@dimochka, claiming usually is beneficial, but yes, I was attacking you because I was scum - you were counterwagon to my teammate! In the future, if you don't want to claim for ideological reasons, just say so and I will drop it 100%. Some people don't believe in claiming. I don't understand that point of view, but I'm not going to attack you for it (though I may try to lynch you for it on occasion
@bessie, your GoJoe posts make me sad that we killed you because I know you would have had fun, but also very glad we killed you because your reads we so good! Also because of your cop shot aimed at me, of course. I hate getting found out by cops.
@Gopher, apparently you can read me. At least, when I make dumb mistakes which truthfully were mistakes! Well, except the thing where I didn't use both abilities - that was intentional.
It's fun seeing everyone somehow immediately *know* that I am scum as soon as they die. There was quite a bit of suspicion on me this game, as usual, but thankfully not quite enough. Guess our kill targets were good choices.
@Sabrar/flicky, if you made for shorter days, I couldn't play. That's fine, and I know some people prefer that, but my favourite style of game is a slow one. Two weeks per game Day is perfect for me! I can handle playing a Day in a week, but no faster than that. I need time to wrap my head around things. Also, with our typical track record, you might have entire days where a certain player doesn't even post (potentially me included if I get busy for a couple days).
Yeah, I don't think mafia was overpowered here at all. Roleblocker was basically required with those townside roles in the mix, and my and jimbob's abilities were nothing special. By far the most powerful ability we had was daychat. Seemed very well balanced to me (though the SK was annoying!).
Re: Fake Claims, this is something that should be done more often here, I think. In a flavor-based game, I always give my scum teams a list of names that are guaranteed not to be in the game. I've never gone so far as to write up a full fake role PM for them (complete with town versions of our abilities), but I don't think that's particularly over the top. It was helpful, but not required.
Anyway, good game again. Hope the spectators had fun too.