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doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
Jessica wrote:Also, you don't have to be online to use steam. You can set it in offline mode.
doogly wrote:On a scale of Mr Rogers to Fascism, how mean do you think we're being?
Belial wrote:My goal is to be the best brain infection any of you have ever had.
SlyReaper wrote:And as previously mentioned, you don't have to worry about losing your games since they're permanently tied to your account and you can always re-download them.
3fj wrote: "You, sir, have been added to my list of deities under 'God of Swedish meat'."
Coin wrote:SlyReaper wrote:And as previously mentioned, you don't have to worry about losing your games since they're permanently tied to your account and you can always re-download them.
For as long as Steam feels like honoring that promise. Never forget that.
ArgonV wrote:
I doubt it's legal for them to wake up one morning and decide that you no longer have a right to use what you've purchased.
BlackSails wrote:Its not. It IS legal though, for them to shut their doors and close down forever.
BlackSails wrote:ArgonV wrote:
I doubt it's legal for them to wake up one morning and decide that you no longer have a right to use what you've purchased.
Its not. It IS legal though, for them to shut their doors and close down forever.
You, sir, name? wrote:Just make sure to consistently whack it in the ass, as that's one end it does not shoot fire out of. Be careless with the flame-magic and it may just shoot fire out both ends.
SlyReaper wrote:Jessica wrote:Also, you don't have to be online to use steam. You can set it in offline mode.
True, but I think you have to perform voodoo rituals or something to get that to work. Most of the time, if the moon is in the wrong position, or venus is in the 4th house, or whatever, when you click "use offline mode" while offline, it'll throw up an error about not being able to log into your account. Baffling.
Diadem wrote:After a lot of frustration I figured out the problem with the demo. When loading the game it caused my firewall to popup. So civ is trying to access memory, the firewall is blocking it and asking me if it's. But civ is running fullscreen and blocking me from alt-tabbing out, so I can't do anything but a hard-reset of my pc. Very stupid. Civ4 had the same bug. I wonder when game designers will learn that some people use firewalls. Guess it's partly my fault for installing an overzealous firewall. But really, games should never ever block you from alt-tabbing out. It's just so annoying, and forces a hard-reset on any problem that occurs. Anyway, running the game windowed solved the problem.
I have only played half an hour or so yet, so I can't really say anything about the gameplay. Except that it seems extremely slow. After half an hour of playing I still only had about 4 units and researched like 3 techs. All the animations and fancy stuff really slows the game down.
SlyReaper wrote:Is it worth sometimes just razing a city rather than capturing it? I've always captured so far, but it gets annoying having to leave a few units behind when I attack the next city.
Diadem wrote:After a lot of frustration I figured out the problem with the demo. When loading the game it caused my firewall to popup. So civ is trying to access memory, the firewall is blocking it and asking me if it's. But civ is running fullscreen and blocking me from alt-tabbing out, so I can't do anything but a hard-reset of my pc. Very stupid. Civ4 had the same bug. I wonder when game designers will learn that some people use firewalls. Guess it's partly my fault for installing an overzealous firewall. But really, games should never ever block you from alt-tabbing out. It's just so annoying, and forces a hard-reset on any problem that occurs. Anyway, running the game windowed solved the problem.
I have only played half an hour or so yet, so I can't really say anything about the gameplay. Except that it seems extremely slow. After half an hour of playing I still only had about 4 units and researched like 3 techs. All the animations and fancy stuff really slows the game down.
ArgonV wrote:Diadem wrote:...
Huh? Why can't you alt-tab out? I can do that just fine in the demo.
Vaniver wrote:The city-states I mostly ignored. If you don't specialize in dealing with them, it seems like a very expensive way to get food or culture- particularly if they're hostile, as the three city-states I started out near were. I can see a maritime friendship being very useful (food for the food god) but culture less so, and military even less so. Free units is nice, but it's easy to duplicate, as is culture (to some extent). Extra food everywhere isn't.
I suspect this may be the case but am pretty sure it's not for hostile city-states.OmenPigeon wrote:but for the amount of money I've spent on keeping Florence my friend I think it's been a cheaper way to get culture than spending the gold on rushing culture buildings.
SlyReaper wrote:What are city states anyway? I've not read enough documentation of the game. Are they just civs that are limited to a single city?
Okita wrote:I remember that manuals use to be Tomes of information. Does Civ V have that in some sort of pdf form? I remember the Civilopedia for IV was prety good and wondered whether it was improved for V.
Okita wrote:Also...who narrates tech upgrades this time around?
See Also: Triton for a botched version of the patch implementation.headprogrammingczar wrote:I don't have the citation at the moment, but Valve has stated, explicitly, that if they ever go out of business, their last act will be to push a patch that unlocks all their games.BlackSails wrote:Its not. It IS legal though, for them to shut their doors and close down forever.ArgonV wrote:I doubt it's legal for them to wake up one morning and decide that you no longer have a right to use what you've purchased.
SlyReaper wrote:Diadem wrote:I have only played half an hour or so yet, so I can't really say anything about the gameplay. Except that it seems extremely slow. After half an hour of playing I still only had about 4 units and researched like 3 techs. All the animations and fancy stuff really slows the game down.
Can I ask what spec your computer is? So I have an idea how it'll run on mine.
When you start a game from the game setup screen, there's an "advanced options" thing at the bottom- you can turn it off there.Diadem wrote:Every combat the game zooms in and the units slug it out for a few seconds. Same in civ4, but there you could turn it off. In civ5 you can't as far as I can tell.
Try the hex view instead of the normal view?Diadem wrote:I suppose having a faster pc might help here and there. But since the sluggishness seems to be mostly from animations I doubt it helps a lot.
That is the impression I get. I think I'm doing something close to the optimal tech strategy (although without knowing where the worldbuilder is I can't do the real optimal until I find it) and I tend to take about 4-5 turns to tech; in Civ 4 I seem to remember getting it down to 1-3, though that might just be on the best possible. As for building, definitely- whenever the productivity comparison pops up I'm shocked by how low the numbers are for everyone. I'll have an empire-wide production of 10-20, which is a single decent midgame city in Civ4. For my particular strategy I think the main difference is in the great people- instead of continually adding super scientists who also give a production (and I'd generally get 20-30 of those over the course of the game) I continually get bombs who can either turn into a tech, a golden age (which does massively increase productivity, but only for a few turns), or a pseudo scientist slot (which I won't need since I don't fill up my real scientist slots, most of the time).Diadem wrote:The overall pace of the game seems slower too. Cities seem to grow slower and build slower and tech seems to take longer too. Haven't really played enough to be definitive about that though.
This makes sense when they still have their original capital- I was only Washington DC away from a Domination victory and so Washington naturally tried to give me everything but it.Soralin wrote:The AI seems to be a bit excessive on surrender terms when you're beating them.
SlyReaper wrote:Why do AI civs mock you for being militarily weak, when your military is significantly bigger and better than theirs in every measurable way? It's like they're just begging for a smackdown. They do that in Civ4 when you meet them for the first time, they say "It's nice to encounter such a weak and undefended civilisation as yours", and then it turns out they have longbowmen when you're running around with riflemen and cavalry.
Morons.
Vaniver wrote:When you start a game from the game setup screen, there's an "advanced options" thing at the bottom- you can turn it off there.Diadem wrote:Every combat the game zooms in and the units slug it out for a few seconds. Same in civ4, but there you could turn it off. In civ5 you can't as far as I can tell.
As far as I can tell, one of the things they did to make the game more accessible was hide a lot of things. It makes sense, but it would be nice if you could tell it at some point what you want the default to be ("when I click on 'new game', go to the "advanced setup" options with my last choices").
Try the hex view instead of the normal view?Diadem wrote:I suppose having a faster pc might help here and there. But since the sluggishness seems to be mostly from animations I doubt it helps a lot.
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