Portal 2 : Princess No-Knees 3 : Jump Harder
Moderators: SecondTalon, Moderators General, Prelates
- KrazyerKate
- Posts: 431
- Joined: Sat Oct 17, 2009 2:04 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Such a shame they spent so much time on the 'cake' joke. Was it even Chell that liked cake? I thought the point of the joke was that GLaDOS took something that humans like and blew it out of proportion, not that Chell actually liked cake that much. I really liked every single other part of the video though and I'm disappointed that it was so short. Why did Chell sign up for testing? How does she deal with the psychological damage and flashbacks? Whose apartment is she staying at? how did she get that food? what are her plans now that she's free? Is Aperture still alive, and if so are they going to come after Chell to get the gun back? And we still have no explanation as to what the heck a companion cube is.
A subtle point the video made that I really liked was how the portal device is an extension of Chell. In the game the gun is the only way players interact with the world, and the video keeps that relationship intact. Chell always keeps the portal gun within arms reach. She uses the portal gun to take down the TV when the Aperture advert comes on. She uses the gun to pick up trash. She uses the gun to scratch her back. She fiddles with the gun when she doesn't have anything else to do. It is treated almost as another part of Chell's body.
A subtle point the video made that I really liked was how the portal device is an extension of Chell. In the game the gun is the only way players interact with the world, and the video keeps that relationship intact. Chell always keeps the portal gun within arms reach. She uses the portal gun to take down the TV when the Aperture advert comes on. She uses the gun to pick up trash. She uses the gun to scratch her back. She fiddles with the gun when she doesn't have anything else to do. It is treated almost as another part of Chell's body.
Last edited by KrazyerKate on Wed Jun 01, 2011 1:37 pm UTC, edited 1 time in total.
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
KrazyerKate wrote:A subtle point the video made that I really liked was how the portal device is an extension of Chell. In the game the gun is the only way players interact with the world, and the video treats it keeps that relationship intact. Chell always keeps the portal gun within arms reach. She uses the portal gun to take down the TV when the Aperture advert comes on. She uses the gun to pick up trash. She uses the gun to scratch her back. She fiddles with the gun when she doesn't have anything else to do. It is treated almost as another part of Chell's body.
Indeed... I thought the way she got out of bed was quite clever.
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
- uncivlengr
- Posts: 1202
- Joined: Fri Nov 14, 2008 10:35 pm UTC
- Location: N 49°19.01 W 123°04.41
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Yeah, it seemed to kinda miss the point in liu of hitting a few iconic features of the game - it didn't really go into any detail on the character herself, or what it would mean for Chell to live post-Aperture. On top of that, the cake thing was definitely a preoccupation of GlaDOS, not Chell.
Not the worst, but less than I'd expect from something with that level of production.
Not the worst, but less than I'd expect from something with that level of production.
I don't know what to do for you
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
i was thinking, with the flashes, that maybe glados implanted memories of signing the disclaimer thing, and writing that she liked cake, and glados' obsession with cake merely transfered to chell as part of her PTSD, combined with the false memories.
- SecondTalon
- SexyTalon
- Posts: 25907
- Joined: Sat May 05, 2007 2:10 pm UTC
- Location: Louisville, Kentucky, USA, Mars. HA!
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Something you may have missed, because I did.
Spoiler:
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
- KrazyerKate
- Posts: 431
- Joined: Sat Oct 17, 2009 2:04 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
SecondTalon wrote:Something you may have missed, because I did.Spoiler:
phlip wrote:Indeed... I thought the way she got out of bed was quite clever.
I didn't notice either of these things. good catch.
Something interesting from the FAQ I'd never heard before:
It was commonly assumed back then that the murals were made by Chell herself, having been restored from GLaDOS’s backup multiple times to do the same tests again.
I like this Memento-ish explanation a lot better than the Ratman version. It explains why markings are in blood (a test subject wouldn't have writing implements), and it is consistent with Aperture's cold, impersonal feel.
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Not sure whether to post this in the post when you die thread or here, but I was doing the Smash TV achievement and
After a few dozen attempts I did it and went to finish the level... except
Fortunately I got the achievement before that happened.
Spoiler:
After a few dozen attempts I did it and went to finish the level... except
Spoiler:
Fortunately I got the achievement before that happened.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
- SlyReaper
- inflatable
- Posts: 8015
- Joined: Mon Dec 31, 2007 11:09 pm UTC
- Location: Bristol, Old Blighty
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
That one is the hardest of the Smash TV screens to smash. Fortunately, the achievement simply says you have to smash 11 screens.
Spoiler:

What would Baron Harkonnen do?
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
SlyReaper wrote:That one is the hardest of the Smash TV screens to smash. Fortunately, the achievement simply says you have to smash 11 screens.Spoiler:
Spoiler:
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
- Felstaff
- Occam's Taser
- Posts: 5161
- Joined: Fri Feb 01, 2008 7:10 pm UTC
- Location: ¢ ₪ ¿ ¶ § ∴ ® © ™ ؟ ¡ ‽ æ Þ ° ₰ ₤ ಡಢ
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
It's worth smashing all 12 just to hear Wheatley's increasing exasperation.
Away, you scullion! you rampallion! You fustilarian! I'll tickle your catastrophe.
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Felstaff wrote:It's worth smashing all 12 just to hear Wheatley's increasing exasperation.
If I recall, his reaction to smashing monitor #12 doesn't change based on how many you got before.
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
SlyReaper wrote:That one is the hardest of the Smash TV screens to smash.
Ay, certainly the only one that involved death

addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
- cephalopod9
- Posts: 1964
- Joined: Sat Dec 02, 2006 7:23 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
I could have sworn there were turrets in Portal 1 that but playing it through again yesterday I couldn't find it. I did play through a lot faster (first time was my first game with the two handed walking controls. I'm still bad at that, but I've played a lot of MineCraft and some Fallout3 since then) and they changed the ending. Is it possible they took that out, or was I imagining things?
The ret-conning is interesting, although it feels like a bit of a stretch to even call it that because of how minimal the first game was. For example, there's no reason to think GlaDos is ever fully honest about her motivations or abilities.
The geography of the place is thrown off a bit. Along with Portal 1 having a lot more solid walls and apparently concrete structures, having the environment reflect the timeline was fun and clever, but sort of disorientating. Of course, any of that could be easily hand-waved with portals in the elevator shafts.
The timeline itself is also interesting
Spoiler:
The ret-conning is interesting, although it feels like a bit of a stretch to even call it that because of how minimal the first game was. For example, there's no reason to think GlaDos is ever fully honest about her motivations or abilities.
Spoiler:
The geography of the place is thrown off a bit. Along with Portal 1 having a lot more solid walls and apparently concrete structures, having the environment reflect the timeline was fun and clever, but sort of disorientating.
Spoiler:
The timeline itself is also interesting
Spoiler:
- SlyReaper
- inflatable
- Posts: 8015
- Joined: Mon Dec 31, 2007 11:09 pm UTC
- Location: Bristol, Old Blighty
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
What gave you the impression that Glados's chamber was near the surface?
As for the underground elevators, there are loading screens between the elevator starting to move and stopping, so you never know exactly how far you've travelled.
As an aside, I love that this game actually provided a reason for the protagonist being mute.
As for the underground elevators, there are loading screens between the elevator starting to move and stopping, so you never know exactly how far you've travelled.
As an aside, I love that this game actually provided a reason for the protagonist being mute.

What would Baron Harkonnen do?
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
cephalopod9 wrote:I could have sworn there were turrets in Portal 1 thatbut playing it through again yesterday I couldn't find it.Spoiler:
I don't think so. It certainly didn't ring any bells, and I'd exported and listened to every turret sound clip, from the data files.
Spoiler:
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
- cephalopod9
- Posts: 1964
- Joined: Sat Dec 02, 2006 7:23 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
SlyReaper wrote:What gave you the impression that Glados's chamber was near the surface?
As for the underground elevators, there are loading screens between the elevator starting to move and stopping, so you never know exactly how far you've travelled.
As an aside, I love that this game actually provided a reason for the protagonist being mute.
Portal 1 ends with Chell
Spoiler:
Spoiler:
Spoiler:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
phlip wrote:cephalopod9 wrote:I could have sworn there were turrets in Portal 1 thatbut playing it through again yesterday I couldn't find it.Spoiler:
I don't think so. It certainly didn't ring any bells, and I'd exported and listened to every turret sound clip, from the data files.Spoiler:
Where is that turret in portal 1?
31/M/taken/US
age/gender/interest/country
age/gender/interest/country
Belial wrote:The sex card is tournament legal. And I am tapping it for, like, six mana.
- BurningLed
- Posts: 561
- Joined: Tue Feb 09, 2010 5:42 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
I'm fairly certain it's towards the end of the game, sometime shortly after
I'm not entirely sure though, I only vaguely remember seeing it in the first game.
Spoiler:
I'm not entirely sure though, I only vaguely remember seeing it in the first game.
Axman wrote:Some people blow their cash on watches that they show off to people who think said watches make a person cool. Some people spend a weekend buying everyone fake gifts in a game of make-believe.
I think the latter group is awesome.
- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
About the timeline (what cephalopod9 was saying at the end)
Actually, that reminds me of another theory about why the facility is so different between the two games. I can't remember if I've posted it before, though, but here goes...
But the thing that bothers me the most is that
Spoiler:
Actually, that reminds me of another theory about why the facility is so different between the two games. I can't remember if I've posted it before, though, but here goes...
Spoiler:
But the thing that bothers me the most is that
Spoiler:

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
rrwoods wrote:Where is that turret in portal 1?
Spoiler:
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
- cephalopod9
- Posts: 1964
- Joined: Sat Dec 02, 2006 7:23 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
They don't reference the relaxation/stasis technology at all in the dialog, not when or how it was made, or the rules of using it. So who knows whenThe Scyphozoa wrote:About the timeline (what cephalopod9 was saying at the end)Spoiler:
Spoiler:
There were panels in the first gameActually, that reminds me of another theory about why the facility is so different between the two games. I can't remember if I've posted it before, though, but here goes...Spoiler:
Spoiler:
Spoiler:
But the thing that bothers me the most is thatSpoiler:
Spoiler:
- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
cephalopod9 wrote:There were panels in the first gameAlthough the did change the portalable surfaceSpoiler:because that reminds me to separate it from real life.Spoiler:
Bleh. Portal 1 makes more sense by itself, with no Portal 2 or comic. But about her motivation...
Spoiler:

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Portal 2 soundtrack, anyone?
The songs from the old facility are the ones that I really go, "Oh, this music!"
It's all pretty cool, though...
The songs from the old facility are the ones that I really go, "Oh, this music!"
It's all pretty cool, though...
Spoiler:

- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
cjdrum wrote:Portal 2 soundtrack, anyone?
The songs from the old facility are the ones that I really go, "Oh, this music!"
It's all pretty cool, though...Spoiler:
Nothing from Portal 2 could ever, ever, ever be as good as P1's "Self Esteem Fund". That song conveys its emotion better than any other music I can think of. I have felt the way that song feels before.
And probably nothing from any game soundtrack could sound as "actiony" as "4000 degrees Kelvin". Additionally, I found "Procedural Jiggle Bone" to be a perfect menu music, and "Android Hell" just friggin sounds awesome. Yes, I am a fanboy of P1's soundtrack.
However. As a leitmotif (I sure hope I'm using that word correctly) type thingy, "The Lab's Gone Dark" is just amazing. Other than that, and the boss fight music, though, most of P2's soundtrack is just ambient noise that doesn't sound as cool as P1's ambient noise.
Come to think of it, it's similar with the lines in the game. The lemons thing was one of the most awesome parts of either of the games, but I still can't think of a single line in P2 that was even half as funny as "Have I lied to you? I mean, in this room?" and "That thing is probably some kind of raw sewage container. Go ahead and rub your face all over it." The music took a new direction, sure, but I think Valve had exhausted its supply of black comedy lines by the end of P1.

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
- cephalopod9
- Posts: 1964
- Joined: Sat Dec 02, 2006 7:23 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
I though Wheatly as a foil for GlaDos and vice versa was pretty hilarious.
Although, maybe that was more light hearted due to involving Wheatly, but that also brought in some meta humor regarding level design. The first game certainly had some meta elements, but I don't think they were as highlighted for humor purposes as much.
I presume that
Spoiler:
The Scyphozoa wrote:Bleh. Portal 1 makes more sense by itself, with no Portal 2 or comic. But about her motivation...Spoiler:
I presume that
Spoiler:
- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Spoiler:

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
The Scyphozoa wrote:Spoiler:
Spoiler:
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
- SirBryghtside
- Posts: 909
- Joined: Wed Apr 28, 2010 6:42 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
The Scyphozoa wrote:cjdrum wrote:Portal 2 soundtrack, anyone?
The songs from the old facility are the ones that I really go, "Oh, this music!"
It's all pretty cool, though...Spoiler:
Nothing from Portal 2 could ever, ever, ever be as good as P1's "Self Esteem Fund". That song conveys its emotion better than any other music I can think of. I have felt the way that song feels before.
And probably nothing from any game soundtrack could sound as "actiony" as "4000 degrees Kelvin". Additionally, I found "Procedural Jiggle Bone" to be a perfect menu music, and "Android Hell" just friggin sounds awesome. Yes, I am a fanboy of P1's soundtrack.
However. As a leitmotif (I sure hope I'm using that word correctly) type thingy, "The Lab's Gone Dark" is just amazing. Other than that, and the boss fight music, though, most of P2's soundtrack is just ambient noise that doesn't sound as cool as P1's ambient noise.
I never really noticed the music in Portal 1, I guess... I need to replay that again. But I always get tingles when the halfway mark of Courtesy Call comes around.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
-
- Posts: 565
- Joined: Sun Jun 05, 2011 4:40 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
I'm highly amused virtually every post on this page is nothing but about half a sentence followed by a spoiler tag.
Wouldn't people avoid the thread if they didn't want the plot to be spoiled?
Wouldn't people avoid the thread if they didn't want the plot to be spoiled?
- phlip
- Restorer of Worlds
- Posts: 7550
- Joined: Sat Sep 23, 2006 3:56 am UTC
- Location: Australia
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Not necessarily... there could be people who are looking at the thread to decide whether they should buy the game (the answer to that is "yes") or people who've beaten the single-player but not the co-op, or vice-versa, or people who've gotten stuck on a puzzle and asking for hints... the thread, and game threads in general, are not purely a people-who-beat-the-game-only club in which to discuss the story... even though that is what makes up the bulk of the posts here, it's not 100%.
Code: Select all
enum ಠ_ಠ {°□°╰=1, °Д°╰, ಠ益ಠ╰};
void ┻━┻︵╰(ಠ_ಠ ⚠) {exit((int)⚠);}
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
cjdrum wrote:Spoiler:
Spoiler:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
psion wrote:cjdrum wrote:Spoiler:Spoiler:
Spoiler:

- SecondTalon
- SexyTalon
- Posts: 25907
- Joined: Sat May 05, 2007 2:10 pm UTC
- Location: Louisville, Kentucky, USA, Mars. HA!
- Contact:
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Beardhammer wrote:I'm highly amused virtually every post on this page is nothing but about half a sentence followed by a spoiler tag.
Wouldn't people avoid the thread if they didn't want the plot to be spoiled?
No, they wouldn't. Because that's not how we roll here.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.
- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
cjdrum wrote:psion wrote:cjdrum wrote:Spoiler:Spoiler:Spoiler:
Spoiler:

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
According to GLaDOS,
Spoiler:
"We never do anything well unless we love doing it for its own sake."
Avatar: I made a "plastic carrier" for Towel Day à la So Long and Thanks for All the Fish.
Avatar: I made a "plastic carrier" for Towel Day à la So Long and Thanks for All the Fish.
- SirBryghtside
- Posts: 909
- Joined: Wed Apr 28, 2010 6:42 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
andrewxc wrote:According to GLaDOS,Spoiler:
Spoiler:
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
SirBryghtside wrote:andrewxc wrote:According to GLaDOS,Spoiler:Spoiler:
Mind: Blown.
"We never do anything well unless we love doing it for its own sake."
Avatar: I made a "plastic carrier" for Towel Day à la So Long and Thanks for All the Fish.
Avatar: I made a "plastic carrier" for Towel Day à la So Long and Thanks for All the Fish.
- SirBryghtside
- Posts: 909
- Joined: Wed Apr 28, 2010 6:42 pm UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
andrewxc wrote:SirBryghtside wrote:andrewxc wrote:According to GLaDOS,Spoiler:Spoiler:
Mind: Blown.
Spoiler:
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
- The Scyphozoa
- Posts: 2871
- Joined: Sun Jun 01, 2008 6:33 pm UTC
- Location: Sector 5
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Spoiler:

3rdtry wrote:If there ever is another World War, I hope they at least have the decency to call it "World War 2: Episode One"
doogly wrote:murder is a subset of being mean
- cephalopod9
- Posts: 1964
- Joined: Sat Dec 02, 2006 7:23 am UTC
Re: Portal 2 : Princess No-Knees 3 : Jump Harder
Why does the commenter keep calling her "Cell"?SirBryghtside wrote:Spoiler:
Spoiler:
As I said before, I don't think the years match up at all, but I understand the temptation to want to read it that way. For one it would completely change everything GlaDos says during the boss fight of Portal I
Spoiler:
Who is online
Users browsing this forum: No registered users and 15 guests