Iceman wrote:There is Brush and there are Heroes with Passive Abilities.
Instead of Creep buffs, yes there's Runes and the Aegis drop.
The respawning inhibitor is really the only thing I'm aware LoL 'has' that DotA doesn't. (And I think that mechanic detracts from spectator experience since that team just turtles up)
My error there then, I apologise. I was under the impression that DotA2 was just a reskinned DotA. In the interest of openness, I haven't played DotA for a couple of years, so I don't know what new has come in. Though, saying that respawning inhibitors means that the team just turtles up is very short sighted. If anything, being down an inhibitor encourages aggressive play, keeping the enemy from capitalising on their gain. If you just turtle, they will sit back and farm all three lanes and both jungles.
You can get someone who's never played it, tell them to play Sniper and shoot people and little dudes, and they'll be fine, and they'll learn it by playing it...the fat guy hooks me and that Blue girl shoots me with ice etc...
After it's happened several times, yes. They'll be more concerned with thinking about what they're doing themselves than thinking about what the other guys are doing. Especially if it's more than 1v1 - teamfights are fast, bloody and confusing, and you have to know exactly which particle effects mean what to make any real tactical choices. I speak for LoL, but given that DotA is faster, I assume that it's a bigger problem there.
I would say most people actively playing do not really know the abilties of the heroes, may have a sense of one ability or ulti of most of them.
Here is where I beg to differ. I would expect most relatively experienced players (maybe 500+ games?) to know every hero's abilities instinctively, along with a rough knowledge of range, time delays on casting and ways that they combo. Even middling players (maybe 250+ games) will know this for the most commonly played heroes. Learning the tactics to counter those abilities, especially the way two hero's abilities work together, takes a lot longer.
But then, maybe that's just me. Having played a couple of thousand games of LoL, and having that knowledge instinctively, I felt its absence severely when I played a bit of HoN at a LAN party. Presumably I didn't feel the same way when I started LoL, or I wouldn't have stuck at it.
I was going to stop there, but this bit made me want to put in just one more line:
But concepts like denies, or high ground, Trees..it's pretty intuitive, it's not that complicated an idea where it would keep people out of the game.
Shooting your own people is intuitive? Learning the various different shortcuts through trees, which are completely invisible and will absolutely save your life every time if the other guy doesn't know them inside out is intuitive? I think not.