Jessica wrote:Complaining about a sandbox game being a sandbox game seems kind of pointless.
I'm clearly not explaining myself well enough.I'll be getting Spore even just for its sandbox.
I'm just not convinced that there's much more to the game than that (based on the interviews and videos I've ingested so far.) There's been a couple of hints now in response to my concerns that there is more to the game (in terms of structured gameplay), and that's reassuring.
I still think the comparison to LBP is legitimate
In both games the creators have handed the player a lot of power to easily create new content. That's ground-breaking and cool because previously players were stuck with creating content in really hard-to-use editing environments (basically the game dev internal development tools) mostly using the assets that the game dev companies created. My 4-year-old daughter has a blast creating creatures in Spore by herself - she's picked up all the controls for the editor in no time. That's freakin' awesome
. It's way more usable than most of the crappy Flash web games on kids' websites. She's incredibly excited by Sackpeople and creating stuff in LBP. When I was 4 ...
A key difference for me though is that the sharing in LBP is explicit - you create something and say to (your friends or the world) "here's this thing I made, have a look / play". In Spore you create something and it goes into the cloud and is pulled randomly into other people's games. As far as I know
based on what I've learned of the game there is no "here's this cool planet I terraformed and populated, go have a look".