League of Legends

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Re: League of Legends

Postby Drumheller769 » Thu May 30, 2013 11:51 am UTC

He's better ganking from the jungle imo, he doesn't bring enough as a bruiser to use for top lane, you need someone tanky who can still have damage in my experience mao can do one, or the other, but not both well.
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Re: League of Legends

Postby Intrigued » Thu May 30, 2013 12:49 pm UTC

I don't think I've ever seen it, and if I have it must've been a long time ago. I'd say you'd be in a tough spot for a while against ranged champions who will out farm you hard for the first handful of levels. His Q is fairly easy to dodge, at least the full brunt of it, unless he uses his combo, which is going to be mana intensive, and you end up right next to the enemy so if you're not doing enough damage to put them in fear for their life, they're going to turn right back around and harass you too. He's got a decent kit, but I agree that it's better ganking from the jungle. All the time you're locked up at top with those disables is a waste.

That said, it's certainly not the worst choice, and if you're good with him, I'm sure it can work. Even when people counterpick you, it doesn't end that game, just puts you at a disadvantage. I say play it, and see how it works for you, just make sure you're honest with yourself. I have someone I play with semi-regularly who frequently plays terrible builds or outside of meta champions, and fails repeatedly with them, claiming that it "totally works" and "it worked really well last game", when it's blatantly not true. De nile is not just a river in egypt.

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Re: League of Legends

Postby tompliss » Fri May 31, 2013 3:17 pm UTC

Mao is really fun to play, but the meta clearly says "you're wrong playing him on top".
Most melee top have a real hard CC (most have a stun) and/or a dash. So if you want to damage them, they can damage you as well (stunning you after you rooted them, then dash as you walk away; or dash then stun you, if you harass them with the slowing spell).
Ranged top are the worst : they can harass you for "free". If you level up the Sappling, you will be OOM very quickly. I used to play him, starting with the flash, going for a catalyst before buying boots (mercs or taby) and finishing the Rod of Ages. It worked pretty well against ranged champs, but it's not that good... whatever the build you won't be tanky enough to ignore the damage, nor damaging enough to deny them (if they aren't bad)...
And if you don't level the sappling, you can't harass them properly, and you have to dash & slow to deal damage, and then, you're just near them, and they can hit you as you walk away...

I think he would be better mid. Going chalice VS an AP, or dorans & armsguard VS an AD...
and now, I want to play LoL ... :/

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Re: League of Legends

Postby Ixtellor » Fri Jun 07, 2013 12:23 pm UTC

So I played 6 games yesterday after a LONG break.

ARAM ---- Fun game, nice change of pace from SR.

I did a lot better than I expected, and my only bad game when I was Garen.... which surprised me.
Questions:
Is it wise to invest in health regen items or the philosophers stone?

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Re: League of Legends

Postby Intrigued » Fri Jun 07, 2013 12:37 pm UTC

Health regen can be really key on tanks, and philo stone is pretty solid if you grab it first, especially for engager types who won't be spamming spells, but do use some mana (e.g. darius). You may also want to consider grabbing heal instead of the oft-used barrier, if you're going someone with philo stone, since you'll probably want to upgrade to eleisa's miracle (before 16!), and then it'll give you a nice cdr on that.

Honestly, on most spammy pokers, I'm grabbing a chalice for infinispam, or tear if there's a better late game build with it for that champ. It's often overkill late game, but it helps your early game a ton, and the extra MR is usually pretty useful in ARAM where you're likely getting poked down by spells before the engage.

You can have up to 2 rerolls stored, it takes 250 pts to get one. You get points after a game, based on how many champions you have, and I don't remember, but maybe based on win/loss or time of game. If you have almost all the champions, it feels like you almost get a reroll per match, but that might be observer effect, since I'll take most champs (for fear of getting something worse on a reroll).

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Re: League of Legends

Postby emceng » Fri Jun 07, 2013 2:44 pm UTC

So for someone that hasn't played in...6 months? Did they add an ARAM game mode?
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Re: League of Legends

Postby Intrigued » Fri Jun 07, 2013 3:05 pm UTC

Yeah, there's official ARAM queue now. As mentioned above, you can stock up up to 2 rerolls, but it's basically the same as the previous game mode that existed, all random, all mid, can't go back to heal/shop. Some items are different than SR. It's pretty freaking fun, and a great break from SR when you're getting tired of being too srs.

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Re: League of Legends

Postby Weeks » Fri Jun 07, 2013 8:59 pm UTC

Morello et al. have said map specific balance is going to be implemented...very soon.

It has been mentioned already that Kassadin is getting nerfed in Dominion. I for one can't wait for it.
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Re: League of Legends

Postby Game_boy » Sat Jun 08, 2013 3:06 pm UTC

Intrigued wrote:eleisa's miracle


The statistically least bought item in the game. It is not ever worth it to upgrade to that. Also don't buy philo on tanks ever.

Is it wise to invest in health regen items or the philosophers stone?


Philo stone only if you need the mana regen and chalice doesn't work for you, i.e. you're a support. No GP10 item tends to be worth it for the actual GP10, it takes 20mins to make back the cost and the opportunity cost is high. Actual casters should buy Chalice or Tear.

Health regen tends to be overpriced. Life Steal is a better idea if you need lane sustain; Potions are a better starting buy unless you have a specific item build in mind like Warmog's.

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What should I build on Nasus in ARAM? Suggestions I've seen are Lich Bane, or a Liandry's/Rylai's combo.
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Re: League of Legends

Postby Ixtellor » Sat Jun 08, 2013 3:31 pm UTC

Is Warmogs in ARAM? I haven't seen it.


I feel like I am dominating at ARAM. Got my first penta.
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Re: League of Legends

Postby t1mm01994 » Sat Jun 08, 2013 4:02 pm UTC

No such thing as Warmogs in ARAM...
As for regen items, I don't really know which items would give regen :oops: I usually build Bulwark / Locket / SV / Randuins on my tanks, and that's about it.

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Re: League of Legends

Postby Weeks » Sat Jun 08, 2013 5:40 pm UTC

Anything that builds out of Rejuvenation Bead or Faerie Charm gives health or mana regen, respectively. Locket and Bulwark give health regen. Chalice gives mana regen.
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Re: League of Legends

Postby t1mm01994 » Sat Jun 08, 2013 11:16 pm UTC

Yeah, but as for bigshot regen items, I can't find too much... No FoN shenanigans since S2 and I've never found myself building for regen since.

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Re: League of Legends

Postby Ixtellor » Sat Jun 08, 2013 11:34 pm UTC

Had my first bad game. Olaf against 5 ranged heros... OUCH.

The players are not that great in ARAM, because I pretty much have a great game every time, even when my team is FEEDING like crazy I'm still getting positive kd
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Re: League of Legends

Postby Kag » Sat Jun 08, 2013 11:43 pm UTC

Game_boy wrote:Also don't buy philo on tanks ever.


Unless you actually want to buy shurelya's reverie, which is sometimes.

There aren't any items that give a lot of regen on howling abyss murderbridge. Tiamat/Hydra has the most overall, but Guardian's Horn is probably smarter for tanks.
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Re: League of Legends

Postby Weeks » Sun Jun 09, 2013 12:45 am UTC

Right, with the removal of FoN the best regen you can get is probably Warmog's, which isn't on murderbridge. Guardian's Horn is a must on many tanky/bruiser types there, imo.
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Re: League of Legends

Postby Game_boy » Sun Jun 09, 2013 1:41 am UTC

Sunglasses are an important accessory for reducing damage from the Sun.
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Re: League of Legends

Postby Biliboy » Sun Jun 09, 2013 8:27 pm UTC

With hp/5 quints, the right masteries, and an Emblem of Valor + Philo stone start, you can get Garen level regen numbers on a tanky initiator in arams. I do tend to sell the philo stone at the end unless i want the reverie.

Of course health regen is really only useful for the first 5-6 levels, by that time you've gotten more health than you can realistically regen in between those fast aram fights, but those early levels can be key, as staying in lane longer near minions means hitting lvl 6 before the other team.

Had an all day aram marathon yesterday, had one particularly interesting comp to play against. I was kayle with some random teammates vs a mumu, mf, cass, ori and cho'gath. They all hit lvl 6 at the same time and all blew their ults on my team as we engaged near their turret. Result, my team completely melted in literally seconds, and /all chat exploded. I could see subbing in galio for the cho'gath for even more aoe ownage.

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Re: League of Legends

Postby Weeks » Mon Jun 10, 2013 7:05 pm UTC

Game_boy wrote:Sunglasses are an important accessory for reducing damage from the Sun.
I'd hope it reduced damage from The Daily Mail too.
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Re: League of Legends

Postby elminster » Wed Jun 12, 2013 4:44 am UTC

So the latest popular fad is suicide proxy farming.
Take death timer reduction, teleport, movespeed stuff and farm behind enemy towers and eventually inside their base to farm mid and top at the same time. Enemy can't push because there's no minions and coming to kill you actively gives you the advantage. Best done with Singed but possible with a range of champs.

If you look at the maths behind it, it's rather stupid really. It's game breaking.

Say Singed is farming behind your tower and he requires 2 people to kill him. Going to kill him would probably lose you 6 CS to tower at top (say 170g worth), missed CS in jungle/mid (say another 100g), tower hp, any other lane pressure or dragon fight potential, etc. All for a kill worth 300, 261, 182, 128, 90, then reducing to pointless amounts.
Singed will get the farm anyway and out farm every other lane (While removing the lane pressure). If he gets 40 more cs, that's around 1.2k gold, which is almost impossible to get from consistently killing him. I.e. He could be 0/20/0 with 160cs vs your 20/0/0 with 120cs and still be ahead in gold, map pressure, dragon pressure.

I've had several diamond players try this against me, every time it's failed due to other lanes winning. I've seen several diamond 1 streams with people doing this. Although essentially Singed 'won' the lane each time. It works extremely well vs champs that can't wave clear or CS at tower. If it's a low regen champ with poor wave clearing, you've essentially always lost the lane.

There's almost no counters to it except out scaling him. Rather interestingly this makes Mejai and SotO actually viable against the strategy; very counter-intuitive to top lane.
A possible partial "fix" to this would be to add gold to death based on cs difference to average. E.g. +1 death gold per cs over the top or average cs on enemy team, or +1% of gold difference base 300g recovered for each of those cs. Isn't really ideal, but does improve it.
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Re: League of Legends

Postby setzer777 » Wed Jun 12, 2013 10:05 pm UTC

Getting Soraka on ARAM was pretty sweet. Being the only team with healing makes things a lot easier. Not to mention the long-range silence poke.
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Re: League of Legends

Postby Lostdreams » Thu Jun 13, 2013 5:57 pm UTC

elminster wrote:A possible partial "fix" to this would be to add gold to death based on cs difference to average. E.g. +1 death gold per cs over the top or average cs on enemy team, or +1% of gold difference base 300g recovered for each of those cs. Isn't really ideal, but does improve it.


As a support, building a Zhonya's Hourglass as a first item is inconvenient to say the least; not to mention being melee a great deal of the time.
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Re: League of Legends

Postby Weeks » Thu Jun 13, 2013 8:27 pm UTC

Another possible fix is to play Dominion, no farming necessary (except for bot lane).
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Re: League of Legends

Postby setzer777 » Thu Jun 13, 2013 8:37 pm UTC

Weeks wrote:Another possible fix is to play Dominion, no farming necessary (except for bot lane).


Yeah, I mostly play Dominion or ARAM, but it does make me sad that so many champs become very UP there.
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Re: League of Legends

Postby Weeks » Thu Jun 13, 2013 9:03 pm UTC

Yet some other ones become very good, like Poppy.

The only champ I can think of that is really not viable in Dominion is Thresh...every other champ gets played and can shine. Unless there's a Kassadin or a Kha'Zix on the enemy team, that is.
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Re: League of Legends

Postby setzer777 » Fri Jun 14, 2013 4:19 pm UTC

I hadn't seen anyone play singed in a while, so I had to confirm that yes, he's still amazing in Dominion. Though that is probably also because of my elo - people still chase me sometimes, and poison trail + scepter + torch eats their health so fast it's scary.
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Re: League of Legends

Postby Adacore » Fri Jun 14, 2013 5:12 pm UTC

The LCS summer season started, by the way. I wasn't too enthralled by the opening games for some reason (even though some of them were pretty close, and there were some upsets), and I should probably spend less time watching it than I did for the spring season, where I watched every game in NA and about half in EU. But still, I'm excited to see what happens.

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Re: League of Legends

Postby Weeks » Fri Jun 14, 2013 5:31 pm UTC

setzer777 wrote:I hadn't seen anyone play singed in a while, so I had to confirm that yes, he's still amazing in Dominion. Though that is probably also because of my elo - people still chase me sometimes, and poison trail + scepter + torch eats their health so fast it's scary.
Rylai's + Torch is a rather awesome combo

It recently came to my attention that a team of all-female gamers called Siren had been making some publicity, and uh, well, you can guess what the community response to it is. Though looking at some gameplay, I think Jenny is a bit of a jerk.
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Re: League of Legends

Postby Adacore » Fri Jun 14, 2013 5:46 pm UTC

I dislike the idea of all-female teams, personally. Females in LoL are, comparatively, rare. Players highly skilled enough to compete in a pro or semi-pro league are right on the edge of the skill normal distribution curve. Thus the chance you can build a team that can compete with non-gender-selective teams by limiting the team to only females seems pretty low. I'd be much happier to see five female players scattered across the 16 (NA & EU) LCS teams, than to see them all artificially grouped in a single team.

And so many of the all-female teams in gaming are put together by a group of guys in order to generate publicity, figuring the idea of 5 girls playing video games will get interest from the majority demographic of guys, and therefore sell advertising, even if the team isn't particularly successful. The existance of all-female leagues and constructed all-female teams is symptomatic of a lot that's wrong with sexism in gaming imo.

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Re: League of Legends

Postby Drumheller769 » Fri Jun 14, 2013 5:58 pm UTC

I can see the publicity stunts now, bikini game day on Summoners Rift.....yea...bout that... :(
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Re: League of Legends

Postby Lostdreams » Fri Jun 14, 2013 6:58 pm UTC

Adacore wrote:I dislike the idea of all-female teams, personally. Females in LoL are, comparatively, rare. Players highly skilled enough to compete in a pro or semi-pro league are right on the edge of the skill normal distribution curve. Thus the chance you can build a team that can compete with non-gender-selective teams by limiting the team to only females seems pretty low. I'd be much happier to see five female players scattered across the 16 (NA & EU) LCS teams, than to see them all artificially grouped in a single team.

And so many of the all-female teams in gaming are put together by a group of guys in order to generate publicity, figuring the idea of 5 girls playing video games will get interest from the majority demographic of guys, and therefore sell advertising, even if the team isn't particularly successful. The existance of all-female leagues and constructed all-female teams is symptomatic of a lot that's wrong with sexism in gaming imo.


Every bit of this.

An all women team is a gimmick and any team that is based solely on a gimmick is doomed to play one tournament, lose in the first round, earn a mock name (The Bronze Five), and dissolve the week after. Though I'd totally take the mockery to play on a team based on picking only Yordle champs.
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Re: League of Legends

Postby Aaeriele » Sun Jun 16, 2013 9:27 pm UTC

Adacore wrote:The existance of all-female leagues and constructed all-female teams is symptomatic of a lot that's wrong with sexism in gaming imo.


The latter, I totally agree with. The former, however... is actually potentially part of the path to a solution. An all-female league gives a venue that inherently isn't going to have sexism within the player base (granted, the audience is another matter). Having a competitive environment where female players can grow without having to deal with the proportionally greater burden they would face vs. male gamers in the main leagues (not gameplay-wise, but social-wise) has its benefits, as long as players from that league are free to transfer into the main league (and/or play in both).
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Re: League of Legends

Postby philsov » Mon Jun 17, 2013 1:47 pm UTC

Though I'd totally take the mockery to play on a team based on picking only Yordle champs.


*hits up Wiki*

Teemo
Kennen
Rumble
Ziggs
?Fizz?
Heim
Veigar
Poppy
Trist
Corki
Lulu

Not too bad of a spread. Weakest point is probably Poppy as Jung/Ganker but they'd all do well in lane and team fights.
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Re: League of Legends

Postby Weeks » Mon Jun 17, 2013 3:54 pm UTC

I don't think Fizz is a yordle...he's more like a sea creature-fish-thing.
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Re: League of Legends

Postby t1mm01994 » Mon Jun 17, 2013 8:10 pm UTC

Fizz is not a yordle, but Amumu is, there's your jungler...

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Re: League of Legends

Postby Aaeriele » Mon Jun 17, 2013 8:34 pm UTC

t1mm01994 wrote:Fizz is not a yordle, but Amumu is, there's your jungler...

Jungle Teemo is legit.


But in all seriousness, the Yordle All-Star team:

Top: Rumble
Jungle: Amumu
Mid: Kennen (or Ziggs)
Carry: Tristana or Corki
Support: Lulu
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Re: League of Legends

Postby BlackSails » Mon Jun 17, 2013 9:54 pm UTC

Seems pretty AP heavy, with AP top and (tanky) AP in jungle.

I think you could do a legit top out of tristana

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Re: League of Legends

Postby Weeks » Mon Jun 17, 2013 10:06 pm UTC

Still waiting on that AD bruiser yordle.
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Re: League of Legends

Postby Adacore » Mon Jun 17, 2013 11:07 pm UTC

Weeks wrote:Still waiting on that AD bruiser yordle.

Can Poppy not be built bruiser-ish for top lane?

EDIT: You could always go for a double-AD comp too. Put Kennen top, and use Corki mid, with Trist/Lulu bottom. Corki mid used to be a thing, I don't know if it's still viable?

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BlackSails
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Re: League of Legends

Postby BlackSails » Tue Jun 18, 2013 10:09 am UTC

Could also do AD kennan top


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