I feel like bessie is dangerous. She does seem to have me fingered as scum, so I want to knock her over before she sways too many heads. With that said, I feel like she controls a kill - so for better or worse, having her around for longer benefits me by killing more players. In effect, I'm SK as well at this point
Killing moody might not have been the best play, I was actually tossing up using my other power (I can see who targeted one player who died last night or see who targets a player I think will die tonight). Still, the wine value might have made it worthwhile on balance? Playing scum is hard
, so much to second-guess.
I better work out a false-claim too, just in case. I was given a few safe-claims, my current idea is to claim drop-bear, being a vig. I'll have to decide based on context whether it's better to claim one-shot or many. If bessie dies early enough/flips appropriately, it could be worth claiming responsibility for kalira's death, but that might be too convenient. I could try claiming one-shot and not being confident to use it early (I have meta I can reference about being burned by this before) and I could offer to let town democratically control my power use. Worth a thought, might buy me an extra day. Probably going to look suss if I survive, though.
I guess adnapemit is probably a safe lynch to look at today, and then it's going to be winging it. I'll keep jimbob and GoP alive, as there's probably some extra lynching potential there in sorting out the claimed cop result. It might be worth planting the idea of some sort of sanity bastardry? Maybe we lynch adnap today, we NK bessie and matt/DJ/replacements in some order the next two nights.