Moderators: jestingrabbit, Moderators General, Prelates
MDragon wrote:Problem 1: Whose turn is it to drive?
...
To be specific: lets say there are three participants: A,B and C and it goes like this
Monday: A and B participate: A drives
Tuesday: A and B participate: B drives (so far so good)
Wednesday: B and C participate: C drives (since B drove yesterday)
Thursday: A and B participate: A drives (since B drove last time A and B were together)
Friday: A and C participate: Who turn is it to drive? A has driven twice already this week but C drove on Wednesday and has never gotten a ride
Spoiler:
BennyHill wrote:Problem 2:Spoiler:
MDragon wrote:Problem 1: Whose turn is it to drive?
When there are only two people in the carpool, it is easy to know whose turn it is: just alternate. If there are three or more you will still alternate. However, we used to have a mixed group of regular and irregular participants. We always encouraged more people (save on gas, money, save the environment etc.) but it was tricky to know whose turn it was to drive when some people would show up only twice a week or twice a month. Is there a emotionally rigorous "fair" way to determine who the driver is when some people show up randomly?
To be specific: lets spray there are three participants: A,B and C and it goes like this
Monday: A and B participate: A drives
Tuesday: A and B participate: B drives (so far so good)
Wednesday: B and C participate: C drives (since B drove yesterday)
Thursday: A and B participate: A drives (since B drove last time A and B were together)
Friday: A and C participate: Who turn is it to drive? A has driven twice already this week but C drove on Wednesday and has never gotten a ride.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
balr wrote:Some further issues regarding car pool fairness.
1. With an irregular group of carpoolers (as stated in the original spec) there may be days where more than a carful want a ride. There'd be two (or more) drivers that day.
2. The workload for a driver is (loosely) correlated with the number of riders. A rider and a driver: the driver has one pick up and drop off at start of day; and relatively easy-to-negotiate pick up at the end of day followed by a drop off. With two riders, that doubles the issues at the end points. A fair system should take that into account.
With that in mind, a suggestion:Spoiler:
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.
Yakk wrote:A problem with (even zero-sum) DKP systems is that people can leave the game with dept, or surplus.
If there is a tendency towards one or the other, you can easily generate deflation or inflation (at least in the short term).
One can hope this is self correcting. But in the short term, it could get interesting.
Suppose that the car pool economy is in a period of inflation. Average carscores of active people are rather high (say, in the 100s). If some new person joins, they are at zero, but they are by far the lowest person on the totem pole. They learn that they need to drive at least 30 times before they can hope to be driven.
What are the odds that they will want to drive 30 times? Low. So few people will join the carpool system. Even with a relatively modest budget, you could easily discourage new people from joining up.
If the car pool economy is in a period of deflation (average carscores are in the negative 100s), now a new person gets 30 free rides before they have to drive. Recruitment of new people seems like a mugs game: while it boosts your carscore, it takes a long time before they start contributing back.
Both inflation and deflation can be caused by people leaving with positive or negative scores. (If there are 5 people, and someone with a 8 carscore leaves, the average carscore drops to -2).
People who end up with a negative carscore (through whatever means) might be more tempted to drop out. So you could easily end up with a natural inflationary pressure, even with zero sum being enforced.
The basic problem here is that carscore is a global property of total debt/surplus to all other members of the carpool system, but not a measure of debt/benefit to the other people in the car. And as people can enter/leave the economy, this can cause imbalance.
A fancier method keeps track of each persons pairwise debt with each other person in the car, and permits secondary trading to cancel a debt to a third party. This however requires tracking the relative "value" of each person's issued debt -- ie, how likely they are to repay it, or a car credit score. People who have left the economy have a low car credit score, and their debt becomes valueless.
When you give someone a unit of debt for a lift, you give them something that is (in a sense) worth less than a lift. So to balance the economy, we'll want to introduce interest -- based on your likelihood to repay, and maybe on the time value of transportation.
Next, note that we might want to allow people to freely cancel debt -- say, that person did them a favor, and in exchange you'll drive them.
This looks like a general case of the pricing problem. The answer is then to form a free and competitive market with controls to keep it competitive, and use car credit spot prices in some fungible external commodity that everyone can use as the standard against which to value car credits against external sources of revenue. Say, dollars.Spoiler:
All Shadow priest spells that deal Fire damage now appear green.
Big freaky cereal boxes of death.
Users browsing this forum: Bloopy, Google Feedfetcher and 5 guests