay at the end of what used to be a 20-25 hour FF game. It is truly spectacular for those who get nostalgic over 2D RPGs from the SNES/GEN era. Seriously. Pick up a DS or GBA and get that game.
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Re: FF XIII

Postby Mighty Jalapeno » Thu Oct 25, 2007 6:38 pm UTC

I don't have a GBA, but I've been wanting to get a GBA or a DS for me and my son to share. If X is as good as you say... well, we'll see!

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Re: FF XIII

Postby mosc » Thu Oct 25, 2007 6:47 pm UTC

Mighty Jalapeno wrote:I don't have a GBA, but I've been wanting to get a GBA or a DS for me and my son to share. If X is as good as you say... well, we'll see!

uh I think you misread. I was talking about FF4 (which is SNES/PS1/GBA) for the extra content. FFX is PS2 only. It's a 3D thing much closer to 7 which is also well worth your time but for different reasons.

And remember that any DS has GBA slot. Also a funny note that realistically, you can pick up a used GBA cheaper than you can find a GBA FF4 cart.
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Re: FF XIII

Postby Mighty Jalapeno » Thu Oct 25, 2007 6:59 pm UTC

Ah, yes, I get jokes now. We still want a DS.

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Re: FF XIII

Postby Axman » Fri Oct 26, 2007 3:23 am UTC

I said it before, but the changes to FFT for the PSP release were heartbreaking and insulting.

I liked that you had to read all the dialog to understand the plot. I liked how you benefited from going to the pub to know what else was going on in the politics you weren't exposed to--save for the explicationary cut scenes--and I loved how the story didn't pull any punches with its Shogun-scale intrigue.

I can't help but conclude that it was dumbed down and softened for Americans.

Oh, it's the most complex FF game hands-down, although IX came close. VII was beautiful and compelling and sad, but unnecessarily winding and pedestrian.

Speaking of disappointing sequels: Crono Cross. How shite.

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Re: FF XIII

Postby teamcorndog » Fri Oct 26, 2007 7:29 pm UTC

I'm pretty much a FF noob, but I LOVED FFXII. And I love Chocobo Tales and Kingdom Hearts, if that counts at all (probably not). But I don't wanna buy a ps3, ever, so I'm probably screwed for future ff games :(

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Re: FF XIII

Postby Nyarlathotep » Sat Oct 27, 2007 1:05 pm UTC

*deep breath*

I actually went to TGS (the Tokyo Game Show, currently the biggest gaming convention/industry show on the planet since E3 died), got into the closed theatre, and saw the new trailers for both these games.

FFXIII Very shiny, interesting plot, but all around seems pretty standard fare for a Final Fantasy game. There was a new character, a female archer, intro'd, and some plot stuff, but nothing we haven't seen before (and I'm sure you can find a summary of this online)

Agito XIII - A cellphone game and therefore idiotic, lame, and an utter waste of time.

FFXIII: Versus - I... I... ...

Ok. I can say without a doubt, that if this game even comes close to living up to the utter, insane, gorgeous beauty of this trailer, it has the potential to be the greatest Square game ever made. And this is coming from one of the most hardcore Kingdom Hearts fanatics on the planet. I... cannot even DESCRIBE how ridiculously amazing this trailer was. I can tell you what was IN The trailer, but that doesn't really do the utter, amazing, complete madness that was this thing. I simply do not have the WORDS for this THING. *sighs*

The problem is that I -know- Square. I know them -well-. I also -know- the way that Japanese companies tend to tell their stories. In all likelyhood, FFXIII: Versus will simply be a very, very pretty game with somewhat decent gameplay (not spectacular, but not bad either) and a plot that starts out as very compelling but rapidly degenerates into an incomprehensible mess. Some of the characters will be likable, but the women will be in all probability cardboard, the men will descend into massive piles of angst. It will be very nice, it will have a lot of irritating as fuck fanboys, it will have reams of yaoi fanfiction written about it, and Square will make a very pretty coin off of it, but it will not be anything truly innovative or new.
I will still probably love it and play it obsessively but... yeah. Perhaps I'm just jaded or something.
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Re: FF XIII

Postby Zohar » Sun Oct 28, 2007 5:48 pm UTC

Axman wrote:Speaking of disappointing sequels: Crono Cross. How shite.


*gasp* My beloved Chrono Cross! I love that game! Then again, I'm kind of strange in my dislike of Chrono Trigger... Chrono Cross is just so gorgeous... and the music... and the setting... and the gameplay... The story is great too (except that it was rushed in the last hour)... It's one of my favorite PSX games.
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Re: FF XIII

Postby Delbin » Sun Oct 28, 2007 10:02 pm UTC

I'm in the pile of people not willing or able to buy ps3. All of the FF games have had some appeal, so I have no reason to think this next one will be unplayable.

Re: Gambit system.
So, what do you do when you play final fantasy 90% of the time? Attack, heal when wounded, use spell if mob is vulnerable, use AOE if there are lots of mobs, use potions/items as needed? The gambit system lets you assign all that in lieu of mashing the x button. I went through most of ff8 using the ifrit ability that casts berserk/haste on everyone. It's really not an in-depth combat system for most of the encounters.

The gambit system is also optional. You can asign the next action manually at any point in combat.

It might just be our individual strengths, but I was able to make a gambit syntax that would take care of all the random encounters.

Re: Chrono Cross
I absolutely loved the spell system in that game. I'm ultra-conservative with resources, so I almost always use players with high physical damage so I wouldn't run out of MP. They changed the gameplay so that it's to one's advantage to use spells whenever needed. It was also fun to sort and assign the spells to the characters before battle.

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Re: FF XIII

Postby Axman » Mon Oct 29, 2007 6:44 am UTC

It's one of my favorite PSX games.


actually dug up the aria that they open with...yeah, the music was amazing. I mean, I have a soft spot in my heart for Uematsu of FF fame, but the Chrono guys did great things.

The more I think about all this the more I feel like buying one of those skinny little PS2s and maybe revisiting things.

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Re: FF XIII

Postby FACM » Mon Oct 29, 2007 4:01 pm UTC

I am sick of JRPGs. No FF game will get my attention until something incredibly drastic is done. Especially story-wise. The standard minor mechanic changes from game to game are meh, but I'm really sick of the people Sqenix calls writers.

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Re: FF XIII

Postby mosc » Mon Oct 29, 2007 5:36 pm UTC

Some of us are quite content to play our ragtag group of adventurers in a quirky world fighting a mysterious and powerful enemy that decides to basically ignore your party until they're strong enough to off the final boss TYVM. Seriously. Story in these games is already over-the-top and over written. Just let me fight a higher polygon count of a jumbo flan with some new battle mechanics and a quirky power-up system please. FF should stay closer to what FF always was, not try to be something it's inherently not.

How many video games are based on D&D dice rolls? We never grow tired of that system either do we? It's not about changing into something new, it's about doing something new with the same stuff IMHO.
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Re: FF XIII

Postby Gunfingers » Mon Oct 29, 2007 7:57 pm UTC

Axman wrote:I mean, I have a soft spot in my heart for Uematsu of FF fame, but the Chrono guys did great things.

Uematsu wrote the music for Chrono Trigger, along with some other guy i'd never heard of. That guy in turn did the music for Chrono Cross. I'm going to assume that his interaction with the god that is Nobuo Uematsu at some point in his life is what allowed him to make such awesome music for Chrono Cross.

That said, we're talking about FFXIII here. Have y'all seen the movie? It does look pretty rad. I really liked 12 (after the shitstorm that was 7-9), so i'm hoping that they're in the process of righting themselves.

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FF XIII no longer a PS3 exclusive

Postby dyzzy » Mon Jul 14, 2008 8:23 pm UTC

Link to an E3 coverage article.
Not sure if this fit in the existing final fantasy topic, but please bludgeon me stupid if it should be there.

Being an xbox owner, I'm naturally ecstatic. What does concern me, though, is what sqeenix will do to ensure the game runs on both consoles. Playstation owners are probably (and rightfully) concerned that theirs will be "watered down," I for one am grateful that I won't be paying for another console.
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Re: FF XIII

Postby Endless Mike » Tue Jul 15, 2008 3:30 pm UTC

Yeah, there goes half the reason I got a PS3. :(

Still, I'll wait till preview builds start coming in and see what people think runs better. It's roughly even, I'll get the 360 version, if one runs significantly better I'll get that one. Although I do like me some achievements...

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Re: FF XIII

Postby Jack Saladin » Tue Jul 15, 2008 10:58 pm UTC

The 360 version's coming out significantly later though, isn't it? They said they'd only start working on it at all at the same time they start localizing the PS3 version.

Although I do like me some achievements...

Don't you like you some trophies?

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Re: FF XIII

Postby Amnesiasoft » Wed Jul 16, 2008 12:57 am UTC

Jack Saladin wrote:The 360 version's coming out significantly later though, isn't it?

I thought I heard something about a simultaneous release...

EDIT: Here we go: "At E3 2008, during Microsoft's media briefing, it was announced that Final Fantasy XIII would see a multi-platform release on the Xbox 360 along with the previously announced PlayStation 3 version in North America and Europe. The game will be released first in Japan on the PlayStation 3, then localized and ported to the Xbox 360. The Playstation 3 and Xbox 360 versions will be released simultaneously in the US and Europe.[24] At this point, a Japanese release of the Xbox 360 version is not planned." So claims wiki.

EDIT2: Anyway, now that I notice I didn't have anything too important to add to the conversation, I just have to say: Meh. Never really liked Final Fantasy. I played 1 and 7. It disappoints me that the series does not live up to its name.

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Re: FF XIII

Postby aion7 » Wed Jul 16, 2008 3:03 am UTC

http://www.gametrailers.com/player/user ... t=featured

I found this funny and relevant.

Also I found a story spoiler online.
Spoiler:
How many will open this spoiler? I wonder.
Spoiler:
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Re: FF XIII

Postby Cyrion » Wed Jul 16, 2008 5:48 pm UTC

Since FF XIII will be released on the Xbox too, I think it is pointless to own a PS3. Sorry for you guys.

Anyway, I never really played a lot myself. The beginning of FF7 (I wanted to see how it was, but couldn't play it for long because I had to return it to a friend). I saw a good chunk of FF8, because one of my friend was a real addict and I would watch when he played.

Oh, and I watched my ex-girlfriend play it on a GBA.

Although if I owned a Xbox, I would definitely try it. And that time may come, sooner or later...
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Re: FF XIII

Postby poleboy » Wed Jul 16, 2008 8:42 pm UTC

Nyarlathotep wrote:evil heretic lies


Honestly though... you're probably right. The series has been going steadily downhill since VII. IX was kind of a throwback to the good ol' days, but I still think its nowhere near the quality of VI or VII. I'm not sure if Square is simply trying to appeal to the much larger audience that came with the switch to Sony, but I think somewhere along the line, the games lost their charm. I miss the goofy stuff like spoony bards and Gau. The characters in the newer games are either pompous jerks or emotional wrecks, and when they're trying to be funny it feels forced and out of context.

I would still like to play XIII, but I really don't feel the need to buy a PS3 anytime soon.

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Re: FF XIII

Postby Xanthir » Wed Jul 16, 2008 9:49 pm UTC

Huh. If it's just going to come out on the 360, then I really *don't* have much reason to buy a PS3. I just need to borrow a friend's PS3 so I can play the MGS4 I preordered (my wife is totally hot for Snake, I dunno).

Just to throw in some countervailing ideas, I've really liked the games since FF7 and actually thought that FF9 was the worst. I wouldn't say I hated it (there were a lot of good things about it), but I definitely disliked it.

Re: FF12 & Gambits
I found that Gambits were useful and easy to set up throughout most of the game. There's a point somewhere in the middle where your mages are really beginning to perk up, but they don't have the abilities/gambits/gambit slots to maintain themselves in battle appropriately, but that goes away once you start picking up the various mana-regenning abilities (especially the one that regens based on how much damage you do, yum!) and finally find an assortment of elemental-weakness gambits. In the meantime, you just have to manually control your mages.
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Re: FF XIII

Postby Ian Ex Machina » Thu Jul 17, 2008 12:14 am UTC

Woo Xbox release :D
I hope it is more like FF9 gameplay mechanics than 12 or 7, I'd be happy it had FF5 style job systems, (not the dressup X-2).

I hate materia, I like everyone have their own specfic jobs to start with...
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Re: FF XIII

Postby Endless Mike » Mon Jul 21, 2008 2:37 pm UTC

Jack Saladin wrote:Don't you like you some trophies?

They're not the same and I don't have as many PSN e-friends as I do XBL ones to see them! :|

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Re: FF XIII

Postby Avelion » Wed Aug 06, 2008 4:14 am UTC

Considering that they put the Kingdom Hearts team on the combat I'm imagining that it's going to take a more real time approach than we're used to with FF. I'm not quite sure if that's good or bad, but being a huge KH fan I'm going with cautious optimism at the moment.
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Re: FF XIII

Postby Endless Mike » Wed Aug 06, 2008 2:51 pm UTC

Avelion wrote:Considering that they put the Kingdom Hearts team on the combat I'm imagining that it's going to take a more real time approach than we're used to with FF. I'm not quite sure if that's good or bad, but being a huge KH fan I'm going with cautious optimism at the moment.

Aren't you thinking of FFXIII Versus?

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Re: FF XIII

Postby Nyarlathotep » Wed Aug 06, 2008 6:54 pm UTC

Endless Mike wrote:
Avelion wrote:Considering that they put the Kingdom Hearts team on the combat I'm imagining that it's going to take a more real time approach than we're used to with FF. I'm not quite sure if that's good or bad, but being a huge KH fan I'm going with cautious optimism at the moment.

Aren't you thinking of FFXIII Versus?


Yeah; FFXIII will have a much more traditional combat system, whilst FF Versus XIII (Square, whoever is in your title department, please shoot them for coming up with shit like this and 328/2 days or whatever it is) will be an action RPG along the lines of Kingdom Hearts.

FF XIII Agito is stupid and not worth anyone's time.
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Re: FF XIII

Postby Endless Mike » Wed Aug 06, 2008 8:31 pm UTC

Everything I know about Agito is that it is a cellphone and PSP game.

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Re: FF XIII

Postby Avelion » Wed Aug 06, 2008 8:52 pm UTC

I can't find the original article due to my job being anti-video game sites so I'm just going to quote wiki here.

Spoilered for wall of text:
Spoiler:
The concept for Final Fantasy XIII's battle system is to maintain the strategic nature of command-based battles, while also including the excitement and speed found in real time battles. This system stemmed from a desire to create battles similar to those found in Final Fantasy VII: Advent Children.[6] Like those in Final Fantasy XII, battle sequences are fully integrated into the world environment, eliminating the need for separate battle screens.[7] The Active Time Battle system will return, but is expected to work very differently from its predecessors. Final Fantasy X battle director Toshiro Tsuchida will return as the battle system director for the game. He has the intent of giving individual enemies their own personalities and background stories.[8] He did not want to comment when asked whether players will input commands for individual party members, or if control will be limited to the current party leader.[9]

In keeping with command-based battles, players input commands by selection through a wheel on the bottom-left hand side of the screen. Each command has an ATB cost, which reduces the total ATB bar. Selected commands are placed on a row of upcoming moves, above the bar. As characters fight, each command is used in turn, with the current command in use turning yellow. Commands can be chained together for certain effects. The environment also plays a role in battle; for instance, Lightning has been seen sending a soldier into a light, electrocuting him and multiplying the damage.

A map is seen in the upper left hand corner of the battle screen, with blue dots representing allies and red dots signifying enemies. In addition, dots emitting circles are the characters currently affected by the fighting.

The upper right-hand corner of the battle screen shows a circular-shaped gauge, representing the Overclock mode. When full, Overclocking allows the player to induce a slow-motion effect, almost pausing time for everything other than the player. Once Overclock is activated, a rapidly decreasing number appears inside the circular gauge, signifying the duration of the Overclock status. Some believe that this system may replace the traditional Limit Break system found in previous Final Fantasy games.
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Re: FF XIII

Postby Endless Mike » Thu Aug 07, 2008 1:27 pm UTC

Sounds closer to Crisis Core than Kingdom Hearts to me. Ignoring that, I'd consider FFX to be more influential on battle design than KH.

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Re: FF XIII

Postby Narsil » Thu Aug 07, 2008 2:36 pm UTC

I've fallen out of the FF series since I got suckered into buying 3 for the DS at $40, but I think I'll be picking up the Advent Children blu-ray edition because I've never seen it and I kinda want that demo.
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Re: FF XIII

Postby Endless Mike » Thu Aug 07, 2008 2:41 pm UTC

If the Blu-Ray costs more then $20, you're wasting money. The movie is really not good at all.

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mosc
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Re: FF XIII

Postby mosc » Thu Aug 07, 2008 5:15 pm UTC

Agreed, the movie is mostly just CG eye candy with very little if any story or plot. It's best described as "state of the art CG renderings of beloved characters and environments from an old game with a loose asemblance of dialog attempting to relate it to the source material without changing it"
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Jebobek
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Re: FF XIII

Postby Jebobek » Thu Aug 07, 2008 8:36 pm UTC

On some days (mostly days where i'm feeling gassy) I judge my FF's from a very specific position: skill acquisition systems.

I'm not a fan of FFX of XII because of the fact that (eventually) everyone will know everything.

I like the materia system in that you can master everything but you still can only do certain moves because there are only a certain amount of slots. To perfect it I would have certain materia class-specific. Like a jump materia (if existed) could be equipped to only Cid or Tifa or RedXIII, and so forth.

So... I wish they would take the 2-job system of FFT-A (where you still have to be the right race as well) and plug that into a good battle system. I'm partial to FFXII's realish-time system but I know everyone has their favorites.
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