League of Legends

Of the Tabletop, and other, lesser varieties.

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Intrigued
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Re: League of Legends

Postby Intrigued » Thu Feb 21, 2013 8:30 pm UTC

I'm sure people have sold accounts, no clue if they have things in place to police that, or how widespread it would be. It doesn't seem like it'd be a particularly profitable thing to do, since people can buy most of the stuff on an account anyway.

Smurf accounts are generally for one of two reasons, as far as I can tell, 1) stomp noobies for fun, this appeals to some people, 2) play with friends who are new at the game without forcing them to play against much harder opponents which is demoralizing and decidedly not fun (also making it less likely they'd want to keep playing).

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Re: League of Legends

Postby Adacore » Fri Feb 22, 2013 12:57 am UTC

Smurfs are also useful for: 3) testing new champions / builds at an ELO lower than your 'normal' ELO so you (a) don't lose rank / throw games on your normal account and (b) get easier games to test an unfamiliar champion in; 4) reducing queue time, for very high-ELO players - at the top of the rankings, queue times can get up to tens of minutes as PVP.net is unable to find enough people with high enough rank to be matched together for a game - a lower ELO smurf won't have this problem.

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Kag
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Re: League of Legends

Postby Kag » Fri Feb 22, 2013 1:06 am UTC

Lostdreams wrote:Sorry. I mathed that wrong, 178.5719.


Well, yes, that is the number you meant to say, but it's still completely wrong for the same reason.

the highest support win rate


This is an extremely sketchy application of statistics. It's at least as much a function of Taric being easy to play and super popular.
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Re: League of Legends

Postby elminster » Fri Feb 22, 2013 4:07 am UTC

At first I was using my smurf to play with a very low elo friend I had. He was around 900-1000 elo S2, but was too hard for him when I was on my main (Even got over 1900 elo players matched in normal). Now I'm just testing builds and going to see how quickly I can get from unranked 30 to gold.
It's a good way to test stuff without wrecking main account rating. I made that mistake in season 2, where my low elo friend managed to cause me to drop to around 1000 before I'd even play rank seriously. Luckily it was easy to carry games to mid elo in a few days.

If I was going to go low elo stomping, I'd do it with stupid build like AD heimer to at least make it a challenge
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Re: League of Legends

Postby emceng » Fri Feb 22, 2013 2:19 pm UTC

I played my first pvp game in a while last night - long story short, people are dicks, and I did not enjoy being told we should surrender at 20 during champion select.
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Re: League of Legends

Postby Drumheller769 » Fri Feb 22, 2013 2:34 pm UTC

Yea, I find that anything below 1300 ELO (note I've only played 1150-1500) and people are just jerks in like 90% of games for various reasons, note that in my normal games, people are much friendlier all around compared to ranked.

Played 3 games last night, I'm definitely on an off streak, I hope I don't get demoted(just got promoted to Silver 2), but I won 1 and lost 2, so now I'm 2/7 recently. Think I need to start working on the basics again and maybe go back to the jungle for a bit.
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Re: League of Legends

Postby Intrigued » Fri Feb 22, 2013 2:34 pm UTC

Yeah that's a pretty stupid negative attitude, though to be fair, plenty of games are won and lost at champion select.

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Re: League of Legends

Postby 3fj » Fri Feb 22, 2013 3:24 pm UTC

I'm using Taric support in my placement matches, just because I'm utterly sick of using my support abilities to give my ADC time to recover from a fuck-up only for them to start the stupidest, most out of position engage of all time. Their jungle ganking is precisely the wrong time to get that one last creep. No one needs 40g that badly.

That glitterlance/latern pull is great if your ADC is running already or ready to click on it. If they're watching the glacial wall of death move towards them, I'd rather have Taric's stun and the natural armor aura to perhaps get them the fuck out of there after it's already too late.

EDIT: AKA; LETS FACEROLL OUT OF HERE.
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Re: League of Legends

Postby Ixtellor » Fri Feb 22, 2013 5:25 pm UTC

Intrigued wrote:Yeah that's a pretty stupid negative attitude, though to be fair, plenty of games are won and lost at champion select.


We need to start prefacing comments like this with "At the gold level".

You can do anything at Silver level and win. Because silver level isn't about heros/meta/matchups its only about player skill. The team with the most 'good' players will win regardless of hero selection or Meta most of the time.

Take Soraka/Sona/Morgana/Karthus/Veiger and play them all as ADC --- and they would beat many of the ranked teams I have been on.

Silver "whats a ward" V is an exercise in frustration unparalleled in any game (sans Dota)
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Re: League of Legends

Postby Lostdreams » Fri Feb 22, 2013 6:26 pm UTC

Kag wrote:
Lostdreams wrote:Sorry. I mathed that wrong, 178.5719.


Well, yes, that is the number you meant to say, but it's still completely wrong for the same reason.


It's (Skill Armor Reduction % * Item Armor Reduction % * Target's Armor) - Flat Skill Armor Pen - Flat Item Armor Pen right? I know they reversed it a while back so % based reduction takes effect first to make last whisper more viable than just getting another bloodthirster.

Kag wrote:
the highest support win rate


This is an extremely sketchy application of statistics. It's at least as much a function of Taric being easy to play and super popular.


Being super popular actually makes champs harder to play since more people know how what to expect and to play against them. Half the reason People who solo Karma win is because they know her inside-out from playing her all the time; the other half comes from people laning against her going "Wait. What does she do again?" and then misjudging healing, busrt, movespeed, etc.

The easy to play part is pretty spot on though and a clickable stun with an easy to read time-to-hit animation is much better than a knockback or slow for less experienced players to account for, including the other people taking part in a gank.

Ixtellor wrote:
Intrigued wrote:Yeah that's a pretty stupid negative attitude, though to be fair, plenty of games are won and lost at champion select.


We need to start prefacing comments like this with "At the gold level".

You can do anything at Silver level and win. Because silver level isn't about heros/meta/matchups its only about player skill. The team with the most 'good' players will win regardless of hero selection or Meta most of the time.


I won top as Singed vs Darius the other day. I was so happy. I took teleport, flask, and pots and then held even farm at or near my tower the first 10 minutes, the whole time taking small chunks here and there and just sustaining. I just waited it out until he got impatient and thought he could dive me at the tower. One RoA and Ninja Tabi later I was dancing around their team flinging and slowing people everywhere. Shortly after, I bought a Liandry's and that was game.

Ixtellor wrote:Silver "whats a ward" V is an exercise in frustration unparalleled in any game (sans Dota)


Maybe new bronze players? It seems like silver supports would know to ward, where gold Top/Mid/Jungle would be learning that they need to as well.

edit: doublepost
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Re: League of Legends

Postby Kag » Sat Feb 23, 2013 2:11 am UTC

Lostdreams wrote:It's (Skill Armor Reduction % * Item Armor Reduction % * Target's Armor) - Flat Skill Armor Pen - Flat Item Armor Pen right? I know they reversed it a while back so % based reduction takes effect first to make last whisper more viable than just getting another bloodthirster.


It's (Armor - Flat Reduction) * % Reduction * % Penetration - Flat penetration. What they reversed was the order of penetration effects.

Being super popular actually makes champs harder to play since more people know how what to expect and to play against them. Half the reason People who solo Karma win is because they know her inside-out from playing her all the time; the other half comes from people laning against her going "Wait. What does she do again?" and then misjudging healing, busrt, movespeed, etc.


That definitely happens, but win rates tend to go up when a champion gets more popular, even if they didn't actually get any stronger.
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Re: League of Legends

Postby Weeks » Tue Feb 26, 2013 7:26 pm UTC

TaintedDeity wrote:Tainted Deity
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Re: League of Legends

Postby Lostdreams » Tue Feb 26, 2013 7:53 pm UTC

Kag wrote:
Lostdreams wrote:It's (Skill Armor Reduction % * Item Armor Reduction % * Target's Armor) - Flat Skill Armor Pen - Flat Item Armor Pen right? I know they reversed it a while back so % based reduction takes effect first to make last whisper more viable than just getting another bloodthirster.


It's (Armor - Flat Reduction) * % Reduction * % Penetration - Flat penetration. What they reversed was the order of penetration effects.


Well that explains it. :?

Kag wrote:
Lostdreams wrote:Being super popular actually makes champs harder to play since more people know how what to expect and to play against them. Half the reason People who solo Karma win is because they know her inside-out from playing her all the time; the other half comes from people laning against her going "Wait. What does she do again?" and then misjudging healing, busrt, movespeed, etc.


That definitely happens, but win rates tend to go up when a champion gets more popular, even if they didn't actually get any stronger.


Assuming this is true, I'd be interested to know why this happens.
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TrlstanC wrote:But, I'm still curious, did no one else ever learn about creationism in science class at some point, at least those who went to public school?

Sorry, we just learned science.

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Re: League of Legends

Postby Intrigued » Tue Feb 26, 2013 7:58 pm UTC

The obvious reason would be that seeing a champion more frequently played by others (whether opposing, same team, or even on streams), will allow you to also see what works well for them when you go to play them later yourself. Another is that you/others will become more familiar with how to effectively play WITH that champion on your team. This is the more under-appreciated aspect, knowing your champion is huge, as is knowing the capacities of your enemies, but knowing what your teammates can do it also extremely important.

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Re: League of Legends

Postby BlackSails » Tue Feb 26, 2013 9:07 pm UTC

Lostdreams wrote:
That definitely happens, but win rates tend to go up when a champion gets more popular, even if they didn't actually get any stronger.


Assuming this is true, I'd be interested to know why this happens.[/quote]

I would guess its because good players start playing the champ, and people start copying their builds and strategies

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Re: League of Legends

Postby Adacore » Tue Feb 26, 2013 11:38 pm UTC

There's probably an element of communal learning - if a champion is popular, that means you're going to see other players pick it in a lot of games instead of / as well as you picking it, so you can learn from any tricks or plays they make that you didn't know already, and see how different stuff works with that champion. Conversely, if you solo a champion that nobody else plays you don't get any external input on how to play them and can get stuck in a creative rut with little improvement or innovation.

I think it depends on the champion whether knowing how to play against or with them is more important. With utility-based champions it's very important to know what they do if they're on your team, whereas with straight-up damage champions it's more important for the enemy to have an idea of exactly how much dps or burst they can put out.

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Re: League of Legends

Postby Aaeriele » Wed Feb 27, 2013 3:36 am UTC



I'll be in my bunk
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Re: League of Legends

Postby Lostdreams » Wed Feb 27, 2013 1:17 pm UTC

Aaeriele wrote:


I'll be in my bunk


Not being able to access this right now, I'm going to have to assume its to do with the release of Quinn and Valor. The imagery I have in my head is of Valor, not Quinn, flapping about and squawking loudly.
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TrlstanC wrote:But, I'm still curious, did no one else ever learn about creationism in science class at some point, at least those who went to public school?

Sorry, we just learned science.

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Re: League of Legends

Postby Intrigued » Wed Feb 27, 2013 1:19 pm UTC

You're so far off.

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Lostdreams
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Re: League of Legends

Postby Lostdreams » Thu Feb 28, 2013 1:32 pm UTC

It would not be the first time I've been told that.
The Mighty Thesaurus wrote:
TrlstanC wrote:But, I'm still curious, did no one else ever learn about creationism in science class at some point, at least those who went to public school?

Sorry, we just learned science.

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Re: League of Legends

Postby elminster » Fri Mar 01, 2013 12:29 am UTC

Wonder who would make best use of teleport + early homeguard boots. Essentially someone who's high kill potential, but normally difficult to get in range. Kinda funny tactic though.

First 5 ranked on smurf going good. 5wins, 1 loss: 4/1/14 (Cho, w/ ap skarner who was probably under 1000 elo), 12/10/15, 12/2/10*, 3/3/4(loss), 7/4/10, 1/4/7 (sup). Loss was my support going afk 30% of the time, taking ignite which I already had, then quitting half way through. We just surrendered since their ADC got fed 4 kills from her and freefarm the whole game as 4v5.

*Kinda funny game, but illustrates how snowball bot lane can be. I was playing sivir and had soraka support, they had Taric and Draven, who could pretty much insta-gib either of us with a stun. No one ganked bot, but at level 1 (knowing they're weak in comparison) I just harassed super hard. Eventually they got denied. I got higher lvls and items, then just steamrolled them. Pretty much all because effective level 1 harass.
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Re: League of Legends

Postby BlackSails » Fri Mar 01, 2013 3:44 am UTC

elminster wrote:Wonder who would make best use of teleport + early homeguard boots. Essentially someone who's high kill potential, but normally difficult to get in range. Kinda funny tactic though.


Rammus is pretty funny with that

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Re: League of Legends

Postby 3fj » Fri Mar 01, 2013 1:25 pm UTC

elminster wrote:Wonder who would make best use of teleport + early homeguard boots. Essentially someone who's high kill potential, but normally difficult to get in range. Kinda funny tactic though.

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Re: League of Legends

Postby elminster » Fri Mar 01, 2013 10:52 pm UTC

Cho works exceedingly well. Tele in run at em -> Silence, knockup, ult. That's like 800 dmg at 6 and he's tanky enough to tower dive w/ a few ult stacks.

I think Cho is actually pretty good for low rating partly because of that. You can tele to bot when they make a bad engage (predictably) then proceed to get a free kill.
Being able to save teammates, initiate, and generally difficult to beat top all help. He's ok at ganking if you can hit your Q.

edit: Iceborn + Shyrelias + Wits end works pretty damn well on cho. Bulwark or Abyssal and then maybe DFG for final item (Get CD to 30%, some ap, uber nuking power for ult). Boost in there, combo + dfg would do a fair amount of dmg.
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Re: League of Legends

Postby Metaphysician » Sun Mar 03, 2013 10:57 am UTC

I've been playing top lane recently. I forgot how much fun Singed is, I have also been having a good time with Renekton, Darius, and Pantheon.
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Re: League of Legends

Postby Adacore » Mon Mar 04, 2013 2:09 pm UTC

Ooh, DragonBorns had really interesting tactics in their LCS game against Evil Genius. They put AP Nidalee and Soraka in the bot lane, Kha'Zix mid, Elise top with Jarvan jungle - crazy poke from Nid and Khaz; with Soraka on the team they basically had infinite mana for a never-ending siege, and between Nidalee and Soraka's heals they had effectively infinite health too. It was a really cool composition - they just forced down the towers one by one with poke, and whenever EG engaged Khaz and Elise just jumped into their squishies and obliterated them.

Replay starts at @ 3:04:00

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Re: League of Legends

Postby Metaphysician » Mon Mar 04, 2013 7:19 pm UTC

Adacore wrote:Ooh, DragonBorns had really interesting tactics in their LCS game against Evil Genius. They put AP Nidalee and Soraka in the bot lane, Kha'Zix mid, Elise top with Jarvan jungle - crazy poke from Nid and Khaz; with Soraka on the team they basically had infinite mana for a never-ending siege, and between Nidalee and Soraka's heals they had effectively infinite health too. It was a really cool composition - they just forced down the towers one by one with poke, and whenever EG engaged Khaz and Elise just jumped into their squishies and obliterated them.

Replay starts at @ 3:04:00


I'll have to watch this game, that sounds really badass. I also love Dragonborns because I learned how to play mid back in the day from watching Shushei.
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Re: League of Legends

Postby ProZac » Mon Mar 04, 2013 8:46 pm UTC

It was a great game, but I'm never sure what I think about poke comps. I don't think they make for very entertaining games as it's just a non-stop siege, or if the poke comp falls behind there's almost no way to get back in the game.

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Re: League of Legends

Postby Adacore » Mon Mar 04, 2013 11:39 pm UTC

ProZac wrote:It was a great game, but I'm never sure what I think about poke comps. I don't think they make for very entertaining games as it's just a non-stop siege, or if the poke comp falls behind there's almost no way to get back in the game.

Yeah, I don't mind watching poke-comp games (at least with Nidalee) when the poke team is ahead, as the thrill from seeing Nidalee's spears chunk 70% of someone's health and the tension of the siege is quite exciting for me. But when the poke comp falls behind, it's just brutal - there's basically no way back into the game, and it can lead to games that are lost by the 15 minute mark (but drag on for another 10-20 minutes), which is otherwise pretty rare in competitive play recently.

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Re: League of Legends

Postby ProZac » Tue Mar 05, 2013 6:23 pm UTC

I've always thought it has to be pretty damn demoralizing to play against a poke comp that is ahead. The counter is to hard engage, but in order to do that, you need to be prepared (with full life). It's a poke comp, so you're probably not that prepared. Also, getting a good engage on something is difficult as they all stand at far range. Even if you do get a good engage, poke comps usually ensure a strong disengage for that exact scenario, so you're likely going to need multiple engages/ways to stay on them. Poke comps just tend to be very one sided.

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Re: League of Legends

Postby Drumheller769 » Tue Mar 05, 2013 6:27 pm UTC

Yea letting a poke comp push down your lane is asking for it, you need to force an engage or jump them somehow, like let them have a turret and then pincer them in lane or something.
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Re: League of Legends

Postby elminster » Wed Mar 06, 2013 1:52 am UTC

Yeah, you need to be decisive against poke comps. Force objectives, hard engage, get enough CC, early shyrelias can easily make or break a game vs a poke comp.

I'm glad they got around to nerfing Blade of the Ruined King. I got sick of playing League of Blade of the Ruined King. It was so clearly overpowered, they even decided to hotfix it after seeing results.

As posted on reddit, this game from a recent Fnatic vs Copenhagen Wolves: http://www.youtube.com/watch?v=xDbzOGNf9po (Alternate link http://www.youtube.com/watch?v=y_Rd2hByRyc#t=2764s) is absolutely brilliant. If you watch any full games, you have to watch this one. Nailbiting, action-packed, and so well balanced.
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Re: League of Legends

Postby Adacore » Wed Mar 06, 2013 2:06 am UTC

elminster wrote:As posted on reddit, this game from a recent Fnatic vs Copenhagen Wolves: http://www.youtube.com/watch?v=xDbzOGNf9po (Alternate link http://www.youtube.com/watch?v=y_Rd2hByRyc#t=2764s) is absolutely brilliant. If you watch any full games, you have to watch this one. Nailbiting, action-packed, and so well balanced.

Spoiler:
That's the one with the failed double-teleport backdoor, right? That was an awesome match. Bjergsen and TheTess were spectacular all weekend, actually - it's good to see the Wolves looking so competitive after they lost their first nine matches.

The European LCS matches this week were really good overall, to be honest. Some huge upsets, novel tactics (I was sad the game-start teleport blue steal strat from aAa in one of their games didn't work out better), and really intense games. The only real disappointment was that my favourite team (EG) went on a huge tilt and lost basically every match.

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Re: League of Legends

Postby Weeks » Wed Mar 13, 2013 6:25 pm UTC

TaintedDeity wrote:Tainted Deity
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Re: League of Legends

Postby elminster » Wed Mar 20, 2013 3:36 pm UTC

Today I got to witness solid bronze action. Once again I went back to playing ranked on smurf. First game, was forced into support and had ryze as the AD... which isn't quite as bad as you'd think, but mid and top failed horribly (8/0 kat before we even managed a team fight).
Second game, had a Karthus who was obviously bronze/silver by the fact that he took heal, even though 2 people agreed with me in saying that he should take exhaust. 30mr heal karthus vs 43mr Kassadin with jungler warding for him. Predictable results.
Last game I was team captain, and someone else called mid, I just said no and picked mid. I couldn't risk losing so much. Finished 9/0/5, 16 stacks on mejai then they ff at 20min. Luckily because the person who called mid went top with morde, didn't buy any wards at all, no mr (or mr runes), philo stone, sorc boots, WotA as final build vs malph and ap heavy team.

It's kind of annoying really. I don't want to be "that guy" and insta-lock mid, but it's for the good of the team. Support is probably my best position, but support is like a team multiplier and anything multiplied by 0 is still 0.
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Re: League of Legends

Postby Intrigued » Wed Mar 20, 2013 4:11 pm UTC

elminster wrote:...had ryze as the AD... which isn't quite as bad as you'd think...


Yes, yes it is.

Of course, games aren't necessarily won or lost as easily at champion select, the lower you go, but any competent ad playing an actual ad champ will steamroll an equally skilled player who is playing ryze as an ad champ.

I don't really consider it "insta-locking" when you're playing in draft mode. It's tough, people want to play what they want to play, and every champion select it's up to your entire team to decide how much you are all willing to compromise, and what random selection system (top pick, first to call it, picking names out of a hat, etc.) you want to use to determine who goes where. Unfortunately there's no right answer, and whether unfortunately or not, there's nothing saying people have to stick to the meta. If another person wants to ap mid, picks later than you, and decides to go mid, there's nothing you can do to stop them. The bright side is that getting higher in elo often skews towards teams that are more flexible and willing to compromise, but it's never perfect.

So were you playing with somebody else or just screwing around? I pretty much only smurf when playing with a friend who hasn't played much. I can't imagine wanting to play ranked seriously on anything other than my main account, with all its runes and champs, so I'm curious.

elminster
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Re: League of Legends

Postby elminster » Wed Mar 20, 2013 6:58 pm UTC

Intrigued wrote:
elminster wrote:...had ryze as the AD... which isn't quite as bad as you'd think...
Yes, yes it is.

Of course, games aren't necessarily won or lost as easily at champion select, the lower you go, but any competent ad playing an actual ad champ will steamroll an equally skilled player who is playing ryze as an ad champ.

I don't really consider it "insta-locking" when you're playing in draft mode. It's tough, people want to play what they want to play, and every champion select it's up to your entire team to decide how much you are all willing to compromise, and what random selection system (top pick, first to call it, picking names out of a hat, etc.) you want to use to determine who goes where. Unfortunately there's no right answer, and whether unfortunately or not, there's nothing saying people have to stick to the meta. If another person wants to ap mid, picks later than you, and decides to go mid, there's nothing you can do to stop them. The bright side is that getting higher in elo often skews towards teams that are more flexible and willing to compromise, but it's never perfect.

So were you playing with somebody else or just screwing around? I pretty much only smurf when playing with a friend who hasn't played much. I can't imagine wanting to play ranked seriously on anything other than my main account, with all its runes and champs, so I'm curious.
Maybe I should have gave context about the ryze thing. The guy randomed Ryze because his client bugged, he refused to quit, our mid (bronze) was pretty much spamming "quit or I feed" "QUIT NOW OR REPORT", etc. I never quit, even with bad selections, so away we went. The bulk of the people who spam stuff like that are bad players, so I knew we were in for a bad time.

My smurf has about 90% of the minimum required standard t3 runes and 2 rune pages, about 20champs in total (compared to main w/ 65champs, every useful rune sets, 16pages). This is kind of a problem when it comes to support (Barely any of them). They picked Leona, so I picked morg (Basically no other champ I had would do). Ryze, while obviously not ideal, but synergies with muramana more than anyone and iceborn gauntlet works well vs melee ad (i.e. Not the worst AP champ to play as ad). When combined with highish early burst at 6, it still meant we got a kill on their Leona + ez managed to.
If it did get to very late game, Ryze deals obscene amounts of damage anyway.

Not playing super seriously on it, just want to see what "elo hell" is like these days and just carrying myself to gold in the minimum number of games. Also, I've not played ranked on my main in ages (it's been steadily decaying) so I want to get a flavour for ranked again before I get it up to platinum.

Bronze: Pick whatever
Silver: Pick meta or report
Gold: Pick meta or you better be good or report
Plat: Pick meta or try new metas
Diamond: Pick meta or try new meta or make new meta

Silver is the cesspool. Bronze realise they're really bad; gold aren't so bad and don't really think of themselves as super elite; platinum you find people who think they're the best (I've seen some which really can play perfect); diamond are really good players mostly.
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Intrigued
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Re: League of Legends

Postby Intrigued » Wed Mar 20, 2013 8:25 pm UTC

Lol, seems legit up to gold, which is as far as I go.

Yeah, I know what you mean, pretty much anyone could really be played as an adc in bronze, but I couldn't help but defend against the "not really that bad" comment.

Hoping to get some more smurf games in late tonight with my friend who just started really getting into the game. Being restricted to free champs (+1 or 2 450 champs you manage to buy) is brutal.

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Biliboy
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Re: League of Legends

Postby Biliboy » Wed Mar 20, 2013 11:53 pm UTC

Have him buy those champs that are decent in multiple roles before spending ip on more limited champs. That way he can learn as he plays what positions are best or most fun for him.

My low cost minimum would be nunu, yi, and ryze. That's with getting alistair and trist free if he wants through the YouTube/Facebook thing. Or if he really likes the game get him a champion bundle. On that note, what champs do you think are the most noob friendly? I don't really remember what I did best with when I started, except old taric, build mana, bit of attack speed and armor and facetank turrets all day with ult. Those were the days.


Anyone have more really good pro game links for YouTube? I can't watch streams but really liked the two games posted earlier. I need something to do while I'm waiting for computer parts.

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Adacore
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Re: League of Legends

Postby Adacore » Thu Mar 21, 2013 12:15 am UTC

Hmm. I'd recommend the recordings of this weekend's EU LCS games, but there were so many connection problems and delays it isn't really worth it (seriously, I don't know why they can't sort out a stable internet connection for their multi-million-dollar eSports tournament, it's kinda ridiculous). Maybe check out some of the previous weeks' games?

The LCS YouTube channel has archives of most of the LCS games, but I can't remember off-hand which games were exceptionally good - a fair few of the recent ones have been decent, though.


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