Mafiascum Round 6 - Enter The Matrix - Day 4

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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby drconcon » Mon Aug 18, 2008 7:05 pm UTC

Neo is an annigram for One!
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby drconcon » Mon Aug 18, 2008 7:05 pm UTC

anagram.* :P
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 7:08 pm UTC

Also an anagram fior eon which is an alternative spelling of aeon. these are the rough equivalents of angels in gnosticism, somewhat pertaining to the soul also.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 7:08 pm UTC

Oh, and Jesus is an aeon too...
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Blast » Mon Aug 18, 2008 7:20 pm UTC

OverBored wrote:Oh, and Jesus is an aeon too...

Idea! MafiaScum Round 7 - Christians vs. Judas vs. Romans. The game starts with Jesus on the cross instead of the dead mayor.

But that's neither here nor there.

I like the way that it's set up - Neo will be a big part of the success or failure of the town since he has so many one-shot abilities.

It will also be interesting to see how the machines do, since we won't be sure of how many there are at any given moment. I mean, it's a maximum of three + number of nights that have passed, but we won't know if they get roleblocked.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby kellsbells » Mon Aug 18, 2008 7:24 pm UTC

Blast wrote:It will also be interesting to see how the machines do, since we won't be sure of how many there are at any given moment. I mean, it's a maximum of three + number of nights that have passed, but we won't know if they get roleblocked.
Er, don't you mean the Smiths? They're the ones that multiply each night.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Blast » Mon Aug 18, 2008 7:45 pm UTC

Yes, of course I meant the Smiths. :facepalm:
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Silknor » Mon Aug 18, 2008 7:46 pm UTC

une see wrote:Since the Seraph knows who the Oracle is, wouldn't s/he just protect the Oracle every night? The Seraph's role is described as the bodyguard of the oracle, so wouldn't that be the sole purpose of the Seraph, to protect the Oracle?


While this was addressed to the mods, it's not a question for us. That's solely an issue of strategy.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Gojoe » Mon Aug 18, 2008 7:51 pm UTC

Ok, I am awake now. Does anyone have any ideas?
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Bulvox » Mon Aug 18, 2008 8:11 pm UTC

yes, you.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Sarr » Mon Aug 18, 2008 8:35 pm UTC

Persecute those that have not pledged? Iunno.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 8:37 pm UTC

but the pledge is nigh on useless. We need to get discussion going that pertains to the thing, or I'll do the random vote thing, that always starts things off. Normally badly though.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby kellsbells » Mon Aug 18, 2008 8:41 pm UTC

Mm, first days are getting agonizing after so many rounds, because we all know the pitfalls of random votes/slip-ups. What game was it that started with a night? The first Kingmaker one? I'm starting to think that might be a better set up, simply because it initiates discussion.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 8:44 pm UTC

I know it is a better format, but it seems a little unfair on the people killed. I guess it is better to actually get the game going though...
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Bulvox » Mon Aug 18, 2008 8:47 pm UTC

except for the one person who dies...une see wasn't too pleased.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby kellsbells » Mon Aug 18, 2008 8:48 pm UTC

OverBored wrote:I know it is a better format, but it seems a little unfair on the people killed. I guess it is better to actually get the game going though...

Yes, it's the sad cost of an effective start...

Actually, it does suck. I'm thinking that all mafia games are just really awkward to begin. I hate random votes, but voting no-lynch is even worse. Ugh.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Nebuduck » Mon Aug 18, 2008 8:49 pm UTC

I still think the mods should allow the oracle to post her message. It wouldn't really have a big effect in the game, and it would only require the tweaking of a couple of rules.

Oh well.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 8:49 pm UTC

Voting No lynch is essentially the same thing as starting at night I guess...
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 8:50 pm UTC

It is a fairly blunt roleclaim though neb..
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Gojoe » Mon Aug 18, 2008 8:58 pm UTC

unless the mafia post a poem as well...
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Nebuduck » Mon Aug 18, 2008 8:59 pm UTC

OK, a fix for my plan:

The inventor proposes a "day-oracle" device to the mods. Hopefully they accept it. The day oracle device does what the oracle does, but is one shot. Furthermore, the inventor should make the device in such a way that the mods give the cryptic message to us, so the inventor doesn't have to reveal his identity. This should be favourable to the mods too, since it'll jump start the game.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 9:03 pm UTC

It doesn't matter whether the mafia post one or not, it is still a roleclaim. It may not be true when a mafia does it but that doesn't change things. Interesting idea neb but we are a day off and lacking the ability to control whom it is revealed to.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Vox Imperatoris » Mon Aug 18, 2008 9:07 pm UTC

Gojoe wrote:I think saying you are a townie isn't really a role claim, it should just be everyones natural default claim... however in this game their are no townies...

This is from two pages back, but I just wanted to clear it up—yes, there are. Seven of them, in fact.

*puts hand over a copy of The Matrix*
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 9:09 pm UTC

I'm happy to hold the roleclaim for the timebeing. it makes the game more tactical.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Silknor » Mon Aug 18, 2008 9:10 pm UTC

It is unlikely that the entirety of the roleclaim prohibitions will happen at any time. The reason for this is what happened in Crazy Round 2. With that many roles, every town power role would roleclaim, thus eliminating maybe 1/3rd of players from suspicion unless the Mafia roleclaim those town power roles too. For each pair of power roles, if you lynch both you're guaranteed a Mafia. MAJ and I wanted to use more power roles, a practical consequence of this is that roleclaim becomes more problematic with more power roles. That was a conscious design choice.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Nebuduck » Mon Aug 18, 2008 9:12 pm UTC

OK, I'll tell you that I discussed the idea with Silknor. He said that it was within the mods power to allow the device to work on the same day, and that it could give the poem straight to the thread from the mod, not going through anyone. He said he'd have to discuss it with other mods, but he thought it could potentially work.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 9:13 pm UTC

Hwats the point in asking a question in PMs only to paraphrase a mods response and your question in the thread.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Nebuduck » Mon Aug 18, 2008 9:17 pm UTC

Well, because I asked it on IRC, as a kind of "so what if" - it wasn't really specific to the game. I asked why he didn't want the oracle to reveal the message, just as general discussion. He said he didn't want to have the game turn into a poetry discussion, and that sort of thing. I said "Well, that could be fixed with a one shot oracle, but we don't have one unfortunately" and he proposed using an invented device. We then fleshed out the ideas, and I came and proposed it here. I didn't want to say I'd been talking to him because of exactly that response - "Why didn't you ask it in on the thread".
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby une see » Mon Aug 18, 2008 9:18 pm UTC

Bulvox wrote:except for the one person who dies...une see wasn't too pleased.


I certainly was not pleased.

Silknor wrote:It is unlikely that the entirety of the roleclaim prohibitions will happen at any time. The reason for this is what happened in Crazy Round 2. With that many roles, every town power role would roleclaim, thus eliminating maybe 1/3rd of players from suspicion unless the Mafia roleclaim those town power roles too. For each pair of power roles, if you lynch both you're guaranteed a Mafia. MAJ and I wanted to use more power roles, a practical consequence of this is that roleclaim becomes more problematic with more power roles. That was a conscious design choice.


Yes, Crazy Round 2 was severely unbalanced due to people being able to roleclaim (well, the 5 lynches without a single mafia kill didn't help either). Roleclaiming is fine when there are vanilla townies, but in this game, with so many power roles (Vox, you are wrong about there being townies. Everyone either has a role, or is part of some kind of masons group, so there are no townies.), it becomes much too easy for the town to win.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Mon Aug 18, 2008 9:34 pm UTC

Yeah, it wasn't an accusation or anything, just seemed counter-intuitive, but fair enough.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Sarr » Mon Aug 18, 2008 9:53 pm UTC

une see wrote:Vox, you are wrong about there being townies. Everyone either has a role, or is part of some kind of masons group, so there are no townies.)


Um, no. There are 24 people playing. 9 Town power roles, 7 Redpill townies, 3 Smiths, and 5 Machines.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Sarr » Mon Aug 18, 2008 9:54 pm UTC

EBWOP - Unless I missed it somewhere that all the townies are part of a mason-group, but that wouldn't make sense - It'd be way too easy to win.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Vox Imperatoris » Mon Aug 18, 2008 10:01 pm UTC

I don't want to do a mass-roleclaim now or anything—that's no fun, but the oracle, least should be able to post the messages.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Vox Imperatoris » Mon Aug 18, 2008 10:02 pm UTC

EBWOP: Yeah, they weren't too obvious about the townies, but there are seven of them—it's just not listed as a role in the role explanations.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby jayhsu » Mon Aug 18, 2008 11:11 pm UTC

I don't agree that the Oracle should roleclaim. This would mean Seraph would HAVE to pretty much spend every night protecting him/her.

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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby crucialityfactor » Mon Aug 18, 2008 11:49 pm UTC

I'm just going to put this out there. 16/24 roles are Town aligned (correct?) and of these 16, 9 of them are power roles. Odds are we will definitely hit a pro-town player with a random vote. There are a lot of people in this game and very little time for discussion.

I think we should use as much time as we can discussing roles/tactics and if there really isn't anything suspicious we shouldn't be afraid of a no vote.

Odds are that we will put ourselves in more of a disadvantage through a random vote than just taking our chances with one night of no lynch. And we're at least giving all our power roles a chance to do their thing in the night.

Just putting that out there.

Any thoughts?
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby Blast » Tue Aug 19, 2008 12:00 am UTC

crucialityfactor wrote:I'm just going to put this out there. 16/24 roles are Town aligned (correct?) and of these 16, 9 of them are power roles. Odds are we will definitely hit a pro-town player with a random vote. There are a lot of people in this game and very little time for discussion.

I think we should use as much time as we can discussing roles/tactics and if there really isn't anything suspicious we shouldn't be afraid of a no vote.

Odds are that we will put ourselves in more of a disadvantage through a random vote than just taking our chances with one night of no lynch. And we're at least giving all our power roles a chance to do their thing in the night.

Just putting that out there.

Any thoughts?

Using your numbers, we have an 8/24 chance of hitting scum of some sort, 9/24 chance of hitting a town power role, and 7/24 chance of hitting a redpill.

Smith, on the other hand, has a 4/21 of hitting machines, 8/21 of hitting a power role, and 7/21 of hitting a redpill. The remaining 2/21 is death for targetting Neo or the Deus, (3/21 if we count the Seraph's protection, and I'm ignoring Neo's one shot protection)

Machines have a 3/19 chance of hitting a Smith, 9/19 of hitting a power role, and 7/19 of hitting a redpill.

Basically the only upside to giving the machines a free kill and the Smiths a free assimilation is that one or both will target someone protected by the Seraph or Neo. The odds of this happening are substantially lower than the odds we'll lynch them just by random voting.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Tue Aug 19, 2008 12:03 am UTC

I guess it comes down to the relative values of mafia and pro-town power roles. If we lynch then we have a 1/3 chance of getting an anti-town and a 9/24 chance of hitting a pro-town power role. Now for the sake of comparison lets say they are both exactly 1/3. Then by not lynching we are saying power roles on average are more valuable than mafia, IE We would rather have a power role and a mafia than neither in the game. this awkward to actually decide, but I guess the power role is better and so i guess in theory I agree... It just doesn't seem right though. I guess the problem is that we also sacrifice a chunk of information. We get info from how people respond to the voting to lynch someone, especially if they happen to be mafia.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby jayhsu » Tue Aug 19, 2008 12:08 am UTC

Heh perhaps we should weight the power roles differently to get a more accurate answer.
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Re: Mafiscum Round 6 - Enter The Matrix - Day 1

Postby OverBored » Tue Aug 19, 2008 12:10 am UTC

this could easily become one of those weights algebra questions:

Two day cops and the oracle is equal to Neo and Trinity
Neo is equal to the oracle and morpheus
Trinity plus morpheus = ??
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