Diadem wrote:Every combat the game zooms in and the units slug it out for a few seconds. Same in civ4, but there you could turn it off. In civ5 you can't as far as I can tell.
When you start a game from the game setup screen, there's an "advanced options" thing at the bottom- you can turn it off there.
Ah. You can't set advanced options in the demo, so I hadn't looked there yet. Weird place though, to put graphics settings under options for a specific game. Oh well. Glad at least that it 's possible. So what options are there? Just switching off combat graphics, or also fast unit movement etc?
As far as I can tell, one of the things they did to make the game more accessible was hide a lot of things. It makes sense
, but it would be nice if you could tell it at some point what you want the default to be ("when I click on 'new game', go to the "advanced setup" options with my last choices").
I'm not sure if I agree that a lot of things are hidden. The interface looks more cluttered than the civ4 one. Not because they display more, but because they display everything a lot bigger. Research used to be a small bar at the top of your screen, now it takes up a huge chunk of it.
Diadem wrote:I suppose having a faster pc might help here and there. But since the sluggishness seems to be mostly from animations I doubt it helps a lot.
Try the hex view instead of the normal view?
Yeah that strategic view is definitely awesome. Civ4 had it too, but this incarnation seems superior in every way. Awesome. But I wouldn't want to play the entire game on it (though who knows, talk to me again after 100+ hours of playing
Anyway, I played the demo a lot longer now. Can give a better opinion of the game now.
And I'm not sure. They removed a lot of strategy, but they added things too. The game still offers a lot of strategy, but I'm not sure if it reaches the same depth as civ4. I seem to have lost a lot of ways of controling my empire (Removing science slider, empire wide happiness, etc, all make for fewer strategic choices. Removal of slavery is a major loss in strategic depth as well. The tech path is a lot more linear, and we lost religion which gave a lot of interesting strategic choices, etc, etc. But we gained things too, combat seems to be a more strategic, policies add more strategy than civics did, city-state are a very nice addition. So I don't know. Will need to play a lot more to answer that question. But at the very least we can say the game is still deep enough to offer challenging gameplay.
I'm a lot less enthusiastic at the interface and graphics, as I already said. They both seem to be designed for the casual player. They look awesome, absolutely awesome, for the first few hours you play the game. But you'll have seen it after a while. And for the dedicated gamer who mostly plays the game for the strategy, the lack of information is annoying. Everything is hidden behind popups or buttons. And way, way too much of the information is qualitative instead of quantitative. Other information is simply missing. I want to know how much tiles will give me improved, I want to know exact combat odds, not a rough estimate, I want to know what reputation bonusess and penalties I have against other civs, instead of just 'hostile'. That doesn't tell me anything! How will my actions affect his opinion of me? If Ceasar pops up insulting my military, will telling him off make him angry? Will the other option make him pleased, or be neutral? Does it have other effects? The game simply doesn't tell me.
The civilopedia is a complete and utter mess. Absolutely terrible. I really hope they will overhaul it completely in the next patch. There are way way way too many entries, you simply can't find the trees for the forest. Yes, they added a search function (plus points there), but that only helps if you know the name of what you are looking for. Most of the entries are very very short, some are only one line and tell me absolutely nothing that isn't stupendously obvious. Combine that shit already. Worse is that a lot of necesarry information is missing. A few quick examples: I wanted to know how traderoutes works, but all it tells me is vague remarks about connecting things to your capital for a huge bonus. Nothing about how they work and what your income from traderoutes is based on (distance? city size? who knows. Can you build traderoutes to AIs? I dunno. It's not there). For a plantation it doesn't even tell you the yield! Not on the entry for plantations and not on the entry for the luxury resources. It turns out farms yield more after civil service, but that's not in the civilopedia entry on farms. In civ4 the entry on towns (for example) told you: "+4 commerce, +1 after printing press, +1 with universal suffrage, +2 with printing press". Awesome, that's how information is supposed to be presented.
Overall it looks a lot like they completely forgot about us dedicated civ players in civ5. Everything is aimed at casual players.