An Enraged Platypus wrote:I hated vanguard after ME1. "Can't lock on" is not an acceptable reason to die, I don't want my ability to survive tied to the caprices of a slightly buggy targeting system. Also, on Hardcore or Insanity, the number of times you can safely charge into a group of enemies and not get squished the second immunity wears off is countable on the fingers of my head.
Although the "Can't lock on" sucks. I found the harder levels easier with Vanguard, not harder especially in ME3. As long as you have near 200% weight bonus, you can charge so much that you never are that much at risk of death. Also proper point placement with Vanguard is vital, you have to allocate as many points to charge and recharge power bonuses. Shockwave and whatnot have to come after.
In ME2, I picked Vanguard for my first run, hated it, and had considerable difficulty completing it on Veteran (stuck with it, though). I went with an Adept for hardcore, which was easier (I AM A BIOTIC GOD), and then for insanity I went solider. It was easier than the Vanguard/Veteran run. Collector with a particle beam? Slow down time, shoot it in the head with the Mantis. Dead. Abomination rising up, about to go boom on your squishy friends? Good luck doing that with no cerebellum, you half-cybernetic freakshow. Eclipse merc? Mantis. No Mantis ammo left? Vindicator. One minute there's a hostile there, the next - shing shing shing
- I've scrambled their eggs, and they are toast. For someone with FPS experience, Soldier is easy mode par excellence.
We consider every day a plus/To spend it with a platypus/We're always so ecstatic/'Cause he's semi-aquatic!
- Phineas & Ferb