So... Why'd you choose your "Top Ten Favourite Games"?

Of the Tabletop, and other, lesser varieties.

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So... Why'd you choose your "Top Ten Favourite Games"?

Postby Thurid » Tue Aug 24, 2010 9:54 pm UTC

I just got done playing through Resident Evil 4 (and by that I mean doing normal, then hard, and then side missions, and then hard with everything extra so its easy), and I have to say that it is still by far my favorite game. I can't quite pin point why, but I just can't get enough of it, except Ashley gets annoying, but when you get the suit of armor, its no problem haha.

Left 4 Dead is probably the most fun to play with friends, and I love the simplicity of it, it makes the game so much more fun. Plus the lack of a real storyline is actually a big plus for me, its a zombie shooter, why have a storyline? And 'Hell Yes!' for survival mode.

Anyway, my Top Ten Games in order are:

Battlefront 2
Bioshock 2
Super Smash Bros. Melee

The Halo series is a lot of fun, but the first was the best, second was second best and third was worse so if a series just keeps getting worse I don't think it should be in a Top Ten, especially if the best game (CE) would only be #10 (if L4D wasn't the best multiplayer ever, L4D2 wouldn't be here either).

What are your favorites?

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If you knuckleheads can keep up with this caliber of explanation, I may actually reverse my universal hatred of list threads. Because this was nice. Very nice. Yes, the level of detail went down as the list went on, but that's okay. I can live with that. Because this is just that much of an improvement over 800 people shouting arbitrary names at each other with the occasional "You played X? I played X! We should jump up and down and yell in celebration!"

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Re: Top Ten Favorite Games

Postby EdgarJPublius » Wed Aug 25, 2010 4:29 am UTC

In no particular order:

Team Fortress 2
Command And Conquer: Red Alert
Fallout 2
Deus Ex
Rise of Legends
The Legend of Zelda: Ocarina of Time
Red Baron
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Re: Top Ten Favorite Games

Postby Josephine » Wed Aug 25, 2010 4:55 am UTC

also in no particular order,
Dwarf Fortress
Simcity 4
Age of Mythology
Flight Simulator X (is that a game?)
Stronghold Crusader
Sid Meier's Pirates
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Re: Top Ten Favorite Games

Postby VirlomiEntreri » Wed Aug 25, 2010 5:50 am UTC

Mostly a PC player. So, in no particular order:

1. Doom I & II
2. StarCraft I
3. Heroes of Might & Magic III
4. Command & Conquer: Red Alert I
5. Krush, Kill, 'N Destroy I
6. Quake I, II, IV
7. Total Annihilation
8. Diablo I & II
9. Half-Life I & II
10. World of Warcraft

And plenty more. But these are definitely the ones I've spent too many years of my life on.

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Re: Top Ten Favorite Games

Postby Mostly_Harmless » Wed Aug 25, 2010 7:30 am UTC

Also in no paticular order:

Age of Empires 2
Halo CE
Halo 2
Rome Total War
Alan Wake
Dawn of War
Battlefront 2
Worms Armageddon

I would have put Age of Empires 1 and Halo 3 there as well, but I felt it needed more variety.

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Re: Top Ten Favorite Games

Postby WarDaft » Wed Aug 25, 2010 9:10 am UTC

Bioshock 2
No games fall in between?

For me.. right now.. (In order!)

1. StarCraft II
2. Bioshock
3. Trine
4. Audiosurf
5. Descent
6. Dwarf Fortress (Though it really really could stand to use mouse input)
7. World of Warcraft (There have been times it would be 3rd or 4th, {or 2nd before SC2 came out} but lately I'm just not in much of a WoW mood)
8. Morrowind
9. Mass Effect (Just the first one)
A. Shatter
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Re: Top Ten Favorite Games

Postby Vapour » Wed Aug 25, 2010 11:11 am UTC

C&C (all of them. Especially the first one and Renegade)
WoW (shits addicting yo)
Prince of Persia, Sands of time (What a storyline, and fantastic finish)
NFS, Underground 1/2.
Super Smash Bros. Brawl
Deus Ex
Halo Combat Evolved. (online tank wars on the Silent Cartographer)
Unchartered 2 is turn out nicely.
Abes Odyssey (Never actually completed it, hard game is hard)

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Re: Top Ten Favorite Games

Postby psion » Wed Aug 25, 2010 11:24 am UTC

#1 Morrowind
#2 Max Payne 1&2
#3 Okami
#4 Ico+Shadow of the Colossus
#5 God Hand
#6 Portal and basically everything from Valve
#7 Starcraft
#8 Homeworld 2
#9 Zelda: Majora's Mask
#10 World In Conflict (I love this game and I have no idea why)
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Re: Top Ten Favorite Games

Postby Vapour » Wed Aug 25, 2010 11:35 am UTC

psion wrote:Morrowind
Max Payne
Ico+Shadow of the Colossus
God Hand
Homeworld 2
Half Life

Those 3 are also very enjoyable games.
Remember playing Half Life when I was younger and struggling because I'd get scared, came back to it this year. Twas awesome.

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Re: Top Ten Favorite Games

Postby Diadem » Wed Aug 25, 2010 11:44 am UTC

Of all time? Hmm.

- Warcraft II
- Starcraft I & II
- Civilization I, II and IV (One wonders why they never made a III)
- Heroes of Might and Magic III
- Half-Life I & II
- Tie-Fighter
- Diablo I & II
- World of Warcraft
- Doom I & II
Hmm, that's nine. Oh, I know a tenth!
- Plants vs. Zombies :P
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Re: Top Ten Favorite Games

Postby psion » Wed Aug 25, 2010 11:53 am UTC

Half Life hasn't aged well. I just remember how incredibly immersive and fun it was at the time of its release, and for many years it was the best FPS experience available. It's difficult to understand just how revolutionary it was if you play it today, since the formula has been so refined since then that current FPS games are actually getting very boring.
I imagine that's why Episode 3 is taking so long. It's Duke Nukem Forever syndrome (Valve wants it to be revolutionary, but there's so little that hasn't been done already).

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Re: Top Ten Favorite Games

Postby Various Varieties » Wed Aug 25, 2010 2:49 pm UTC

1. GoldenEye
The videogame which has given me most pleasure over the years. It has immense replay value: an unlockable difficulty setting where you could customise enemy challenge characteristics was a great indication of the level of polish undergone by the entire game.

I still think all FPSs could benefit from its approach to time attack record saving and cheat option unlocking. By listing the target times required to unlock the cheat options, the game offered a tantalising incentive that would help the player realise that levels were actually worth playing through more than once on each difficulty setting. Then you were hooked and would start trying to beat your own times, not because there were more cheats to unlock, but because it was fun and addictive. (Importantly, Rare set up the game so that times achieved using cheats would not overwrite your legitimately-achieved records.) The online time attacking community is still going strong.

Some of those cheat options, like Halo's Skulls, could be used to make the game more challenging, rather than less: Enemy Rockets FTW!

Some will criticise it for not being as good as FPSs that had appeared computers earlier, but I think those people are utterly wrong. Some PC FPSs might have matched it in some aspects, but there definitely wasn't any PC FPS available in summer 1997 that offered so many things that appealed to me. Things like:

  • A semi-realistic, present-day spy setting with guns based on real-life equivalents.
  • The ability to use a stealthy approach (silenced weapons and attacks from behind) to your advantage.
  • CCTV cameras (which explode in a wonderfully satisfying manner) and guard-spawning alarms.
  • Split-screen multiplayer.
  • Objectives that varied with the difficulty setting.
  • Objectives involving things like bug-planting, hostage-rescuing, hacker-escorting and satellite-photographing.
  • A balance between levels where you're forced down a narrow path of intense corridor shooting (Silo, Train), and more open levels where you can tackle objectives in any order (Frigate, Bunker 1 & 2, Control).
  • Precision aiming modes - what might now be called "iron sights" - for all weapons, and a sniper rifle with variable zoom.
  • Location-based damage (and the associated exaggerated and satisfying hit response animations).
  • Dual-wielding of all weapons (including the silly ones, like rocket launchers!)
  • End of level statistical breakdowns of number of gunshots and your accuracy.
  • Different levels of bullet penetrations.
  • Throwing knives.
  • 16:9 widescreen support (OK, so I didn't make use of that for many years afterwards, but it was indicative of the game's level of polish).
  • Sections where you can DRIVE A TANK!

Not to mention the whole James Bond aesthetic: music and gun-barrel blood-splatter effects might seem like superficial things, but again, they could only add to the game's appeal.

Oh yeah, and personally I prefer to control an FPS using a pad rather than keyboard and mouse. It might be less precise, but I find it more fun...

2. Halo CE
Yes, yes, I've heard all those criticisms about the derivative story, and repetitive level geometry, and the Flood. But problems like those fade into insignificance when you're in one of those lush green outdoor sections on Legendary difficulty (the only way to play it) and manage to take out a group of Elites (supported by Grunts and Jackals), based on your instinctive reactions to audio cues and telegraphed animations. It's a game where spectacular "did you see that?" moments happen more frequently than in anything else except perhaps the GTA series, thanks to the exaggerated low gravity.

The criticism that combat is repetitive is something I simply don't see - well, OK, maybe against the Flood it is, but combat against the Covenant can play out in a huge variety of different ways. The AI is predictable in certain situations (so that you can do things like throw grenades strategically, in such a way that the Elite that's attacking you won't be killed but will pause its attack and dive behind cover, giving you time to retreat and recover your shield), but there's a very strong connection between your actions and the rhythms of the combat that emerges; due to the way you balance gunfire, melee attacks and grenade throws, any given encounter in the game will rarely play out the same way twice. Add to that the ways different ingredients (weapons, Covenant enemies, Flood enemies, vehicles, environments) are arranged in different combinations over the course of the game, and far from being repetitive I find it to be endlessly entertaining.

The two-weapon limit adds a little bit of strategy to the game, as in combat you can't just react on the fly to live enemies' locations, you also have to stay aware of the locations of dead bodies where you can pick up refills. Games in which you build up an ever-growing arsenal of weapons have their appeal (my inclusions of GoldenEye and Perfect Dark in this list are proof of that), but the way that all Halo's weapons retain their usefulness from start to finish works brilliantly well.

The plasma vs shields, ballistics vs flesh system for the weapons works fantastically - taking down an Elite using the plasma pistol/human pistol combo is a great feeling: there's a moment of anticipation as the Elite's momentary immobility is almost exactly the same length of time as the time it takes to whip out the pistol and aim and fire it at its head. :mrgreen:

Halo 2 and 3's single-player modes didn't match CE. They might have been more spectacular (and they definitely improved the vehicle combat), but they also added more clutter to the environments, and made the enemies more able to fight you at a greater range (the Jackal snipers make Halo 2 on Legendary just Not Fun At All). And amazingly the sequels also made the Flood less fun to fight than they were in the Library.

Haven't played ODST. But by all accounts, Halo Reach will be a return to some of the elements that were so appealing about Halo and then de-emphasised in the sequels...

3. Perfect Dark
Far more ambitious than GoldenEye, and it paid for it in framerate. And Perfect Agent difficulty is far less well-balanced than 00-Agent. And the slight clunkiness of GoldenEye's hit detection held a certain appeal that PD's greater fluidity somehow never quite matched. But even so, it still retains 95% of what made GoldenEye so great. I shall be getting the XBLA version very soon!

=4. Sonic 2
=4. Sonic 3 & Knuckles

Like A New Hope and The Empire Strikes back, like OK Computer and Kid A, like "Marge vs the Monorail" and "Homer the Heretic", which Sonic game is my favourite generally depends on which one I played most recently.

6. Metal Gear Solid 3: Snake Eater
People say Hideo Kojima is indulgent with his cutscenes, and he is. But for all the po-faced meditations on nuclear war and A Soldier's Place In The World, there's an utterly joyful silliness at the heart of the MGS games. I don't think I've ever played something that has such fun playing with the fact that it's a videogame. And man, that last sequence - from the moment where Snake gets caught planting the explosives, the game just introduces climax after climax after climax, right up until your final moment of interactivity. All together now:


I haven't played MGS4, but I prefer MGS3 to 1 and 2 because I like the self-imposed challenge of getting through areas without killing anyone, and MGS3's the CQB/interrogation system expands on what MGS2 did. Also, MGS3 doesn't have a FAR TOO LONG backtracking-for-a-sniper-rifle section like MGS1.

The only downside is that it doesn't have any of MGS2 Substance's VR missions. :(

7. Ninja Gaiden Black
Remember what I said above about success in Halo being reliant instinctive reactions to audio cues and telegraphed enemy animations? That's the big reason for this game's appeal; when you take out a group of bad guys without a scratch, using lots of those spectacular Ultimate Techniques. And like Halo on Legendary, it's a challenging game, but always, always feels fair.

Devil May Cry 3: Special Edition is similar, but NGB has the edge because it has a better camera and I happen to prefer its aesthetics. Also I didn't like the fact that DMC3 made you commit to a specific playing style before each level began.

8. Sega Rally
My favourite racing game. Only three cars (two of which are pretty much identical), and only four tracks, but they're tuned to perfection. (Well, the unlockable Lakeside track is a bit crap, but oh well). My Desert lap records are 50.01s in the Stratos MT, and 52.83s in a tuned Delta MT; what's yours?

9. Tony Hawk's Pro Skater 2
The score attack game to which I've been most addicted. The amount of time I've put into it is really rather worrying.

10. Rez
We can talk about its significance (or lack of) for Games As Art all we want, but I love it cos it's a damn good on-rails shooter - beautiful to look at and to listen to, and addictive to score attack.

Some games that came oh, so close to being in the list:
The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Ico, Shadow of the Colossus, NiGHTS Into Dreams, Soul Calibur, Portal, Metropolis Street Racer, Half-Life, Half-Life 2 Episode 2, Prince of Persia: The Sands of Time, StarCraft, StarFlight, Micro Machines 96, Marvel vs Capcom 2.
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Re: Top Ten Favorite Games

Postby SecondTalon » Wed Aug 25, 2010 3:00 pm UTC

Various Varieties wrote:[Pure Awesome]
If you knuckleheads can keep up with this caliber of explanation, I may actually reverse my universal hatred of list threads. Because this was nice. Very nice. Yes, the level of detail went down as the list went on, but that's okay. I can live with that. Because this is just that much of an improvement over 800 people shouting arbitrary names at each other with the occasional "You played X? I played X! We should jump up and down and yell in celebration!"
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Re: Top Ten Favorite Games

Postby Pianodog » Wed Aug 25, 2010 5:39 pm UTC

Over the years, I've accumulated over 150 PC games. It's hard to narrow down the list to a "Top 10" - each game I play tends to be my favorite for a while - but there are a few that I find myself continually circling back around to again and again when there's nothing new out there for me.

1. Space Rangers 2
I have 3 major cycles in games. Space, Robots, and Warfare. I alternate between them regularly. Sometimes I just need to play a game with robots, sometimes I need to be in space, and sometimes I just need to blow the ever living crap out of some Nazis. This game covers 2 of those three, well enough to satisfy the urge.

If this was just a turn-based space tactical game, it'd be good. The developers also threw in text-based adventures, arcade modes, and a light RTS with robots and it makes me want to say "Hey, you got your awesome in my great" while the other half of me replies "No, you got your great in my awesome". I've never gotten tired of playing this game, only having been disamayed when it was finally over. That it's at times purely bizarre is just icing on the cake. I think the developers in Russia must live in a magical land peopled by smurfs in steampunk tanks sporting glowing forcefields.

2. Evil Genius
This game has an undeniable charm, and is a unique real-time base-building game. Not only can you put Dr. Evil to shame, you do it in style. This is a nice relaxing and evenly paced game that encourages a level of sinisterness that I don't find in my normal day to day life.

Whether I'm using a highly trained Playboy minion to distract a bikin-clad super spy, capturing the hapless tourists that wander onto my island lair for various nefarious purposes, or just watching enemy agents pinball around my trapped hallways until they ultimately get thrown through a flamethrower and buzzsaw to land in a pool of pirahnah - I love watching it all take place.

3. StarCraft
If you don't know StarCraft, you've been living in a cave for the last 10 years. It's the national pasttime of South Korea, it's so good. I was really looking forward to StarCraft II until I heard that it wasn't being released all at once, but that you'd have to buy each 1/3 of the game individually. I'll be waiting until I can get them (and the inevitable 2-3 DLC items) in one box set.

Until then, I've got countless hours of weekend long LAN parties with friends in highschool to look back on, and when nostalgia hits me, I'm back into it like I never left. I do feel that this game really defined the RTS genre and nothing else has been able to pass that bar.

4. MechWarrior 4 Mercs
It's giant robots with big guns. That should be about enough by itself. Sometimes, after a long hard day of work (and posting), there's nothing better than hopping into the cockpit of 75 tons of steel with a nuclear powered generator strapped to your back and just blowing the everloving hell out of everything in your way.

I prefer the Mercenaries version of the game for the added economy aspects, mission choices, and the riotous Arena modes. It's one of the few games that can get me yelling at my monitor like some drunken football fanatic ... "Oh yeah! You like that?! You like that?! Take it! That's right! Oh frig, my leg!"

5. Startopia
If you took a "Tycoon" game and crossed it over into the Hitchiker's Guide to the Galaxy universe, you'd have something that was almost, but not quite, entirely unlike this game. It's very cute, very relaxing, and nicely paced. There's nothing hectic about the game, but it still manages to be challenging.

The whole premise is that you're a space station administrator, and it's your job to make sure the needs of the alien visitors are met. You do this by employing a few of the aliens and building everything from bathrooms (complete with straining and plopping sound effects) to pleasure centers and prisons. Your only assistant in this endeavor is a snarky artificial intelligence that has nothing but contempt for your meatiness.

6. Metal Fatigue
More robots. More warfare. This RTS places you as the commander of one of three technologically advanced rivals, and it's your job to smash the everloving gears out of your enemies. You do this by building customized robots - select Left Arm, Right Arm, Torso, Legs, and Pilot (they gain experience as you play). The game's twist is that it takes place across three layers - stratosphere, ground, and subterranian.

One of the bits I love so much is the ability to rend the limbs off of your opponents and use them yourself. You can do this by either blowing them up and hoping it drops, or wailing on them with weapons designed to sever limbs. Once it drops, you can send a drone out to collect it or pop your own arm off and attach that one on the spot. There's something very cool to me about a robot walking around with one arm wielding a katana, and another with a battleaxe that you just ripped off of a foe.

7. Dungeon Keeper (series)
The game has a tagline of "Evil is Good" - how can it go wrong? This is another base builder, set entirely underground. You spawn imps magically, who dig and tunnel out a base for you, allowing you to house and train all sorts of wonderfully evil creatures. Mistresses that like to be tortured, bile demons that use flatulence as a weapon, trolls to man the forges, and many more.

I prefer the second one as it's a richer game in general, but lacks the openess of the first one. In the original, you always had a huge amount of open space to work with and design for yourself. The second one tries to be more challenging by setting you up as the constant underdog and forces you to use the space it allots instead of growing at your own pace. I also miss the hellhounds roaming my corridors urinating on corpses to make them decay faster.

8. Elder Scrolls (series)
I played the original Arena when it was top-of-the-line graphically. Stunning. I got lost in the world, digging my way through dungeons, laughing at goblins calling me "Neuman" (MIDI-fied "human"), quests that never seemed to end ... it was just huge, fun, and never ending.

Daggerfall ... failed. I couldn't get past the first dungeon due to game glitches that caused me to fall through the floor so I returned the game in disgust (you could still return opened and used computer games back then). It has the dubious honor of being the very first game I couldn't play out of the box without being patched.

Morrowind was, I feel, the pinnacle of the series. The modding community was top-notch and never ceased to amaze me. I loved that I could make the game "mine" by adding what I wanted to make it just right. The world was dark enough, the citizens interesting enough, and the dangers abundant enough.

Oblivion is ... less than Morrowind. Not by much. What it gained graphically, it lost in sheer repetitive mulework during the course of the game. Even modded, the main storyline was still a slogfest of dullness - the bit where you have to enter and close oblivion gate after oblivion gate after oblivion gate was where I stopped playing the first time around.

9. Homeworld (series)
No game has captured the feeling of drifitng alone in space as well as Homeworld does. Sometimes when I play, I actually feel alone out there, and I love it. It's got great immersion and tactical value. I can't decide which of the three is actually my favorite as I replay them all.

I will say that the "Beast" in Cataclysm really lends a dark gruesomeness to the game that makes it really eerie. Hearing ships broadcast the dying screams of their crew as their organic materials are being assimilated by the Beast is actually haunting. The only drawback to this game, I felt, was the way it handled the tactical map, forcing you to "explore" cubes of it to see what was there.

10. Fallout (series)
I played each game of the series as they were released, and loved them each in turn as they deserved. Fallout (the original) was great - a real solid post-apocalyptic RPG. Fallout 2 only made the forumla better by being more adult with itself. Fallout Tactics ... mrheh ... This shouldn't have had "Fallout" in the name. Fallout 3 really had me worried until I played it.

While Fallout 3 (the more current and relevant) really feels like a post-apocalyptic Oblivion (see above), it works that way. It's gritty and dark in all the right places and has no shortage of interesting things to see around every other corner. My only complaint is the sluggish controls - it's obvious that the game was designed with consoles in mind and I wish developers would stop doing that. Give the PC users good crisp controls and save the soggy autoaim crap for console users.
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Re: Top Ten Favorite Games

Postby ProZac » Wed Aug 25, 2010 6:45 pm UTC

Alright, let me give this a shot. I'll try to live up to SexyTalon's standards.

I'm never very good at 'favorite' lists, as I'm very selective when I hold something in such high regard. Sure, there were games I played alot, but was it just a period of time that I was into it? I mean, most games I'll play through once, and put away, never to be heard from again. In order to make my list, I had to have sunk an excessive amount of time into the game, been able to play it over and over, and probably even go back today, play it, and enjoy it just as or almost as much.

1. Secret of Mana
The game is at the point where it's up on a golden pedistal for me, and I'll have none of anyone's nay saying about it's incompleteness or flaws. I love how simplistic this game is. I think it proves to me that you don't need complex combat systems to make the game entertaining. Smack an enemy, step back, wait, repeat. Eventually, you can charge and wait longer to hit harder, which might be a better strategy against some enemies.

The story isn't much special, but that's ok. It's enough that it's captivating the first time, and easy enough to follow on additional playthroughs. Kid becomes hero, kid goes to temples, gathers nuts, goes defeat evil. The music is amazing, one of the only games I keep the soundtrack for. I think the art is some of the finest from the SNES era. Also, co-op made it for this game. This is one of the first games I remember playing where 3 people could do the RPG thing of gaining power to take down a boss. I still play through this game every couple of years, and enjoy it each time.

Sadly, this game was shipped with parts cut out. Originally planned for the SNES CD add-on that never came to be, parts had to be removed to fit on the cartridge. Furthering the issue for the English translation, conversations had to be cut an minimilized due to the use of fixed width font. I still hold hope that someday we might get an official 'remake' that brings those parts back in.

2. Resident Evil 4
This game is a series of bad moments and "I don't want to do this". I always dread walking into the first village. Hearing the first invisible bug charge your way just sets the "Goddamnit" mentallity in place. But it's all so enjoyable. Enough that I own both the GCN and Wii versions, and have played both to completion (unlocking everything) 3 times each.

The series finally let you feel confident in being able to take down 'zombies' (by letting you aim) but still made you feel unsafe anytime they were around. It's always a relief clearing out the last enemy and knowing you can freely wander and collect anything you want (until that damn snake bites you).

In what can only be explained as bizarre, the addition of co-op did not improve the game (partly because it was 'forced'). Resident Evil 5 brought back the gameplay, but I think the sense of being unsafe was lost and the areas just weren't nearly as interesting. They did release the Mansion DLC that did quite well at bringing back that fear (and I mean fear, like you had in the original game), but it wasn't enough. Hopefully they'll run with that formula and make a more substantial offering that the hour the DLC took.

3. Super Smash Brothers Melee/Brawl
As good as a party game gets. I can't decide which I enjoy more though. Either way, any time I gather with 4 friends, one of these goes in. I don't know how it never gets old, but it doesn't. I think there's enough crazy shit that can happen that it's always interesting. With 4 people, there's enough different matchups, and the characters are varied enough that you never feel like your having the same match twice.

Also great is using a few select stages and removing all items for 1v1 matches. It's nearly a completely different game. Random luck won't save you any more (save Brawl prat falls :evil: ).

4. Phantasy Star Online (specifically for GCN)
Holy crap, I sunk thousands of hours into this game. Booting it up and doing a 25 minute expert (or whatever the 4th difficulty was) Mines run on my Fonewearl used to be part of my pre-HS wake up routine. I never did reach max level (200) on any of my characters (I think 152 was the highest I achieved), and I believe that to be a good thing. Even when I wasn't gaining some of the drops I was hoping for, I was still at least getting something out of it (levels).

This was a weekend gathering for my friends as well. Get 4 of us together, load everyone up and run the Ruins 2 or 3 times. Maybe toss a different zone in when we were feeling up to it. Sadly, one day I made the terrible mistake of finally deciding to play online. I found rampant hacking, and all those items we were farming for for so long were just being handed to us, or traded for crap items we had 3 or 4 of. Without the need to farm for all the gear we desired, the game quickly lost it's appeal and we stopped playing. Every now and then one of us will attempt to bring it back by starting a new character and not using any of our old/online items, but it's just never caught on as a group again.

5. Rock Band 2
Ah, Guitar Hero, how much fun you were. I loved you all the way up through the 3rd game, and even preferred GH3 to RB. However, when Rock Band 2 came out, and you countered with World Tour, I lost interest. I bought Rock Band 2 at launch and have played it on a weekly basis since. The constant stream of new music via DLC keeps me coming back to play more. I've still not quite mastered the expert drums, so I continue to practice there. It's also always a good time to have a face off on guitar against some of my friends.

6. Megaman X2 (though almost all 2D Megamans work)
While you could go with just about any one of the 2D games, the X series has always been my favorite, due to the hidden armors, health upgrades, and energy tanks. X2 probably just got the most playtime out of me, though I can't say I prefer one more than the others. There's just something enjoyable about a 2D action game that still offers a good challenge. Music in the series has always been some of the best in games as well.

7. Xenosaga 1/3
Sorry Xenasaga Episode 2, you sucked. This one is mostly due to the story, and more importantly, the story telling. Tons of cutscenes, especially in the first one, but always entertaining. It's like watching a movie with gameplay parts in the middle. May not sound appealing to all, but I loved it. Yeah, the ending got a bit ridiculous since Namco didn't technically have the rights to finish out the story that was started with Xenogears (episode 5) but it was still an enjoyable ride.

8. Team Fortress 2
With Valve constantly updating it, this is probably the most time I've sunk into an online FPS. Even 3 years after release, I'm still finding new ways to play classes, and even using classes I used to hate. And it's so cheap too! And now on Mac! No PC owner (that likes FPS's) has an excuse to not own the game.

9. Halo (just multiplayer)
Alright, so, I've never owned a Microsoft console, but I have at least 6 friends that own 360's specifically because of this game. That's something right there. I never played the single player until long after it came to PC (probably sometime in 2008), and boy did I hate it. The Library? I think that's the level that's absurdly long and consists only of the same corridor with the same flood forever. Yeah, screw that. Let's comment on multiplayer.

Gee Wilikers, getting 16 people together in a house with 4 TVs and Xboxes to play this was a blast. Even for as often as we played it, I'd say 80% of our matches took place on Blood Gulch. Making up your own game types was great too. Our favorite involved unlimited grenades, everyone invisible, single flag CTF. We played a good bit of Halo 2, but this released slightly before we all parted ways to college. Online made it so no one wanted to gather to play anymore (which I find more fun), and it didn't have the same lasting power. Halo 3 came out and I had lost all interest, and played maybe 2-3 matches in total. I'm also kinda convinced dual-wielding killed the game (by screwing up the weapon balance).

10. I can't come up with one.
Nothing stands out above the rest, so here's some honorable mentions: Portal, HL2: Episode 2, L4D, Red Alert 2, Diablo 2, Perfect Dark, and Castlevania: Dawn of Sorrow.
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Re: Top Ten Favorite Games

Postby lemurdoom » Thu Aug 26, 2010 2:25 am UTC

Battlefield 1942
Battlefield 2
Banjo Tooie
Tony Hawks Pro skater 2
Team Fortress 2
Mount and Blade: Warband
Kirby 64
SSX Tricky
Killing Floor
Crazy Taxi
Age of Empires 2 (WOLOLOL)
SSB: Brawl
Soul Calibur 2
Custom Robo
Mass Effect 1

Fuck, that was more than 10 wasn't it

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Re: Top Ten Favorite Games

Postby nowfocus » Thu Aug 26, 2010 2:46 am UTC

Sid Mirers Alpha Centuri
Masters of Orion II
Call of Duty: Modern Warfare
Mass Effect
Street Fighter II (SNES)
Super Mario Galaxy
Team Fortress II

These would be my best guess - but it probably depends on what day you ask me.
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Re: Top Ten Favorite Games

Postby dbsmith » Thu Aug 26, 2010 5:59 am UTC

I'll try to live up to SexyTalon's standards.

SexyTalon has standards now???
Well, they're not that high. I'm totally cool with a sentence ending in a preposition, for example. - ST
1. Team Fortress 2
I have spent over 100 hours and still feel like I am constantly improving. The classes feel so different that it is like 9 games in one. If I get sick of playing, you can change maps or classes for a completely different gaming experience. Every game is dynamic and mostly different. I can single-handedly win a game for my team if I am good enough. I can lead a team to victory. Communication between people becomes all-important. You get to stab a guy in the back and then laugh at his corpse and then smoke a cigarrette.

2. Deus Ex
The multiple ways of handling any situation. The great sniper rifle. How I discover a new area/path/way to do things every time I play. The characters and plot.

3. Heroes of Might and Magic 3
I've sunk soo many hours into this game over the years. Lots of strategies, monsters, heroes and spells. You often get the feeling of being very weak, then building up slowly to an unstoppable juggernaut.

4. King's Bounty: The Legend
Similar reasons to HOMM3. The game design was so charming. The difficulty curve is very nicely steeped, and there are plenty of spells, monsters and abilities to discover.

5. Shadow of the Collossus
For the sense of cinematic awe that this game gave me. Visuals, music, sense of scale, story and place, just a perfect balance for an amazing game.

6. Monkey Island 2
"If I could just reach my pirate utility belt... "

7. Shining Force 2
Charming game, loved the combat system. Replayed it many times, using probably the exact same characters and strategy. Don't know why it is so addictive...

8. Deadly Rooms Of Death
One of those games where the solution to a room can come to you in the middle of the night. Because its a beautifully crafted puzzle game that promotes actual THINKING, not just clicking and trying every possible idea like a lot of puzzle games. And its huge. And its free. And I'm stuck on this one room and its driving me mad, but the sense of accomplishment when I will THINK my way out of it will be immense.

9. Fallout 2
The turn based combat, the world-affecting choices, the RPG system, the humour, the guns....

10. Spelunky
Cos it took me months to finish, and i was discovering new things about it most times I played. So so good. Make a sequel!

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Re: Top Ten Favorite Games

Postby mister k » Thu Aug 26, 2010 12:23 pm UTC

Off the top of my head, with an attempt to draw across genres to make my list more resplendant, and also the paucity of non fps games make me sad. This list is a rather personal one, but what the hell.

1-Civ 2. Its all about your first. I had, admittedly, played a lot of civ 1. But I hadn't really known what I was doing, and was usually wiped out early on. Civ 2 expanded on the original, and just has this lovely balance. Yes, the AI is a moron, but war is the most fun in this game than all the civs. See in 3 and 4 there are lots of disadvantages to stop you from making your empire a sprawling mess of doom. Here... heres theres none. My unstoppable armies would steamroller over my enemies, only occasionally stopping for a cease fire after a really good deal, only to break it the next turn. I know, objectively, that the later games are better. I really don't care.

2-Half Life 2. If I had to pick one first person shooter, its got to be this one. The graphics still look pretty shiny today, and the amount of variety inherent here is just splendid. The three types of enemy, plus some fun if ridiculous puzzles make this game rarely dull (sandtraps comes the closest), and rather large- its getting pretty rare for fps to be this big these days. If I get to include the episodes this really becomes one of the greatest experiences there is. Not to mention that this game has a superb approach to story telling, extending the techniques in the simple Half Life to tell a fun narrative, and making you attached to the excellent Alyx Vance.

3-Warcraft 3:The Frozen Throne. Polish is the word for this game, and its something Blizzard have consistently brought to the table. They don't necessarily come up with too many new ideas (although the hero system is a lot of fun), but make a consistently great campaign, something a lot of RTSs fail to do, where levels are challenging but fun as well, and introduce its elements carefully and well. Add to that the excellent level editor you get a massive amount of mods to play around in. The quality of those vary, but DOTA, tower defences and footman frenzy all come from this (ok tower defences already existed, but meh).

4-Monkey Island 2. I played this game for the first time somewhat before the internet had become a thing. So there were no guides to this game, no looking up answers to the puzzles online. Instead I had to go into school and ask a friend who had already completed it for help. "If this is two, what is this?" Indeed.... A fun, inventive adventure game that is well structured. I must get the special edition at some point....

5-Baldur's Gate 2. I have tried and failed to play both Baldur's Gate and Planescape (I feel worse about giving up with the latter). This game is obtuse. I can't imagine having much fun with it if I wasn't already familiar with the rules of D and D, but I was, so I was. An absolutely huge game, which, while dated, does exactly what it needs to do- fights can be tense, and managment of your characters desperate, especially when one suffers from fear, and (logically), runs into the enemy... An epic of a game, with a nicely told story. The inclusion of player romances worked well and added a lot to the experience.

6-Final Fantasy 7. I really wanted to say 10 here. Its the better game. Seriously, the combat system is better, and the story is tighter, yet the voice acting makes it so 10 gets put at #2. 7, well, you probably know. And I'm sure 6 is a better game if I was to play it at the time, and not be used to more modern game design, but 7.... theres a game with ambition. The mini games, the scale and scope, this game is truly massive. You're looking at someone who (mostly) enjoyed raising chocobos so maybe I'm not the best example of a person to talk about this.

7-Advance Wars 2. A lot of the second year of my degree was put into this game and not paying attention in lectures. The asthetics of this game are childlike and ridiculous, but at its heart is an incredibly deep turn based strategy game. The Advance Wars games are a bit of a hidden gem- they have nowhere near the recognition of other big titles, but they really should. A terrific multiplayer experience, theres nothing like a massive advance wars conflict with friends.

8-Halo 2. I know a lot of pc gamers are a little sniffy about console multiplayer. Yet while I am primarily a pc gamer, theres something utterly terrific about 4 players clustered around a tv. Even better was that this title, unlike the original Halo, allowed one to play against others. Yes, a LAN is fun, but all four of your round a tv screen, desperately trying to beat some teenagers who keep calling you homosexual epiteths... whats not to love? The single player experience was average, as I found most with most of the titles, but the multiplayer experience was terrific fun.

9-dungeon keeper. Potentially #2 is a better game. I wouldn't know, as every time I've attempted to play it the damn thing crashes at some point. Dungeon Keeper feels quite innovative. Ignoring the whole evil theme, the notion of attempting to build up an army who you can only indirectly control is pretty clever, and there are some subtle strategies that aren't entirely obvious initially. Of course the evil theme is a lot of fun, and adds greatly to the humour of it all, as your misstresses run off for yet another round of torture, its all splendid stuff. Another game with a very well crafted campaign, this managed to come up with impressive new levels with different challenges to be faced.

10-Populous. Yes, yes, the original. Yes I know the graphics are so bad you can barely distinguish what the hell is happening. I don't care. I really, really wish someone would remake a fairly straight version of this. A game in which the main mechanic is your ability to manipulate the land itself is superb. Add to that the lovely balance of your people being stronger if in better land, but breeding less, so different strategies became viable. Another game in which, being young, I didn't quite know what was going on, so was rather surprised when I finally managed to get enough power to cast the flood spell...
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Re: Top Ten Favorite Games

Postby BlackSails » Thu Aug 26, 2010 1:23 pm UTC

mister k wrote:
3-Warcraft 3:The Frozen Throne. Polish is the word for this game, and its something Blizzard have consistently brought to the table. They don't necessarily come up with too many new ideas (although the hero system is a lot of fun), but make a consistently great campaign, something a lot of RTSs fail to do, where levels are challenging but fun as well, and introduce its elements carefully and well. Add to that the excellent level editor you get a massive amount of mods to play around in. The quality of those vary, but DOTA, tower defences and footman frenzy all come from this (ok tower defences already existed, but meh).

DOTA already existed, it comes from Aeon of Strife in starcraft.

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Re: Top Ten Favorite Games

Postby mister k » Thu Aug 26, 2010 2:26 pm UTC

Very well. Lets go with popularised.
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Re: Top Ten Favorite Games

Postby philsov » Thu Aug 26, 2010 7:34 pm UTC

1) Final Fantasy Tactics - Hacking the game is a small hobby of mine. We've already made a "FFT 1.3" patch (changelog) which drastically rebalances the game and really ups the difficulty. Not recommended for people who spammed CT5Holy and used TG Cid/Orlandu to solo everything. Played through countless times with plenty of setups including SCC's (everyone is the same class, using only stuff from that class) to 2-man and solo challenges.

2) TIE Fighter, with honorable mention nods to X-Wing, X-Wing Alliance, and most of the others. Loves me them flight sims. Also it's really fun first starting out... 2 shots and you're dead. Whee!

3) Heroes of Might and Magic III - I'm suprised its as well liked on these boards, tbh. I can perfectly understand why, though! I never could beat the final campaign in the Armageddon's Blade Expansion :(.

4) Breath of Fire: Dragon Quarter - Dungeon Crawler with a wonderful battle system and a new game+ that allows people to gain an even better final score! There's something to gain through additional playthroughs.

5) Wizardry: Tale of the Forsaken Land - First person dungeon crawler. I admit it's a bit of a spinoff (PS2) from the true series (of which Crusanders of the Dark Savant is best, I never really got into 8 ), but the similar 6-person format in addition to the allied-action system is a genius move.

6) Seiken Densetsu III - Soooo much better than Secret of Mana. 6 characters with different class paths? Be still be heart. Replay value galore.

7) WoW - lots of stuff to do, many different ways to level, and both a strong pvp and pve front at max level. Plus some raid complexities are just cool.

8 ) Romance of the Three Kingdoms 3 or Dynasty Tactics - Turn-based strategy (anyone seeing a pattern here) where you start out in the era of post-Han and try and conquer the land. RoTK is more total strategy with populations to keep happy, economies to improves, drafting and training troops, and the like.

9) Worms: Armageddon. It's a super-updated scorch. and that's just awesome.

10) Arcana. SNES first person dungeon crawler RPG. Set and rotating cast of characters, and mostly generic storyline, but still loads of fun.
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Re: Top Ten Favorite Games

Postby Diadem » Fri Aug 27, 2010 12:05 am UTC

I'll try to meet the new standards this thread has set, and explain my choices. I've also had more time to think about awesome games, and I realized I forget a few. My top 10 now contains 12 items. Sue me.

Actually it's 12 game series, not 12 games. Sue me again.

Still in no particular order
- Warcraft II & III
All of the warcraft games are awesome. They really brought the RTS genre to a higher level. Warcraft I is often forgotten, but it was an excellent game for its time. Warcraft II really lifted the genre to a new level. It's storyline was awesome, with missions that really dragged you into the story. It was finely balanced and the gameplay was excellent. Multiplayer was good too, well, as good as can be expected with 28k8 dialup :) And Warcraft III just took the cake, with an awesome story, very good multiplayer, very different but well-balanced races, etc, etc.
Well, it's a blizzard series. We all know what that means. Polished. With lots of humour, lots of content, etc, etc. I remember buying both the expansions to Warcraft II and the original Command and Conquer (which were released at about the same time and were competitors). The latter gave you 15 new missions without any storyline to them, just maps, and not much else. The Warcraft II expansion gave an entirely new storyline with about 30 missinos total, new units, new hero units, lots of multiplayer content (like 50 maps or so). It just doesn't compare.
While Warcraft III is on many lists in this series, Warcraft II remains my personal favorite. It was just so damned good, and lightyears ahead of the competition.

- Starcraft I & II
More Blizzard RTS. I'm not sure if this one should actually be a separate item. Warcraft and starcraft have always been kind of the same series, just with a different storyline. Everything I said about Warcraft translates directly to starcraft. Awesome games, great storyline, great gameplay, great balance, great multiplayer. Lightyears ahead of every competitor in every aspect of the game.

- Civilization I, II and IV
My most played game series of all time. The amount of hours I spent on these games is staggering. The feeling of progress, of building an empire, it is just fantastic. Starting with only one measly settler in the year 4000 BC, and expanding to a world-spanning civilization 6000 years later, is just epic. You start with researching writing, the alphabet, mathematics, even roads and the wheel. But by the end you have superconductors and fusion power. It really is about civilization. Diplomacy, trade, war, they are all in the game. And right from the first installment, you could win in different ways. Conquer the world, of course, but also by being the first to send a spaceship to another another solar system.

Not everybody likes turn-based game. I've always enjoyed the leisurely pace though. You really have time to think about what you do, and if you grow bored you can go for a coffee. The depth of strategies in these games is awesome. Even in civilization I, which is nearly 20 years old by now.

The game is even educational. I learned a lot about history from this game. But from (real world historic) information in the game itself, and from reading on internet about things referenced in the game. Some of the knowledge may have been a bit weird. I remember - I was perhaps 10 years old back then - talking with my nephew about the disadvantages of using nuclear weapons on enemy cities. That scared my mother somewhat :P

As with most of the games on this list, this game spawned a genre. Many strategy games have tried to be as good as civilization. None have succeeded.

There is actually a third installment in this series. It is a cold and scary place, where good gaming concepts go to die. Part I defined the genre, part II improved on it in every way possible. And part III was just terrible. They somehow managed to break nearly everything that made the game good. Something about the rights being sold and the game being developped by a different team. Terrible terrible. All the more amazing that they managed to recover. Civilization 4 (by the original designed again) is epic in every way, and arguably the best civ ever. Everything comes together brilliantly in this game, with a lot of new concepts that fit in smoothy.

- Heroes of Might and Magic III
Another turn-based game. And, simply put, the only one that can measure up to civilization. If you have never player either of these games, you have never played turn-based games.

This is more of a role-playing game. You play a hero in a magical world, and you slowly conquer more and more of the world as you expand in both migh and magic. The game has 8 different fractions with hundreds of different (mythological) creatures between them. Lowly peasants or imps, but also dragons, titans and archangels on the high-end. It borrows richly from pretty much every mythology out there.

The game is huge. It has a campaign, but its power lies in the dozens of different maps. Each is basically a storyline in itself, and will take a great many hours to complete. Dozens, in some cases. With great replay value too. The gameplay is deep, and fun too, the graphics were very good (for that time) and there's so much content you'll never get bored.

I suppose there also exists a Heroes of Might and Magic I and II. I never played them, so I can't comment on them. Part IV is rather disappointing, almost awful. Part V is very good again, but it does not reach its former glory. Still worth to pick up though.

- Half-Life I & II
I'll be brief about this one because many already wrote about these games. They redefined the shooter genre. The storyline was epic and revolutionary. The gameplay fun and had endless replay-value. In fact I recently replayed the original half-life and loved every minute of it. This game has so many strong points. Many of them we perhaps consider normal by now. But having a continues world instead of just random maps was new, having a story at all was in fact rather new. The enemies in the game were awesome, and it really felt like they were out to get you. Soldiers talking to eachother over the radio, trying to surround you. Hearing brief snipets of you being called a terrorist and needing to be neutralized... Everything was just so well done.
And part II did not disappointed. It did was a successor has to do: Improve on every aspect of the game without making things worse. They succeeded.

- Tie-Fighter
The best flight simulator ever. Ever. No contest. Not even close. This game is old, ancient even. But I'd still play it over pretty much every other similar game. On the surface it's simple space fighter. You fly your spaceship around, using your joystick. You shoot enemies, occasianally rescue people, in a few dozens missions until you win the game. But everything in this game is just perfect.

As the title suggest, you're evil in this game. You serve the empire, fighting the rebel alliance. And they got the atmosphere just right. The progress of the storyline is excellent. You start with unimportant border patrols, but as the game progresses you get promoted to more and more important missions. Many missions have bonus objectives, which you can do for more score and prestige, and many have secret bonus objectives, that you have to find out for yourself by trial-and-error. So it pays to pay attention.

Best of all of this game is the level of control you have. I remember marvelling that this game uses every key on your keyboard. In fact it uses almost all of them twice, and many 4 times (normally, with shift, alt or ctrl). The list of keyboard shortcuts is endless, you can target the nearest enemy, the nearest one attacking you, the nearest one attacking your current target, the nearest one attacking your primary mission target, etc, etc. You can give dozens of different commands to your wingman. It's just awesome.

And all this in 1994!

- Diablo I & II
Some people look down on these games because it's not a true RPG. Well, doh, it isn't. This is RPG meets shooter. Yes you gain levels, develop your character, grow stronger and gain better items and weapons, better spells, etc, etc. But all this you do while wading through endless fields on monsters. They die by the dozens, by the hundreds, and just keep coming. What did you expect, when you're in hell trying to kill the prime evil? The focus is definitely on the action. But it does so excellently.

Are the graphics good? Is the storyline great? is the atmosphere epic? Is the gameplay awesome? Is the amount of content huge? All those questions I can answer simply by saying: It is a blizzard game. So of course: yes, yes, yes, yes and yes!

And the evil that was once vanquished shall rise anew. Wrapped in the
guise of man shall he walk amongst the innocent, and terror shall consume
they that dwell upon the earth. The skies shall rain fire, the seas will
become as blood, the righteous shall fall before the wicked, and all creation
shall tremble before the burning standards of Hell!

Enough epic to make a brave man weep.

- World of Warcraft
I'm not going to say much about this game. If you don't know WoW, you are not from earth. I will only say this about it: It's too good. Too addicting. I know several people who have flunked their studies because of this game. Damn.

- Doom I & II
Another game I don't need to say much about. So I won't.

- Dungeon Keeper
I remembered this game when mister k mentioned it a few posts up, and yeah, it should be on this list. One of the funniest RPG games ever. You are evil in this game, but gleefully so. The ironic voice commentary about how idyllic the place you are going to attack is, and how, afterwards, you improved the place now that everything is burning, is just awesome. The game contains some very novel concepts too. You can go into the skin of a single minion for example, and play from his point of view for a while. The gameplay is just generally good, novel, and well-though-out. A bit too short perhaps.

- Transport Tycoon Deluxe
I don't think this one has been mentioned in this thread yet. But it's an truly awesome game. It's a tycoon game. You start out controlling a small transport company somewhere in the 1930s or so. You're on a huge maps with industry and villages all over, and you can start building transport lines. Mostly train, though you can dabble in air, sea and road as well. So you start building trains to transport passengers, or coal to a power station, or steel to a factory, things like that. You slowly build up your empire, add more and more lines, more and more trains. Around you the country develops, time progresses, cities grow bigger, new industry appears. You get newer, faster trains too, of course. The game ends somewhere in 2050 with maglev trains that go 600 kph. Awesome.

The game had AI competitors, but they were quite dumb and most people just turned them off. The fun of this game was building huge, huge, super-huge railroad networks with dozens of trains going everywhere. And doing this efficiently without everything clogging down to a standstill. Designing epic railroad junctions where 8 different lines meet, and cross, and branch off, and doing this efficiently is just great fun.
The game is easy. But again that does not matter, because the fun in this game is not winning, but in building efficient railroad networks, and improving them just a tiny bit every time.

There's actually an open-source remake of this game that is very much like the original. But it fixes some bugs, supports much bigger maps and networks, improves control a lot when building things, adds some nice options, and support multiplayer and stuff like that. Check it out sometime! :)

- Baldur's Gate I and II
When you say the word 'rpg' in the context of computer games, you should be thinking of this game. There had been dozens of games that called themselves RPGs before this one, of course. But this one is really the first one that deserves the title. And every single good rpg since, has borrowed heavily on this game.

The storyline is awesome. Character development is really central to this game, both in the story and in what you can do with your character. And you're not alone, you make friends and enemies that feel real. This is really a game you can immerse yourself in. And it's HUGE. Especially part II, which takes like 50 hours to finish.

The game has excellent dialogues and a lot of humor. I particularly remember one epic moment in the first game. I was walking around in the world, and assasins were trying to kill me, people were betraying me or trying to use me, and random people were insulting me or being generally unnice. Even though I was playing a good character and I was always nice and helpful to others. So, yeah, I was a bit irritated. And just then I walk into another group of adventurers, stuck up nobles, who promptly started insulting me as well. And then the game offered me the dialogue option: "I'm tired of being insulted by every pompous idiot I meet. Draw steel, Bitch".

The game was reading my mind! Wow! It took me quite a while to stop laughing. Then I clicked that option and it turned out to be a horribly difficult fight, but I won. Good times. Good times.

So, ehm, yeah, that's my list. I hope somebody actually reads it, and likes it :P
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Re: Top Ten Favorite Games

Postby Midnight » Fri Aug 27, 2010 3:09 am UTC

World of Warcraft - It's... been too much a part of my life. I can't not put it on the list. They made a good fucking game. I equate many many albums and songs with zones in world of warcraft. LCD Soundsystem is Hellfire Peninsula. Rage Against the Machine is Terrokar Forest. Etc. Each expansion has dramatically improved the game. Vanilla WoW felt like work a lot of the time... ugh I have to level, ugh molten core takes thirty hours--but as it aged and moved away from the EQ model, it got better and better. WotLK had more than its share of moments where I had a broad smile on my face, just tapping keys and moving the mouse. I don't play anymore, but I will come Cataclysm, cause they have such a good track record.
Half-Lives 1 and 2 - Are masterpieces of linear storytelling. There's more to say, but in Half-Life 2 especially, it took the speedboat part for me to realize that I was on a track and not just improvising my way through the game.
Super Mario 64 and also Super Mario World - The best Mario games. So, so sweet. It's refined and extracted nostalgia--you could bottle it, but they already put it in a cartridge.
Deus Ex - THE BEST THE BEST THE BEST THE BEST STEALTH GAAAME. I also really liked Crytek's far cry and crysis for their blatant ripoffs of certain Deus Exian elements.
Pokemon - Yellow, specifically. I enjoyed Gold, which I had, but I think I liked Sapphire a lot more. Too bad some mofucka stole my gameboy advance. I should get a DS.
SSBM - Oh man. That was fun. That game was fun. That game was kinda fun if you were alone, but it was a friggin' party if you had four controllers. So much fun. I love it. So much.
Warcraft (III: TFT) - I didn't play many custom games in starcraft. Starcraft was more innovative. Quite possibly a better game. In fact, I'd probably rather play starcraft II than Warcraft III, but I don't have the associated emotions. Warcraft III's custom games kept me engaged for literally years. I still hop on and play, except I don't like hero line wars cause I don't lose anymore. Too much time playing it. But battleships? AoS's (dota is okay but AotZ, DoE, and EotS are better)? Mah gawd.
Left 4 Dead - One or two. I have two, not one, but two is more like 1.5 anyways. It's just refreshing that valve has such a big dramatic story in Half Life, but then they can say "Fuck the premise, fuck anything fancy. The people just want to decapitate the living dead with shotguns."
Civilization III - That and world of warcraft are the only games where I can play a block for over six hours, and sometimes well into the double-digits.
Rock Band - another one that could've replaced its packaging with just a blank white box that says "INSTANT FUN, JUST ADD PEOPLE!" That's all it takes, and rock bands one and two become memorably awesome. They shook up the rhythm paradigm in the process.

Runners-up: C&C:RA, Crysis, various other members and expansions of the mentioned franchises, audiosurf, the lord of the rings RTSes, company of heroes.
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Re: Top Ten Favorite Games

Postby Diadem » Fri Aug 27, 2010 1:14 pm UTC

Midnight wrote:Civilization III - That and world of warcraft are the only games where I can play a block for over six hours, and sometimes well into the double-digits.

Wait, what? III? Really?

I'n never met anyone who did not consider III to be the worst of all civ games. And that's not hyberbole, even though I've actually been a staff member on a civilization forum (Apolyton) for a short while, so I know a lot of civ fans. I'm really curious to hear why you like this installment above the others?
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Re: Top Ten Favorite Games

Postby Woopate » Sat Aug 28, 2010 7:57 am UTC

In no particular order:

X-Wing Vs. TIE Fighter
This was the game that made me start to pay attention to video games. It was the game in which I joined my first major guild, EPEG (Emperor Palpatine's Elite Guard). I played with my dad, and we made a kick ass team. I twerked my joystick, designing perfect button combos to create optimal power configurations (Yeah, Power Configurations. Badass), my fingers flew across the eight way switch of my joystick, different power settings to my guns, my engines, my turning, for each maneuver: entering a turn, exiting a turn, pursuit of enemies, shaking enemies from your tail, different settings with a wingman kept close. I was a hunter in my TIE Interceptor, and if you got in my crosshairs, you were a pixellated smudge of explosion on my monitor.

Neverwinter Nights
This game never really interested me much. The single player, anyway. But it's real, true power was in it's multiplayer. Private servers, where epic worlds and stories could be built collaboratively. I was a roleplayer (I know it's not very popular in gaming, but whatever), and on the servers I played, my characters traced a path through the history books, in some even becoming a shifting force for the course of the entire world. You haven't played a game until you've taken part in a world where players decided the course of the world (starting and ending wars, destroying gods, reawakening them, razing cities to rubble and dropping entire islands into the astral plane), and where the world would comply by the function of admins who paid keen attention to the machinations of their players.

Team Fortress 2
Just good good fun. An awesome game, each class is so different from the others, it's like a different game for each. So much to do, a shining star in the world of FPSes.

This game is a work of art. What was supposed to be a simple puzzle game transformed into something totally different with very clever storytelling.

Supreme Commander
Starcraft? OK. Warcraft? Sure. Command & Conquer? In a pinch. MY RTS is Supreme Commander. My armies span hundreds of units; air, navy, and ground. My largest weapons are twice the size of the largest buildings in my hometown (a metropolis itself, mind you). First shots fired are four minutes in, when the dust settles, four hours could have passed without an ebb in gunfire from that first blast. Countless nuclear missiles could have been fired, and cities built over the burned husks of destroyed superweapons, fields of the dead spanning kilometers harvested for resources. This is a Total War. I hope you brought a change of pants.

Pokèmon (any)
I've sunk so many hours into Pokèmon that it would be wrong for me to omit it here.

Halo is different for me than it is for other people. My experience comes coupled with childhood fondness. In the small town I grew up in, there was a place called orange play. This was before online console gaming, and orange play did something a little unique. The owner rented out some office space, several rooms. Put an Xbox hooked up to a really nice projector in each one, and networked them. That was it. It was cheap, three bucks an hour. Halo was the only game ever really played. Shouting, swearing, cursing, and brows furrowed in concentration everywhere. You could strategize with your teammates, they were all in the same room with you, affording you privacy, but the walls were not so thick as to prevent you from hurling insults at your opponents as you evicted their digital brain from their blue helmet from four hundred yards with your trusty sniper. Tournaments were hosted, and my team, just a bunch of kids against teams of adults and older teens, was always, always in the top three.

Star Wars: Dark Forces II Jedi Knight
This game really introduced me to mods in general. I was stunned how a game could be so utterly transformed by mods and patches. It didn't take much skill to be useful with a lightsaber, but there was a vast room for improvement. You'd grow and develop and hone your saber skills, only to be cut down like a chicken by a true master.

Vampire: The Masquerade Bloodlines
A bit of an obscure title, but an absolutely beautiful RPG.

Star Sonata
Again, I've dumped enough hours into that it would be insulting to leave it out.

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Re: Top Ten Favorite Games

Postby Midnight » Sat Aug 28, 2010 9:10 pm UTC

Diadem wrote:
Midnight wrote:Civilization III - That and world of warcraft are the only games where I can play a block for over six hours, and sometimes well into the double-digits.

Wait, what? III? Really?

I'n never met anyone who did not consider III to be the worst of all civ games. And that's not hyberbole, even though I've actually been a staff member on a civilization forum (Apolyton) for a short while, so I know a lot of civ fans. I'm really curious to hear why you like this installment above the others?

Well uh.. I didn't play civ I, it was before my time. I had Test of Time which I loved but I thought that III was a lot more mature. I thought Civ4 was merely okay. endgame is better in civ4 than civ3, though. I'm psyched for V.
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Re: Top Ten Favorite Games

Postby Vaniver » Sun Aug 29, 2010 5:09 am UTC

Hm. I'm only going to list five (more if you count similar games), because they're the only ones that compel me enough to write a description of them.

Sid Meier's Alpha Centauri- I have no reservations calling this my favorite game. I've played it frequently for a decade now- I loved that the factions were ideologically separated, instead of racially or nationally, the social engineering, the techs, the tech quotes, the graphics. I enjoyed Civ 2, but I loved SMAC. It's hard to describe besides "Civ 2 but better"- it's just so iconic. I play it from time to time, but I've sort of settled into a certain playstyle that I don't leave very much, and I need a handful of months before I want to play the same game again with slightly different scenery. I never played that many multiplayer games- it was always hard to find people and to find time.

Morrowind- My first introduction to the Elder Scrolls (I've only also played Oblivion; never had the time or patience to try the earlier ones), and a fantastic game. The world had its own unique culture, you could do anything to anyone, go anywhere, be anyone- the rules could be broken in fantastic ways, and the modability meant you could give yourself whatever items you wanted. I don't play it as much now- so much of the joy was in the discovery, and so while I feel nostalgic walking through Balmora (wow, even thinking about Balmora) there isn't much to do besides that. I've started new characters every year or two and played for a while before I felt like stopping.

I enjoyed Oblivion and Fallout III, but neither enough for me to think of them as favorites.

Baldur's Gate / Icewind Dale- My first D&D RPG and the one I enjoyed the most, listed together because they use essentially the same engine. "The Lord of Murder shall perish, but in his death shall spawn a score of mortal progeny. Chaos shall be sown in their footsteps. So sayeth the wise ... Alaundo." Apparently I mixed up "death" and "doom," and "footsteps" with "passage." I only beat the game twice, I think, once when I was young and once recently, doing a solo run with a fighter/mage/thief who, in the final fight, ran behind pillars to hide in shadows to come out and backstab Sarevok before running to the other pillars, hiding, and repeating. But oh did I start a number of characters. (I played BGII, but didn't enjoy it nearly as much. There were a few engine improvements, but the start was worse, I didn't enjoy the plot as much, and so on.)

Baldur's Gate had memorable NPCs, but Icewind Dale let you build your own party- making it much more of a tactical experience than a role-playing one. There were still NPCs and quests and all that, but mostly it was your six optimal chars against a hostile and unforgiving world. I actually only played this a little bit before quitting, since I couldn't get past that stupid Lizard cave without losing one person. After some span of time, I went back and tried again, managing to beat it without losses (I think I might have relied more heavily on potions, or maybe I just made a better party), and then I enjoyed the rest of a marvelous game. You got up to a surprisingly high level (I had Heart of Winter)- I think it was comparable to BGII- the plot was enjoyable, and I have a strong attachment to the idea of the Dale or the Ten Towns- people struggling to get by in a harsh landscape, but maintaining their civilization, or just the concept of Kuldahar.

Icewind Dale also had Pale Justice, my favorite item / item story.

Civ IV- Finally, a Civ that's at least comparable to SMAC (I still value SMAC more highly, but play Civ IV more these days). So many things went into making this one better than previous ones, and I have high hopes for Civ V, but like SMAC I can't find much to say about it. It's Civ. Noteworthy are the Colonization and Fall From Heaven 2 mods- the Colonization mod brings back to life an ancient game from the era of Civ I, which has a number of improvements over the normal Civ model (instead of getting sloppy during the midgame, the game ends with the Revolutionary War where you need to be able to take down your home country's invasion force, and so you have to be on your toes the entire game), but also has a couple of shortcomings (there are only a few approaches to victory, one win condition, and a few industries- once you get the hang of it and play one good game, you're pretty much done. Fall From Heaven 2 turns it into a fantasy game with magic, very different religions, and very different civilzations.

Total War Series- Medieval was a staple of high school (middle school?) for me, and then showed up again in a number of college lectures. The Total War series is famous for combining the RTS of battles with the TBS of managing the empire that fights those battles- I would generally play for the TBS, autocalcing battles I didn't need to micromanage to win. Medieval was probably my favorite of the games- among other things, the ability to ferry troops instantly was pretty awesome, since all you needed to do was develop the coasts of England and France, put a ship in every water zone, and now you have massive income from trade and can drop a new army every other turn pretty much anywhere. You lost the ability to do that in Rome, but the empire-building portion was slightly more sophisticated (and the time shift made it fresh), and Medieval 2 was comparable to Rome (no more phalanxes, but better religion mechanics, and a few other improvements). Empire is probably my favorite (though least nostalgic) of the series- the empire mode got techs, the time period was my favorite, and so on, though there were massive balance problems (the industrialization techs barely paid for the college that researched them, let alone actually developing your economy). I played Shogun a bit, but not enough to comment on it much.

There are other games I remember enjoying a bunch as a kid- Lords of Magic comes to mind- that only really have nostalgia value. For a few, that's enough to call them favorites- I don't think I'll ever try to play Baldur's Gate again, or Icewind Dale (even if I do an all dart-throwing fighter party), but that was a core part of my early game-playing experience and was broadly similar to a lot of other games I played. LoM deserves an honorary mention, I think, but I'm not sure I would put it on the list. I also didn't put any console games on this list, mostly because I don't think I would enjoy any of them now. I might enjoy a game like Baldur's Gate if I were playing it now for the first time (the combats were actually pretty good, even now), but I know I wouldn't enjoy a game like Ocarina of Time now if I were playing it for the first time. I like the story of Link and think the character is super cute but... I'm not interested in basic puzzle adventures anymore, even if I enjoyed them quite a bit quite some time ago.
Last edited by Vaniver on Wed Feb 02, 2011 1:14 am UTC, edited 1 time in total.
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Re: Top Ten Favorite Games

Postby Xerillum » Thu Sep 02, 2010 4:01 am UTC

Mine are, in no particular order:

World of Warcraft
Team Fortress 2
Half-life 2
Europa Universalis 3
Mario Kart 64
Super Mario World (my first game)
Legend of Zelda, Ocarina of Time

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Re: Top Ten Favorite Games

Postby Demented Teddy » Fri Sep 03, 2010 6:00 pm UTC

My favourite games in no paticular order of preference are:
Bioshock 2 - I love it for it's online multiplayer.
Split/Second - I love it for it's online multiplayer.
L4D 2 - I love it for it's online multiplayer.
Conker Live And Reloaded - I loved it for it's brilliant online multiplayer and it's online community. "Ze Tediz are victorious!"

Notice a similarity?
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Re: Top Ten Favorite Games

Postby dbsmith » Thu Sep 16, 2010 9:01 pm UTC

Ok heres a new one:
The Typing of the Dead

Why? YOU TYPE WORDS TO SHOOT ZOMBIES!!! What more could you want???

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Re: Top Ten Favorite Games

Postby JudeMorrigan » Thu Sep 16, 2010 10:14 pm UTC

1. Civilization 2: Civ 4 is the better game, Civ 2 was the greater game. As much as I enjoyed the first Civilization game, 2 was simply better in every way. And it had heart. You have to admit that of the Civ games, 2s advisors were by far the best in their cheesy, old-school glory.

2. Final Fantasy 6: For me, this is the high water mark of jRPGs. The storyline was reasonably solid. It had some really cool set pieces like the haunted train. Kefka may be shallow by modern standards, but I'll still put him in the pantheon of all-time great video game villians. The mid-game apocalypse was kind of amazing at the time. I kind of liked how it didn't really have a single, well-defined protagonist. Was Terra the main character? Was it Celes?

2. Final Fantasy 7, Disk 1: Yes, that's right, just the first disk. Past that point, the storyline had entirely too many "that doesn't make any freaking sense" moments. As for why, let me draw a comparison with Final Fantasy IV. As you progress through FFIV, there are several parts where various secondary characters sacrifice their lives in pursuit of the quest. And then there's a major event and hey, it turns out all the characters are ok afterall. I remember being fairly seriously pissed. The twins coming back to life was particularly annoying to me for some reason.

On the other hand, I remember waking up the morning after I finished the first disk of 7, sitting pretty much bolt upright, and thinking, "But I have phoenix downs. I have LOTS of phoenix downs." I had a very real, significant emotional attachment to the characters.

3. World of Warcraft: It was the game that finally actually was Everquest done right. See: Everquest entry.

4. Diablo II w/expac: I never go much into the first one, but the sheer longevity of the second one was amazing. I can still go back and enjoy the game today. Hell, they actually patched it again not all that many months ago.

5. Master of Magic: It's like Civ crossed with Magic the Gathering. That's awesome.

6. Aardwolf MUD: There are a few other legitimate contenders for the title of the greatest MUD ever, but Aardwolf was the one I played and one that I think would have to be in the discussion. The community was fantastic. The things that the area builders managed to do with the tools Lasher gave them were amazing. It was (and I imagine still is) just a really, really solid game. (*flips the missing shadowkil "L"*)

7. Everquest: I remember the first time I saw a preview for this game in a computer gaming magazine. (Y'all remember those, right?) It was a shortish blurb in a larger article about upcoming games and had a picture of a high elf casting a firebolt. I remember rushing over to my brother to show it to him, exclaiming how much cooler that would be than "Your fireball -mars- a vegetable pot pie!" It was my first real MMO. You never forget your first, no matter how deeply flawed they may have been in retrospect.

8. Baldur's Gate 2+expac: I won't argue with anyone who wants to claim that Planescape: Torment was the better game. But for me, even with the far more cliche storyline (let's be honest, that may have actually helped), BG2 was the more enjoyable game. The NPCs were simply some of the best the computer gaming genre has ever seen. Go for the eyes, Boo! Go for the eyes!

9. Jedi Knight 2: I'm generally not much for fps's. Light sabers make everything better. The fact that I played a good bit of multiplayer with some r/l friends certainly helped, although I think my fondest memory was actually from a public deathmatch. We were on a Bespin level, and there was this one room that had a big pit with two alcoves on either side connected by a bridge. By chance, I happened into one side of the room when pretty much everyone else in the game was in the other alcove in a huge lightsaber scrum. I sat, asked myself "should I?", answered "of course", and started mashing my force pull button. Pulling them into the pit, I killed every other player on the map in a matter of seconds. From that point on, I run into a room where two other players were having a lightsaber duel and have them stop what they were doing so they could both attack me. It was awesome. :)

10. Starcraft: I wasn't especially good at it, but it was the one RTS game I spent any real time playing multiplayer. Good times.

There are too many other games I could have easily put on the list. X-Com, X-Wing:Alliance (I never had the opportunity to play Tie Fighter), Wing Commander, Out of the Park Baseball 4 through 6 (I was in an awesome, awesome multiplayer league), HOMM3 (HOMM was good, HOMM2 was awesome, but HOMM3 was the pinacle of the series), pretty much every old Microprose game (Railroad Tycoon, Covert Action, etc.), OREGON FREAKING TRAIL, etc. I could go on for an awfully long time.

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Re: Top Ten Favorite Games

Postby jahwn lemonjello » Tue Sep 21, 2010 9:33 pm UTC

Here I go. Some are a series and others one game. In no real order:

Bioshock series. Great plot and really cool plasmids and gene tonics. I preferred the second due to the extra choices and stuff to do, although the fact that killing Gill was evil bugged me.
Fallout 3. It was the only Fallout game I ever played. Amazing plot, lots of stuff to do, DLC's added but kept the same feeling.
Metroid Series. I love the puzzles and the stories; Samus is one of my favorite video game characters.
Kingdom Hearts. I loved One. The many worlds and Gumi ship were my favorites. Two was okay, but a bit too easy.
Fable. I only played the beginning of One but I beat two. Good system and choices gimmick. Two was quite easy, but I like Purity/corruption.
Super Smash Bros. I had Melee and played all of the time with my brother. I then got Brawl and it was better. It's hard to describe, but I love the feeling of the game.
Advance Wars. An intuitive but simple turn based strategy game.
Team Fortress Two. I love the different classes and how they interact. I regret that I bought it for 360 before it was available for Mac.
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Re: Top Ten Favorite Games

Postby Dark567 » Wed Sep 22, 2010 10:31 pm UTC

1. Final Fantasy VIII
Not the standard final fantasy choice, I know, but it's my favorite game of all time. The background art is beautiful, I loved the character models(I am not a fan of the deformed models of many of the other final fantasies) and the music is stunning. The story remained more consistent throughout than in many of the others and characters more believable. I also believe this is a very rare video game that tries to realistically develop a love story. Many of the missions also had very memorable aspects to them, I can remember trying to assassinate Edea or trying to stop the missiles from hitting Balamb. Or the two gardens attacking each other in mid-air, yeah that was awesome. Most of the other games I have much less recollection of individual events and more just a general feeling about. The battle system was so customizable, using different types of magic to augment each statistic.(Granted there was no individualized skill development for the characters other than specific limit breaks)

2. Legend of Zelda: Ocarina of Time
This game is on the list for its extreme playability and near flawlessness. Yeah the story is a little simplistic, but it is intended to be. The bosses are all very creative, in true Zelda form, you constantly get new gadgets each one cooler than the last. It also had a vast of mini-games, like horse back archery and the stealth mission in the desert. The level design of the dungeons was absolutely awesome.

3. Tie Fighter
I loved X-Wing, but this just blew me away. Getting to play as one of the bad guys just seemed sweet. You start as some no-name fighter pilot inspecting cargo, but work your way up through the ranks to be one of the Emperors personal pilots. When Darth Vader gets assigned to be under your command to defend the Emperors personal star destroy against a renegade Admiral(Zaarin I think?) and you get to order the baddest guy in universe around. Thats just bad ass. And the game makes you feel like you are really flying a complicated spaceship, the number of different controls needed to be effective are staggering by todays standards.

4. Loom
Probably my favorite adventure game ever. Loom is set in a fantasy world which is separated in to different societies based on occupation called guilds. The members of the Weavers guild learn to do tasks by listening to the notes certain objects make and repeating it and then the action that those objects are doing can be repeated by replaying the notes.(Did that make any sense, its a little hard to explain) Basically these different songs you learn each are a spell and you repeat them to solve puzzles. Its a ridiculously creative game and haven't seen anything else like it since.

5.Ultima Underworld II
A precursor to something like Deus Ex, Ultima Underworld II combined the ideas of RPG's and FPS and allowed you to go through an RPG in the first person. It also allowed problems to be solved many different way(pick a lock, fight the guard etc.). This all happened while you were trying to solve a murder mystery traveling between parallel worlds. It's really too bad they didn't continue this branch of the series.

6. Oblivion
Yes, I know the level adjusting sucks, but for most intents and purposes this a better game then Morrowind or Daggerfall. The area was larger and the story was more epic. They fixed many of the issues with Morrowind like the repetitive dialog and the general glitchiness(how often were you unable to complete a quest because some scripting executed wrong?), and continued fixing the gross repetitiveness that was Daggerfall.

7.Starcraft 1/2
The jury is still out on which is better, but really its the best RTS there ever was. I don't really need to say anything else.

8. Final Fantasy Tactics
A story that could come from Shakespeare set over a (very good)tactical RPG, whats not to love?

9. Super Mario Brothers 3
The levels were awesome, the sky world, the pipe world. It was also competitive with two people, really the best platformer ever.

10. Dreamfall: The Longest Journey
This probably should be considered more "interactive fiction" than a "game". There isn't much gameplay to be done, its mostly just talking to characters and simple puzzle solving. But the story is one of the most involving and characters fleshed out. It really tries to be more than a game and involve the user into another world.

Honorable mentions: Final Fantasies I, IV, VI and VII, Fallouts 2 and 3, Goldeneye, Beneath a Steel Sky, Indiana Jones and the Last Crusade, Day of the Tentacle, LoZ: Twilight Princess, LoZ, Baofnjo-Kazooie, Supermario 64, Mass Effect, Battlefield 1942, Age of Empires 2, Heroes of Might and Magic III, Space Quest IV and V(Roger Wilco), Sam and Max Hit the Road, Star Control 2: the UrQuan Masters, Gran Turismo, The Monkey Island Series, Deus Ex,Crystalis(NES game), Robin Hood for the NES... that probably covers it.
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Re: Top Ten Favorite Games

Postby kinigget » Wed Sep 29, 2010 3:58 pm UTC

I wanna try this! Okay, lets see.

Bioshock, as in, the whole series so far. Bioshock 2 in particular actually had more emotional impact for me than any other game I'd played up until that point. Also, Rapture is the most beautiful ruined civilization I have ever seen, and allowing the player to catch glimpses of the glory days among the rubble, as well as follow the slow descent into chaos was a brilliant idea.

Iji. I, well, I went into this game knowing nothing, and the consequences of my actions left me heartbroken and distraught, to the point that I have not actually finished my first run, I went back and completed a nearly pacifistic run instead. This is one of the better examples I have ever seen of a game where your actions have definite consequences.

Deus Ex. I love exploring a setting and making my own way through a story, Deus Ex allows you to do both on a scale not seen before or since.

Penumbra: Black Plague. I just recently finished this game, and it is one of the scariest things I have ever done. Running for your life frantically trying to break through barriers from something you didn't even stick around to see clearly is a sanity destroying pastime. Even knowing that there are only really two types of enemies, and that you can run rather than hide does nothing to alleviate the constant near panic that the game instills in you.

Psychonauts. I know most people talk about the Milkman Conspiracy as one of the most fun levels of any game. But I have to say I enjoyed Gogglor in Lungfishopolis immensely, going around like a movie monster wrecking a city is absurd amounts of fun.

Thief. Again, the whole series, even though I have yet to finish thief II. It's a game about sneaking around, knocking people out, and then taking their stuff. What's not to love? Well, Shalebridge Cradle for one thing. Only eight enemies in the entire mission, but that's part of what makes it scary. The Puppets, and the sheer wrongness of them. Also, the entire history of the building.

Half-Life 2. sourcy goodness, plus some of the most compelling npc characters ever created.

Chrono Trigger. Remains one of the greatest RPG's ever made, even after all these years.

Crimson Skies. I'm a sucker for airships and cool planes. Also, I really love the entire alternate history that's set up. Add in the 1930's adventure serial feel and you have a delightful aerial combat game.

Mechwarrior IV: Mercenaries. Who knew that obsessing over a 'mechs loadout could be just as much fun as the actual combat missions?
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Re: Top Ten Favorite Games

Postby freaki » Tue Oct 12, 2010 9:14 pm UTC

In reverse order, my top 10 are as follows:
10) Ninja Gaiden 2- the dark sword of chaos (NES)
this is an awesome game, and I love playing it, the only real trouble is that it is totally unfair. You know the second level? the one with the changing wind direction? that catches me out every... fucking... time...
if it weren't for that, I'd probably have this game higher on my top 10

9) Guitar Hero (Series- PS2, Xbox360, PS3 and Wii)
I play real guitar, and sometimes, I need a break from it, so I get a plastic guitar out and play songs that I would never be able to in real life- this has actually influenced me in so much as I learn the songs on the game.

8 ) Mercenaries: Playground of Destruction (PS2, although the Xbox one is the same)
Massive explosions? Check!
GTA-style Free Roaming? Check!
Insane badassery? Check!
Steal a Helicopter in mid-air? difficult, but CHECK!
I don't need to say any more

7) Timesplitters (Series, all PS2)
this is a rare breed, an FPS which is accessible- it is in my top 10 because it is the one series which got me into FPS action. Plus it is absolutely hilarious.

6) Tekken 3 (PS1)
the first Beat 'em up game I ever played was Tekken 2- but the first one I properly liked was Tekken 3. it holds sentimental value, plus Jin's stage music is awesome

5) Super Street Fighter 2 Turbo (Arcade)
this was one of about 3 billion street fighter 2 variants, and they're all very similar- however, they are also all brilliant. the only real reason why I chose this one is because I knew how to play as Akuma on this at one point... oh, and because super combos... and Guile's theme!

4) Ultimate Doom (PC)
This is basically all three episodes of Doom. Doom is an absolute classic, and if you don't have it- do everything you can to get it. Nothing I can say will do it justice.

3) Super Castlevania IV (SNES)
there are 2 reasons for this:
reason 1- It's challenging, but there is no point where I say "That's not fair"- it rewards skill rather than luck.
reason 2- you can moonwalk up stairs.

2) Quake Live (Browser-Based for Internet Explorer and Firefox)
Quake Live is made by ID software, the same people who created Doom. you can't go wrong with an online FPS, this one is browser based, and best of all costs nothing to play! I'm all for free stuff, so this is awesome.

1) Guilty Gear X2 #reload (PS2)
here is the recipe for the greatest beat 'em up of all time:
1:Take a 2D beat 'em up
2:Turbocharge it
3:add insane characters like Bridget and Zappa and stir
4:now add a mad storyline and some of the best music from any game ever
5:roast in the oven for an hour or so
Ever looked at the sky and thought "why?"
me neither.

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Re: Top Ten Favorite Games

Postby Chaoszerom » Wed Oct 13, 2010 10:48 am UTC

In no order:

Min... oh wait, you wanted diff. ones.

Well, then:

SM64, one of my first games.
Cortex Command, because who doesn't love shooting spaceships out of a gun
Halo ODST, mainly because it needed more tactics to finish
Bloons TD, just Bloons, but I like pretty much all TD's
Solipskier, a new flash game, just so fun!

Umm, I'll add some more when I think of them.

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Re: Top Ten Favorite Games

Postby Menacing Spike » Wed Oct 13, 2010 1:35 pm UTC


1) Dwarf Fortress
I picked it up once ago, struggled with the interface and graphics, then dropped it with an audible "blech". Then I read boarmurdered, downloaded it again, an gave it a go for good.
Well holy crap. This one-man game, with it's crappy interface and strange bugs and absence of graphics, was by far the best one I've ever played. The amount of stuff and details you can do is truly staggering. Only issue this gave me: this freedom I relish so much is not present in other games, and it is frustrating.
In WoW, there was a quest when a sick crusader is affected by the undead plague, and dying. Due to his heroic actions, you are ordered to go bother major characters everywhere for a cure, etc etc. I wanted to slice him into little cubes and feed him to orphans, but no. Stupid lack of choices. So while being AWESOME, DF kind of ruined everything else.

2) Deus Ex
His vision is augmented!
Really fun first person shooter/stealth game. Okay, it was unbalanced. Okay, it was very buggy. It still had an awesome atmosphere and scenario, a je ne sais quoi that kept compelling me to play it again, and again, and again.
You play J.C. Denton, special agent in a bleak and distressingly realistic future. You can choose several augmentations and skills, so there is a fun rpg element (you can also max out all your skills by punching a code repeatedly in a command pannel. Aaah, bugs...).
There is two augmentations for every upgradable body parts, and you must make choices (do you want your head to fire emp drones or detonate incoming missiles from afar?). You can also upgrade augmentations with scarce canisters.
Unfortunatly, you can't have a skul-gun.

3) Any Blizzard RTS after WC1.
Sounds fun.
Really, make your pick. They are all awesome and polished and stuff.

4) Baldur's gate. I or II, I really can't chose.
2 is more... epic, has far more content and pretty things. But BG1 brings me more nostalgia, the kobold archers in the Nashkel mines, the fear. But while the story and ambiance were awesome, I had a few grips, mainly with the loading times and the balance.

5) Prototype
Very solid power fantasy. You are an almost invincible blob, running around on buildings and killing people with the mere shockwave of your fall. The plot was terribad, but the way it was shown (eating brains) was fun. Playing a huge douche was also amusing.
The voice acting and characters were cheesy as hell, but still, huge fun. This game is like... like... Kirby in Manhattan.

Ahahahaha back to the wheelchair bro!
While the game was very, very, VERY easy, it has an unique spot in my "favorite games" brain section. Because you play a villain. You and your friends are projected into an imaginary, fun world. And you beat everyone up, smash the fucking crystals you protect in every other FF, and basically destroy anything that opposes you without the slightest hesitation, all this to go back to your world where all those you know suffer. In the end, you succeed and ruin the lives of everyone around you. That Mewt dude had a real father figure and living mother in the dream world? Screw him.
FFTA2, while having a non sociopathic main character, was far longuer and prettier. Still easy as hell.

7) Jedi Academy
Mainly for the multiplayer. I have very, very fond memories of dicking around there, launchy allies across valleys with a huge stack of bombs in siege mode (and then watching them go splat into the wall or bounce into lava; it's kind of hard to aim) and punching the shit out of people as a Jawa in CTF.
Little Jawa sits weaponless in the middle of the map, and occasionally force drain people, or pull them into holes, or push them into holes, or strangle them into holes. If you make the mistake of trying to skewer him with your lightsaber... he will grab you and beat the snot out of you (server must have activated advanced melee tough). People often just went /kill when grabbed, just from the sheer humiliation I guess. That took hours and hours of training, and saber throw meant a very dead Jawa, but still.

8) Dota
Muaaah... Fresh Meat!
Played several thousands of games, learning every intricacy and mechanic oddity, from crow-dropped teleport chicken to mass necronomicon old Morph and multi creep stacking. A surprinsingly deep and fun game, altough the community, well, suck. All of them seem to think "I AM THE MOST SKILLED PERSON ON EARTH", while I'm so much better than them!
This game is also very well balanced. 5 heroes from each side, objective is to raze the ennemy base.

9) God Hand
Don't act like you don't like the Ball Buster!
You are a dude. Demons cut off your arm. Chick gave you a new magical arm. It's time to beat up everyone.
And I mean everyone, from bandits to demons to gay black dancers to psychic flying midget to dominatrixes you can spank.
It's horrendously difficult, but FUN.

10) Wow
Weee, warlock!

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Re: Top Ten Favorite Games

Postby SirMustapha » Wed Oct 13, 2010 4:48 pm UTC

1- MDK

I think I never, ever grew tired of beating that game, and I've only not done so in the last few years because I've been running low on time for beating games. But as old as it is, it's still fresh and enjoyable today, with incredibly smooth gameplay and overall audiovisual experience. I'm incredibly fond of this game, the interesting visuals and scenery, the unusual rooms and challenges, and the way everything was designed to just be fun. This is how action games must be for me.

2 - Dungeon Keeper II

Brilliant strategy game that has already been mentioned here. The first installment just felt like there was a gear missing, somehow -- around the middle of the game, things seemed to go wrong, with strange concepts, pointless rooms and annoying levels, but the second installment wiped that all out, leaving only the good things in. The visuals are fun, and the game concepts are as solid as ever. I lost a GOOD deal of time playing this one to the end, and enjoyed it dearly. And yes, it brings me sorrow to know there will never be a third installment. I'd love to play it.

3 - OpenTTD

A remake of the classic already mentioned here before. This is possibly the best version of THE business game that set the standards. The original Transport Tycoon Deluxe is also great, though, and worth playing, if only for the fun of building all those complex routes and watching everything run smoothly. Clever, smart game, that is still fun nowadays.

4 - Rollercoaster Tycoon

Using pretty much the same engine of Transport Tycoon, this theme park business sim basically did right what Bullfrog did not so right with Theme Park, back in, what, 1994 or so. Most of the concepts were brought over to this game, but the visuals are much better (even though extremely simple) and the screws are much, much tighter. It's such an enjoyable, smooth, immensely pleasurable business sim that I almost can't believe how many hours I spent on it.

5 - Alien Legacy

I don't think I've ever faced a game that SERIOUSLY challenged me, yet left me wanting more and more to dominate it. I only ever made it to the end once, and the feeling of satisfaction was incredible -- by far the very definition of satisfying gameplay. The game has a brilliant combination of the things I like the most: management, construction, technology development, exploration and so on, and I like the fact that there's something to be fought, but it's not one enemy, or a group of enemies that can gang up on you and act like it's cheating (as games often do!). I liked the feeling that nature itself was against you, and you have to survive in some way. The fighting didn't spoil the game, it actually enhanced the gameplay. It get irritating at times, though, but it's probably because I was very impatient by then.

6 - Tyrian

Probably the most pleasant and enjoyable top-down shooter (is that how you call it?) game I ever played: exciting stages, interesting ship upgrades, and quirky game modes. While it is extremely fun, it has a sort of deepness, a layered design that puts it above other similar games. I played this many times, and I enjoy it still today.

7 - Civilization IV

The best installment, by far. I was a fan of Civilization II, didn't play the third version, but the fourth improves pretty much everything. Even the graphics add to the atmosphere, not being improved "just because". It is still the classic everyone says it is.

8 - Alpha Centauri

I played this one a whole lot -- it has all the great things a good Civilization game has, but adds so many interesting spins and quirks, that it's practically a whole new game. Get this: a game with all the elements of a classic, but with new, exciting elements. Yeah, I like that.

9 - Stunts

HOW CAN IT BE that nobody has ever made a racing game as fun as this?? Constructing tracks with obstacles -- how come nobody can grasp a concept as simple yet brilliant as this one? Yeah, I guess Trackmania goes there, but it doesn't seem to cut it. Stunts, already way back in the early 90's, just nailed it. Yet, it is lacking: you can only race against one adversary, the AI is bad, you must mandatorily have a closed circuit and with one lap only... You know, there's a lot of ground for improvement. But still, Stunts is a classic and I love it fondly.

I can't think of any more right now.
Last edited by SirMustapha on Tue Oct 19, 2010 2:06 pm UTC, edited 1 time in total.

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Re: Top Ten Favorite Games

Postby BlackSails » Tue Oct 19, 2010 2:53 am UTC

Menacing Spike wrote:5) Prototype
Very solid power fantasy. You are an almost invincible blob, running around on buildings and killing people with the mere shockwave of your fall. The plot was terribad, but the way it was shown (eating brains) was fun. Playing a huge douche was also amusing.
The voice acting and characters were cheesy as hell, but still, huge fun. This game is like... like... Kirby in Manhattan.

I was super disappointed by this game.

1) Everything is absurdly easy except for bosses, particularly once you get the helicopter.
2) For a "stealth" game, the characters are really, really dumb. Whats that, someone you dont recognize just came inside the base? And none of the guards outside are reporting back in? And look, 1 by 1 everyone is vanishing?
3) I live in Manhattan. The first thing I did once I got to the sandbox portion is try to find my apartment. It didnt exist. Various landmarks are either moved, or just wrong. Now its not a big deal, but when full 3d maps of manhattan exist, there really isnt any reason for that.
4) Its a god damn plague epidemic, and the streets are more crowded than during a parade.
5) Yeah, its manhattan, but I think people would still notice the blob of horror running up the side of a skyscraper.

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