SecondTalon wrote:Really, at this point I kinda blame the lack of innovation on the vocal reaction to Wind Waker.
I still liked the top thing in Twilight Princess that basically replicated griding in a skateboard game. That was fun. Wheeeeeeee!
Yeah, I remember a lot of people hated Wind Waker. I liked the gameplay and the cel-shading was an interesting choice, but the art style itself didn't jive with me. Still, I thought it was a pretty badass game. I do remember people whining about it not being Ocarina of Time pt 2, though.
And, yeah, the little spinner thing is pretty awesome even though you basically don't use it as anything but a gimmick after you exit that dungeon. Easily the most fun boss fight in the game so far, even if it wasn't at all difficult.
I'm playing OoT for the first time. When do I get to be a wolf? Since TP is apparently the exact same game, OoT must have a wolf in it somewhere.
How does wolf form significantly change gameplay? You still attack and move the same way. Jump attack, "slash" attacks, even a spin attack. You get a super spin attack that you realistically only use against one specific enemy type (okay, two, because there's a giant bug you use it on), and not even then once you can fight them as a human again. You get "senses" which are only used for two specific purposes - finding specific spots to dig in (which typically don't require you to be using senses to begin with, they just make the spots more obvious) and following scent trails so you don't get lost on the way to the next plot area. Oh, and I guess you get to use Navi 2.0 to access areas that would otherwise be inaccessible, though human form generally gets to access them through tool use (hookshot, lantern, whatever.)
Oh, and you get to talk to animal NPCs who typically have nothing important to say. The only time I'd consider it at all important is in the hidden village so you can play the cat game to get the heart piece from the chicken.
SoapyHobo wrote:You don't get to be a wolf in Ocarina of Time, or get the spinner or get a giant ball and chain, it's pretty clearly inferior. Twilight Princess is Ocarina of Time in the same sense that BioShock is System Shock 2, I guess.
I haven't gotten any headaches from playing with the slider at about half way.
Spinner, ball and chain, etc, are all just gimmicks. You don't use the ball and chain pretty much at all once you're done with the dungeon you get it in, and the spinner is used extremely rarely outside of the desert dungeon. This is pretty much par for the course. You have a small set of core items you use constantly (hookshot, bow, bombs, and you could probably make a case for iron boots) and most everything else is just a gimmick item used in the dungeon it's found in, and maybe occasionally in the outside world to get to treasure chests and heart pieces, but otherwise not at all. After exiting the desert temple, I've used the spinner almost not at all. Once to continue forward in the Cave of Ordeals, once in the sacred grove to get to a treasure chest, and once more in the temple of time to progress a little further. Certainly nothing like the constant use of bow, bombs, and hookshot.
As mentioned, wolf form doesn't change the game in a significant way. The game still plays almost entirely the same (substituting special wolf abilities for tools and hidden skill attacks) when in wolf form as it does in human form.