What does that mean exactly? It slows power use by 60% but I don't actually notice a difference with or without the thing.Yakk wrote:Tech armor slows down power use. Bad bad!
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What does that mean exactly? It slows power use by 60% but I don't actually notice a difference with or without the thing.Yakk wrote:Tech armor slows down power use. Bad bad!
maybeagnostic wrote:What does that mean exactly? It slows power use by 60% but I don't actually notice a difference with or without the thing.Yakk wrote:Tech armor slows down power use. Bad bad!
maybeagnostic wrote:The one class I have never seen be useful in a gold game is the vanguard. The one exception was probably a vanguard with N7 Valiant X + level III weapon and ammo equipment who only ever charged enemies that were about to overrun our position and immediately got back under cover. Even then he would be shot down half the time he charged. I thought he was a soldier until wave 7 or 8.
Yakk wrote:Warp/Throw is the highest damage output combo in the game at gold.
Yakk wrote:Shockwave: 8 second base, 65% recharge boost
Throw: 4 seconds base, 85% recharge boost
Warp: 16 seconds base (or is it 8?), 60% rechrage boost
With 200% item based recharge: 2.2 seconds on Shockwave, 1.0 seconds on Throw, 4.4 (or is it 2.2?) seconds on Warp
Throw Range: Line of Sight. Shockwave range: Ridiculously short.
Throw+Warp = 6.6 seconds (or 4.4?)
Shockwave+Warp = 5.4 seconds (or 3.2?)
22% more (38%?) more explosions per second.
Both have the same +50% damage boosts. So the difference is that shockwave does base damage, while throw doesn't really.
I stand by my claim -- warp+throw does the best damage output in the game. And regardless, shockwaves abysmal range means you only get to attack things already in a "you are dead" range on gold.
Yakk wrote:Both have the same +50% damage boosts. So the difference is that shockwave does base damage, while throw doesn't really.
I stand by my claim -- warp+throw does the best damage output in the game. And regardless, shockwaves abysmal range means you only get to attack things already in a "you are dead" range on gold.
Yakk wrote:I think units gain immunity to it after they get hacked once or twice? Dunno.
SlyReaper wrote:A question about the sabotage power: has it been nerfed recently? I find it only causes an enemy geth to turn friendly about half the time now.
Yakk wrote:I find being outside the small room at the bottom, peering around the corner, gives me lots of good sight lines on the flank of the small room. I can drop stasis bubbles on troops dropping down from the gangway above the "stupid player camping spot", I can hit people coming down the ladder, I can hit people coming down the side ladder from the landing pad, etc.
Usually, I can hold that entire flank by my lonesome as an adept (the people in the room get to shoot out at some folk coming down the stairs, and sometimes an enemy or two will manage to get past my gauntlet and enter the room).
And in the event that I'm overrun (against geth, due to multiple hunters and pyros coming out of the "bottom of ladder from landing pad" at once, while a prime is mostly keeping me pinned, and rocket troopers I haven't killed are still shooting at me -- which means I cannot afford to expose myself to stasis bubble/explode the hunters, and warp/throw the pyros), I can retreat back to the room and let my group know that the flank has been overrun (while taking a few out as I retreat behind more corners).
Chen wrote:Shockwave's detonation bonus was increased to 65% in the last patch wasn't it? Technically Shockwave (with the lift power) + Throw would probably be the biggest explosions (assuming the lift power doesn't compete with the detonation one, I never use shockwave).
Yakk wrote:And lift as a primer only works on non-shielded, non-armored enemies, right?
By the time biotic combos start doing decent damage compared to non-combos, such enemies are rare -- and they get ridiculously rare by the late waves of Gold, which are the ones you want to optimize for.
lulzfish wrote:Exactly. Playing God is a good, old-fashioned American tradition. And you wouldn't want to ruin tradition. Unless you hate America. And that would make you a Communist.
SlyReaper wrote:I find myself unable to complete any gold game that isn't Firebase White Geth Gold. There seems to be a standard well-known strategy for completing FBWGG, which is to hunker down in the bottom room and the cover just outside. It gives the enemy only two approaches, both of which are in front of you. In all the other maps, everyone just runs off and does their own thing, and we all get slaughtered around Wave 6.

ArgonV wrote:SlyReaper wrote:I find myself unable to complete any gold game that isn't Firebase White Geth Gold. There seems to be a standard well-known strategy for completing FBWGG, which is to hunker down in the bottom room and the cover just outside. It gives the enemy only two approaches, both of which are in front of you. In all the other maps, everyone just runs off and does their own thing, and we all get slaughtered around Wave 6.
I completed Reapers on Ghost on Gold, you just need a good team, that sticks together. I was able to do it with some help from players here, so maybe we can get 4 people together some times to play a round?
Ryom wrote:Just did a gold geth run with some fancy folks from XKCD (feonir and maybeagnostic), lots o' fun had.
BioWare wrote: OPERATION SHIELDWALL
The Reapers are targeting our training centers, and your mission is to draw their fire and attention. Put them on the defensive! Buy us time, and the reinforcements in training will soon back you up.
Allied Goal: Promote 50,000 characters.
Squad Goal: Promote 3 characters.
Special Circumstance: Due to the failure of Operation SILENCER, more banshees will spawn with Reaper enemies and might also spawn with other enemies.
Squad Goal Success: Squad members awarded a Commendation Pack.
Allied Goal Success: All players awarded a Victory Pack (high chance of containing a Rare weapon).
An Enraged Platypus wrote:I'm really puzzled as to why human adepts are so underrepresented in MP. They have the best ability of anyone to self biotic combo, they can evasion roll, and they can break out of Banshee death-hands by way of Tech Armor (if you're quick). What's not to love?
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