Xenoblade

Of the Tabletop, and other, lesser varieties.

Moderators: SecondTalon, Moderators General, Prelates

Game_boy
Posts: 1314
Joined: Tue Mar 04, 2008 7:33 pm UTC

Xenoblade

Postby Game_boy » Wed Jun 09, 2010 3:45 pm UTC

A Xeno-series spiritual successor (a JRPG) by the same director (and some of the team) as Xenogears and Xenosaga, but now Monolith Soft is owned by Nintendo and this is a first-party Wii title. Out in Japan tomorrow. I'm buying it purely on the quality of its soundtrack.

Features a truly open world (less constrained than Zelda TP; shorter loading times than Metroid Prime), real time battles, and seems to be the highest quality JRPG effort for the Wii yet.

It got 36/40 (that's 9/10 from four reviewers) from Famitsu if you think review scores are a good indicator.

Gameplay: http://www.youtube.com/watch?v=v00DGXlZdCc
Website (Screenshots, Music, Characters etc.) http://www.nintendo.co.jp/wii/sx4j/

Music by Yoko Shimomura, Yasunori Mitsuda and others:
Main Theme: http://www.youtube.com/watch?v=hPbLMS_mCpM
Cutscenes: http://www.youtube.com/watch?v=JL4OPdD4NPI
Field: http://www.youtube.com/watch?v=XX9sB7CXQ3U
The Reaper wrote:Evolution is a really really really long run-on sentence.

User avatar
Endless Mike
Posts: 3204
Joined: Thu Dec 06, 2007 3:04 pm UTC

Re: Xenoblade

Postby Endless Mike » Wed Jun 09, 2010 5:08 pm UTC

Famitsu scores are pretty much directly proportional to how much advertising space a company buys from them.

Game_boy
Posts: 1314
Joined: Tue Mar 04, 2008 7:33 pm UTC

Re: Xenoblade

Postby Game_boy » Wed Jun 09, 2010 5:19 pm UTC

Endless Mike wrote:Famitsu scores are pretty much directly proportional to how much advertising space a company buys from them.


Yes. They gave FFXIII a perfect score, right?

Review scores are much less useful than the text of reviews.
The Reaper wrote:Evolution is a really really really long run-on sentence.

User avatar
Endless Mike
Posts: 3204
Joined: Thu Dec 06, 2007 3:04 pm UTC

Re: Xenoblade

Postby Endless Mike » Wed Jun 09, 2010 6:26 pm UTC

Famitsu has given 14 perfect scores ever. 8 of those have been since 2008, the first was on 1998. I don't know when they started as a magazine. FFXIII was not one of them, actually.

http://www.crunchgear.com/2010/04/21/40 ... su-rating/

1. The Legend of Zelda: Ocarina of Time (1998, for Nintendo 64)
2. Soul Calibur (1999, for Dreamcast)
3. Vagrant Story (2000, for PlayStation)
4. The Legend of Zelda – The Wind Waker (2003, for GameCube)
5. Nintendogs (2005, for the DS)
6. Final Fantasy XII (2006, for PlayStation 2)
7. Super Smash Bros. Brawl (2008, for the Wii)
8. Metal Gear Solid 4: Guns of the Patriots (2008, for PlayStation 3)
9. 428: Fusasareta Shibuya de (2008, for the Wii)
10. Dragon Quest IX (2009, for the DS)
11. Monster Hunter Tri (2009, for the Wii)
12. Bayonetta (2009, for PlayStation 3/XBox 360)
13. New Super Mario Bros. (2009, for Wii)
14. Metal Gear Solid: Peace Walker (2010, for PSP)

Joeldi
Posts: 1055
Joined: Sat Feb 17, 2007 1:49 am UTC
Location: Central Queensland, Australia
Contact:

Re: Xenoblade

Postby Joeldi » Fri Sep 02, 2011 11:53 am UTC

Arrgghhhhh Bump BUmp Bump why is no-one posting about this game?

Okay, so I got it yesterday, and I've never been /that/ much of a JRPG fan. Nice but not really all that much fun. But this game has blown me away. The battle system is exciting and fast paced and strategic but with so many little details; your characters' appearances change with what they have equipped; the setting is really fucking cool; they've managed to put in prescience as a game mechanic, which I remember a thread here about how nobody had really done it and how it would work; and they've included the Japanese sound track, if you're into that kind of thing (I am)

Okay, that's not a particularly coherent ramble about why I'm loving this game, surely there's someone out there who can add something a little more meaningful...
I already have a hate thread. Necromancy > redundancy here, so post there.

roc314 wrote:America is a police state that communicates in txt speak...

"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"

Chen
Posts: 5489
Joined: Fri Jul 25, 2008 6:53 pm UTC
Location: Montreal

Re: Xenoblade

Postby Chen » Fri Sep 02, 2011 1:58 pm UTC

Joeldi wrote:Arrgghhhhh Bump BUmp Bump why is no-one posting about this game?


The fact its not available in North America I'm sure isn't helping things. The only legal way to play it would be to import it, then import a Wii as well and hope your TV supports PAL. I'm still playing Deus Ex at the moment, but I'm sure when I'm done with that there'll be some alternative method to playing this game. It has gotten exceptionally good reviews on most sites.

iamevn
Posts: 98
Joined: Thu Oct 30, 2008 3:59 am UTC

Re: Xenoblade

Postby iamevn » Sat Sep 03, 2011 2:29 am UTC

Chen wrote:
Joeldi wrote:Arrgghhhhh Bump BUmp Bump why is no-one posting about this game?


The fact its not available in North America I'm sure isn't helping things. The only legal way to play it would be to import it, then import a Wii as well and hope your TV supports PAL. I'm still playing Deus Ex at the moment, but I'm sure when I'm done with that there'll be some alternative method to playing this game. It has gotten exceptionally good reviews on most sites.


As far as legal ways go, there are homebrew apps for the wii that will patch the system menu to allow for games from other regions and patch the video mode. Priiloader is one that I use that has the option. (note: as far as I can tell, priiloader cannot be used to load pirated games, so I think this is okay as far as the rules go)

Chen
Posts: 5489
Joined: Fri Jul 25, 2008 6:53 pm UTC
Location: Montreal

Re: Xenoblade

Postby Chen » Wed Sep 07, 2011 11:48 am UTC

iamevn wrote:
Chen wrote:
Joeldi wrote:Arrgghhhhh Bump BUmp Bump why is no-one posting about this game?


The fact its not available in North America I'm sure isn't helping things. The only legal way to play it would be to import it, then import a Wii as well and hope your TV supports PAL. I'm still playing Deus Ex at the moment, but I'm sure when I'm done with that there'll be some alternative method to playing this game. It has gotten exceptionally good reviews on most sites.


As far as legal ways go, there are homebrew apps for the wii that will patch the system menu to allow for games from other regions and patch the video mode. Priiloader is one that I use that has the option. (note: as far as I can tell, priiloader cannot be used to load pirated games, so I think this is okay as far as the rules go)


I'm fairly sure any modding of the Wii software/hardware is against their terms of service.

I have started playing this game and it is a lot of fun. Lots of depth and a lot of areas to explore. Combat seems like it wants to bring about tactical decisions but currently just spamming arts seems to do the trick. I like the character development as well. The characters seem a lot less stupid and lot less emo than most JRPGs

Spoiler:
Until the Ether mines Shulk generally keeps visions to himself and doesn't tell people they're going to die and such until they press him about why he's acting weird. This started annoying me and then at one point Reyn just outright tells him to start telling the party about these things and not be an idiot about it. That definitely made me smile because going through the rest of the game where he would be an emo and keep the stupid things to himself woulda started pissing me off

User avatar
Decker
Posts: 2071
Joined: Tue Jan 09, 2007 4:22 pm UTC
Location: Western N.Y.

Re: Xenoblade

Postby Decker » Wed Sep 07, 2011 1:09 pm UTC

I'm not too excited to be honest. I havn't gotten a chance to play Xenogears, which is a shame because I hear it's so good.
Xenosaga however, oh God did that game series put me to sleep. It was simply such a huge chore to play through. The story moved so slowly and there were just long periods of nothing important happening. I got halfway through game one and halfway through game two before just saying "Fuck it."

I usually have a high tolerance for slow moving games too, since I like to take my time on a lot of things.
I was angry with my friend. I told my wrath. My wrath did end.
I was angry with my foe. I told it not. My wrath did grow.

User avatar
Endless Mike
Posts: 3204
Joined: Thu Dec 06, 2007 3:04 pm UTC

Re: Xenoblade

Postby Endless Mike » Wed Sep 07, 2011 2:22 pm UTC

Decker wrote:I'm not too excited to be honest. I havn't gotten a chance to play Xenogears, which is a shame because I hear it's so good.

You hear wrong.

Chen
Posts: 5489
Joined: Fri Jul 25, 2008 6:53 pm UTC
Location: Montreal

Re: Xenoblade

Postby Chen » Wed Sep 07, 2011 4:54 pm UTC

Decker wrote:I'm not too excited to be honest. I havn't gotten a chance to play Xenogears, which is a shame because I hear it's so good.
Xenosaga however, oh God did that game series put me to sleep. It was simply such a huge chore to play through. The story moved so slowly and there were just long periods of nothing important happening. I got halfway through game one and halfway through game two before just saying "Fuck it."

I usually have a high tolerance for slow moving games too, since I like to take my time on a lot of things.


Having played most of Xenosaga until I also got bored to tears, I have to say this one is MUCH better. You can dick around and do tons of sidequests or just power along through to the story. I'm the type who likes a lot of items and upgrades to get and this one has a TON of things to pick-up, socket and/or level (both combat arts and a separate skill tree).

User avatar
Decker
Posts: 2071
Joined: Tue Jan 09, 2007 4:22 pm UTC
Location: Western N.Y.

Re: Xenoblade

Postby Decker » Wed Sep 07, 2011 6:43 pm UTC

Well, if it ever comes stateside, and not on a Wii, maybe I'll take a look at it.
I was angry with my friend. I told my wrath. My wrath did end.
I was angry with my foe. I told it not. My wrath did grow.

Game_boy
Posts: 1314
Joined: Tue Mar 04, 2008 7:33 pm UTC

Re: Xenoblade

Postby Game_boy » Wed Sep 07, 2011 9:25 pm UTC

Decker wrote:Well, if it ever comes stateside, and not on a Wii, maybe I'll take a look at it.


Monolith Soft is fully owned by Nintendo. So it will only ever be on a Wii (or 3DS, or Wii U).
The Reaper wrote:Evolution is a really really really long run-on sentence.

Joeldi
Posts: 1055
Joined: Sat Feb 17, 2007 1:49 am UTC
Location: Central Queensland, Australia
Contact:

Re: Xenoblade

Postby Joeldi » Wed Sep 07, 2011 11:56 pm UTC

My earlier enthusiasm was slightly misplaced I think. Doing all the quests early has made this game far too easy.
Chen wrote: Combat seems like it wants to bring about tactical decisions but currently just spamming arts seems to do the trick.

It's worse than that, in a recent boss fight I won by doing absolutely nothing except cast purge around three times. Now I'm avoiding quests like the plague (which is disappointing because I was really enjoying them) and have unequipped everyone's armour/gems (oh god underwear everywhere) in the hope that maybe there might be some challenge later on.
I already have a hate thread. Necromancy > redundancy here, so post there.

roc314 wrote:America is a police state that communicates in txt speak...

"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"

Chen
Posts: 5489
Joined: Fri Jul 25, 2008 6:53 pm UTC
Location: Montreal

Re: Xenoblade

Postby Chen » Thu Sep 08, 2011 1:02 pm UTC

Joeldi wrote:My earlier enthusiasm was slightly misplaced I think. Doing all the quests early has made this game far too easy.
Chen wrote: Combat seems like it wants to bring about tactical decisions but currently just spamming arts seems to do the trick.

It's worse than that, in a recent boss fight I won by doing absolutely nothing except cast purge around three times. Now I'm avoiding quests like the plague (which is disappointing because I was really enjoying them) and have unequipped everyone's armour/gems (oh god underwear everywhere) in the hope that maybe there might be some challenge later on.


I'm not that far in but some of the fights still seem tough. There's a stupid level 26 guy guarding a missing child who is still kicking my ass at level 31-32. Perhaps he's an outlier though.

I don't think its the actual quests though that are increasing your power too much. Its all the random things you kill while going through the quest. I've stopped killing things that don't attack me first and it seems to tone things down a bit.

User avatar
Decker
Posts: 2071
Joined: Tue Jan 09, 2007 4:22 pm UTC
Location: Western N.Y.

Re: Xenoblade

Postby Decker » Thu Sep 08, 2011 1:30 pm UTC

Game_boy wrote:
Decker wrote:Well, if it ever comes stateside, and not on a Wii, maybe I'll take a look at it.

Monolith Soft is fully owned by Nintendo. So it will only ever be on a Wii (or 3DS, or Wii U).

3DS probably has the best chance of being purchased by me. I actually skipped the latest generation of consoles since my PS2 has been gathering dust. I do all my gaming on the PC.
I was angry with my friend. I told my wrath. My wrath did end.
I was angry with my foe. I told it not. My wrath did grow.

Joeldi
Posts: 1055
Joined: Sat Feb 17, 2007 1:49 am UTC
Location: Central Queensland, Australia
Contact:

Re: Xenoblade

Postby Joeldi » Fri Sep 09, 2011 7:35 am UTC

Okay, here I go again. Fighting a boss in some tomb - it's freaking hard and requiring a lot of quick thinking/moving. I'll stop posting about Xenoblade now and go back to enjoying the game.
I already have a hate thread. Necromancy > redundancy here, so post there.

roc314 wrote:America is a police state that communicates in txt speak...

"i hav teh dissentors brb""¡This cheese is burning me! u pwnd them bff""thx ur cool 2"

User avatar
matt96
Posts: 30
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Xenoblade

Postby matt96 » Wed Apr 11, 2012 2:23 am UTC

Wow, I am surprised at how long it has been since someone posted in this thread, but I feel there might actually be some activity here now that the game came out in North America (last Friday actually)
My first impressions of the game are mostly along the lines of "Wow, those are really thick European accents!"

EmptySet
Posts: 1196
Joined: Thu Jul 24, 2008 6:33 am UTC

Re: Xenoblade

Postby EmptySet » Thu Apr 12, 2012 10:00 am UTC

matt96 wrote:My first impressions of the game are mostly along the lines of "Wow, those are really thick European accents!"


I'm reasonably sure those are normal UK accents. If you're American they probably seem more unusual because you are used to having everything dubbed in American accents, with a smattering of stock foreign accents from a narrow reference pool (like the evil mastermind who inexplicably uses British Received Pronunciation, or ze scientist mit ze overblown German-ish accent).

User avatar
matt96
Posts: 30
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Xenoblade

Postby matt96 » Fri Apr 13, 2012 2:21 am UTC

EmptySet wrote:
matt96 wrote:My first impressions of the game are mostly along the lines of "Wow, those are really thick European accents!"


I'm reasonably sure those are normal UK accents. If you're American they probably seem more unusual because you are used to having everything dubbed in American accents, with a smattering of stock foreign accents from a narrow reference pool (like the evil mastermind who inexplicably uses British Received Pronunciation, or ze scientist mit ze overblown German-ish accent).

I said European as in general people from Europe use British English rather than American English, as it is much more common for people in Europe to talk to British people than Americans.

User avatar
SecondTalon
SexyTalon
Posts: 26300
Joined: Sat May 05, 2007 2:10 pm UTC
Location: Louisville, Kentucky, USA, Mars. HA!
Contact:

Re: Xenoblade

Postby SecondTalon » Fri Apr 13, 2012 4:21 pm UTC

Wait, there's a European Accent?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

User avatar
LaserGuy
Posts: 4558
Joined: Thu Jan 15, 2009 5:33 pm UTC

Re: Xenoblade

Postby LaserGuy » Mon Jun 25, 2012 4:05 pm UTC

Just finished the game the other day and thought I'd post a few comments...

Overall, I thought it was a great game. Plot and setting were interesting with some surprising twists in it. The game mechanics are quite complicated--it's a bit overwhelming at the start when you get dozens of discussions about affinity and skill links and all of these different sorts of things. Even at the end of the game I was still running into situations where it was "Oh that's how damage modifiers in chain attacks work". Combat, if anything, was probably the simplest part of the game. The outcome of the battle is more decided by your party and arts choices going in than how you fight it. There were a few mechanics that were a little strange. A few times I had battles end kind of spontaneously that I'd then have to refight from scratch, and some battles were quite frustrating just because you had to fight on a narrow ledge and the monsters had an attack that could easily throw you off and either kill you or drop you to another area where you could no longer continue the fight.

I also liked that the strength of the wildlife didn't necessarily scale with your level. I mean, on average it did, of course, but you could run into level 70 monsters at the very start of the game if you wanted to.

Regarding the end of the game... (obviously huge spoilers)

Spoiler:
I was a little disappointed about how many threads they left dangling between the party members. After the fairly interesting High Entia story arc, Melia just sort of dropped off the map as a party member, and her affections for Shulk were never really addressed once Fiora came back. But then there isn't really any resolution between Fiora and Shulk either (Unless the ending changes depending on their affinity? They were only at purple when I finished...), and the issue of Fiora's body failing was never really addressed--it was just kind of put out there, and then nothing, and then she got her regular body back so it didn't matter.

User avatar
matt96
Posts: 30
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Xenoblade

Postby matt96 » Thu Jun 28, 2012 2:47 am UTC

^not reading that spoiler, as I have yet to finish, because I took a break at Valak Mountain after having played 50 hours in the course of a week, and just tonight I learned that you can keep combos going by intentionally mismatching the colors of techniques so you don't reach a max combo damage multiplier.

User avatar
LaserGuy
Posts: 4558
Joined: Thu Jan 15, 2009 5:33 pm UTC

Re: Xenoblade

Postby LaserGuy » Thu Jun 28, 2012 6:04 am UTC

matt96 wrote:^not reading that spoiler, as I have yet to finish, because I took a break at Valak Mountain after having played 50 hours in the course of a week, and just tonight I learned that you can keep combos going by intentionally mismatching the colors of techniques so you don't reach a max combo damage multiplier.


I think this is probably just your party affinity has gone up. You can have an extra link for each affinity level in your party, up to 15 in total. If you skill link to Shulk, you can increase the odds of getting more links within a battle. I don't think hitting the max multiplier should end your chain attack.

User avatar
matt96
Posts: 30
Joined: Fri Jan 06, 2012 7:55 pm UTC
Location: A suburb of Boston

Re: Xenoblade

Postby matt96 » Thu Jun 28, 2012 1:00 pm UTC

I only ever reach max combo with reds, but whenever I do, the combo ends immediately, but last night, when I messed up the colors, I manged to get in about 10 or so techniques in, with the same party I had been using with reyn, shulk, and sharla, with shulk and reyn at max affinity, and the other combinations at just under max affinity, until proven otherwise, I am going to assume max combo kills chain attacks (or it might have been the instant death leading to a lack of enemies that killed the chain)

User avatar
cyanyoshi
Posts: 389
Joined: Thu Sep 23, 2010 3:30 am UTC

Re: Xenoblade

Postby cyanyoshi » Mon Dec 21, 2015 12:45 am UTC

Xenoblade Chronicles X has been out for a few weeks. Does anyone else have it? I just got to pilot a Skell for the first time, and it's awesome. If nothing else, just have a listen to the soundtrack. Specifically, I'm really digging the regular battle music, Black Tar. I actually think this game has a better soundtrack than the original Xenoblade, or at least the music gets amazing much earlier on. On the other hand, the silent protagonist seems like a huge step down from the previous game. At least it something different, though.

Heavens
Posts: 1
Joined: Mon Dec 21, 2015 11:28 am UTC

Re: Xenoblade

Postby Heavens » Mon Dec 21, 2015 11:32 am UTC

It the game worth trying?

User avatar
cyanyoshi
Posts: 389
Joined: Thu Sep 23, 2010 3:30 am UTC

Re: Xenoblade

Postby cyanyoshi » Thu Dec 24, 2015 1:59 am UTC

Heavens wrote:It the game worth trying?

It depends what kinds of games you like. If you loved the first Xenoblade, you will probably like this one too. The main characters and story seem much less fleshed-out in this installment, so it may be best to keep your expectations low in that regard. Other than that, it does what the previous game did, but generally better.

If you are new to the series and the premise of an open-world sci-fi JRPG is exciting to you, then yeah, try it out. Just be aware that a lot of the side quests are pretty much mandatory if you want to progress at all. It's not really the kind of game to play if you just want to blitz through the story.

User avatar
New User
Posts: 670
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Xenoblade

Postby New User » Thu Dec 24, 2015 4:13 am UTC

My friend gave me Xenoblade Chronicles 3d for 3DS as a Christmas gift. I think it's awesome, and I pretty much agree with what players have been saying in this thread. It's true that doing a lot of quests can make you a bit overpowered for the monsters you meet in the world, and that removes a lot of the challenge of the game, but for me personally that's not such a bad thing. I think it's a bit odd that there are some Unique Monsters in some areas that seem extremely overpowered for the time you can fight them. For example, in the north of Bionis' Leg there is a ruin with a giant spider. The spider destroyed me many times. Even when I had already fought through Bionis' Leg, the Ether Mine, half of Satorl Marsh and I went back again to fight the spider, I still had a challenge. Then I used the item from the ruins in Satorl Marsh, which makes two more giant spiders appear. I just grabbed the new item and ran away, because I knew I would lose that fight. When I returned to the spot later after gaining several experience levels, it looks like the two spiders have been replaced by one spider that's level 97 or so.

The voice acting is good, although some characters are better voiced than others (Chief Dunga in Frontier Village sounds particularly bad). The music is great, as Yoko Shimomura is one of my favorite video game composers and it looks like she contributed heavily to the soundtrack. Some of these tunes I already knew from Smash Bros.

User avatar
LaserGuy
Posts: 4558
Joined: Thu Jan 15, 2009 5:33 pm UTC

Re: Xenoblade

Postby LaserGuy » Mon Jan 04, 2016 5:55 am UTC

New User wrote:My friend gave me Xenoblade Chronicles 3d for 3DS as a Christmas gift. I think it's awesome, and I pretty much agree with what players have been saying in this thread. It's true that doing a lot of quests can make you a bit overpowered for the monsters you meet in the world, and that removes a lot of the challenge of the game, but for me personally that's not such a bad thing. I think it's a bit odd that there are some Unique Monsters in some areas that seem extremely overpowered for the time you can fight them. For example, in the north of Bionis' Leg there is a ruin with a giant spider. The spider destroyed me many times. Even when I had already fought through Bionis' Leg, the Ether Mine, half of Satorl Marsh and I went back again to fight the spider, I still had a challenge. Then I used the item from the ruins in Satorl Marsh, which makes two more giant spiders appear. I just grabbed the new item and ran away, because I knew I would lose that fight. When I returned to the spot later after gaining several experience levels, it looks like the two spiders have been replaced by one spider that's level 97 or so.

The voice acting is good, although some characters are better voiced than others (Chief Dunga in Frontier Village sounds particularly bad). The music is great, as Yoko Shimomura is one of my favorite video game composers and it looks like she contributed heavily to the soundtrack. Some of these tunes I already knew from Smash Bros.


Assuming they haven't changed the mechanics from the Wii version, levels have a stupidly large effect on combat in Xenoblade Chronicles. Fighting a regular monster 5 levels ahead of you is quite tough. Fighting one ten or more ahead of you is pretty much suicide unless you know exactly what you're doing. Fight the same monster at the appropriate level and it's much easier; fight a couple levels higher and it's a curb stomp.

I think the boss you're referring to is part of a quest from Satorl Marsh, so it's fairly out-of-depth for the area. Bionis Leg is just packed with monsters of various levels including a lot of really high level ones.

User avatar
cyanyoshi
Posts: 389
Joined: Thu Sep 23, 2010 3:30 am UTC

Re: Xenoblade

Postby cyanyoshi » Mon Jan 04, 2016 7:17 am UTC

LaserGuy wrote:
New User wrote:My friend gave me Xenoblade Chronicles 3d for 3DS as a Christmas gift. I think it's awesome, and I pretty much agree with what players have been saying in this thread. It's true that doing a lot of quests can make you a bit overpowered for the monsters you meet in the world, and that removes a lot of the challenge of the game, but for me personally that's not such a bad thing. I think it's a bit odd that there are some Unique Monsters in some areas that seem extremely overpowered for the time you can fight them. For example, in the north of Bionis' Leg there is a ruin with a giant spider. The spider destroyed me many times. Even when I had already fought through Bionis' Leg, the Ether Mine, half of Satorl Marsh and I went back again to fight the spider, I still had a challenge. Then I used the item from the ruins in Satorl Marsh, which makes two more giant spiders appear. I just grabbed the new item and ran away, because I knew I would lose that fight. When I returned to the spot later after gaining several experience levels, it looks like the two spiders have been replaced by one spider that's level 97 or so.

The voice acting is good, although some characters are better voiced than others (Chief Dunga in Frontier Village sounds particularly bad). The music is great, as Yoko Shimomura is one of my favorite video game composers and it looks like she contributed heavily to the soundtrack. Some of these tunes I already knew from Smash Bros.


Assuming they haven't changed the mechanics from the Wii version, levels have a stupidly large effect on combat in Xenoblade Chronicles. Fighting a regular monster 5 levels ahead of you is quite tough. Fighting one ten or more ahead of you is pretty much suicide unless you know exactly what you're doing. Fight the same monster at the appropriate level and it's much easier; fight a couple levels higher and it's a curb stomp.

I think the boss you're referring to is part of a quest from Satorl Marsh, so it's fairly out-of-depth for the area. Bionis Leg is just packed with monsters of various levels including a lot of really high level ones.

Yeah. One of the big themes of Xenoblade that I really enjoyed was how the game (mostly) didn't gate off certain parts of any area. You really could see nearly all there is to see if you were clever about avoiding enemies. The enemy levels are more like guideposts for the player's expected story progress rather than hard barriers to exploration. Sure, there are some late-game quests to fight some of these ridiculously overpowered monsters, but a lot of them are completely and totally optional to fight.


Return to “Gaming”

Who is online

Users browsing this forum: No registered users and 12 guests