Sabrar wrote:So if recruits can't kill or recruit, how are they supposed to win?freezeblade wrote:(no backup recruiter, so the living recruited folk exist still, but cannot kill)
We're pretty far into hypotheticals here, but In my hypothetical 5-1-1 setup with a killing cult (NK resides with recruiter) a strategy would be to convert as many town members as possible (which is usual anyway), and try to live as long as possible (which is typical anyway). The hope would be there would be enough converted (it would only take 2 or so), and enough wine floating around by the time the recruiter is found out and lynched, that the remaining cult non-recruiters would wait it out and spread more wine until the town lynches itself into the minority (I could see some sort of tie-breaking mechanic here to help).
I don't think this setup is very likely, by the way, somewhere around 5% is where I have it placed in my head, I'm just saying it's possible, and looking at some of the past games on these forums, this wouldn't even be that strange. The fact that you can't even imagine how a 5-1-1 setup would work given the town win condition makes me put an FoS on you, because it looks like you're not serious, just playing at reactions to see who you can get to look scummy.