IcedT wrote:lore-wise, it's set several centuries earlier so some of the cultures involved are pretty different from how they appear in Skyrim.
The.. question was about Oblivion and Morrowind, not Skyrim and Morrowind...
Morrowind takes place a couple of years before Oblivion.
It's closer to the roots of Turn Based gameplay. There's not a lot of feedback between a hit and a miss, unlike Oblivion. You don't block at all, for instance. It's all a function of your block skill and requires a shield be equipped.
There's a larger division in armors, with a Medium Armor skill existing. The problem is that Ebony (heavy) and Glass (light) are about equal, Daedric (heavy) is best provided you have the skill of course. But... the best Medium is a rank or two below the Ebony/Glass tier. That said, I don't think the weight stops applying at any point, so Medium does make sense in that it's generally more protective than Light and generally lighter than Heavy, but... and it may just be me. Perhaps someone else sees a point in it I do not.
The story in it takes bloody forever to get going, which is actually somewhat of a good thing. The whole point of the early game is to force
you to go around and take in the strange and unusual land you're in. And it is strange and unusual. Coming from Skyrim would, in some respects, be better as you're a bit more in with the mindset of the Dwemer being weird, so with that in mind you're already a good way on the path of figuring them out and then you're just left with the Ashlanders and the Dunmer Houses and so on. Coming from Generic Fantasy Oblivion will leave you with a culture shock.