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Belial wrote:Never assume you're safe.
Belial wrote:Never assume you're safe.
OverBored wrote:Oh, and Jesus is an aeon too...
Er, don't you mean the Smiths? They're the ones that multiply each night.Blast wrote:It will also be interesting to see how the machines do, since we won't be sure of how many there are at any given moment. I mean, it's a maximum of three + number of nights that have passed, but we won't know if they get roleblocked.
L wrote:A day without kells is a day not worth living.
une see wrote:Since the Seraph knows who the Oracle is, wouldn't s/he just protect the Oracle every night? The Seraph's role is described as the bodyguard of the oracle, so wouldn't that be the sole purpose of the Seraph, to protect the Oracle?
Nikc wrote:Silknor is the JJ Abrams of mafia modding
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
Rakysh wrote:Basically, xkcd is basically for punching into submission the dumb frat guy in your brain.
L wrote:A day without kells is a day not worth living.

OverBored wrote:I know it is a better format, but it seems a little unfair on the people killed. I guess it is better to actually get the game going though...
L wrote:A day without kells is a day not worth living.
michaelandjimi wrote:Oh Mr Gojoe
I won't make fun of your mojo.
Though in this fora I serenade you
I really only do it to aid you.
*Various positive comments on your masculinity
That continue on into infinity*
Feeble accompanying guitar.
Gojoe wrote:I think saying you are a townie isn't really a role claim, it should just be everyones natural default claim... however in this game their are no townies...
Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.

Nikc wrote:Silknor is the JJ Abrams of mafia modding
Bulvox wrote:except for the one person who dies...une see wasn't too pleased.
Silknor wrote:It is unlikely that the entirety of the roleclaim prohibitions will happen at any time. The reason for this is what happened in Crazy Round 2. With that many roles, every town power role would roleclaim, thus eliminating maybe 1/3rd of players from suspicion unless the Mafia roleclaim those town power roles too. For each pair of power roles, if you lynch both you're guaranteed a Mafia. MAJ and I wanted to use more power roles, a practical consequence of this is that roleclaim becomes more problematic with more power roles. That was a conscious design choice.
T.S. Eliot in "The Waste Land" wrote:APRIL is the cruellest month, breeding
Lilacs out of the dead land, mixing
Memory and desire, stirring
Dull roots with spring rain.
une see wrote:Vox, you are wrong about there being townies. Everyone either has a role, or is part of some kind of masons group, so there are no townies.)
Rakysh wrote:Basically, xkcd is basically for punching into submission the dumb frat guy in your brain.
Rakysh wrote:Basically, xkcd is basically for punching into submission the dumb frat guy in your brain.
Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.

Tigion wrote:Gods, [Mafia] is like poker, 'cept harder.


crucialityfactor wrote:I'm just going to put this out there. 16/24 roles are Town aligned (correct?) and of these 16, 9 of them are power roles. Odds are we will definitely hit a pro-town player with a random vote. There are a lot of people in this game and very little time for discussion.
I think we should use as much time as we can discussing roles/tactics and if there really isn't anything suspicious we shouldn't be afraid of a no vote.
Odds are that we will put ourselves in more of a disadvantage through a random vote than just taking our chances with one night of no lynch. And we're at least giving all our power roles a chance to do their thing in the night.
Just putting that out there.
Any thoughts?
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