Terraria

Of the Tabletop, and other, lesser varieties.

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Re: Terraria

Postby SecondTalon » Mon Jul 13, 2015 3:18 pm UTC

Anyone built a cell phone yet? I've got everything except any of the Angler rewards. Fishing is.... annoying.
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Re: Terraria

Postby Chen » Mon Jul 13, 2015 3:26 pm UTC

Ok its definitely been ages since I played this. Went back and read through the thread a bit and didn't recognize much. I recall killing the first 3 bosses (the big eye, the worm and the skeleton dude). After that I don't recall anything else. How far behind the latest stuff am I if I were to start this up again now? Would it be more worthwhile to just start over again and build stuff up from scratch than to try and remember all the little details of things I left lying around?

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Re: Terraria

Postby PeteP » Mon Jul 13, 2015 3:35 pm UTC

No cellphone I find gathering bait annoying. I wish I would build an automated bait farm somehow.

The first 3 bosses? Well the 1.1 patch introduced hardmode (started by killing the wall of flesh in the underworld), did that exist when you were around? With hallow and corruption and better enemies? Because if it didn't your game is pre 1.1 and I would probably just create a new world since there were a few world generation changes too. Maybe even play expert but the damage gets quite high at the end.

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Re: Terraria

Postby SecondTalon » Mon Jul 13, 2015 3:52 pm UTC

Chen wrote:Ok its definitely been ages since I played this. Went back and read through the thread a bit and didn't recognize much. I recall killing the first 3 bosses (the big eye, the worm and the skeleton dude). After that I don't recall anything else. How far behind the latest stuff am I if I were to start this up again now? Would it be more worthwhile to just start over again and build stuff up from scratch than to try and remember all the little details of things I left lying around?


I'll run you through progression. Oh, and a word of warning to.. well, everyone, really. DO NOT MANIPULATE YOUR DUNGEON ENTRANCE. I'm not sure how much you can get away with, but if you tear the whole thing away, the Cultists will not spawn.

The Pre-Hardmode stage. Bosses: Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu (depending on if your world is Corrupt or Crimson), Skeletron.

Optional Bosses - Queen Bee, King Slime

Optional Events - Blood Moon (Night event), Goblin Army, Slime Rain (spawns slimes like crazy)

First Gatekeeping Boss : Wall of Flesh. Death unlocks Hardmode

Hardmode
Optional Boss : Duke Fishron

Second Gatekeeping Bosses aka The Mechanical Bosses : The Twins, The Destroyer, Skeletron Prime. Basically upgraded versions of Eye, Eater and Skeletron. You create the items to summon them by destroying Hardmode creatures and stealing their souls. I am not making that up. Once defeated, the Jungle gets harder.

Third Gatekeeper Boss : Plantera. Allows entry to the Jungle Temple. Once defeated, the Dungeon gets harder.

Fourth Gatekeeper Boss : Golem. Spawns cultists at Dungeon Entrance.


Optional Events in the Post Hardmode world, I think the Martian Invasion is the only one you cannot summon and just happens. Solar Eclipse can both be summoned or just happens. The others have to be summoned, I believe. Some of the event's summoning items require items that can only be gathered after Plantera is defeated.

Frost Legion (Summoned Assault by Snowmen)
Solar Eclipse (Daytime event. Assault by classic movie monsters - vampires, creatures from black lagoons, etc. Hard as hell)
Pirate Invasion (Summoned event, Yar!)
Pumpkin Moon (Summoned Night event, Halloween-themed invasion, makes Solar Eclipse look like Blood Moon)
Frost Moon (Summoned night event, Christmas-themed Invasion, Hard, makes Pumpkin Moon look like Solar Eclipse.)
Martian Invasion (Happens when the probe scans you and escapes, Aliens invade, it's a fun little invasion, not too difficult, but the Golem has to have been killed)

Last Event/Boss - Lunar Events by killing cultists at Dungeon Entrance. Hard. Makes Frost Moon look like Blood Moon.


I'm.. not even going to get in to the new biomes and NPCs. There's 22 NPCs now, and two merchants who travel around - one with a message of "The travelling merchant is here!" and he hangs out near your other NPCs, and the other one you just kinda randomly stumble on underground. There's snow zones and underground spider-infested caves and granite areas and greek-themed marble places and... yeah, you probably want to generate a new world.

At any rate, I'd say hang on to your progress by starting a new world with your old character. Can't see that hurting you at all.
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Re: Terraria

Postby Chen » Mon Jul 13, 2015 5:38 pm UTC

Hmm I do vaguely remember the wall of flesh so I might have given that a shot but not completed it. I guess a new world with my old char (and I guess everything good I can carry) would probably be the best. I'll give that a shot tonight.

What do you mean by not manipulating the dungeon entrance? Is this a new item/door or do you just mean your entrance to the bottom area?

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Re: Terraria

Postby PeteP » Mon Jul 13, 2015 5:50 pm UTC

Just the entrance if you mine the wrong blocks there or something that messes things up. I assume at some point a patch will make it work in a less unreliable way.

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Re: Terraria

Postby rmsgrey » Mon Jul 13, 2015 5:53 pm UTC

Chen wrote:Ok its definitely been ages since I played this. Went back and read through the thread a bit and didn't recognize much. I recall killing the first 3 bosses (the big eye, the worm and the skeleton dude). After that I don't recall anything else. How far behind the latest stuff am I if I were to start this up again now? Would it be more worthwhile to just start over again and build stuff up from scratch than to try and remember all the little details of things I left lying around?


There will be a whole lot of stuff missing from your world including a bunch of useful items only found in chests, the snow biome, the jungle temple, underground traps (okay, the missing things aren't all beneficial), honey, spider caves, marble and granite biomes (I've not actually found any marble/granite biomes yet, but I must have come close to a granite one since I've been attacked by granite enemies), giant trees, and probably all sorts of other stuff I'm forgetting has changed...

Then there's the assorted improvements to world gen - like smoother edges, underground rooms, etc.

Your character should be able to transfer across reasonably well, and you can always keep your old world as a storage base and/or source of materials and items that are hard to find in a new world (particularly if you don't have enough room in your inventory to transfer everything you want to bring over).

On the other hand, starting a new character would mean getting to learn the new world better before jumping into fighting bosses and preparing for Hardmode...

Oh, and ropes are very useful (at least until you get your first grappling hook).

Oh, remember how you progress Copper -> Iron -> Silver -> Gold ? Well, now each of those four has an alternate metal that can replace it at world generation, so it's Copper/Tin -> Iron/Lead -> Silver/Tungsten -> Gold/Platinum - my current world is Copper/Iron/Tungsten/Platinum, though I have a little lead and silver from random item drops. The ore pairs are almost entirely interchangeable - you can't mix-and-match within an item recipe, and there are a handful of items whose counterparts are slightly different, but, mostly, an iron item and the equivalent lead item are only distinguishable by appearance.

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Re: Terraria

Postby SecondTalon » Mon Jul 13, 2015 6:49 pm UTC

Chen wrote:What do you mean by not manipulating the dungeon entrance? Is this a new item/door or do you just mean your entrance to the bottom area?



You may recall the dungeon being this castle-like structure with an Old Man hanging out (who turned into Skeletron at night) and a shaft leading down, yes?

It is possible to mine those bricks with a sufficiently powerful pickaxe (though given how powerful pickaxes are, it's now a low to mid-range pickaxe). I do not know the specifics of what you can and cannot mine, but I know my Storage World, where I mined the entire Dungeon Entrance out and down a good hundred feet, does not generate Cultists despite meeting all requirements to do so.

Now, you might be able to mine one or two rows of bricks and be fine. Smoothing out the top to make a platform to battle Skeletron probably doesn't cause any problems. But the entrance tunnel itself? The part where the Old Man and the player are in that image, with the background supports and all that jazz?

I'd leave that part alone.
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Re: Terraria

Postby Chen » Mon Jul 13, 2015 7:03 pm UTC

Oh yeah ok I remember that area now. Gotcha.

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Re: Terraria

Postby SecondTalon » Mon Jul 13, 2015 8:11 pm UTC

Yep. I do know that the Dungeon - at least last I checked (1.2ish) - is a special case in that you can take blocks, bricks, seeds and so on from other biomes and generate an artificial X biome that then spawns the apropriate monsters. Lots of people do that when farming for particular items.

I know that the dungeon cannot be artificially created. Has to be natural. So I'm pretty sure that even if I rebuilt a dungeon entrance more or less where the old one stood, it wouldn't work.

On the other hand, I also determined that I, who am terrible at this game, can go from Brand New Regular World to Fighting Cultists in about 45 minutes. Admittedly by pulling in resources I'd already gathered and stockpiled (the Mechanical Bosses1 and Golem, for example, I already had all the summoning items needed, including the Lizhard Altar) so it's not *exactly* a big deal if you fuck up your entrance.



1The Twins, The Destroyer, Skeletron Prime
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Re: Terraria

Postby Chen » Mon Jul 13, 2015 10:12 pm UTC

So going back to my char I seem to be in adamantite armor, with some sort of demon wings and a floating angry balloon, with a purple lightsaber. I presume this should be enough to put the world into hard mode. Is there any risk to your home/npcs with hard mode? Should I do it in a separate world or something?

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Re: Terraria

Postby PeteP » Mon Jul 13, 2015 10:59 pm UTC

The biggest annoyance in rushing through a new world is finding planteras bulb.
Chen wrote:So going back to my char I seem to be in adamantite armor, with some sort of demon wings and a floating angry balloon, with a purple lightsaber. I presume this should be enough to put the world into hard mode. Is there any risk to your home/npcs with hard mode? Should I do it in a separate world or something?

Adamantite is from hardmode, so yes.

At the beginning of hardmode hallow and (more) corruption appear and spread slowly. So you might want to protect your npc area from that. But in general they should be alright if you don't fight bosses on top of their houses. You can do it in an extra world, and if you are engaged in any big building projects you might not want the annoyance of stronger enemies. But it's not necessary.

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Re: Terraria

Postby SecondTalon » Mon Jul 13, 2015 11:13 pm UTC

What PeteP said. If you want to be super safe, dig out areas at least 5 blocks wide around your home base to seal it off. Some things can still spread it, but that'll take care of the usual vectors of transmission.

Edit : and a patch just added a way of summoning the Moon Lord without dealing with the Towers. As it needs 20 of each Fragment and the Towers drop 12d5 Fragments on death (avg. 36) you'll need to show you're at least somewhat competent in taking out the Towers to use it, but still.. huzzah!
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Re: Terraria

Postby PeteP » Mon Jul 13, 2015 11:49 pm UTC

Yay, I have plenty. The question is do I fight him alone or ask some friends if they want to fight him together.

And they nerfed the old spike invincibility frame abuse. Not that there aren't other versions but it was the simplest one.

Edit:With luminite based armor he isn't all that strong in normal mode. First I killed him with star wrath then with lunar flare.

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Re: Terraria

Postby SecondTalon » Tue Jul 14, 2015 5:29 am UTC

Yeah, the thing about Luminite armor is - to get it, you have to kill him.
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Re: Terraria

Postby Chen » Tue Jul 14, 2015 11:43 am UTC

PeteP wrote:Adamantite is from hardmode, so yes.

At the beginning of hardmode hallow and (more) corruption appear and spread slowly. So you might want to protect your npc area from that. But in general they should be alright if you don't fight bosses on top of their houses. You can do it in an extra world, and if you are engaged in any big building projects you might not want the annoyance of stronger enemies. But it's not necessary.


Yeah I realized I must have already unlocked hard mode on this main world. So how exactly do you clear up corruption? There's some that spawned RIGHT near my main base which is somewhat annoying.

Also what are good recommended weapons/armor past adamantite? I have a minishark with crystal bullets that tears the hell out of absolutely anything large that seems to work quite well. Not sure what other upgrades to go for. There also seems to be a bunch of extra equipment slots (pets, light pets etc) that I don't have anything in currently. Are there any particular all-rounded sets of accessories too? I have some boots that let me run fast, those demon wings, a cloud in a balloon, some healing bracelet and a shield of some sort (sorry I don't recall the name of those last two currently).

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Re: Terraria

Postby PeteP » Tue Jul 14, 2015 12:18 pm UTC

Hallowed is the next armor step I think from the mechanical bosses. Then chlorophyte based ones.
SecondTalon wrote:Yeah, the thing about Luminite armor is - to get it, you have to kill him.
Yeah I got it while you could still just port back to the nurse. Well you still can, if you are quick and a bit lucky she will even survive the moon lord following you but before it was basically safe healing whenever you need it. So I flew away from him with the ufo mount (if you fly diagonally you are a bit faster than him) and always had the option of just porting to heal.


If you want I can just join you for a kill, though now that you can actually summon him the hard way might be more entertaining.

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Re: Terraria

Postby Drumheller769 » Tue Jul 14, 2015 1:06 pm UTC

If I want to transition to HardMode, is it necessary to dig 5 block shafts all the way to hell, and then horizontally to protect my base, the Jungle and Dungeon biomes? Or can I assume that corruption/hallow spread wont realistically consume those biomes quickly?
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Re: Terraria

Postby PeteP » Tue Jul 14, 2015 1:18 pm UTC

It can't spread over dungeon bricks and I haven't had problem with the jungle. (First it has to transform mud to dirt before transforming it and chlorophyte can transform dirt to mud which slows it down further.) Deserts and the ocean biome are more fragile. But honestly protecting everything is too much work in the worst case you can always get an clentaminator.

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Re: Terraria

Postby SecondTalon » Tue Jul 14, 2015 4:11 pm UTC

Chen, if you are melee or ranged and can kill ice golems, you might want to look in to frost armor. It's not quite as protective as Hallow, but enhances your attacks with the Frostburn debuff. And doesn't require killing the mechanical bosses repeatedly.

If you're magic - go hallow.

PeteP - we'll see if I can get something up and functional.
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Re: Terraria

Postby PeteP » Tue Jul 14, 2015 5:58 pm UTC

Since I had enough luminite I decided to build a drill containment unit. (So much chlorophyte luckily I had the rest available.) It's not really for delicate building work, but for mining rooms or tunnel that thing is damn fast.

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Re: Terraria

Postby SecondTalon » Tue Jul 14, 2015 7:14 pm UTC

I should probably do an inventory of my Storage World at some point. At least the crap is sorted.

But yes, the main thing I want from the Moon Lord is not the armor or picks or anything like that... it's the Drill Unit.
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Re: Terraria

Postby Yakk » Tue Jul 14, 2015 7:23 pm UTC

That should be doable by inspecting the world-file binary, no?
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Re: Terraria

Postby PeteP » Tue Jul 14, 2015 7:28 pm UTC

You know what kind of item I would like? If they don't give options for more inventory or bank space I want a portable world independent pocket dimension where I can build a room full of chests.

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Re: Terraria

Postby SecondTalon » Tue Jul 14, 2015 8:13 pm UTC

Well, you can always stuff a safe in the piggy bank. That helps somewhat. But a universal pocket dimension would be fantastic. And ruin my need to have Storage World, but whatever.
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Re: Terraria

Postby PeteP » Wed Jul 15, 2015 1:23 pm UTC

Before the piggy bank you summon in the air I did it the other way around so that I wouldn't need a table in my inventory.

Btw I think the armor mechanics of terraria aren't very good. Subtracting an absolute amount instead of doing something percentual is just awkward imo. Old enemies do 1 damage this way which you might find good or bad. The more armor you get the more an extra point of armor is worth since it brings a bigger percentual decrease, which however also mean that low amounts of armor are worth almost nothing.

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Re: Terraria

Postby SecondTalon » Wed Jul 15, 2015 3:07 pm UTC

Add me on the Steam if you haven't already. I don't actually hate Tony Danza
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Re: Terraria

Postby Yakk » Wed Jul 15, 2015 3:16 pm UTC

That armor system gives you non-linear returns, and means that armor acts as a "are you tall enough to enter" system.

The return on armor ends up being super-linear, yes.

And low amounts of armor is awesome against foes who do low amounts of damage (which you might fight at low levels). With percent-reductions, low amounts of armor end up sucking even against low level foes.

Let's make a "you must be this tall to ride" system without that.

In order to ensure that low level armor matters, it needs to hit ~33%-50% early on (ie, when zombies are dangerous).

At the 50% scale, you'd need to hit 75% for it to be significantly better. Then 88%. Then 94%. Then 97%. Then 98.5%. Then 99.2%. Then 99.6%. Then 99.8%. Then 99.9%.

After 10 "layers" of armor quality, we are now reducing incoming damage by a factor of 1000. Which means that monsters are doing 1000x as much damage. If we want a monster to kill you in 5 hits at max HP (500), that means they do 100,000 base damage (against a naked foe).

At the ~33% standard, you get 33%, 55%, 70%, 80%, 87%, 94%, 96%, 97.5%, 98.3%, 98.9%. So 10 tiers later, monsters hit for 8,700.

Note that these two scales are very different. 8,700 vs 100,000. If you are expected to be able to reduce the previous tier's threat by 1/3 vs the previous tier's threat by 1/2 changes how the armor quality slope works.

Now imagine that foes instead did 4, 6, 9, 13, 20, 30, 45, 68, 103, 150 (1.5x factor each tier). With flat armor, you hit 50 armor at the end, and you still drop in ~5 hits.

Armor of 1,2,3, 4, 7, 10, 15, 23, 34, 50 reduces the damage you take by 33%. Generally monsters 3 "tiers" below are reduced to dealing trivial damage. If you have 50% more armor, you now take ~50% of normal damage, and another tier of foe is rendered trivial.

Failing to have any armor just boosts the damage you take from the hardest foes by 50% (which can be significant), while no longer making weaker foes trivial in this system. That ratio is under control. The mid-tier foes have a higher damage multiplier in comparison, but such foes are already easier, and deal less damage in absolute magnitude.

In the percent based system, failing to have armor makes you unplayable.
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Re: Terraria

Postby PeteP » Wed Jul 15, 2015 3:51 pm UTC

SecondTalon wrote:Add me on the Steam if you haven't already. I don't actually hate Tony Danza

Kay. And I don't actually know who Tony Danza is anyway.

Though we are in quite different timezones.

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Re: Terraria

Postby Shivahn » Thu Jul 16, 2015 12:53 am UTC

SecondTalon wrote:
Chen wrote:Ok its definitely been ages since I played this. Went back and read through the thread a bit and didn't recognize much. I recall killing the first 3 bosses (the big eye, the worm and the skeleton dude). After that I don't recall anything else. How far behind the latest stuff am I if I were to start this up again now? Would it be more worthwhile to just start over again and build stuff up from scratch than to try and remember all the little details of things I left lying around?


I'll run you through progression. Oh, and a word of warning to.. well, everyone, really. DO NOT MANIPULATE YOUR DUNGEON ENTRANCE. I'm not sure how much you can get away with, but if you tear the whole thing away, the Cultists will not spawn.

The Pre-Hardmode stage. Bosses: Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu (depending on if your world is Corrupt or Crimson), Skeletron.

Optional Bosses - Queen Bee, King Slime

Optional Events - Blood Moon (Night event), Goblin Army, Slime Rain (spawns slimes like crazy)

First Gatekeeping Boss : Wall of Flesh. Death unlocks Hardmode

Hardmode
Optional Boss : Duke Fishron

Second Gatekeeping Bosses aka The Mechanical Bosses : The Twins, The Destroyer, Skeletron Prime. Basically upgraded versions of Eye, Eater and Skeletron. You create the items to summon them by destroying Hardmode creatures and stealing their souls. I am not making that up. Once defeated, the Jungle gets harder.

Third Gatekeeper Boss : Plantera. Allows entry to the Jungle Temple. Once defeated, the Dungeon gets harder.

Fourth Gatekeeper Boss : Golem. Spawns cultists at Dungeon Entrance.


Optional Events in the Post Hardmode world, I think the Martian Invasion is the only one you cannot summon and just happens. Solar Eclipse can both be summoned or just happens. The others have to be summoned, I believe. Some of the event's summoning items require items that can only be gathered after Plantera is defeated.

Frost Legion (Summoned Assault by Snowmen)
Solar Eclipse (Daytime event. Assault by classic movie monsters - vampires, creatures from black lagoons, etc. Hard as hell)
Pirate Invasion (Summoned event, Yar!)
Pumpkin Moon (Summoned Night event, Halloween-themed invasion, makes Solar Eclipse look like Blood Moon)
Frost Moon (Summoned night event, Christmas-themed Invasion, Hard, makes Pumpkin Moon look like Solar Eclipse.)
Martian Invasion (Happens when the probe scans you and escapes, Aliens invade, it's a fun little invasion, not too difficult, but the Golem has to have been killed)

Last Event/Boss - Lunar Events by killing cultists at Dungeon Entrance. Hard. Makes Frost Moon look like Blood Moon.


I'm.. not even going to get in to the new biomes and NPCs. There's 22 NPCs now, and two merchants who travel around - one with a message of "The travelling merchant is here!" and he hangs out near your other NPCs, and the other one you just kinda randomly stumble on underground. There's snow zones and underground spider-infested caves and granite areas and greek-themed marble places and... yeah, you probably want to generate a new world.

At any rate, I'd say hang on to your progress by starting a new world with your old character. Can't see that hurting you at all.

I keep binging Terraria, then not playing for a year, then coming back and there is so much new stuff so I binge again.

This is a crazy amount of stuff I don't remember though. Wow. I thought it was dead years ago. The second I have some more time....

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Re: Terraria

Postby Yakk » Thu Jul 16, 2015 1:30 pm UTC

I think I get your problem.

You are using bing.
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Re: Terraria

Postby PeteP » Sat Jul 18, 2015 7:49 pm UTC

I got so many meowmeres from the moon lord… Though I'm out of material for the summon item and can't be bothered to collect more and it's not like I really need last prism or the jojo I just wanted to have them.

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SecondTalon
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Re: Terraria

Postby SecondTalon » Sat Jul 18, 2015 9:12 pm UTC

I had a friend join a server via steam. Something may be fucky with my internet connection, but more likely my network. Lots of lag, and of the 4 or 5 times I summoned golem and killed it within 15 seconds or so, my friend only saw it once, oh, sure, he saw the messages, the. I'd freeze in place, then suddenly golem was dead, I was elsewhere and loot was raining.

Is the Terraria netcode funky, or is it me?
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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PeteP
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Re: Terraria

Postby PeteP » Sat Jul 18, 2015 9:30 pm UTC

I think 1.3 brought some mp bugs but some were fixed in the patches afterward. I played a bit on a server I saw somewhere on reddit and it worked fine mostly (the dragon pet had graphic bugs for other people.) I had some trouble starting a mp map after one of the patches. Namely it just doesn't start but when 1.3 came out I played a bit with a friend and it worked. (Edit: Ah now I can open stuff again.) Maybe the separate server software helps.

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PeteP
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Re: Terraria

Postby PeteP » Mon Jul 20, 2015 7:19 pm UTC

Oh this patch had "Potentially fixed lag issues when using Steam multiplayer" might help.

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SecondTalon
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Re: Terraria

Postby SecondTalon » Mon Jul 20, 2015 8:42 pm UTC

So, in reading things on the Reddit about summons...

A minion that bodyslams enemies repeatedly (Like, say, the Stardust Dragon) will trigger it's invincibility frames, making damage you're doing potentially not count. So, that's something to be mindful of.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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PeteP
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Re: Terraria

Postby PeteP » Tue Jul 21, 2015 4:22 pm UTC

Now that they lowered it's damage I'm considering using something else anyway.

Though I read that they only cause invul frames for piercing damage so it depends on the weapon.

Also I finally got last prism. Still no yoyo but I think I have killed him often enough now. Though I guess I could try hard mode again sometime.

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SecondTalon
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Re: Terraria

Postby SecondTalon » Tue Jul 21, 2015 5:32 pm UTC

I've still yet to kill Fisheron in regular mode. Not sure what precisely I'm screwing up, but I'm starting to think I need to stay in the water itself to fight him.
heuristically_alone wrote:I want to write a DnD campaign and play it by myself and DM it myself.
heuristically_alone wrote:I have been informed that this is called writing a book.

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Re: Terraria

Postby TaintedDeity » Tue Jul 21, 2015 11:00 pm UTC

I heard about the update and have started all over again. Oh god I feel so vulnerable. Last time I played plantera and the golem were the final bosses, I think? I'd made it past the wall of flesh, but hadn't managed to explore the jungle properly cos it kicked my ass. And now there's deserts and snow areas and apparently the corruption isn't covered in spikes any more. Also yoyos.
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Re: Terraria

Postby rmsgrey » Tue Jul 21, 2015 11:07 pm UTC

TaintedDeity wrote:I heard about the update and have started all over again. Oh god I feel so vulnerable. Last time I played plantera and the golem were the final bosses, I think? I'd made it past the wall of flesh, but hadn't managed to explore the jungle properly cos it kicked my ass. And now there's deserts and snow areas and apparently the corruption isn't covered in spikes any more. Also yoyos.


There are still spikes in the corruption - just much less of it - but the enemies make up for it by being tougher...


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