Hi,
Here is a funny puzzle. I hope you will play it for fun and analyze it for fun too.
Puzzle : Catch Mickey
Moderators: jestingrabbit, Moderators General, Prelates
- Carlington
- Posts: 1588
- Joined: Sun Mar 22, 2009 8:46 am UTC
- Location: Sydney, Australia.
Re: Puzzle : Catch Mickey
The highly symmetrical nature of this one makes it pretty straight forward. My attempt below the spoiler:
Spoiler:
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Please use he/him/his pronouns when referring to me.
Re: Puzzle : Catch Mickey
Thank you.
Easy!
What about bigger grids like?
More difficult with the same grids but the blue could place 2 (3 or more) pieces instead of one with an added rule : if one of the blue pieces can not move it is captured.
The puzzle is in fact derived from an abstract game invented by myself recently.
I still did not finish designing it. I project larger board with more pieces.
Easy!
What about bigger grids like?
More difficult with the same grids but the blue could place 2 (3 or more) pieces instead of one with an added rule : if one of the blue pieces can not move it is captured.
The puzzle is in fact derived from an abstract game invented by myself recently.
I still did not finish designing it. I project larger board with more pieces.
- Carlington
- Posts: 1588
- Joined: Sun Mar 22, 2009 8:46 am UTC
- Location: Sydney, Australia.
Re: Puzzle : Catch Mickey
Spoiler:
Kewangji: Posdy zwei tosdy osdy oady. Bork bork bork, hoppity syphilis bork.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Eebster the Great: What specifically is moving faster than light in these examples?
doogly: Hands waving furiously.
Please use he/him/his pronouns when referring to me.
Re: Puzzle : Catch Mickey
Thank you.
I said things are harder when the blue places 2 pieces or more.
So the 2 players abstract game I was referring to is based on 8 reds and 4 blues pieces (grid 11x11).
On my abstract game for 2 players the red scores the number of moves required to capture and remove all the 4 blue pieces.
The game is played by rounds (4 rounds). In each round players are taking alternatively the reds.
My only problem remains the set up (which configuration to use?) and the placement protocol before starting the core of the game.
I need to fix the game such as mirroring will be impossible and bounding the maximal number of moves needed to end the game.
I`m thinking to add a diagonal move too. I will need to add some rules in that case.
I said things are harder when the blue places 2 pieces or more.
So the 2 players abstract game I was referring to is based on 8 reds and 4 blues pieces (grid 11x11).
On my abstract game for 2 players the red scores the number of moves required to capture and remove all the 4 blue pieces.
The game is played by rounds (4 rounds). In each round players are taking alternatively the reds.
My only problem remains the set up (which configuration to use?) and the placement protocol before starting the core of the game.
I need to fix the game such as mirroring will be impossible and bounding the maximal number of moves needed to end the game.
I`m thinking to add a diagonal move too. I will need to add some rules in that case.
- Soupspoon
- You have done something you shouldn't. Or are about to.
- Posts: 3879
- Joined: Thu Jan 28, 2016 7:00 pm UTC
- Location: 53-1
Re: Puzzle : Catch Mickey
I put this to one side whilst I tried to resolve some things. I could read the solutions to see what others thought, but then I'd be seeing the answers. But I really need to ask...
1) Who starts first? Do we choose (or possibly let the 'defending' player in particular choose according to his/her idea of advantage), as one line says, or is it always red, which the next line somewhat suggests?
2) "Counting the moves"... Is that one for every full (until collision) orthoganal run (i.e. directly related to the number of times control is switched between players), or one for each square travelled upon each orthagonal run (i.e. the full distance travelled)
3) Are we assumng that each player plays the best they can, as well as on the assumption that the other player will also be playing the best they can?
...and finally, to cover all the bases...
4) Have I completely misread some of the instructions so that the above questions are nonsensical or actually explicitly answered?
1) Who starts first? Do we choose (or possibly let the 'defending' player in particular choose according to his/her idea of advantage), as one line says, or is it always red, which the next line somewhat suggests?
2) "Counting the moves"... Is that one for every full (until collision) orthoganal run (i.e. directly related to the number of times control is switched between players), or one for each square travelled upon each orthagonal run (i.e. the full distance travelled)
3) Are we assumng that each player plays the best they can, as well as on the assumption that the other player will also be playing the best they can?
...and finally, to cover all the bases...
4) Have I completely misread some of the instructions so that the above questions are nonsensical or actually explicitly answered?
Re: Puzzle : Catch Mickey
Thank you for your comments.
Easy to understand who starts first after the set up. The hunter (red) starts first.
Counting moves ; as the move if sliding a piece until ...... then each time you move the piece from a starting position to the ending position you count one move.
Yes we assume the best play for the 2 players.
There is a flaw in the puzzle ; if the blue player is trapped in some row or some column he has no means to get out of.
I solved this problem by giving the blue player a new piece ("edging piece) acting like an edge or a virtual occupied square. After each of his turn the blue player can change the position of that piece. The blue player is the only player allowed to use it. For the red player the "edging piece" does not exist at all so he can not be stopped by such piece. This trick will allow the blue player to "survive" making the game more tactical.
No one talked about 2 blue pieces or more.
Easy to understand who starts first after the set up. The hunter (red) starts first.
Counting moves ; as the move if sliding a piece until ...... then each time you move the piece from a starting position to the ending position you count one move.
Yes we assume the best play for the 2 players.
There is a flaw in the puzzle ; if the blue player is trapped in some row or some column he has no means to get out of.
I solved this problem by giving the blue player a new piece ("edging piece) acting like an edge or a virtual occupied square. After each of his turn the blue player can change the position of that piece. The blue player is the only player allowed to use it. For the red player the "edging piece" does not exist at all so he can not be stopped by such piece. This trick will allow the blue player to "survive" making the game more tactical.
No one talked about 2 blue pieces or more.
Who is online
Users browsing this forum: No registered users and 9 guests