Well, 9-2-2 with two kills is pretty standard multiball for 13 players, albeit fairly scum-sided in practice, so that was my starting point. I figured not needing to completely wipe out both teams was a balancing mechanism that probably was supposed to make up for bad powers on Townside and/or strong powers on scumside. I didn't really give it too much thought beyond that since there wasn't much to go off of and I'm not very good at setup spec anyway. I figured that mafia didn't know the Town wincon, but did know that it was multiball (by team size if nothing else), and the reason the setup gambit worked was because they didn't know what Town knew.
Current setup appears to be more like this:
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where connected teams know about each other and can win together; teams on diagonals don't know about each other (except everyone knows about Human) and can't win together. Numbers are something like 7-2-2-2, 6-2-2-2-1, 6-2-2-3, or, at very worst, 5-2-2-3-1 though that seems pretty unwinnable for Town (the one being where wam flips scum or SK).
I've given scum points to anyone who specced this correctly before SDK claimed.