Oculus Rift and Virtual Reality in general

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Tyndmyr
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Re: Oculus Rift and Virtual Reality in general

Postby Tyndmyr » Thu May 21, 2015 9:19 pm UTC

Flumble wrote:
Tyndmyr wrote:As someone not yet into this world, is it worth buying in now? Or is it better to hold off until the next version?

As the name says, Development Kit, it's not really worth buying for end-users. The consumer version is scheduled for the start of next year, so try to be patient. :)

Of course, if you're going to develop software for the oculus or are really into trying it out (despite the high latency and pretty low resolution), go ahead.


Eh, I code pretty proficiently, and run drones and 3d printers for fun. If it's cool enough, I'm okay with it, even if it's fiddly. I guess what I'm asking is if the hardware poses a significant obstacle to actual use, making it more of a tech demo than something you can enjoy fiddling with. I'm not as fussed about a lack of existing software, or needing to twerk stuff.

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PeteP
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Fri May 22, 2015 9:19 am UTC

Depends on whether it causes motion sickness for you. Anyway the dk2 is easy to use. It is quite low res though which is the main drawback. But that won't change for a while, the consumer version only has 30% or so more pixels with 2160*1200 (though it also has better optics, better fill factor, higher frame rate which together with small head movements leads to perceiving some extra details so the gap will probably appear higher than just a 30% pixel jump.)

Anyway the dk2 is cool to play around with but most of the available content are small demos.

Oh btw valve will also bring out a headset at the end of the your together with HTC. I'm a bit sceptical since they have only announced it and starting distributing some dev kits this year so I'm a tad worried about content. Stuff written for oculus should be easy to adapt but valves offering comes with motion controllers while Oculus hasn't presented an input method yet so supporting that would need more adaptions. (It would be nice if oculus presented some input too, with an HMD on your head motion controlls are much more impressive and fun.)

infernovia
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Sat May 23, 2015 9:15 pm UTC

Is the DK2 cool? Yes, it's pretty sweet. Going 200mph in a car is really fun in the Oculus and that sense of scale is always fantastic to get back, even with the comparatively low resolution per FOV. Would I wait for the consumer release? Yup. Part of the problem is the FOV (I hope they increased it to DK1 level for the consumer release).

As long as every VR game releases for HTC Vive and Oculus, I believe Vive is going to be the nicer platform. Motion tracked controller with haptic feedback is going to be awesome. Plus they are adding virtual walls that will "fade in" when you get near a pre-defined boundary you set in your room. That's my biggest complaint with the current Oculus, I can never really "relax" in VR because I am always afraid I will smack into something, so that's a great addition.

The only thing is the wire that connects to your PC. It's a major problem for me, I have like 8+ usb devices I have connected to my PC.

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PeteP
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Jun 11, 2015 6:35 pm UTC

So they have a motion controller called halfmoon or something. As far as I can tell it will ship separately from the oculus and H1 2016 not Q1 like the rift https://twitter.com/PalmerLuckey/status/609057819942211585 might lead to lower adoption rates. But looks interesting. Also something about hand pose tracking, need details.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Fri Jun 12, 2015 7:59 pm UTC

Looks like a good controller. It's a shame they couldn't fix occlussion.

r/oculus is going nuts, and a lot of people are pronouncing Oculus dead for Vive. I wonder how they will start talking once the prices are out, because I am expecting the Vive to be around 600 and Oculus to be around 350 and 400. I like that they are working together with Microsoft, even if I can't enjoy the whole Windows 10 only native support (I really hope it's in Win 7 as well, even if I am going to upgrade to Win 10). If everything works day one by just plugging the device into the PC, that's a great thing and will really improve adoption. I like that they are hooking up with some big name companies like insomniac and I hope they can get a lot of adoption from that.

My main issue with Oculus is that they aren't trying to push for those massive games that people are going to be completely engrossed in. Instead they seem to be backing things that seem to last like 5 mins. Indie games ride on the coat tails of great games, Oculus needs to realize that. They seem to be burning money for no reason right now.

Edit: Oh yeah, not bundling a default hand tracked controller with the headset is going to bite them, but hopefully they will have that part figured out...

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Fri Jun 12, 2015 8:37 pm UTC

r/oculus has been getting steadily worse over time imo. I like that valve entered the game with the vive but I could do without the fanboys. Anyway yeah that the controller comes a bit too late is unfortunate.

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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Thu Jun 25, 2015 2:17 pm UTC

So, it appears Facebook has eliminated the Rift from the VR competition.

Can anyone with actual experience with the device comment? Is this reporting that doesn't know what it's talking about, or is the Rift actually restricted to a iTunes style app store?
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Jun 25, 2015 2:22 pm UTC

It's nonsense. You notice how they take a comment on what will be on oculus store as evidence against palmers quote? Palmers quote is about the ability to use content outside of their store. The article has no backup for them taking the open platform bit back. Especially since that has been repeated just weeks ago long after the facebook acquisition.

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Re: Oculus Rift and Virtual Reality in general

Postby Mutex » Thu Jun 25, 2015 8:44 pm UTC

So, they're just saying that they won't allow pornographic content in their store, but since it's an open piece of hardware anyone can make pornographic (or otherwise non-PG) content for it and distribute it themselves?

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PeteP
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Thu Jun 25, 2015 9:00 pm UTC

That is the current state of things as far as I know, yes.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Dec 09, 2015 9:52 am UTC

Vive delayed. http://uploadvr.com/htc-vive-consumer-version-slated-for-april-2016/ 7k new devkits january launch april.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Jan 06, 2016 4:36 pm UTC

Preorders are open but a tad more expensive than originally planned. (599 without shipping for US people.) https://www.oculus.com/en-us/ So kickstarter backers get a rather nice gift with their free rifts.

And I have triple posted now, though I think there was enough time in between.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Fri Jan 08, 2016 4:20 pm UTC

Did you pre-order? Luckey's post makes me want to:

https://www.reddit.com/r/IAmA/comments/ ... _designer/
To be perfectly clear, we don’t make money on the Rift. The Xbox controller costs us almost nothing to bundle, and people can easily resell it for profit. A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses.


But on the other hand, at 600, I feel like I might as well wait and see how much the vive will cost.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Fri Jan 08, 2016 5:38 pm UTC

Ah no I decided to wait a bit. Ordering it in europe with taxes, transport and the current exchange rates it comes to 750 euro. (Or so I have read.) I don't expect the vive to be any cheaper though.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Fri Jan 08, 2016 5:59 pm UTC

I might as well pull the trigger. I just want to make sure the game support is there.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Fri Jan 08, 2016 6:03 pm UTC

That is another reason, nothing SP has really caught my eye and I prefer playing MP with my friends so I have to wait until they get one before I would use it much for games.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Fri Jan 08, 2016 7:50 pm UTC

Yeah, the main game I want is Eve:VR, but it's a steep cliff between that and everything else. I hope they have brought someone to make a co op campaign to at least one of their games. I feel like that would sell quite a bit.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Sat Jan 09, 2016 4:59 am UTC

Bought it. I will blame it on my lacking impulse control.

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raudorn
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Re: Oculus Rift and Virtual Reality in general

Postby raudorn » Sat Jan 09, 2016 5:14 pm UTC

Ever since I heard about the Rift, I thought that I'd order the consumer version an soon as it's available. But now that the time is here, I won't, at least for the time being. For one, I'd need a new computer as well, so the actual price tag is more along the line of 1400€. I won't have that kinda spare change for two more years. The other reason is: I wasn't able to try it and have absolutely no idea if VR even works for me. I don't like to fork over that much money for something that may or may not work. I mean, yeah, there are return policies and a second-hand market, but that only lessens the issue.

That being said, I'm really excited to see the Rift finally kicking off. It might change with the Vive, but it seems Oculus remains at the spearhead of VR. There's so much to do with VR once the tech is in place. The demos/software we see now are already neat, so I can't wait for mature applications.

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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Jan 13, 2016 6:30 pm UTC

infernovia wrote:Bought it. I will blame it on my lacking impulse control.

What is your predicted delivery month/date?

Btw do you read only discussion about the rift and the vive, so many people talking out of their ass… I will be glad when they are finally out and I will probably stop reading only discussions about them.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Thu Jan 14, 2016 5:25 pm UTC

June.

I read a lot less nowadays than I used to. To me, there is little point in discussing it now. Caesar has crossed the Rubicon, now let's see if he can take Rome.

Edit: I still think Vive has some key features that needs to be added to the Oculus. I just wish they had announced their price around the same time.

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Re: Oculus Rift and Virtual Reality in general

Postby Woopate » Thu Feb 04, 2016 3:51 pm UTC

I got mine in the first shipment, end of March. Canadian conversion made it hurt WAAY more than I expected but I've been sold on it for years now.

infernovia
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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Thu Mar 17, 2016 3:25 pm UTC

https://www.youtube.com/watch?v=pN6YCFlS8nU

Games coming to the Oculus!

The other big news is the low cost of PSVR, it's 400 dollars! Not bad at all.

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Re: Oculus Rift and Virtual Reality in general

Postby infernovia » Tue Mar 29, 2016 11:22 pm UTC

I have no clue what's going on r/oculus right now. Ah well.

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Re: Oculus Rift and Virtual Reality in general

Postby SecondTalon » Tue Apr 05, 2016 7:09 pm UTC

infernovia wrote:I have no clue what's going on r/oculus right now. Ah well.

Image

That's my assumption. Of course, that's 90% of subreddits anytime anything does anything related to the sub.
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Re: Oculus Rift and Virtual Reality in general

Postby Xanthir » Wed Apr 06, 2016 12:44 am UTC

For real the Fantastic Contraption trailer is hitting me in all the right places.
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PeteP
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Re: Oculus Rift and Virtual Reality in general

Postby PeteP » Wed Apr 13, 2016 4:08 pm UTC

SecondTalon wrote:
infernovia wrote:I have no clue what's going on r/oculus right now. Ah well.

Image

That's my assumption. Of course, that's 90% of subreddits anytime anything does anything related to the sub.

You are clearly a seer!

And they are panicking again over some delays. Anyway much drama. But it is out now, and the Vive too so now I can wait until version two is available on amazon.^^


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