The Gojoe Memorial Mafia Discussion Thread

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bessie
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby bessie » Tue Oct 30, 2018 8:42 am UTC

The Egg
Spoiler:
Madge wrote:This is .... an actual real game? I'm impressed. It looks like it took a heck of a lot of work, and for three players?! What a wonderful thing to have done for the forum. I eggerly watch.
But it's not just for three players, its for all of us watching! And I'm thoroughly entertained!

Madge wrote:(and the Madge staff... genius. It presumably has a "Sabrar" on one end, bayonet style, which is the real reason it's super effective against Zenii armour)
:lol: :lol: :lol:

So disappointed I had to miss this game. :P

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby SuicideJunkie » Tue Oct 30, 2018 3:38 pm UTC

So, I guess I should have been posting here instead of the meta thread.

Game Idea:
"You only live twice"
Bond flavour. Low bastardry, but powers and secret agent gadgets all over the place.
Two rooms: The Mainland and The Volcanic Island.
The Mainland consists of townie MI6 agents, with a few evil minions causing trouble with Mafia mechanics.
The Volcanic Island consists of townie Evil Geniuses and their minions, with a few MI6 agents causing trouble with Mafia mechanics.
Win conditions are for MI6 to wipe out the Evil organizations, and for Evil organizations to wipe out MI6, independently for each room.

If you are killed for any reason, your role isn't revealed, but you are moved into the other room instead of dying the first time.
Mafia in each room do not get updated on a new mafia transferring, but may elect to recruit (does not change win conditions of recruitee).

As per Boomfrog's comments, there is a high risk of policy-lynching D2 transfers, since they are quite likely to be old town => new mafia.
To counter this, I'd like to do a delayed-introduction of a PR townie to each room on D2, but would appreciate comments and suggestions.

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Zenii
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Zenii » Tue Oct 30, 2018 11:54 pm UTC

The egg:
Spoiler:
I was trying to figure out why Jedi only claimed one wincon and just realized his fake ones weren't copy-pasted to his role PM since they were spoilered...
#bestmod

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Vicarin
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Vicarin » Wed Oct 31, 2018 1:45 am UTC

Zenii wrote:The egg:
Spoiler:
I was trying to figure out why Jedi only claimed one wincon and just realized his fake ones weren't copy-pasted to his role PM since they were spoilered...
#bestmod


Spoiler:
11/10 would have Zenii mod random little mafia games again.

Actually wondering how this would play out. If SuperJedi starts getting ganged up on, he can just start tearing into BoomFrog's HP to ruin his other wincon. So BoomFrog should be like 'oh hey I've got a bow that hits both of you, I'm just going to use this so I can get my 2nd wincon. BUT wam claimed his HP in thread, so SuperJedi could sit back when he knows wam is low, and then murder him with a bunch of attacks in a row, before trying to beat up BoomFrog?

Kinda a weird situation if everyone is really gunning for those 2nd wincons.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Vicarin » Wed Oct 31, 2018 1:55 am UTC

The egg

Spoiler:
Actually, doesn't SuperJedi have a win here (assuming he believes wam)?

1: Shoot wam with all remaining bullets.
2. Immediately use Staff of Madge repeatedly on wam until he dies.
3. Absorb wam's soul, get 100 AP.
4. Go on a stabbing spree on BoomFrog before he uses the 13 AP he just got from all of these actions. If he tries reflecting, use the wand as a machine gun.

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Zenii
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Zenii » Wed Oct 31, 2018 2:11 am UTC

Vicarin wrote:The egg

Spoiler:
Actually, doesn't SuperJedi have a win here (assuming he believes wam)?

1: Shoot wam with all remaining bullets.
2. Immediately use Staff of Madge repeatedly on wam until he dies.
3. Absorb wam's soul, get 100 AP.
4. Go on a stabbing spree on BoomFrog before he uses the 13 AP he just got from all of these actions. If he tries reflecting, use the wand as a machine gun.

Spoiler:
Damage = attack strength - defense strength, so Madge staff is ineffective against steel armor.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Wed Oct 31, 2018 4:09 am UTC

The Egg
Spoiler:
I don't have much to go on, the lack of the secondary win con is half the reason I'm aiming at SuperJedi first. If that really is a mod mistake I think Zenii should declare it in thread with mod voice. However, I'm guessing that Super is spinning a yarn.
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Vicarin
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Vicarin » Wed Oct 31, 2018 5:16 am UTC

Zenii wrote:
Vicarin wrote:The egg

Spoiler:
Actually, doesn't SuperJedi have a win here (assuming he believes wam)?

1: Shoot wam with all remaining bullets.
2. Immediately use Staff of Madge repeatedly on wam until he dies.
3. Absorb wam's soul, get 100 AP.
4. Go on a stabbing spree on BoomFrog before he uses the 13 AP he just got from all of these actions. If he tries reflecting, use the wand as a machine gun.

Spoiler:
Damage = attack strength - defense strength, so Madge staff is ineffective against steel armor.


Spoiler:
Ah, ok. But if he suspected that BoomFrog was on less than 20ish HP, can he machine gun him to death before he gets to react, and then stab wam into oblivion?

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby jimbobmacdoodle » Wed Oct 31, 2018 9:17 am UTC

The Egg:
Zenii wrote:The egg:
Spoiler:
I was trying to figure out why Jedi only claimed one wincon and just realized his fake ones weren't copy-pasted to his role PM since they were spoilered...
#bestmod
Spoiler:
This is very similar to an issue I had in Wheel of Time 2, where I forgot to give the basic win condition to all players. I tried to rectify this by sending it out by PM to those who didn't have it in their role PM, but messed that up too, by sending it to only some of the players. The game almost degenerated into who received the extra PM and who didn't, even though receiving it didn't indicate alignment, so I had to put a blanket ban on discussing it.

If certain were playing the Egg, I imagine they'd now be trying to figure out what caused the mistake...
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby SuicideJunkie » Wed Oct 31, 2018 5:58 pm UTC

Re: you only live twice
Better idea; no kills on d1/n1 except for an intro cutscene.
That gives time for spy results to trickle in, and give a more reasonable distribution of kills when the bloodshed starts.
It shouldn't hurt the mafia too much since they will be getting reinforcements most mornings anyways.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Wed Oct 31, 2018 6:25 pm UTC

That means there's nothing to do on D1 except call it a day and wait for D2. This is usually solved by having a N0 so there will be a lot of night results to discuss on D1 and people will have a more informed D1. Although, you could go the other way and up the deathcount N1. Since everyone will have 2 lives there's little harm in having several Vigs. You will need twice as much "death" to keep the pace of the game up.

I think I'd do both, have a N0 with investigation only and have 2-3 night action kills going around (depending on the size of the game of course.

Also, I'd have there be no communication between rooms except what the kill targets report when they transfer. That's always entertaining and allows for lots of shenanigans.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby SuicideJunkie » Thu Nov 01, 2018 6:47 pm UTC

I was thinking a short D1 would be worth using for some discussion of strategies for both sides.
Based on the power notes I've made, jumping straight to N1 would cause some shenanigans on its own, which isn't a bad thing either.

On review, it could indeed use more dakka. I'm usually of a defensive mindset, so that's a good adjustment. Arming all the vanilla minions and agents even with restrictions and conditions will make this pretty serious.

I'm planning on no real communication between rooms, aside from the transfers. Some night actions may influence the other room, but not player text.

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Madge
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Thu Nov 01, 2018 10:31 pm UTC

We are ironing the last Halloween details out now and the game will go up on the weekend barring any emergencies. If you want to sign up do so ASAP so we can fit you in the game. If you signed up and wanted to PYP but didn't submit a character, this is your last chance.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Zenii » Fri Nov 02, 2018 1:31 am UTC

Vicarin wrote:
Zenii wrote:
Vicarin wrote:The egg

Spoiler:
Actually, doesn't SuperJedi have a win here (assuming he believes wam)?

1: Shoot wam with all remaining bullets.
2. Immediately use Staff of Madge repeatedly on wam until he dies.
3. Absorb wam's soul, get 100 AP.
4. Go on a stabbing spree on BoomFrog before he uses the 13 AP he just got from all of these actions. If he tries reflecting, use the wand as a machine gun.

Spoiler:
Damage = attack strength - defense strength, so Madge staff is ineffective against steel armor.


Spoiler:
Ah, ok. But if he suspected that BoomFrog was on less than 20ish HP, can he machine gun him to death before he gets to react, and then stab wam into oblivion?
Spoiler:
I think so. Boom has been keeping his amulet activated though.

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Madge
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Fri Nov 02, 2018 10:59 am UTC

We expect Halloween to be up within 24 hours.
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mpolo
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby mpolo » Fri Nov 02, 2018 6:12 pm UTC

I'm on vacation until Sunday with only mobile internet, but that should get me through the confirm phase anyway...
Image <-- Evil experiment

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby jimbobmacdoodle » Fri Nov 02, 2018 6:18 pm UTC

mpolo wrote:I'm on vacation until Sunday with only mobile internet, but that should get me through the confirm phase anyway...
Watch out though, in case bessie replaces in later... :wink:
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby SuicideJunkie » Fri Nov 02, 2018 8:14 pm UTC

How many people would be interested in a James Bond game?

For the full YOLT version, I'd prefer 16-20, with more players allowing more PRs.
For a simplified one-life, one-room game, I'd need at least 9.

In the spy game, everyone is smart and armed, even if they're weak individually.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby moody7277 » Fri Nov 02, 2018 8:42 pm UTC

That optimal game size seems hella ambitious. Just compiled a list of games from the last two years, and there was one game with people from here that hit your mark.

Texas HoldEm -- 12
wam Chaos -- 12
WoT 3 -- 11
Meta -- 13
Alien Warfare -- 13
Newbie New Year -- 12
Darkest Dungeon -- 9
Stellaris -- 13
SS 2017 -- 10
Crossover -- 20*
Halloween 2017 -- 9
Refrigerator -- 9
X-Men -- 9
Bin Chicken -- 9
Shakespeare 3 -- 16
Dark Tower -- 13
Diablo -- 15
WoT 2 -- 12
SS 2016 -- 14
Halloween 2016 -- 12
Impromptu -- 8

* special game with people from another website
The story of my life in xkcdmafia:

Tigerlion wrote:Well, I imagine as the game progresses, various people will be getting moody.


BoomFrog wrote:I still have no idea what town moody really looks like.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby BoomFrog » Fri Nov 02, 2018 9:12 pm UTC

Yeah, I'd say your minimum to plan for should be more like 10. I think two rooms of 5 should work since people will be moving around and the deaths will come late.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby SuicideJunkie » Fri Nov 02, 2018 10:35 pm UTC

BoomFrog wrote:Yeah, I'd say your minimum to plan for should be more like 10. I think two rooms of 5 should work since people will be moving around and the deaths will come late.

Too many ideas for themed powers, not enough players...
For some reason, the games I read through felt like they had more.

I'll have to think about which specific abilities to keep and which to drop or scale to make the 2 room game work best with 5 & 5.
I suppose overall it just means fewer Evil Geniuses and Henches and fewer Hero agents, but the extras could always be used in a sequel.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sat Nov 03, 2018 12:58 am UTC

As promised / threatened, I took a lot of photos on my trip up north, and I'm sharing them with / foisting them upon you now:

https://imgur.com/a/387iJZr

They include my excellent commentary.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Zenii » Sat Nov 03, 2018 3:32 am UTC

The Egg:
Spoiler:
SuperJedi, do you have an ability to see how much AP someone has?
Darn, of course Boom would find the plot hole.

Ehh, don't answer about the AP ability.
fwew

Also Domkin is OP. Unless wam gives Boom the Ax of Aldragon, this is probably over.
Last edited by Zenii on Sun Nov 04, 2018 2:25 am UTC, edited 1 time in total.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby jimbobmacdoodle » Sat Nov 03, 2018 8:45 am UTC

@Zenii - what game is that a spoiler for?
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Sabrar » Sat Nov 03, 2018 8:49 am UTC

It's for Egg. Role pm-s for Brooklyn are not out yet (but will be in a couple of hours).

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby bessie » Sat Nov 03, 2018 5:11 pm UTC

The Egg

Spoiler:
Vicarin wrote:11/10 would have Zenii mod random little mafia games again.
+1, QFT, dude you read my mind, etc.

Zenii wrote:Darn, of course Boom would find the plot hole.
Is BoomFrog.


Madge, thanks for posting the photos, will comment later after I have an opportunity to look them over carefully.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sat Nov 03, 2018 11:20 pm UTC

B99

Spoiler:
pyp was underused: wam only asked for one character (which I gave him!) and plytho asked from a choice of 3, only two of which were in the game, so he randomly got one of the other two.

That said, because the show has 9 "main characters", when Mark signed up we needed to think of a tenth character to include. After watching the existing 5 heist episodes "for research", I realised that Cheddar the Dog had appeared in several Halloween episodes and was a good candidate. We wrote up a role (ok, Sabrar came up with a role), and then decided to give it to BoomFrog using the logic that since it's a pyp, BoomFrog would totally have chosen this rolename if he was familiar with the show.

Also, we have SO MANY weird roles. it's great.

I'm nervous about the Heist element. I'm hoping it will work successfully and not fall flat.
I'm writing a supernatural romance novel, it updates the first weekend of every month. You can find it here.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sat Nov 03, 2018 11:20 pm UTC

Glad you enjoyed them, Bessie! It was fun to take photos :)
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Zenii » Sun Nov 04, 2018 12:16 am UTC

I swear I edited my previous post to include that it was an egg spoiler.

B99:
Spoiler:
Vic scum for posting confirmation post with a period. Sub conscious self consciousness.

Laser scum for being scummy

plytho possibly scum based on pseudo probability. Not sure

waiting to confirm until most everyone else does for reasons

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Mark_Cangila » Sun Nov 04, 2018 12:35 am UTC

B99:
Spoiler:
Doctor it is! The one issue is I also might take them down with me, which is bad.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Vicarin » Sun Nov 04, 2018 4:09 am UTC

B99:

Spoiler:
I'm Town Vig

:lol:

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby LaserGuy » Sun Nov 04, 2018 5:25 am UTC

B99:
Spoiler:
My game notes are here

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plytho
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby plytho » Sun Nov 04, 2018 12:12 pm UTC

Brooklyn 99 Mafia: Halloween Heist

Spoiler:
Definitely in my top three games for flavor! (Along with meta and fridge.) The heist mechanic is going to be fun. I have a power related to it, so I assume the others do as well. I don't have the sash (yet).

My other power is a one-day vig that only works on male characters. It's cool because it's not that straightforward. I think I'd normally be tempted to vig early, but since it fails on women maybe I ought to wait until there are some claims. Sabrar wouldn't tell me if scum have false name-claims. I'm kind of assuming they don't because that would make my power too random. If it's an all-male scum team my power sort of protects town. There may be one women on a three-scum team. Two out of three would make my vig nearly useless.

I really want to become "the ultimate human/genius" so survival is quite important this game, hope I can pull it off.

Madge, I love your pictures, they remind me of my Australia trip from a couple of years ago. (Not in that area though).
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Madge
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sun Nov 04, 2018 1:00 pm UTC

Where did you go, plytho ?

@all b99 players: good luck! I am excited to see what happens.
I'm writing a supernatural romance novel, it updates the first weekend of every month. You can find it here.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby plytho » Sun Nov 04, 2018 1:18 pm UTC

Madge wrote:Where did you go, plytho ?
Lots of places. Trying to trace it back from memory: Sydney, blue mountains, Uluru, Alice Springs, Cairns, Daintree, Whitsunday Island, Fraser Island, Brisbane, Melbourne, Grampians. (I helped my memory using maps)
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sun Nov 04, 2018 1:56 pm UTC

Geez, you've seen more of Australia than I have! Sounds like a great trip!
I'm writing a supernatural romance novel, it updates the first weekend of every month. You can find it here.

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Re: The Gojoe Memorial Mafia Discussion Thread

Postby moody7277 » Sun Nov 04, 2018 2:02 pm UTC

B99

Spoiler:
I hope my usually expanded vocabulary won't be taken as a breadcrumb for Captain Holt. I am actually that role, and town, so mafia might think I have is some special powers. What I really have is back up for whoever dies first (but not their results :cry: ). I also am starting out the game with the sash.
The story of my life in xkcdmafia:

Tigerlion wrote:Well, I imagine as the game progresses, various people will be getting moody.


BoomFrog wrote:I still have no idea what town moody really looks like.

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plytho
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby plytho » Sun Nov 04, 2018 8:04 pm UTC

Madge wrote:Geez, you've seen more of Australia than I have! Sounds like a great trip!

Yeah, it was amazing. Of course, for us Australia was a once in a lifetime experience, so we had to see as much as possible. :D
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby jimbobmacdoodle » Sun Nov 04, 2018 8:53 pm UTC

Has anybody claimed modding duties for Secret Santa this year? An idea sprouted in my mind earlier for a "Christmas Knight" theme for it, so I'd be up for running it, if nobody else is.
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Re: The Gojoe Memorial Mafia Discussion Thread

Postby Madge » Sun Nov 04, 2018 10:23 pm UTC

Do it!!!!!!!
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