Been playing this over the last few weeks a couple hours or so here & there. I'm at around 30 hours at this point, and I think I'm approaching the 3rd boss fight.
So, I think most people would agree the boss fights are kind of annoying, especially if you're focusing on a stealthy playthrough. There I am having all sorts of fun sneaking around, hacking everything, and knocking dudes out (I like trying to knock out as many guards as I can even if I can easily get past them), when suddenly I'm dropped into an enclosed space and I have to fight my way out. It sucks, but at least there's not too many moments like that and the fights aren't that
hard. They break the flow of the game more than anything, I think.
Then I started thinking about some other tense situations in the game that I think could almost be considered boss fights and are a lot better than the actual ones in a lot of ways.
1: (somewhere between the first & second boss fight, I forget exactly where)
2: In the Alice Pods of Hengsha
3: At the end of the TYM mission:
4: On returning to Hengsha:
I would have rather seen more things like that than the boss fights that are in there now. I found them way more fun and satisfying (especially #4).
Also, I missed if it got mentioned, but there was some talk about some of the lampshading the game does. I remember one part when I was sneaking around a building through some air ducts and two guards are talking and say something like "What about the air ducts?" "Are you kidding? Look at the size of them, are you worried about a contortionist midget sneaking in?"
Oh, and Jensen needs to learn how to look at a monitor and type while crouched down.