League of Legends

Of the Tabletop, and other, lesser varieties.

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Biliboy
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Re: League of Legends

Postby Biliboy » Thu Mar 21, 2013 12:50 am UTC

Well I guess even a boring pro game would have things to learn from.

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Re: League of Legends

Postby Weeks » Thu Mar 21, 2013 4:34 am UTC

Summoner's Rift is boring

Though I really liked the Korean play in the world tournament last season
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Re: League of Legends

Postby Ixtellor » Thu Mar 21, 2013 7:04 pm UTC

I went a full month without playing this Devil-in-disguise of a game!

Curse ye LoL and your horrible matchmaking/EloHell.

Praise Allah that I can sleep at night without the horrifying dreams about afk or 0-20 teammates!

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Re: League of Legends

Postby Drumheller769 » Fri Mar 22, 2013 1:55 pm UTC

Yea, I'm at about 6 losses in a row over 3 days. Maining support and getting KDA's or 2/4/16 or 1/3/23 and still losing, not just the game, but even lane sometimes is frustrating. I had an ADC yell at me last night when I suggested that he not stand in line of sight with no minions by bushes, b/c Blitz would grab him....and he tells me to f*** off. Then proceeds to die 3 times in a row to it. I even politely suggested that if Blitz is on the right side bush, he be on the left of minions and visa versa. Why don't people want to win??? (Silver 2, then demoted to Silver 3 for reference of tier of play)

I think its time to go back to mid or jungle until I climb again.
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Re: League of Legends

Postby Biliboy » Sat Mar 23, 2013 12:37 am UTC

I actually enjoy supporting, but hate doing it unless I can duo queue with someone I know.

If you can find a full team of people that don't suck too bad it's even better.

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Re: League of Legends

Postby Metaphysician » Sat Mar 23, 2013 10:07 pm UTC

Drumheller769 wrote:Yea, I'm at about 6 losses in a row over 3 days. Maining support and getting KDA's or 2/4/16 or 1/3/23 and still losing, not just the game, but even lane sometimes is frustrating. I had an ADC yell at me last night when I suggested that he not stand in line of sight with no minions by bushes, b/c Blitz would grab him....and he tells me to f*** off. Then proceeds to die 3 times in a row to it. I even politely suggested that if Blitz is on the right side bush, he be on the left of minions and visa versa. Why don't people want to win??? (Silver 2, then demoted to Silver 3 for reference of tier of play)

I think its time to go back to mid or jungle until I climb again.


I haven't even had the stomach to get out of placement matches because every time I play one I end up with some rube that is exactly as you describe. I enjoy playing most positions, but I just feel so powerless when teamates unintentionally feed harder than some intentional feeders I have run into.
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Re: League of Legends

Postby Lostdreams » Mon Mar 25, 2013 5:39 pm UTC

Biliboy wrote:I actually enjoy supporting, but hate doing it unless I can duo queue with someone I know.


I find that solo queue support is the best place for practicing defensive plays and duo queue is good for offensive ones. Though in the event of defensive duo plays they are more likely to turn from defensive into a counterplay. Solo also tends to make me more map aware.
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Re: League of Legends

Postby elminster » Wed Mar 27, 2013 12:33 am UTC

The problem with solo queue support is a few fold.
A) Some combos lose if you don't go all in. B) Some combos aren't well matched. C) Some players don't play how each other expects. D) Only some supports can be completely game changing, so you can't expect to carry. E) Some combos need to play in a particular way vs other combos. F) Some others I've probably already mentioned in the thread.

An example of this is the game I just had. Ali taking exhaust heal (NEVER DO THIS. Always take flash on Ali), I was playing trist, they had sona. In those cases, a lvl 1 gank from bush will often either force a flash or get a kill. We didn't level 1 gank like I asked him to. Then when our jungler was waiting to gank, the Ali didn't engage, wasting the junglers time. So I engaged got FB, but I died to their AD, who shortly died to our jungler. The problem is, sona can their MF could whittle down our hp so I'll lose out on CS or take harass. Ali and trist are one of the perfect combos to burst down sona at low levels, but if the Ali doesn't go in, it usually will result in a 1 for 1 rather than 2 for 0.
i.e. he was bad.

When players don't work well together on bot, despite individual skill, they could easily lose. It's just that some combinations can't be played effectively when completely defensively. Sure you may survive the laning phase, but if the enemy adc has 2 more levels and 50 more farm, you're already at a big disadvantage.

Good day in ranked on smurf today (won all): 12/2/12, 9/3/18, 11/0/5 (Sion mid after someone was like "Sion quit now! He's bad mid. This is lost!" in champ select), 5/0/9, 10/5/7 (Game with ali from above), 5/1/4, 4/3/6 (Got FB and 4/1 before dying 2 more times from playing stupid because we already won anyway, I had 40 more farm early on), 4/0/3. After getting placed in silver 5 (mainly from quitters/true bronze players/forced into support in placement matches), now up to silver 4.

If anyone on EUW wants to do some duo queue, maybe add me on "elminz".
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Re: League of Legends

Postby Sephyron » Wed Mar 27, 2013 6:14 pm UTC

The CW vs. EG game in the EU LCS 24/3 was quite epic. Even until the end and fun to watch

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Re: League of Legends

Postby elminster » Wed Mar 27, 2013 7:40 pm UTC

Sephyron wrote:The CW vs. EG game in the EU LCS 24/3 was quite epic. Even until the end and fun to watch
Just watched that, the ending was so close. I loved how quickly they were to react to counter each play.
Spoiler:
I think the fact that Zed managed to get away so many times while split pushing was pretty key. They weren't really effective with split pushing, but zed managed to make it effective by almost never dying and/or keeping them locked up for so long while still getting kills.


Coincidentally, I just got matched against Snoopeh (the EG jungler) in a normal game. Epic battle, lasted 1hour 18secs. Managed to get a 4v1 baron snipe steal (Snoopeh was about half a screen away from smite range on his way there, 4 of them had already almost killed it), but we eventually lost.
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Re: League of Legends

Postby Intrigued » Wed Mar 27, 2013 7:50 pm UTC

Yeah the disappointing thing about baron snipes is that while they are amazingly epic and can be game changing, they often aren't as gamechanging as you expect them to be. The fact that the enemy team was able to get on baron and basically kill it (outside of the final snipe) uncontested means that they are probably doing better than you and are more coordinated or have better map awareness (or both).

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Re: League of Legends

Postby Adacore » Wed Mar 27, 2013 11:56 pm UTC

elminster wrote:
Sephyron wrote:The CW vs. EG game in the EU LCS 24/3 was quite epic. Even until the end and fun to watch
Just watched that, the ending was so close. I loved how quickly they were to react to counter each play.
Spoiler:
I think the fact that Zed managed to get away so many times while split pushing was pretty key. They weren't really effective with split pushing, but zed managed to make it effective by almost never dying and/or keeping them locked up for so long while still getting kills.

I think Bjergsen (the player on Zed) is possibly the best player in the EU LCS right now. There might be a stronger case for xPeke (who just has insane game sense - he can split push with no wards and still know exactly when he's safe and where everyone on the enemy team is), but Bjergsen is my MVP for now. Copenhagen Wolves have been a completely different team since he came back - they were absolutely crushed in every game in the first few weeks where they played with a substitute, but have one of the top win-loss records in the league over their last 10 games.
elminster wrote:Coincidentally, I just got matched against Snoopeh (the EG jungler) in a normal game. Epic battle, lasted 1hour 18secs. Managed to get a 4v1 baron snipe steal (Snoopeh was about half a screen away from smite range on his way there, 4 of them had already almost killed it), but we eventually lost.

What was he jungling with? Last time I saw his stream he was doing an A-Z run through of every champion in the jungle. I saw jungle Corki (in a triple AD carry comp with Varus and MF) and jungle Darius last night.

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Re: League of Legends

Postby elminster » Thu Mar 28, 2013 3:06 am UTC

Adacore wrote:
elminster wrote:Coincidentally, I just got matched against Snoopeh (the EG jungler) in a normal game. Epic battle, lasted 1hour 18secs. Managed to get a 4v1 baron snipe steal (Snoopeh was about half a screen away from smite range on his way there, 4 of them had already almost killed it), but we eventually lost.
What was he jungling with? Last time I saw his stream he was doing an A-Z run through of every champion in the jungle. I saw jungle Corki (in a triple AD carry comp with Varus and MF) and jungle Darius last night.
He was jungling with Diana... so that may well fit the bill. Although jungle Diana is perfectly viable.
That's a pretty cool idea though, trying to jungle with every champ. The least viable one I can imagine is probably Veigar... which I can't imagine ever working well against the people he usually plays.

You can see the top game on here: http://www.lolking.net/summoner/euw/22726049#history.

Edit:
FINALLY!!! They're buffing towers.
http://na.leagueoflegends.com/news/patch-35-notes
Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
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Re: League of Legends

Postby ProZac » Thu Mar 28, 2013 7:57 pm UTC

http://www.twitch.tv/snoopeh/b/382931881?t=336m50s

Yeah, that would be the game you were in.

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Re: League of Legends

Postby Biliboy » Sat Mar 30, 2013 10:07 am UTC

So, best run ever... Premade with some friends, not super skilled, but not sucky either. Karma mid, singed top, mumu jangling and blitz/vayne bot.

Seven wins in a row with that team.

The eighth was a close one, but their galio was a pain in teamfights and we were all tired being awake all night long.


Tldr, cc wins games

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Re: League of Legends

Postby Weeks » Sat Mar 30, 2013 8:35 pm UTC

Last night I watched someone try Flubber Majin Buu Zac in Dominion and he's pretty good. His ability to jump from the fog of war and cause so much disruption is amazing. Health is not even that much of a problem if you get a Spirit Visage, and he deals a lot of damage. His passive is kind of useless though.

I tried out Karma and I really like her, though I think I have to practice my w->rq combo a bit more to get the most damage out of it, and her shield is very good.
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Re: League of Legends

Postby Drumheller769 » Mon Apr 01, 2013 12:08 pm UTC

I broke my 6 game losing streak last night..by winning a (my team)4v5, it was glorious!
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Re: League of Legends

Postby Weeks » Mon Apr 01, 2013 2:05 pm UTC

Yep, I think I'll keep playing Karma. As an AP/support kind of champ she's right up there with Lulu and Sona.
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Re: League of Legends

Postby faranim » Mon Apr 01, 2013 5:45 pm UTC

So, I finally started played Ranked mode. I have won 4 out of 5 games so far. Is your initial placement based purely on wins and losses, or does it also account for stuff like KDA ratio and the performance of the other players in your placement matches?

I forgot how much I like Leona support. It's so fun to dive onto the enemy ADC, and then just walk away with half their health gone.

My loss was when I was forced into playing top lane (not my favorite) as Garen vs Singed. I hate Singed so much. I probably would have been better off picking Dr. Mundo. But I don't have that many champions that can play top, so it was kind of crappy either way.

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Re: League of Legends

Postby Intrigued » Mon Apr 01, 2013 6:00 pm UTC

Singed is pretty beast, even after the small hit to his burst that he took recently.

Ranked games (and normal match ups too) are purely W/L, riot doesn't take any other stats into account when giving you your standings or matching you up with other players.

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Re: League of Legends

Postby Metaphysician » Wed Apr 03, 2013 2:27 am UTC

Drumheller769 wrote:I broke my 6 game losing streak last night..by winning a (my team)4v5, it was glorious!


That's awesome man, what a way to end a losing streak.
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Re: League of Legends

Postby Weeks » Thu Apr 04, 2013 4:32 am UTC

Anyone else excited for Lissandra and Sejuani/Trundle remakes? Because I am!

Particularly, the Sejuani remake and Lissandra means I'll have two new AP CC Tanky champs to take top. CC all the things!
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Re: League of Legends

Postby Metaphysician » Thu Apr 04, 2013 8:25 am UTC

I had two fantastic games today after not playing for a while. I've mostly been playing top but these two games forced me back to mid which is what I'm best at because top got called before I could call it. In the first game I played Twisted Fate (one of my two favorite mid champions) my team was terrible, bot and top fed, and essentially the jungler and I put them on our backs and carried them across the finish line. Then, I decided to buy Lux and didn't feel like doing coop vs ai so I just jumped into a game and played her for the first time against players and, long story short, I rocked it out. I went 3-1-13 I think and they surrendered at 20... mostly because we had a very fed vayne and they couldn't do anything against us in team fights because of my mad kiting skills on lux. Overall, it felt good, I may just have to start playing mid again.
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Re: League of Legends

Postby tompliss » Fri Apr 05, 2013 7:51 am UTC

Weeks wrote:Anyone else excited for Lissandra and Sejuani/Trundle remakes? Because I am!

Particularly, the Sejuani remake and Lissandra means I'll have two new AP CC Tanky champs to take top. CC all the things!

You should play Sejuani jungle, before the remake ;)
As for me (and some other players on other orums), she's just "fine" as she is, slowing everyone, gaining damage as she gets tankier, having than "close range ashe's ult" and stuff...
The classic jungle item + tabi/mobility + sunfire is a powerful core, and going for Golem Spirit, abyssal and liandry boost both her damage and tankyness so much ...

And all she'll get, with the remake, is a buff <3
Play her now, and you'll feel how OP she will be ;)

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Re: League of Legends

Postby Metaphysician » Sun Apr 07, 2013 8:24 pm UTC

Anybody have suggestions as to what champions would be good for me to pick up to learn how to jungle?
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Re: League of Legends

Postby Kag » Sun Apr 07, 2013 9:31 pm UTC

Nunu and Udyr are easy, good, and cheap.
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Re: League of Legends

Postby Metaphysician » Mon Apr 08, 2013 3:09 am UTC

Kag wrote:Nunu and Udyr are easy, good, and cheap.


Conveniently I already own them having used Udyr top a while back and Nunu for support. I'll have to check out how to build their runes and masteries as well as their itemization for jungling. Thanks.
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Re: League of Legends

Postby CreativeUsername » Mon Apr 08, 2013 9:04 pm UTC

BlackSails wrote:
Drumheller769 wrote:You can also turn a game around with superior warding, positioning and objective timing. A 10-15 kill deficit is not a game over by any means.


It depends who has those 10-15 kills. Akali with an extra 10 kills is a bit different than sona with an extra 10.


I beg to differ a fed AP sona is actually quite strong.
:D

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Re: League of Legends

Postby Metaphysician » Tue Apr 09, 2013 2:10 am UTC

If a team gets significantly ahead in kills the other team must seek to stall out the game and farm up safely, forcing them to fight under turrets. Very strong wave clear and CC is important. If you can stun and kill their most fed champ consistently, then all that champ's kills don't matter. This is what TSM did recently vs CLG. CLG was running their comp build around feeding and protecting doublelift, their AD carry. He had pretty much all the kills on their team. TSM knew CLG liked to run that strategy and they picked a team that could go all in on doublelift and it destroyed them because they killed the fed champ first in every fight. Than coordination can be hard to come by in solo queue, but on occasion, you get surprised by your team and have an awesome comeback.
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Re: League of Legends

Postby Adacore » Tue Apr 09, 2013 2:36 am UTC

CreativeUsername wrote:
BlackSails wrote:It depends who has those 10-15 kills. Akali with an extra 10 kills is a bit different than sona with an extra 10.

I beg to differ a fed AP sona is actually quite strong.
:D

There are some champions - mostly those that focus on assassination and burst-type damage, especially if some or all abilities have resets on kills - where being fed completely changes the game. For a champion like Akali, Katerina or Kha'Zix, being super-fed means you have the power to burst down an enemy in a single combo, even if that enemy has other teammates around. Because of the resets these champions have, that then allows you to burst down a second champion in the same way (you'll be dealing some splash damage to their whole team, making this easier too) - kill them and repeat, until the whole team is dead. Some ADCs can do something similar with life-steal - Draven, for example, if super-fed, with two stacked Bloodthirsters, can just 1v5 the enemy team and lifesteal to heal up faster than they can damage him, if he's played well.

Sona doesn't have anything like that. Sure, a fed Sona can be strong, and annoying, but there's no way she'll win a 1v5 against a competent enemy, even if she's got a massive item and XP lead.

EDIT: The mechanics of the way being 'a little bit' fed works are interesting as well. It's most important for some AP carries - TF, for example, gains the ability to one-shot caster minions if he's a little bit ahead of where they normally would be in items/XP, which makes his wave clearing and pushing far more potent. Lux also floats on the borderline of being able to instagib an enemy squishy with bind+laser - she needs to be just a bit ahead of her opponent to do it, most of the time.

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Re: League of Legends

Postby BlackSails » Tue Apr 09, 2013 3:54 am UTC

The most glorious thing in the game is when you are late to a fight with AP yi, and you come in and the enemy has this perfect distribution of 1/5th hp, 2/5ths hp, etc.

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Re: League of Legends

Postby philsov » Thu Apr 11, 2013 3:26 pm UTC

I got into this a few nights ago. Gained some advice from a few friends, currently toying with the free characters and getting a feel for everything. Only spent what little victory points I have on runes to make me 0.4% better (woo!)

But... how in the WORLD do people know which way a character is going to go? The lanes all seem to be identical, so what makes Bottom preferable to Blitz the robo dude (e.g.)? My teammates are calling it, and sure enough, there he is facing off with me on bottom O.o
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Re: League of Legends

Postby Aaeriele » Thu Apr 11, 2013 3:46 pm UTC

philsov wrote:I got into this a few nights ago. Gained some advice from a few friends, currently toying with the free characters and getting a feel for everything. Only spent what little victory points I have on runes to make me 0.4% better (woo!)

But... how in the WORLD do people know which way a character is going to go? The lanes all seem to be identical, so what makes Bottom preferable to Blitz the robo dude (e.g.)? My teammates are calling it, and sure enough, there he is facing off with me on bottom O.o


Middle lane has more ability to roam to either of the other lanes (what with being in the middle), and is also harder to gank (shorter distance from the towers), thus it tends to get a caster (AP) hero who can take advantage of the safety while solo to farm up creeps in the early game (since casters tend to be more powerful early) and occasionally go help gank the top and bottom lanes.

Top and bottom lanes are mostly the same, except for one thing: Dragon. The dragon spawns near the bottom lane, and thus it's standard practice to send two of the remaining four champions down there to have them nearby for better control of the area. Since there are two champions there, the usual routine is to send the physical damage (AD) carry and the support (heals, buffs, crowd control) hero down there; the support hero helps keep the initially-weak AD carry alive and lets the AD carry farm up creeps so they can get the items they need to be powerful mid-to-late game.

Top lane thus winds up generally receiving whichever of the two heros is left and isn't jungling; this is typically a "bruiser"-type hero, one that can both dish out and take a fair amount of damage. Since they're soloing in one of the longer lanes (rather than mid), they need the ability to stay alive on their own (hence the tankiness) and also be able to help out in ganking their lane (hence the dps).

Finally, someone generally goes to the jungle to take advantage of the gold and xp opportunities there (typically with Smite), because otherwise you're wasting those opportunities and decreasing the available XP for the top lane (since you'd be splitting it between two champions instead of one).


----

For your specific question, Blitzcrank tends to qualify as a "sort-of-support" due to his crowd control abilities (rocket grab, charged fist knockup), and thus often goes to bottom along with an AD carry with the hopes of setting up a lane that can stay alive by just killing the opposing heroes as often as possible. Occasionally Blitz will show up in other lanes, depending on team makeups - in the particular case, they might have been looking at where other champions were expected to go and just figured out Blitz would be bottom by process of elimination.
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Re: League of Legends

Postby philsov » Thu Apr 11, 2013 4:14 pm UTC

Awesome explanation, thanks. Oddly accurate; at one point (after a good champion slaughter) we duo (of support and a fed-type) on bottom did hit up the dragon during the interlude.

Initial information is pretty daunting -- between the acronyms and wide number of units (and their interaction), it's nice having a lot of people around to help explain some of this stuff.
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Re: League of Legends

Postby elminster » Fri Apr 12, 2013 9:08 pm UTC

Some champs are picked specifically because they can be played in multiple roles (Most top laners can jungle fine), which causes the enemy team to wrongly counterpick their laner. e.g. Elise, Zed and Kha'Zix (All very strong picks at the moment) can be played top, mid or jungle.
Also, good teams will look for opportunities to swap lanes where advantagous. e.g. Swap your ranged good farmer from top when playing vs a good late game melee champ to bot lane. In those case, their melee champ can't farm, but everyone else can farm either more or only a bit less.
Generally you don't see it that much at lower rated play because people mistakenly believe that a particular champ HAS to be played in a particular position.

There was a recent LCS game where Snoopeh picked Malz jungle, never thought about the maths behind it really, but on paper it can work.

After watching some games with the new buffed towers, I think it's closer to where it needs to be, but it lacks enough % armor pen. Towers nuke squishies really hard, but there's still an issue with junglers who manage to get a bit extra armor early on being able to tower dive with ease.

Decided to ditch playing ranked on smurf for now. Went to playing on my main, which decayed down to silver 2, 0 LP. Got it up to gold 4 over the last 2 weeks, should be gold 3 soon. The hardest part so far was the silver 1 promotion to gold. I failed at it 5 times, each with 5 games and 1 game in between to get back into promotion with success on the last one (36 games in total to go from promotion to gold). I spent more than 2/3 of my ranked games at the time just in that cycle. I can see why players find it stressful.
I get a feeling it's going to be like that in Gold 1 as well.

On the rating system: It's kind of weird really. Since the Elo system is still the same (except hidden), but you can't decay down ratings, it means that you could end up with people in diamond 5 who have ratings similar to that of silver players. Theoretically the final state of this system is almost everyone in diamond 5. You can already see some of it starting to happen with 5th divisions having more than half the total players in any particular league, with the exception of diamond 1.
It also means you can get matched against excessively difficult games (relative to given rating) since the hidden rating and match making are essentially the same. For example: My first silver promotion game had me matched up against 2 plat players.
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Re: League of Legends

Postby Metaphysician » Sun Apr 14, 2013 9:11 am UTC

philsov wrote:I got into this a few nights ago. Gained some advice from a few friends, currently toying with the free characters and getting a feel for everything. Only spent what little victory points I have on runes to make me 0.4% better (woo!)

But... how in the WORLD do people know which way a character is going to go? The lanes all seem to be identical, so what makes Bottom preferable to Blitz the robo dude (e.g.)? My teammates are calling it, and sure enough, there he is facing off with me on bottom O.o


I would avoid spending points on runes until you hit level thirty and can use the tier three runes. The reason being that tier 1 and 2 runes become a useless waste of IP you could be using to buy champions you will actually use throughout your time playing the game.
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Re: League of Legends

Postby Weeks » Sun Apr 14, 2013 9:45 am UTC

Seconded. Don't bother with tier 1 or tier 2 runes. There is not even a way to refund them at all, the closest thing is the rune combiner which is quite unreliable.
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Re: League of Legends

Postby Adacore » Sun Apr 14, 2013 12:04 pm UTC

You can get level 3 runes at level 20. I made sure to save a few thousand IP for when I hit level 20 so I could afford to fill the available slots on a rune page with tier 3 runes - buying tier 1 or 2 runes is a waste of IP, I agree.

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Re: League of Legends

Postby Weeks » Sun Apr 14, 2013 1:18 pm UTC

I sadly missed the rune page sale or I would have gotten a couple more rune pages. I have managed to get away with 4 up to this point.
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Re: League of Legends

Postby Intrigued » Sun Apr 14, 2013 1:42 pm UTC

I'd say you there's two ways to go at it. One is just to wait and buy all t3 runes. The other is to buy t1 runes the. Upgrade as you can. T2 aren't justifiable for the cost/increase. T1 offer surprisingly high benefits for their ridiculously low price. If you're trying to fill out a couple pages I'd definitely consider it. It lets you play with pages a but and at least have something for the time being until you save up and upgrade. T3 are really worth having though, you're only putting yourself at a disadvantage by not. I wouldn't personally go into a ranked game without full t3s.


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