rmsgrey wrote:"roll-playing" is already used .....
Umm... yes, I know what "RPG" actually stands for (hence I said "pretend") and what it actually means (in fact I've specifically mentioned playing several RPGs in this thread recently); if you were being meta or something: I don't get it.
My facetious redefinition of "RPG" was an attempt to formally separate the term "RPG" from the composition of "roll-playing" and "game". My actual proposal of terminology (stripped of fluff and made more explicit) is thus:
Use "roll playing game" (spelt out, not abbreviated) to describe the category of games Mr. Wick creates and defines in his article.
Use "RPG" (abbreviated only) to describe games with leveling, transparent statistics, small parties, and an emphasis on story.
Tyndmyr wrote:The Fae were wierd. Like, they screw with people just for the hell of it. Everything has a metaplot, but in the case of the Fae, it's that they really are the good guys. Yes, even when crazy psycho killers, they're the good guys. There's no attempt to make it make any more sense than that. They end up coming across as a reason for a DM to do literally anything, forever, with pet NPCs that you cannot do anything to. In fact, if memory serves, there is explicit advice to do exactly that with them.
That seems to be aiming for a low bar, which isn't always a bad thing. A mediocre DM can keep a plot together with deus/diablos ex machina, and at least keep it consistent with the setting.
Tyndmyr wrote:Game balance still matters.
Agreed. I can see what he's saying about spotlight mattering, but there's two roll playing problems with game imbalance:
1) Most people don't want to play a weak/powerless character. Weak characters can be fine from a literary perspective, but if done poorly they come across as superfluous in action heavy stories. And if you actually have to be the weak character?
2) It makes roll playing hurt your success if you're not choosing from approximately equal (but different) classes; Want to roll-play a fighter? well their lack of ability to shape reality with their mind will really hurt your party.
Grop wrote:I remember laughing a lot when a friend of mine played some bard with a spell for speaking foreign languages, but would ask such silly questions to NPCs, that they would get offended and refuse to tell him anything.
"Speak languages, badly" would be a great ability/spell. The DM could put the NPC's responses through google translate twice. Also have every idiom get garbled. And use idioms not in English:
PC: Why aren't you at work?
NPC: Is not wolf, not run to woods.
The thing about recursion problems is that they tend to contain other recursion problems.