Guess here's my late /confirm
jimbobmacdoodle wrote:I haven't played with a number of players on here before. BoomFrog, Zyth, and FrozenFlame, would you mind giving those of us who don't know you an overview of your previous Mafia experience?
My mafia experience is extensive, with regard to both actual game play and theorycrafting. I started playing forum mafia back in 2005 and played in games pretty regularly until about 2012 when I graduated undergrad. I played pretty sporadically for a few years after that and am just now coming off some time away from the game, been about a year and a half or so since my last game.
I used to run the mafia club at my undergrad fwiw, so designing well balanced closed setups usually ranging between 12 - 20ish players, and of course teaching the game through opens like F11 and Jungle Republic is pretty par for the course for me. I have a firm grasp of what it means to play to wincon and the fundamental mechanics that make this game tick. So don't worry, I'm no rookie in need of coddling haha.
HBC Yoloswag and I go way back having met thru playing mafia together close to a decade ago, so he can vouch for my experience. We've had many a tight scum hunting experience =P But if for whatever reason this snapshot of my mafia background isn't sufficient feel free to test my knowledge as you see fit.
Gopher of Pern wrote:Nice to see Boomfrog back, as well as other players.
I have read most of King's books, though it was a while ago. If there is an SK, I hope it's It. Everyone floats down here...
8/3/1/1 would be my guess, as I think Sabrar said everyone has power roles, with one anti-town indy (SK likely), and one neutral indy (survivor, possibly)
I may not be able to post much over the next few days (at a conference), but I will try to contribute when I can.
What do you mean by "everyone floats down here?" Are you saying that mods here tend to hold weak indy roles in reserve incase a difficult to balance number of players sign up? I'd hope that people would recognize the inherent swingyness you introduce to setup by just adding indies willy nilly. Balance problems like that are much better solved via more "mountainous" power distribution tending toward greater town numbers in the case of overflow.
Plus survivor is a toxic, degenerative role and should never be used as a balancing mechanism IMO. But hey if thats the flavor of things around here we'll have to play around it, and not into it I suppose. In any case some clarification on the basis for this meta speculation would be nice. Because.....
#HBC | Zyth wrote:With the numbers of 8/3/1/1, why is it likely that there is an SK in this game? In the worst case scenario: a mislynch and mafia and SK both kill a member of town, we are in mylo on Day 2, that's pretty crazy.
Bingo. 8/3/1/1 is insanely swingy with two killing factions. I'd like to believe that any mod worth his salt would be aware of this. If this is a serious possibility we really can't afford to have a lazy D1.
That being said, laserguy is clearly scum so let's just keep it simple here folks and ride this wagon to the promised land
Vote: Laserguy