League of Legends

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Intrigued
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Re: League of Legends

Postby Intrigued » Tue Jan 22, 2013 2:27 am UTC

My fault. I thought I laid it on thick enough but the Internet never conveys sarcasm well enough. In the end if 2 people basically want to cause you a loss like that they can. You did what you could but without two people equally as stupid on the other side there's not many people that could pull a W out of there.

Eh. Seems like they're just making the old system shiny. Not sure if I care about the checkpoints one way or another. Sure they keep people from dragging you down but they also keep all those people from dragging themselves down too so they'll remain in the bracket with you.

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Metaphysician
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Re: League of Legends

Postby Metaphysician » Tue Jan 22, 2013 3:48 am UTC

Intrigued wrote:My fault. I thought I laid it on thick enough but the Internet never conveys sarcasm well enough. In the end if 2 people basically want to cause you a loss like that they can. You did what you could but without two people equally as stupid on the other side there's not many people that could pull a W out of there.


Lol, I wondered if you were being sarcastic right after I finished my response. I posted it anyway because... well... I had already written it :)
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Weeks
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Re: League of Legends

Postby Weeks » Tue Jan 22, 2013 5:05 am UTC

Metaphysician wrote:Lol
everytime someone says this my heart dies a little.

Also never go into the Dominate Dominion chat. They have cool people, but it's not moderated, so you still get some absolute assholes who just so happen to be good at the game, and whatever they say is pure fucking gold.
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Re: League of Legends

Postby 3fj » Tue Jan 22, 2013 10:59 am UTC

Weeks wrote:Also never go into the Dominate Dominion chat. They have cool people, but it's not moderated, so you still get some absolute assholes who just so happen to be good at the game, and whatever they say is pure fucking gold.

But every so often you get a little gem, and the coolest guys come out. I had a match-long chat with a dude in Dominion on the enemy team (joking about Christmas Moakai skin I was playing or something) who, to this day, I'm sad I couldn't give "Friendly" instead of "Honorable Opponent." I feel it's the first anon person that truly deserves a +1 in that box.
Elsewise I have fun flipping it on someone who's flamming that hard. You kill them once and they lose their shit.
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Ixtellor
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Re: League of Legends

Postby Ixtellor » Tue Jan 22, 2013 5:04 pm UTC

I played a lot of ranked games after the update, and I am not seeing the horrific players I was before the update. I had two games my team was losing where we came back and won, and the games (all but 1) have been enjoyable.

I have also figured out I suck at assassins so I think I am done with them.

I need to start getting some ADC because I only own Ashe. I am thinking MF, tristana, Ez, or Varus or Caitlyn. Any recommendations would help as I have played none of those yet.
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Intrigued
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Re: League of Legends

Postby Intrigued » Tue Jan 22, 2013 5:30 pm UTC

Ez carried me into gold last season. Nothing but love for him. The new iceborn gauntlet is also really solid on him. He has incredible poke and just a great kit all around. Of course, you have to be halfway decent with skillshots for him to work, but it's not that hard of a skillshot to hit, and you can practically spam it so it's good practice if you're not great with them yet.

I always liked MF but haven't played her in a long time. If you take any stock in tier lists, she's generally near the top for ADCs. I would pick up both of those before anyone else, and then either cait or trist. I haven't had too much experience with varus, but he seems lackluster as a SR adc to me.

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Re: League of Legends

Postby Weeks » Tue Jan 22, 2013 5:34 pm UTC

Of those listed only Cait, Ez, and Trist have some sort of escape. Ezreal is slippery as hell, Trist and Cait have more trouble getting away.
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Re: League of Legends

Postby Intrigued » Tue Jan 22, 2013 5:44 pm UTC

Trist is pretty damn slippery too, with her long-range jump with refresh, and her ult to self-peel. Cait isn't quite as good at it, but the slow with her escape can be pretty helpful and well placed traps can too. Ezreal's flash is pretty great though, and even though his attack range isn't as good as them, his Q's pokiness means he can stay at surprisingly safe range while still contributing to the team. Add on the constant AE slow from iceborn and he's even more annoying.

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Re: League of Legends

Postby Adacore » Tue Jan 22, 2013 11:46 pm UTC

I'm more talking from spectating games than from personal experience here, since I've barely played in Season 3, but here's my take:

At the moment I think Ezrael is the one ADC you really have to know. He's incredibly versatile - you can play him AD or AP - and he has an amazing skillset, with a built-in flash, a global ult and really good poke. Ez with an iceborn gauntlet can basically kite/chase safely forever if you hit your skillshots. The only real downside is that his damage falls off a bit in lategame compared to most other AD carries.

MF is especially good in the current meta, I believe, because her ultimate (bullet time) procs black cleaver, so can shred the entire enemy team's armour while damaging all of them. You really need some kind of mass-stun/root on your team (Amumu and/or Sona for example) to use MF to her full potential and lock people into the ultimate for its full duration*. She does good damage either way, though - and despite not having the range of Cait or Ez, double up gives her one of the longest distance pokes in the game if you play it right. MF was my favourite ADC, back when I actually played her some in Season 2.

*This issue of wanting a specific comp is similar with Cait - most of the pro teams I've seen run Cait try to run a duo with Nunu, because the attack speed boost from blood boil makes her damage insane late-game.

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Re: League of Legends

Postby Metaphysician » Wed Jan 23, 2013 12:57 am UTC

Ixtellor wrote:I played a lot of ranked games after the update, and I am not seeing the horrific players I was before the update. I had two games my team was losing where we came back and won, and the games (all but 1) have been enjoyable.

I have also figured out I suck at assassins so I think I am done with them.

I need to start getting some ADC because I only own Ashe. I am thinking MF, tristana, Ez, or Varus or Caitlyn. Any recommendations would help as I have played none of those yet.


I think MF, Ezreal and Cait would probably serve you well. MF is fantastic with compositions that are playing amumu, zyra, or really anything with aoe CC because her ultimate just shreds people. The pro casters have started calling the amumu/mf composition "Curse of the Sad Bullet Time". Ezreal I am really liking although I am having a hell of a time learning the ins and outs of positioning as an ADC.
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Re: League of Legends

Postby ProZac » Wed Jan 23, 2013 4:01 pm UTC

MF is my favorite AD carry. She has a nice simple kit and her passive is great fun in lane. That MS boost helps more than you think it would. She also has one of (if not the) best ult of the AD Carries. I don't play Cait, but she seems to be quickly gaining in popularity. The long range also generally makes for a safe lane. I would recommend against Ez, but that's just because I'm sick and tired of Ez being in every damn game.

I keep trying to learn Lee Sin and Draven, knowing that they can snowball games out of control, but there is something about those champs that I just don't "get". I swear, every enemy Draven gets fed early and rips teams apart by mid game, which he does through some absurd low level damage. When I play Draven the enemy gets fed, through my over aggression with piddly damage. Every enemy Lee has CDs up all the time, can close gaps like nobody's business, and escape from any situation. When I play Lee, nothing is ever up when I need it, I'm constantly caught out, and I do crap for damage.

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Re: League of Legends

Postby Ixtellor » Wed Jan 23, 2013 4:58 pm UTC

Played a game of Dominion with MF. It was ok game, but I don't think she is designed for that map. A Wokong ruined my day as he could tower dive me at will, get the kill, and get away, but I did realize how big her ult is.

Thanks for all the replies, I guess I just need to grind out some IP and buy a trio.
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Metaphysician
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Re: League of Legends

Postby Metaphysician » Thu Jan 24, 2013 12:11 am UTC

I bought Thresh today. I played one bot game with him and I love him. He is so much fucking fun... and I barely even know how to play him. I'm watching xspecial (pro LoL support player) try him out right now and he is having fun with it and is has already managed to find some insane potential there.

link to xpecial's stream http://www.twitch.tv/tsm_xpecial
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Sephyron
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Re: League of Legends

Postby Sephyron » Fri Jan 25, 2013 9:54 am UTC

Metaphysician wrote:I bought Thresh today. I played one bot game with him and I love him. He is so much fucking fun... and I barely even know how to play him. I'm watching xspecial (pro LoL support player) try him out right now and he is having fun with it and is has already managed to find some insane potential there.

link to xpecial's stream http://www.twitch.tv/tsm_xpecial


Got myself Thresh yesterday and i agree, he is really fun and i don't have a clue what i'm doing most of the time =)

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Re: League of Legends

Postby Drumheller769 » Fri Jan 25, 2013 12:42 pm UTC

Does anybody else notice that they go on large winning/losing streaks now? For the past month my ELO has swung up and down like 150 points or more, Ive gone from 1200-1450 back to 1300, last season I averaged around 1400 so I think that is where I should be, but I think part of the problem is I main support so its hard to carry in lower elo games like that. I can help win my lane, but then team does dumb stuff to throw the games. But anyways, Im just more curious, has anyone else had large win/lose streaks?
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Re: League of Legends

Postby ProZac » Fri Jan 25, 2013 5:30 pm UTC

Yes, depending on how long you mean by a 'streak'. I've been getting constant 3-4 wins/losses in a row. My ranked 3's team has been in a pattern of streaking up to about 1500, and then immediately plummeting back down to 1400.

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Re: League of Legends

Postby elminster » Fri Jan 25, 2013 11:07 pm UTC

So... finally they started adding >6.3k IP champs. Was bound to happen.
Thresh does look rather interesting, although his ult looks terrible when compared to Veigars stun. As someone who plays a lot of supports, I'm quite interested in buying him. Although, at 7.8k and his current stats makes him seem too weak to be as useful in most cases.

On Draven: I bought him a while back, I'm ok with him but he's simply too difficult to play properly on the side. You have to play him a lot to really work with him. Also he's best played with an aggressive support. I've noticed that he severely under-performs if you're unable to harass or engage without getting engaged on yourself. Playing him against passive supports with someone like Taric is absolutely brutal.
One of the things I often fail on with Draven is not knowing when to fight to the death. He does so much damage (especially AS buff refresh every time) that he wins 1v1 fights to the death where every other ranged ad would fail.

Also fk ezreal, he gets played far too much. I see him in like 90% of my games.
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Weeks
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Re: League of Legends

Postby Weeks » Sat Jan 26, 2013 12:26 am UTC

elminster wrote:So... finally they started adding >6.3k IP champs. Was bound to happen.
They will reduce his price after some time (I think a week).
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Sephyron
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Re: League of Legends

Postby Sephyron » Sat Jan 26, 2013 10:40 am UTC

Weeks wrote:
elminster wrote:So... finally they started adding >6.3k IP champs. Was bound to happen.
They will reduce his price after some time (I think a week).


Yes, new champions will be released at 7,8k and dropped down to 6,3k after the first week.

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Re: League of Legends

Postby elminster » Sat Jan 26, 2013 6:54 pm UTC

Oh that's quite good then. It makes sense to do it like that. I never buy any in the first week anyway.
Having seen him played some, he does provide crazy amounts of utility in regards to engaging. His ult maybe weak, but his normal skills have so much utility in the right circumstances.

Also, got back to playing some 5v5 (I've mainly just been playing ARAM and been doing other stuff) I found I really do suck atm.
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Re: League of Legends

Postby emceng » Sun Jan 27, 2013 5:42 am UTC

queeue is fucking bullshit. It said 20k+ in the queue, then switched to say I was #1 with 1 second left. Been that was 15 minutes. Fuck.
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Re: League of Legends

Postby 3fj » Sun Jan 27, 2013 2:46 pm UTC

emceng wrote:queeue is fucking bullshit. It said 20k+ in the queue, then switched to say I was #1 with 1 second left. Been that was 15 minutes. Fuck.

You're either misremembering Season 1 or you weren't around for it. 40mins - 1hour to get in to the server, idle games in custom, the works!
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Re: League of Legends

Postby Metaphysician » Mon Jan 28, 2013 7:07 am UTC

Decided to go for a ranked game. It went really well in the beginning. I played support Alistar and I got my Caitlin fed, she was 4-0-1 in the first five minutes. We pushed the lane, took the tower early, and then roamed mid to help there, Their Katarina had been fed by both our jungle xin and our mid who was playing Nidalee, we ended up pushing down mid turret but in teamfights we felt the pain that was stupid players. Our Xin kept targeting Twitch first in teamfights, the twitch we had shut down that had only 40 farm and was 0-4-3. He was very proud of his ability to solo twitch and kept wondering why we were all getting killed by the Katarina that he had fed, we must all be scrubs. Kat was so fed she didn't even need her ult (which I shut down with Alistar) to slaughter us, but between Xin going after their most worthless champion, and my long cooldowns, it was difficult to keep Kat from destroying our team with her ult and protect Caitlin (the only member of our team that was dealing really good damage at the time).

TL:DR, no matter how well I do at my favorite role (support) I seem to lose ranked games. Mind you I consistently win normal games when I play support... but ranked games...
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Re: League of Legends

Postby 3fj » Mon Jan 28, 2013 11:25 am UTC

Metaphysician wrote:TL:DR, no matter how well I do at my favorite role (support) I seem to lose ranked games. Mind you I consistently win normal games when I play support... but ranked games...

That's the problem with playing the non-farming roles in ranked, IMO; especially at lower elo. There's very little you can do in as a jungle to lanes that continue to overpush, you can't force your carry to farm better as a support. All you can do is damage control, and sometimes that just isn't enough. If you have a friend who likes to play ADC, I advise duo-queue if you're trying to play either of those roles.
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Re: League of Legends

Postby Drumheller769 » Mon Jan 28, 2013 12:54 pm UTC

Yea, I main support, I play from 1250-1450 ELO depending on what my current w/l streak is, my luck is ridiculous, but like 3fj said, once I get below 1350, its better for me to jungle or something b/c your team is unreliable. But anything over that and Ill call support b/c I know that my team will pick up off my initiates and stuns (Leona).
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Re: League of Legends

Postby 3fj » Mon Jan 28, 2013 1:37 pm UTC

Thresh is kind of fun, but I'm having trouble finding his niche. Without tanky gear, his initiates are useless cause all that happens is that you get ruined at the start of the team fight. Building traditional support is fine, but you have to hang way back to make your sheild-pull useful, which makes the rest of his kit a little useless; making him fairly impotent. Not to mention his laning phase starts out super tricky thanks to soul harvesting putting you in the line of fire (unless you lantern to catch them, making you nothing but a leech early game).
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Re: League of Legends

Postby Intrigued » Mon Jan 28, 2013 2:03 pm UTC

Haven't played him yet, so I can only talk on paper. That said, if you can initiate a fight, and get ruined at the same time their dps gets ruined, you've pretty much done your job. On the other hand, initiating a fight isn't the only time a pull is useful. You can still use it to peel champs off your dps, or to move their squishies out of position after some else has initiated the fight. It also should be pretty useful in chasing. Also between an enemy pull and a lantern, you can do a great assisted initiate with your main initiator (see the video for a stupidly perfect example of this happening with rammus, but even in the non-stupidly perfect scenarios it could be pretty deadly, could definitely work with malphite/shen/whoever.

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Re: League of Legends

Postby Adacore » Mon Jan 28, 2013 11:32 pm UTC

The main problem I've seen with Thresh is also one of his coolest features - namely, that all players need to know how his kit (at least the lantern) works in order for him to be effective. I've already seen a couple of people die when they were next to a perfect saviour Thresh lantern because they didn't know how to use it to escape. If they start introducing more champions that effectively give allies new powers then LoL is going to get significantly more complicated to learn, but also it'll have some really cool interaction.

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Re: League of Legends

Postby Metaphysician » Tue Jan 29, 2013 12:17 am UTC

Intrigued wrote:Haven't played him yet, so I can only talk on paper. That said, if you can initiate a fight, and get ruined at the same time their dps gets ruined, you've pretty much done your job. On the other hand, initiating a fight isn't the only time a pull is useful. You can still use it to peel champs off your dps, or to move their squishies out of position after some else has initiated the fight. It also should be pretty useful in chasing. Also between an enemy pull and a lantern, you can do a great assisted initiate with your main initiator (see the video for a stupidly perfect example of this happening with rammus, but even in the non-stupidly perfect scenarios it could be pretty deadly, could definitely work with malphite/shen/whoever.


His pull, at the very least, is a 1.5 second stun so it is incredibly useful for peeling people off your carries. I've been building tanky support cdr items on Thresh so that late game I get as many pulls as possible and it works pretty well.

Adacore wrote:The main problem I've seen with Thresh is also one of his coolest features - namely, that all players need to know how his kit (at least the lantern) works in order for him to be effective. I've already seen a couple of people die when they were next to a perfect saviour Thresh lantern because they didn't know how to use it to escape. If they start introducing more champions that effectively give allies new powers then LoL is going to get significantly more complicated to learn, but also it'll have some really cool interaction.


I get this all the time. I've started reminding the players I play with in champ select that Lantern will teleport them to me if they click it... this hasn't really helps, still nobody really uses the feature. The one time it was used was really fantastic though. Our jungler tower dove from behind while I took some aggro from the turret intially, I threw lantern down to give jungle and my adc a shield and then ran out of tower range and they both teleported to me and avoided grim tower death. That felt really good.
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Re: League of Legends

Postby Adacore » Tue Jan 29, 2013 12:21 am UTC

Yeah, I feel like the lantern should enable some incredible plays, with really deep tower dives to get a kill, then teleporting out to Thresh at the last second to survive, but to do that perfectly you probably need voice comms and a fair bit of practice. I can't wait to see him played in a pro game.

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Re: League of Legends

Postby Metaphysician » Tue Jan 29, 2013 12:54 am UTC

Adacore wrote:Yeah, I feel like the lantern should enable some incredible plays, with really deep tower dives to get a kill, then teleporting out to Thresh at the last second to survive, but to do that perfectly you probably need voice comms and a fair bit of practice. I can't wait to see him played in a pro game.


I've watched some high elo games with Thresh being played by xpecial (TSM's support) and yeah, I have seen some ridiculous plays come out of Lantern, both using it for deep tower dives, and also to provide carries a way to chase down an escaping champion.
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Re: League of Legends

Postby 3fj » Tue Jan 29, 2013 11:27 am UTC

Adacore wrote:The main problem I've seen with Thresh is also one of his coolest features - namely, that all players need to know how his kit (at least the lantern) works in order for him to be effective. I've already seen a couple of people die when they were next to a perfect saviour Thresh lantern because they didn't know how to use it to escape. If they start introducing more champions that effectively give allies new powers then LoL is going to get significantly more complicated to learn, but also it'll have some really cool interaction.

I've had a couple of those. Screaming "CLICKTHELANTERNCLICKTHELANTERNCLICKTHELANTERN" over skype is the most horrible support experience I've ever had. On the other hand, I had a great game where we had a xin dive into a 1v3, get a kill and cut another to half health before getting yanked out without dying. That's the best support experience I ever had. It seems much of my experience with Thresh is going to be like that.

Metaphysician wrote:His pull, at the very least, is a 1.5 second stun so it is incredibly useful for peeling people off your carries.

It is? I thought they could still do stuff while being pulled. This changes everything...

Metaphysician wrote:
Adacore wrote:Yeah, I feel like the lantern should enable some incredible plays, with really deep tower dives to get a kill, then teleporting out to Thresh at the last second to survive, but to do that perfectly you probably need voice comms and a fair bit of practice. I can't wait to see him played in a pro game.


I've watched some high elo games with Thresh being played by xpecial (TSM's support) and yeah, I have seen some ridiculous plays come out of Lantern, both using it for deep tower dives, and also to provide carries a way to chase down an escaping champion.

This is the other thing I don't get. You're not fast enough to really catch up with folk and I tend to be behind the carry, so how are you supposed to help a carry catch up with anyone?
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Re: League of Legends

Postby Intrigued » Tue Jan 29, 2013 5:50 pm UTC

I don't know if it's actually a stun, but the pull should at least be able to peel people out of range of your squishies. For someone like Xin who really relies on that initial charge to get where he needs to be, that can be pretty devastating.

Chasing is circumstantial and all about positioning. The obvious one is if you have something like flash up, and your carry doesn't, you could flash-follow over a wall, or just get the extra distance, and pull your carry up. You also have your long range pull, which may be able to help you catch up if you're in the right position. Assuming it can hit creeps, that can give you a nice boost even if the champion is out of range. All in all though, if you're "chasing" it's usually because the fight is going your way, so it's up to you to determine when the time is right to start moving up, when it's a bit less dangerous to do so. If they're starting to fall, your carry can focus on finishing easy kills, while you begin chasing runners, with your lantern pull basically making it like they're in two places at once (finishing off kills and chasing others at the same time).

I think he just brings a ton of options to the table, I haven't heard anyone feeling like he's OP, but if he's played well (on a team that also plays well, which is paramount to any support) he seems like he has a ton of potential. Plus you get to whip people with a chain. I really can't wait til he comes down in price so I can grab him and try him out.

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Re: League of Legends

Postby ProZac » Tue Jan 29, 2013 9:59 pm UTC

Adacore wrote:The main problem I've seen with Thresh is also one of his coolest features - namely, that all players need to know how his kit (at least the lantern) works in order for him to be effective. I've already seen a couple of people die when they were next to a perfect saviour Thresh lantern because they didn't know how to use it to escape. If they start introducing more champions that effectively give allies new powers then LoL is going to get significantly more complicated to learn, but also it'll have some really cool interaction.
Screw that lantern. I don't know if it's glitchy or what, but the damn thing nearly got me killed once. I was backing out of a teamfight and Thresh threw the lantern over a wall to me. "Great, a quick and safe way out!" I clicked the lantern. Nothing happened, I stood there. Oh shit, they're gaining on me now. *click click click click* "Why am I not going anywhere?!" They eventually got on top of me and I somehow managed to barely weasel my way out, but damn. Another time I had the lantern thrown on me while in a lane fight and accidentally clicked it and was yanked away. It wouldn't have made a big difference, but I could definitely see it being an easy mistake to make in the heat of battle.

I finished my placement matches at ended somewhere about 1300 elo. Placements seem to be so random, where some games are just stomps and others you just stomp, so I was kinda happy to be out of them, but then a friend asked if I would like to duo-queue. I normally don't like to, as my experience previously has led me to having my normally good friends throwing games, which is frustrating but decided to give it a go. This has been huge success! These are his first ever ranked games, so it's placements for the most part again, but we managed to get Shyvana Jungle/Orianna Mid 3 times and MF/Zyra bot once. Got my elo up to 1460. Maybe I'll hit 1500 and then feel all special.

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BlackSails
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Re: League of Legends

Postby BlackSails » Wed Jan 30, 2013 4:20 am UTC

Does the lantern stay long enough for you to lantern->teleport?

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Metaphysician
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Re: League of Legends

Postby Metaphysician » Wed Jan 30, 2013 4:31 am UTC

BlackSails wrote:Does the lantern stay long enough for you to lantern->teleport?


Maybe but it doesn't matter, there is a range on Lantern, once you exit the range it disappears.
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Intrigued
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Re: League of Legends

Postby Intrigued » Wed Jan 30, 2013 1:31 pm UTC

Still a valid thing to test. The lantern would certainly disappear AFTER you teleport, but if someone were to click the lantern just before you teleported, and they had already started getting pulled to you, do they continue following to you, do they go to where you were before teleporting, or do they stop moving altogether? Answer: depends how they coded it. I'm still not willing to shell out the extra >1k ip for the "woo I got him slightly early" bonus. Anyone know when his price comes down?

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Re: League of Legends

Postby Drumheller769 » Wed Jan 30, 2013 1:45 pm UTC

After 1 week?
The Great Hippo wrote:Arguing with the internet is a lot like arguing with a bullet. The internet's chief exports are cute kittens, porn, and Reasons Why You Are Completely Fucking Wrong.

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Lostdreams
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Re: League of Legends

Postby Lostdreams » Wed Jan 30, 2013 1:46 pm UTC

In the new [urlhttp://na.leagueoflegends.com/news/champion-pricing-timing-changes]champion pricing timing announcement[/url] they said 1 week after a new champion is released their price goes down to 6300.

edit: added link
Last edited by Lostdreams on Wed Jan 30, 2013 1:49 pm UTC, edited 1 time in total.
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Sorry, we just learned science.

Intrigued
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Re: League of Legends

Postby Intrigued » Wed Jan 30, 2013 1:47 pm UTC

Right. I just don't remember when he was actually released, so I was wondering if anyone knew the day. NM though, must be soon anyway.


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