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An Enraged Platypus wrote:http://www.computerandvideogames.com/337786/mass-effect-3-pre-order-at-game-here-are-the-alternatives/?cid=OTC-RSS&attr=CVG-General-RSS
Tl;DR Game and Gamestation are not stocking ME3.
Spambot5546 wrote:Well...who used it? I'd sleep next to Felicia Day's used bacon.
SirBryghtside wrote:Just found this out about an hour ago, and preordered off Amazon instead. It's a little silly how this is the first game I've ever had to pay to preorder from the store, and I'm going to have to get a refund

mosc wrote:God damnit, why can't they just sell it on steam. Do they realize I'd rather pay $5 more for a steam copy than $5 less for an origin one?
mosc wrote:God damnit, why can't they just sell it on steam. Do they realize I'd rather pay $5 more for a steam copy than $5 less for an origin one?

Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Project 10 dollar is still in effect. It's just that multiplayer fulfills that requirement now for ME3.Lucrece wrote:What I find preposterous is that they have taken this a step further, and they're now not rewarding those who purchase new.
Lucrece wrote:It's why games that could previously sell for $40-45 bumped to $50 and now went a full $10 up to $60 average. Because people are still willing to pay.
Yakk wrote:I know! They are withholding content and offering extra content for extra money! How dare they!
By giving them some amount of money that I deem reasonable, they are obligated to hand over all content that they have ever done that is related to the thing I deem I am buying. If they don't do that, they are evil incarnate. If they raise prices, they are evil incarnate. If they produce DLC and charge for it at the same time as producing a game, they are evil incarnate.
This means war. War I say! War! People with more money, or willing to spend more money, shouldn't get better or more things!
Belial wrote:Lucrece wrote:It's why games that could previously sell for $40-45 bumped to $50 and now went a full $10 up to $60 average. Because people are still willing to pay.
I'm mostly baffled by the fact that people expect mass effect 3 to cost the same as madden 2012 or the latest random shovelware
Belial wrote:That's charming, Nancy, but all I hear when you talk is a bunch of yippy dog sounds.
Enokh wrote:So, tried the Engineer so I could see how the whole turret and drone bit worked out. Was nicely surprised during the first part of the demo, when I could drop my drone, fire off some shots, throw an Incinerate, and jump between firing a bit and setting things on fire -- the cooldown for my abilities was a whole 2 or 3 seconds.
Then I jump to the second part, where you're level 12, and as I'm leveling up I suddenly notice that the cooldowns are more to the order of ~30 seconds (before upgrades). I'm. . confused. The damage seemed to increase as well, which is good as that's kind of how it should be when you level, but. . .cooldowns increasing because you're a higher level? That seems like a pretty terrible idea. I'm not even saying that 2-3 second cooldowns are alright, as in the first section I was ended up ignoring that I had a gun (except for the part that triggers when you run out of ammo) so I could throw fireballs at people all day long. But 20-30 seconds is WAY too long. Perhaps there are equipment upgrades that give you "bonuses" to cooldown, to keep it from getting so high? Or maybe there's something else I'm missing?
First, why shouldn't it have content in it that is important?Lucrece wrote:Or it means that a member and mission of a race critical to the storyline, fucking Protheans, and ME universe's debut shouldn't be exclusive to Collector's Edition.
No, I didn't mention the ME2 model. Somehow, you found the words "ME2" in my sarcasm above.Somehow the ME2 model you've completely glossed over means "handing out all content".
You caught me.Yakk wrote:I know! They are withholding content and offering extra content for extra Money! How dAre they!
By giving them some amount of money that I deem reaSonable, they are obligated to hand over all content that they have ever done that is related to the thing I deem I am buying. If they don't do that, they are evil incarnate. If they raise prices, they are evil incarnate. If they produce DLC and charge for it at the same time as producing a game, they are evil incarnate.
This means war. War I say! War! People with more money, or willing to spend more money, shouldn't get better or more things!
You wound me.But I guess it's more fun to be a smug cunt and call people entitled and place yourself among the reasonable few who don't want to screw developers out of their money.
I recall buying Super Mario Galaxy for $50, and I would not call that shovelware.
Of course not. Nobody but an idiot prices things based on what is necessary. That is a great way to go out of business, and make less profits if you do stay in business. You price things to get the most money you can while still not losing customers to competitors.ME3 does not cost $60 because it's necessary
Mind, I'm not singling ME3 out for the cost increase to games now. I just brought that point out of annoyance with people who are happy to whine about stunts like the Porthean Day 1 DLC being unavailable to NEW game buyers, yet willing to fork over the money and rendering the complaint moot in the process.
It is a luxury good, mate. Feel free to organize all you want, and I'll feel free to make fun of people who organize and protest about luxury good pricing models.It's not that they can't even increase their prices. It's the notion that when people notice and organize to say "Nice try", somehow it's the customer being a rich but stingy brat wanting to hoard more money while the game industry starves and loses jobs.
Enokh wrote:Well that's a relief! Though that. . .seems an odd way to do it, thematically. Makes sense from balance standpoint, I suppose, since now anyone can use any weapon just as well as anyone else (with the exception of Infiltrators being better at Snipers), but I'm not sure I actually like that system in the first place.
So Adept rocking just a pistol sounds like fun!
maybeagnostic wrote:Sudden switch of topic- so what's up with Cerberus? At the end of ME2 EDI tells you Cerberus currently has four cells with a total of 200 agents and the Illusive Man always keeps it at roughly that size. The Normandy is one of those and Project Overlord is presumably another. They probably have ~100 agents between the two of them so where do all the Cerberus commandos come from? I can accept there was a commando cell sent out to kill the krogan for some reason but the multiplayer seems to imply Cerberus is actually a major enemy with lots of forces.
CITADEL – A report by the salarian Special Tasks Group, warning of the increasing danger of human-supremacist group Cerberus, is garnering attention in the halls of the Citadel Tower. ANN has agreed not to publish the classified report’s contents, but experts within the STG, speaking on condition of anonymity, warn that what was once considered a small and extremely select group has grown drastically in size and power. “There has always been a segment of the human population that believes the Council government is lying to them,” said one agent. “Cerberus exploits that fear.” A confiscated recruitment video included in the report states the Cerberus mentality plainly: “Other species may talk with us, trade with us, even live with us, but when a crisis comes, we are on our own.”
Critics of the report are quick to point out its flaws. “This report covers ground that Spectre intelligence has already covered,” said one Tower insider. ”We know Cerberus has the ability to field many troops, build a stealth frigate, and conduct groundbreaking research. It’s been clear for months, even years, that Cerberus is growing in numbers, but when it comes to how Cerberus are able to do all this, STG only says, ‘we don’t know yet.’ It is past the point where that is acceptable.”
Enokh wrote:Well that's a relief! Though that. . .seems an odd way to do it, thematically. Makes sense from balance standpoint, I suppose, since now anyone can use any weapon just as well as anyone else (with the exception of Infiltrators being better at Snipers), but I'm not sure I actually like that system in the first place.
So Adept rocking just a pistol sounds like fun!
Enokh wrote:what do they DO while they're floating outside of the galaxy?
Ghostbear wrote:Well, it's revealed in ME2 that reapers appear to need organic life to, err, "reproduce". Beyond figuring out their origins, I think their actions are pretty solidly explained by that fact- they need life develop enough for them to absorb to make more of themselves, but they can't let it get so far as to become a threat either.
Enokh wrote:I really hope they expand on the Reaper's point of view
Yakk wrote:If they are willing to do the extra work...
If you save the Rachni, there are quests where you have to deal with "rabid" Rachni. And the "friendly" Rachni solve some other problems for you. If not, there are quests to deal with whatever the Rachni dealt with.
Ghostbear wrote:I mean, what possible information could we get on the reapers that would make them more compelling as villains? That they have to fear a reaper-reaper? Or that they're just an oversized version of the geth from the "original" organics? I don't think there's anything that we could be told about them that would make them more interesting. I'm not even sure the reveal about them needing organic life was a good one, barring some additional developments in ME3. They're a mystery, let them stay that way.
Belial wrote:There are supposed to be harvester husks:
(Also, is it obvious yet that the husks are technological Darkspawn?)
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