Fallout: New Vegas : It's Anti-Materiel. Not Material.

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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby Yakk » Thu Oct 13, 2011 5:38 pm UTC

Step 1: Turn all non-GRA items into GRA items.

Step 2: Only sell the GRA upgrades at GRA stores.

Step 3: Profit.
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby eculc » Thu Oct 13, 2011 6:31 pm UTC

Yakk wrote:Step 1: Turn all non-GRA items into GRA items.

Step 2: Only sell the GRA upgrades at GRA stores.

Step 3: Profit.


well yes, but there are a LOT of items. how many NPCs have weapons that are changed by GRA?

it's much simpler (both from a coding and logical perspective) to just add them as weapons that can only be bought from vendors. think about it; how weird would it be for the aliens that appear with WW to have laser weapons sold by the gun runners?

it's not perfect, but there's not a huge onset of failure if you pay attention to things...or if you have a new character.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SecondTalon » Thu Oct 13, 2011 6:43 pm UTC

It's the sort of thing I'd expect after downloading a new weapons mod from the New Vegas Nexus. Which I did - A Word of Pain adds a bunch of new locations, and adds in new enemies/opponents/suchlike to existing groups - so things like Viper and Jackal Gang ambushes now have an extra soldier or two in their ranks who are using the new weaponry/armor.

This was a mod made mostly by one guy, with some bug testing and a couple of maps made by some other people. And it's what I'd expect from them.

From Obsidian? I'd expect it to go back and re-write the item tables or what have you to replace the old weapons with the new ones seamlessly. Hell, A World of Pain renames almost all of the weapons so they're more visually distinctive in the list.

I understand it'd change some things, but.. really? Adding some new mods in to existing weapons breaks the game so bad that you have to just add them in as new items? Really?
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby Yakk » Thu Oct 13, 2011 7:36 pm UTC

eculc wrote:
Yakk wrote:Step 1: Turn all non-GRA items into GRA items.

Step 2: Only sell the GRA upgrades at GRA stores.

Step 3: Profit.


well yes, but there are a LOT of items. how many NPCs have weapons that are changed by GRA?
No. I mean, don't do anything. There are no GRA weapons. The only weapons out there are GRA weapons. GRA weapons are not special. The GRA mods work on non-GRA weapons, because there is no difference between GRA weapons and non-GRA weapons.

Of course, this relies on a non-crappy code base. I could imagine horrible code bases where the above isn't possible, where each weapon contains in its (binary packed layout, where offsets matter) the entire description of every possible weapon mod that can apply to it, and all combinations.
One of the painful things about our time is that those who feel certainty are stupid, and those with any imagination and understanding are filled with doubt and indecision - BR

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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby eculc » Thu Oct 13, 2011 11:28 pm UTC

which, of course, is probably the way it was done.
Um, this post feels devoid of content. Good luck?
For comparison, that means that if the cabbage guy from Avatar: The Last Airbender filled up his cart with lettuce instead, it would be about a quarter of a lethal dose.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby Soralin » Fri Oct 14, 2011 12:01 am UTC

SexyTalon wrote:Thoughts on Gun Runner's Arsenal -

New ammo? Anti-Materiel Explosive Ammunition? Awesome! Mini Nukes can.. just.. be bought? From the Gun Runner's store outside Freeside? Fucking Yes. Holy shit, mods for all sorts of weapons! Sweet, this is... hey, wait.. why are there two Anti-Materiel rifles listed with.. the same stats, but one has GRA behind it... wait, why can't I apply this mod to my gun... the new mods only work on the GRA tagged weapons?

...the fuck?

Proprietary connectors still causing problems post-apocalypse? :)
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SecondTalon » Fri Oct 14, 2011 1:00 am UTC

I laughed. Gold star.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby Jessica » Fri Oct 14, 2011 1:51 pm UTC

Soralin wrote:
SexyTalon wrote:Thoughts on Gun Runner's Arsenal -

New ammo? Anti-Materiel Explosive Ammunition? Awesome! Mini Nukes can.. just.. be bought? From the Gun Runner's store outside Freeside? Fucking Yes. Holy shit, mods for all sorts of weapons! Sweet, this is... hey, wait.. why are there two Anti-Materiel rifles listed with.. the same stats, but one has GRA behind it... wait, why can't I apply this mod to my gun... the new mods only work on the GRA tagged weapons?

...the fuck?

Proprietary connectors still causing problems post-apocalypse? :)
Well done. A+, would read again.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby Menacing Spike » Sat Apr 07, 2012 1:53 am UTC

Found approximatively the ending I got on youtube, including some NCR officer tossin':

http://www.youtube.com/watch?v=UDzycUTUnT4

It was pretty funny at the time.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SirBryghtside » Sat Apr 07, 2012 9:34 pm UTC

Just completed this about 10 minutes ago.

Spoiler:
It was a great game - bit weird for a Bethesda-style RPG to be so heavily focused on the Main Quest, but it somehow worked... but I did feel the ending was a little abrupt. I went NCR, and did about 5 missions for them before the president came to boost morale, and then EVERYONE KILL THE LEGION NOW EXPLOSIONS YAY WE WON!

...I mean, I liked the ending itself - the slideshow and battle were done brilliantly - but it felt very rushed. Could've used a lot more development on that last mission. I'm still not really sure why the Legion were suddenly there in the first place, or why we considered the Legion gone forever when their leader was still alive. Not sure If I made the right decision going with he Republic, but then I'm not really sure there was a right decision. Though having to blow up the Brotherhood of Steel despite joining them and having Veronica with me for the entire game nearly turned me to the Yes Man.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SecondTalon » Sat Apr 07, 2012 9:45 pm UTC

SirBryghtside wrote:Just completed this about 10 minutes ago.

Spoiler:
It was a great game - bit weird for a Bethesda-style RPG to be so heavily focused on the Main Quest, but it somehow worked... but I did feel the ending was a little abrupt. I went NCR, and did about 5 missions for them before the president came to boost morale, and then EVERYONE KILL THE LEGION NOW EXPLOSIONS YAY WE WON!

...I mean, I liked the ending itself - the slideshow and battle were done brilliantly - but it felt very rushed. Could've used a lot more development on that last mission. I'm still not really sure why the Legion were suddenly there in the first place, or why we considered the Legion gone forever when their leader was still alive. Not sure If I made the right decision going with he Republic, but then I'm not really sure there was a right decision. Though having to blow up the Brotherhood of Steel despite joining them and having Veronica with me for the entire game nearly turned me to the Yes Man.


It's not Bethesda, it's Obsidian. Bethesda was just the publisher.

Spoiler:
There's... probably some backstory you missed, going NCR and all. Long of the short of it is, Caesar has a brain tumor and, without a Real American Doctor, he doesn't actually have that much time. Combining that with the Might Make Right attitude, and a second victory of the NCR over the Legion isn't that good for their moral. Once Caesar dies in a few.. months, maybe a year or something.. the Legion's going to fall apart into a collection of squabbling tribes. Whether or not the break up into their original gangs or form new ones isn't really important, but would be interesting to know.

That, and it took them five years to rebuild their strength to try again. They can't wait another five years and still be able to do it.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SirBryghtside » Sat Apr 07, 2012 9:59 pm UTC

SexyTalon wrote:It's not Bethesda, it's Obsidian. Bethesda was just the publisher.

Hence why I said 'Bethesda-style'.
Spoiler:
There's... probably some backstory you missed, going NCR and all. Long of the short of it is, Caesar has a brain tumor and, without a Real American Doctor, he doesn't actually have that much time. Combining that with the Might Make Right attitude, and a second victory of the NCR over the Legion isn't that good for their moral. Once Caesar dies in a few.. months, maybe a year or something.. the Legion's going to fall apart into a collection of squabbling tribes. Whether or not the break up into their original gangs or form new ones isn't really important, but would be interesting to know.

That, and it took them five years to rebuild their strength to try again. They can't wait another five years and still be able to do it.

Yeah, that clears a lot up. Thanks. I'll probably do a second playthrough when the DLC goes on offer.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby omgryebread » Sun Apr 08, 2012 1:35 am UTC

SirBryghtside wrote:Just completed this about 10 minutes ago.

Spoiler:
It was a great game - bit weird for a Bethesda-style RPG to be so heavily focused on the Main Quest, but it somehow worked... but I did feel the ending was a little abrupt. I went NCR, and did about 5 missions for them before the president came to boost morale, and then EVERYONE KILL THE LEGION NOW EXPLOSIONS YAY WE WON!

...I mean, I liked the ending itself - the slideshow and battle were done brilliantly - but it felt very rushed. Could've used a lot more development on that last mission. I'm still not really sure why the Legion were suddenly there in the first place, or why we considered the Legion gone forever when their leader was still alive. Not sure If I made the right decision going with he Republic, but then I'm not really sure there was a right decision. Though having to blow up the Brotherhood of Steel despite joining them and having Veronica with me for the entire game nearly turned me to the Yes Man.


Brotherhood/NCR spoilers:
Spoiler:
I might be wrong, but I'm pretty sure there's a way to side with the NCR and not kill the Brotherhood. If I remember correctly, keep the old dude as their leader and you end up with some chance to negotiate a truce.


edit: I'm dumb, quote != spoiler tag
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby An Enraged Platypus » Sun Apr 08, 2012 8:46 am UTC

SirBryghtside wrote:
SexyTalon wrote:It's not Bethesda, it's Obsidian. Bethesda was just the publisher.

Hence why I said 'Bethesda-style'.
Spoiler:
There's... probably some backstory you missed, going NCR and all. Long of the short of it is, Caesar has a brain tumor and, without a Real American Doctor, he doesn't actually have that much time. Combining that with the Might Make Right attitude, and a second victory of the NCR over the Legion isn't that good for their moral. Once Caesar dies in a few.. months, maybe a year or something.. the Legion's going to fall apart into a collection of squabbling tribes. Whether or not the break up into their original gangs or form new ones isn't really important, but would be interesting to know.

That, and it took them five years to rebuild their strength to try again. They can't wait another five years and still be able to do it.

Yeah, that clears a lot up. Thanks. I'll probably do a second playthrough when the DLC goes on offer.



Spoiler:
You can cure Caesar's tumour, either by fixing his medical robt with spares from a vault, or by selling Arcade into slavery and forcing him to do it.
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Re: Fallout: New Vegas : It's Anti-Materiel. Not Material.

Postby SirBryghtside » Sun Apr 08, 2012 1:02 pm UTC

Spoiler:
I knew I didn't have to kill the Brotherhood, but yeah, I screwed it up by placing Hardin at the helm. I had a horrible suspicion that that was going to be the result after doing that quest.

Still, at least the ending panel for Veronica was good. I think the one where she stays with them and they survive is actually worse.


Going to play Fallout 1 now. This is going to be another of those series which I play in a monumentally screwed-up order :P
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