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Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sat Nov 22, 2014 6:29 pm UTC
by setzer777
Started BNW today. The gameplay changes are interesting, but the modders' inclusions to the dialogue script feel far less natural than I think they intended.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sat Nov 22, 2014 10:39 pm UTC
by Mishrak
Sweet! The dialogue changes are definitely worth at least a little controversy. I felt overall that the changes didn't detract from the game much, but there's a few I don't agree with. The worst one was a scene in version 1.4 that fortunately was fixed in 1.5. But there were also some dialogue bits that I really enjoyed. Especially Locke and Celes' lines.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sat Nov 22, 2014 10:43 pm UTC
by setzer777
What was the 1.4 scene?

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sat Nov 22, 2014 10:51 pm UTC
by Mishrak
A very dramatic scene to conclude the FC. It was a good scene, but the emotion was entirely lost in the text so Celes just looked ridiculous and the scene came across as rather silly and unnecessary. The new one is much simpler and appropriate.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sun Nov 23, 2014 3:29 am UTC
by SecondTalon
know what's awesome after spending the day with your wife for her birthday? Finding y'all acting like a bunch of fuckheads.

Dealing with this shit tomorrow.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Sun Nov 23, 2014 4:13 am UTC
by Siyrinx
Mishrak wrote:A very dramatic scene to conclude the FC. It was a good scene, but the emotion was entirely lost in the text so Celes just looked ridiculous and the scene came across as rather silly and unnecessary. The new one is much simpler and appropriate.


Screw that noise. That scene was the best in the entire game, and BTB knows it.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Nov 24, 2014 9:16 pm UTC
by Quizatzhaderac
Zcorp wrote:And even if I was interested in the information to either easily overcome the challenges or if they are deep enough that they require strategy to overcome to want to think about it before hand it wouldn't be bizarre. Most players want that. Most players (especially American ones) aren't interested in learning AI scripts and forming strategy they are interested in executing properly. Which is again why the industry is filled with just people drinking in all of that information, entire businesses are dedicated to just doing that.
I respectfully disagree that most players want that; I certainly don't: I want to learn the game by actually playing it..

I use walk-throughs often, but I'll typically only get about 1% of my information from them, the rest of the walk-through is (in my view) just there for other people's 1%. (as I experience it) Either I failed (I should have figured that out) or the designers did (The puzzle requires knowing the etymology of the days of the week in Japanese?!?); in each case that 1% of the game is ruined and I just cheated so I can experience the rest of it.

I don't presume to tell you your style of play is wrong, but it does strike me as abnormal.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Nov 24, 2014 10:04 pm UTC
by SecondTalon
You =/= Everyone

Now, can we drop the abstract on the use of playthroughs and go back to the talk of the mod that pretty much is already sitting on the line drawn in the dirt by the rules, waggling and waving it's arms and legs on the "Bad" side while saying "Neener Neener, I'm not techinically breaking a rule!"


See Also : Rule #7C and This Thread. As we'll all note, the thing in question isn't FF6, but something derived from it that, frankly, I haven't a fucking clue on the legality of and am assuming it's falling under Fair Usage under US Law, hence I haven't said a word on it one way or another.

If you want to have a thread on RPG Players and Usage of Walkthroughs, we can make a thread for that. You can. I can't. I don't care who does it, if you want to have that conversation, let's have it somewhere else.


And then I'll drop science in your brainpain about how you're wrong - the average RPG player uses Walkthroughs. Because the average RPG player plays games like Skyrim, Mass Effect, and Fallout 3. Because that's what "Average RPG Player" means - the person who plays the most commonly played game of the type.

If you want to subdivide that into Average Final Fantasy player, then I'm still going to stop you as the average FF player is only vaguely aware that the 7 means there were 6 before it.

.. .so back to the topic of the Mod, do I need to know anything about FF6 to make sense of it, or is it half in-references to Real FF6 that I'll not get as I've never played 6?

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Nov 24, 2014 10:21 pm UTC
by Mishrak
The question of the legality of the mod had never actually occurred to me, and I've tried to make sure I'm familiar with rule #7C. I suppose had I thought a little longer about it, I'd have PM'd you about it before posting. Sorry about that.

Frankly, you don't need any previous experience with FF6 to enjoy the mod. Between the resources in game and packaged with it, you have all the information you would need to play the game, including if you've never picked up an RPG in your life.

The learning curve might be pretty steep if you have zero RPG experience, and having played FF6 does help you know what to do, but BNW is perfectly find as a standalone. In fact, it might actually surpass vanilla in terms of guidance, especially in the WoR where things are not linear at all. This is also only going to improve as further releases come as the devs are well aware of the shortcomings of the mechanics in the WoR.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Nov 24, 2014 10:40 pm UTC
by setzer777
I am dying surprisingly often in the early game - at the Locke/Celes branch now. It's not too frustrating, but I think I'll enjoy the extra difficulty more when stat and gear customization come into play. Right now it seems like it's mostly item and MP management, which I tend to be way too frugal at.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Nov 25, 2014 4:21 am UTC
by Mishrak
Absolutely. A big part of the early game is managing your party and using row/defend and proper equipment setups. Defensive stats and physical evasion are all useful and valuable, and relics like the Black Belt and the Power Glove are incredibly useful.

Another thing that took me awhile to get a grasp of was breaking vanilla habits like spamming attack blindly, not recognizing enemy counter attacks and patterns. Sometimes when there's only one enemy left on the field, they do terrifying things.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Jan 15, 2015 6:04 pm UTC
by Zohar
Just finished FFXIII for the first time. The PC port was pretty good, though I guess they updated some things after the initial release and bad reviews. I enjoyed the game a lot. Obviously pretty much all there is to enjoy there is the battle system - it's super linear, there are no puzzles... But it's very fun, though hard to figure out at first. The crystarium system was a bit annoying, mostly because at later stages it got so big my pc had trouble rendering it and it became quite a slow chore to level up my characters. I did enjoy the story a lot. I just wish the world was more open, I could get back to previous stages and so on. However, in the later parts of the game, when the world finally does open up, it has a pretty significant impact, which would have been smaller had the game been more open earlier.

I also found a fascinating article about FFXIII as a metaphor for the transgender experience, and I mostly agree with it. The article itself contains spoilers for FFXIII, the sequel article at the bottom, discussing lesbian undertones, has spoilers for the sequels as well.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Jan 15, 2015 8:42 pm UTC
by mosc
Mishrak wrote:Absolutely. A big part of the early game is managing your party and using row/defend and proper equipment setups. Defensive stats and physical evasion are all useful and valuable, and relics like the Black Belt and the Power Glove are incredibly useful.

Another thing that took me awhile to get a grasp of was breaking vanilla habits like spamming attack blindly, not recognizing enemy counter attacks and patterns. Sometimes when there's only one enemy left on the field, they do terrifying things.

Well I posted a lot of comments on their forums and most of it seemed to enrage rather than do anything constructive but I liked the mod. It's not FF6 cleaned up. It's a different take. If it were how the game was released it would not be as popular. A lot of the fun in FF comes from uber items or using things in conjunction to facilitate some powergaming fun. This mod has no power gaming. Deciding which esper to buff your character with changes them to some extent and gives the player some options but overall the game is much more locked down and frankly boring. I played mostly to see the changes, not because I thought they improved the balance. Balance isn't always fun and I think allowing players to over-level, over-spec, and exceed the notion of balance is in itself fun. After all, you can spend just as much time powergaming as you do going through the entire game. It's like a second game in and of itself and one that BNW simply killed off to try and make the first game slightly more balanced.

I did thoroughly enjoy some of the mechanical fixes in the game though. Bushido became interesting beyond spamming 1 or 4, Dance flexible, slots actually enjoyable (never thought I'd say that), raging 50% less painful (which is still way too terrible IMHO). Their single and dual wielding stuff too was very well done. They also cleaned up lots of bugs like evasion and the way the stats worked.

But evasion bug didn't break the enjoyment of FF6. Removing fun stuff sorta did. On the whole, I'd say it's audience is FF6 fans who've played through multiple times and powergamed it to death already.

And yes, I noticed how many random encounters had "if this guy's alone he does something terrible" which was a tiring gimic because you quickly learned the order to kill things to avoid that and it just kept coming back up over and over.

...

I have some comments on 13 in here somewhere. It's a weird ass game. It does open up but you still don't have access to formations like sentry/sentry/sentry until after you beat the game for some stupid reason. It plays like a tutorial until you get to grand pulse (which is already through 90% of the damn story), then it plays like a standard RPG progression affair, then after you beat it the powergaming is like a fighting game practically with formation juggling and racing to enter commands. I really liked the last bit which of course is completely plotless since you've already beaten the game. After experiencing it, the rest of the game feels pathetically simple in comparison. Yet again they delivered a complex and intersting combat system (FF12) and gimped it turning the whole game into a tutorial. I wish they would just start these games with the systems unlocked and let you USE them as you go through. And the no town/sidequest/interesting maps/talking to people formula was so unwanted it just made you feel dirty and ripped off as you went through the game.

FF12 and FF13 have plenty of cool elements and FF-ness in them but why can't we:
1) Choose our party most of the time
2) start with a fully developed combat system
3) explore and have enough non-linear content to feel involved in the direction of things

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Jan 15, 2015 8:49 pm UTC
by Mishrak
I respectfully disagree with pretty much everything you just said. However, I'm not sure this is the thread or the place to go into a discussion about it. I think the mod's forum is the correct place for that discussion, and my positions would probably similarly echo what was in your thread there.

On the whole, I'd say it's audience is FF6 fans who've played through multiple times and powergamed it to death already.


I would say you are quite correct about this. People who wanted to have a bit of spruce and challenge in a game they love rather than have bosses keel over in 30 seconds due to 1MP Ultima spam or glitchy Vanish + Doom/X-Zone bugs are people who particularly enjoy the mod.

Also, I'm not really sure how the game can be considered boring. The boss fights are some of the more intense fights I've had in a turn based rpg.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Jan 15, 2015 10:51 pm UTC
by Quizatzhaderac
mosc wrote:FF12 and FF13 have plenty of cool elements and FF-ness in them but why can't we:
1) Choose our party most of the time
2) start with a fully developed combat system
3) explore and have enough non-linear content to feel involved in the direction of things
As I see it, big games like this don't have one kind of gameplay, they have many related kinds of gameplay.

Most of the time, you can't access all of the characters, and you can't access all roles with all characters because that forces you to solve the same problems with different tools. You have a deck of paradigms that work? Great, but next level you can't form those paradigms so you need a new plan. The level after that new roles are open are difficulty is higher, so you better use better paradigms.

After you beat the game? What's left? Just give everybody everything; we're done with characterization.

Although I will agree that 1) in the early stages combat needed to open up faster. 2) Once the party was together it's grating to not be able to choose. 3) way too linear, even better attempts at the illusion of openness would be better.

Probably the most grating thing for me was the lack of towns. It just kind of feels like an essential aspect of RPG pacing.
Zohar wrote:I also found a fascinating article about FFXIII as a metaphor for the transgender experience, and I mostly agree with it. The article itself contains spoilers for FFXIII, the sequel article at the bottom, discussing lesbian undertones, has spoilers for the sequels as well.
Interesting, I'm kind of reminded about Ibsen's reaction to feminist interpretations of A Doll's House, which roughly went: feminism is great, but I didn't intend to write a play about feminism. I tried to write a play about society's oppression of the individual and it just happened to take the form feminism is particularly concerned about.

I'm also fond of Lightning a a character. I disagree with the article's speculation on Lightning: don't see anything other than someone who doesn't have time for romance; asexual fits, but a lack of romance doesn't need to be conspicuous.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Mar 23, 2015 6:46 pm UTC
by setzer777
Anyone else get Type-0 HD? Very much enjoying it so far - very different in tone and structure than any other FF I've played. Very challenging as well, which I like.

I do think it's a little ridiculous that they released it as a $60 game (and only on PS4), and for that much the HD update should have been more thorough. It looks pretty awesome on Vita with remote play though.

I'm not sure how I feel about the whole "Fabula Nova Crystallis" thing. Aside from being one the most douchey pretentious names I've ever heard, it does seem a tad lazy to reuse the same mythology in otherwise completely unrelated settings.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Mon Mar 23, 2015 6:51 pm UTC
by Dark567
setzer777 wrote:Anyone else get Type-0 HD? Very much enjoying it so far - very different in tone and structure than any other FF I've played. Very challenging as well, which I like.

I do think it's a little ridiculous that they released it as a $60 game (and only on PS4), and for that much the HD update should have been more thorough. It looks pretty awesome on Vita with remote play though.

I'm not sure how I feel about the whole "Fabula Nova Crystallis" thing. Aside from being one the most douchey pretentious names I've ever heard, it does seem a tad lazy to reuse the same mythology in otherwise completely unrelated settings.
I am enjoying it as well, although agree $60 is too much. FNC I think is a good idea, and Final Fantasy had to try it at some point. FFXIII had one of the more developed mythologies in the series and glad they are reusing it. It also doesn't require me to learn a whole new mythos again. The name is ridiculous though.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Mar 24, 2015 2:50 pm UTC
by Quizatzhaderac
setzer777 wrote:it does seem a tad lazy to reuse the same mythology in otherwise completely unrelated settings.
There are good artistic reasons for using stock characters, and stock deities.

This mythology has most of the elements final fantasy likes (Shinto/Celtic/steampunk spirits, Buddhist afterlife, and gnostic demiurges). That's a lot, especially if you're not Japanese, and virtually nobody is a druid or gnostic christian nowadays. At the end of XIII it felt a little deus/diablos ex machina once they started introducing the demiurges.
Spoiler:
Eden is ruled by a greater deity, who in turn is a fanboy for a greater deity, who (and I only know this from reading about the games) it turns out is only the physical creator, and was himself created by a greater spiritual creator.

It does make sense, but it seems baroque when you only introduce the elements as they become relevant.
Making that mythology stock enables events to take place within that rich mythology, rather than ex positioning it along side the main plot events.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Wed Mar 25, 2015 7:26 pm UTC
by Zohar
Finally finished FFXIII-2 (on PC) after having stopped playing for a couple of weeks because the final dungeon was infuriating. Overall nice game. Some of the music was terrible (chocobos...), and I'm not in love with the trend of adding so many things to the game that it's almost impossible to get 100% on it. FFXIII had a similar issue, but I actually learned to live with it and just not do all the sidequests. I think I ended up with about 100/160 fragments? I doubt I'll pick it up again anytime soon. Oh and the plot was reasonable, not as terrible as I expected. I liked the villain had a reasonable way for doing what they did, and basically the villain's priorities were kind of warped.

I was surprised about the ending - one, it was pretty dark and two, it was a blatant cliffhanger, which has never happened before in FF.

What do people think about Lightning Returns? I suppose I'll pick it up when it comes out.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Wed Mar 25, 2015 10:07 pm UTC
by rmsgrey
Zohar wrote:What do people think about Lightning Returns? I suppose I'll pick it up when it comes out.


It's a bit different - the clock isn't really an issue - I ended up pretty much skipping the last few days before the endgame. Character advancement is only by completing quests (side or main) so grinding isn't an option for correcting being too puny (though it can help complete certain quests and some enemies drop some useful gear/abilities). The plot picks up from the cliffhanger, apart from a minor timeskip of a century or so - the world is still being destroyed, but the last remnant of the world has survived this long - and now has only days left.

It doesn't really do the whole groundhog day thing the way Majora's Mask does - well, not unless you new game plus it (or concede defeat against the final boss) - and if you do, any rewards you've already got are replaced by (generally) less rewarding alternatives, limiting how much you can get out of looping time too.

I might come back to it to see if I can actually beat the final boss, but it's not very high up my list at the moment - I'll probably replay the first two first, and other games before that...

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Mar 26, 2015 6:45 pm UTC
by Quizatzhaderac
Zohar wrote: Some of the music was terrible (chocobos...)
I liked the chocobo music, but then again I liked Strong bad sings.

What do people think about Lightning Returns?
My favorite of the three. You have freedom to do things in the order you want, interesting storylines and places, bittersweet eschatological feeling to the game.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Apr 07, 2015 9:36 am UTC
by Gatchaman
Hey guys, just thought I'd spread the word of a great FF7 mod I've been playing lately which might interest you- the latest version was recently released. (haven't seen it mentioned here from a quick search of the thread, apologies if it's been brought up already!)
It's called the "New Threat Mod (1.3)", and changes a lot of the random battles, and all of the bosses, to be interesting and enjoyable. New bosses and optional content is added, while it also rebalances the materia, character's stat growths, weapons, accessories, and items.
It's a pretty thorough deal really, and I give it my hearty recommendation to anyone who's enjoyed the game before and fancies another shot without all the simplicity that foreknowledge brings. It's not so much a hardcore mod, than a rebalancing, but it tries to make sure you're entertained the whole way though the story.

Oh, and the mod works on both the original 1998 PC version and the Steam version, so as long as you have one or the other you can play!

Sega Chief (the creator) explains it in a lot more detail on the Qhimm Forums in linked thread, along with download links for the mod:
http://forums.qhimm.com/index.php?topic=14938.0
(He also has a YouTube channel with vids explaining install and demonstrating the mod)

...And XIII-2's chocobo theme is great!

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 2:59 am UTC
by Xanthir
FINAL FANTASY 7 REMAKE WAS FINALLY CONFIRMED FOR REALSIES THIS TIME

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 3:50 pm UTC
by Tirian
Cue superfans who will tear down the remake as being crap compared to the original in 3 ... 2 ...

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 3:52 pm UTC
by Izawwlgood
Tirian wrote:Cue superfans who will tear down the remake as being crap compared to the original in 3 ... 2 ...
I've seen nothing but rabid excitement.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 3:59 pm UTC
by Mishrak
It's hard not to be ridiculously excited about this. I'm hoping they won't mess with our hearts by giving us a crap game. I know you have at least one really good modern RPG left in you Square-Enix. Don't disappoint me.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 4:11 pm UTC
by rmsgrey
I would enjoy having Aerith in the party late-game. Hard to see how it could or would happen, but it would be nice to be able to get her to full power when it's actually relevant rather than through vast amounts of grinding on disc one...

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 4:23 pm UTC
by Tirian
They're either going to change Barret or they aren't, and neither is the right choice. The only way for them to save themselves is if they actually hired Mr. T to do the English voice. (That would admittedly be epic.)

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 6:48 pm UTC
by Quizatzhaderac
Izawwlgood wrote:
Tirian wrote:Cue superfans who will tear down the remake as being crap compared to the original in 3 ... 2 ...
I've seen nothing but rabid excitement.
Rabid excitement comes before the came is out, complaints once they see it doesn't match what's in their heads.
rmsgrey wrote:I would enjoy having Aerith in the party late-game. Hard to see how it could or would happen, but it would be nice to be able to get her to full power when it's actually relevant rather than through vast amounts of grinding on disc one...
I think it would be a good idea to have something you can do in game to make it so Cloud dies instead of Aerith. Or maybe go all Star ocean 2 and you actual can pick who is the main character.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 6:52 pm UTC
by Izawwlgood
Wait... I'm confused - I thought it was just a remastering of FF7? Are they changing things?

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 6:55 pm UTC
by Dark567
The remastering seems to have been a decoy... they are full on remaking it in the ffxv engine.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 6:57 pm UTC
by charliepanayi
Izawwlgood wrote:Wait... I'm confused - I thought it was just a remastering of FF7? Are they changing things?


Who knows, but I'm sure people will have fun arguing about whether they will or not for a while.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 7:03 pm UTC
by Mishrak
I'm not even sure how they could remaster the original FF7. We're talking an 18 year old game here. It would need more than a bit of polish.

I'd be surprised if it was anything other than a completely new game.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 7:05 pm UTC
by Izawwlgood
I just figured it would be the same game with updated graphics and cutscenes?

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 7:11 pm UTC
by New User
They have already made many remakes of older games, sometimes updated to radically new hardware. Like the DS version of Final Fantasy III.

In this case, I doubt they'll be able to resist changing the story a bit, because the world has been expanded so much by the Compilation sequels and prequels. They are sure to throw in at least some mention of the characters or events from Dirge of Cerberus, Crisis Core, Before Crisis, etc. Even if the story is pretty much the same, I expect there will at least be easter eggs or sidequests that involve shout-outs to the Compilation.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 7:12 pm UTC
by Mishrak
I dunno. I'd be a bit surprised if they were just doing a graphics overhaul. I'm expecting them to retell the story personally.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Tue Jun 16, 2015 7:12 pm UTC
by rmsgrey
Izawwlgood wrote:I just figured it would be the same game with updated graphics and cutscenes?


The FFX and X-2 re-release may offer some guidance as to what this one will end up being like. I know the Kingdom Hearts HD re-releases had a few minor tweaks in addition to being international version rather than the US or EU version. Anyone know about differences in X/X-2?

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Wed Jun 17, 2015 6:45 pm UTC
by mosc
Those were glorified ports. Very little was changed from the FFX/X-2 that was originally released. They were not redone at all like they've done with FF3 DS. The Mobile ports of FF4-6 were more different from their originals than FFX/X-2 PS4 was from it's originals.

I can't imagine square isn't completely ignoring the old engine here and pretty much all of the PS1 era textures and prerendered cutscenes too. More likely seems an entirely new game which retells the story with the same cast except with voice acting and twerked mechanics everyone will complain do not exactly match the old version.

If square is smart they'll give it a classic mode which will use the original script (no voice acting), item stats, and combat mechanics exactly as well as a remake mode which would behave a lot more like cramming as much of FF7 on top of a more modern FF game as they could.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Wed Jun 17, 2015 6:48 pm UTC
by Dark567
mosc wrote:Those were glorified ports. Very little was changed from the FFX/X-2 that was originally released. They were not redone at all like they've done with FF3 DS. The Mobile ports of FF4-6 were more different from their originals than FFX/X-2 PS4 was from it's originals.


And the expectation is the new FFVII will be the most vastly different remake or redo Square has ever done.

Re: Final Fantasy Omnithread - All FF, all the time.

Posted: Thu Jun 18, 2015 3:42 am UTC
by Jorpho
They wouldn't mess with the battle system much, would they? The whole materia system is arguably kind of broken, but without it, it wouldn't really be Final Fantasy VII anymore.