Ixtellor wrote:Unranked games seem to still be ok, but ranked - the people who created the algorithms for rank should be summarily executed. If I had 100 RP for every 0-10 bottom I witnessed I would have every hero and every skin by now.
I think the major problem with bot is that the two players need to be working in sync, unlike other lanes. Against kill combos in bot, managing creep waves, warding, harassing/counter harassing becomes far more technical than other lanes to even play safely. Also, bot lane is such a snowball lane that it only takes a small positioning mistake to essentially lose the lane.
I was in the process of leveling my smurf yesterday, largely doing Lux support. About 3/4 of the games resulted in our ADC getting the most fed (Even when we lost). Around 1/2 the games had Diamond/Platinum rated people in them, so they weren't bad. The biggest reason why the enemy team won/lost was the players not playing in sync.
If the support goes to ward dragon and the ADC doesn't move back, they WILL take harass or be killed.
If ADC or support gets back to lane without the other, they'll be harassed and possibly killed.
If you have a weak level 1 team, you better be prepared to hold of a lvl 1 kill attempt; Excellent example here is Sona who has the lowest starting armor of any champ in the game, typically starts with Q and often doesn't realise how easy they are to kill.
Timing sheild, harass and positioning such that your team takes no damage, and their team takes twice as much.
Baiting counter harass, while harassing with other lane member.
Forcing enemy lane to push by intentionally taking 1 hit early on (If you're going to risk pushing early on, esp. with enemy ganker that's good for early gank, you have to put them at a significant disadvantage).
In these cases, not working together will cause you to lose, even if you're both superior players. E.g. We got demolished in one game due to a premade (Same ranked team) platinum rated duo bot who were perfectly in sync with plays. I doubt I could have won at all without someone that I'd practised with.
Also, as a support I ward the fuck out of everything. 2 Things lower rating players consistently forget is A) Enemy can time their ganks to coincide with your wards dissapearing, B) Enemy gank from the bushes along the very bottom corner of the map, so warding there is worth more than just being able to see what their support is up to (Also lets you know when to deny enemy ADC if you see support leaving).
Side note on wards: If you're playing from blue side, having your mid ward such that you can see jungler going into your red buff jungle area serves a few purposes: A) Protects your jungler while doing red B) Protects bot from ganks from behind via tribush C) Gives view of their mid either going their blue, your red, ganking bot, or just moving into position for better attack position in mid. D) Early warning of dragon attempt. E) Protects mid from ganks from that side.
Notably, mid warding there gives FAR FAR FAR more defence against ganks from behind than a tribush ward from bot. So just because you're mid doesn't mean you're exempt from warding duty. It's the kind of plays which doesn't show up in score but make the difference between winning and losing for bot.
Also, if bot really are too bad to ward and you're doing well in mid. Ward for them.