Pre-sign-up queue (for MODS)

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User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Snark » Thu Aug 08, 2013 7:33 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Multiverse Mafia (Lataro)
2. Then and Now I (ConMan)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Diemo
Posts: 386
Joined: Mon Dec 03, 2007 8:43 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Diemo » Tue Aug 13, 2013 2:47 pm UTC

Snark wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Multiverse Mafia (Lataro)
2. Then and Now I (ConMan)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Computer Mafia
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Fri Aug 16, 2013 3:49 am UTC

I'm tentatively putting this in the queue for Medium. I expect it to start... say... late September. I want to end a little before/right after Halloween.

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Multiverse Mafia (Lataro)
2. Then and Now I (ConMan)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Computer Mafia
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote][/quote]

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Suzaku
Posts: 275
Joined: Thu May 31, 2012 10:20 am UTC
Location: Tokyo, Japan

Re: Pre-sign-up queue (for MODS)

Postby Suzaku » Fri Aug 16, 2013 3:55 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Multiverse Mafia (Lataro)
2. Then and Now I (ConMan)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Computer Mafia
-------------------------------------------------------- Queue (Max 2):
1.
2.
Pronouns: he/him/his > they/them/their >> it/it/its
Time Zone: JST (UTC+9)
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Some guy on the Internet wrote:The thing about the inevitable, it has a bad habit of actually happening.

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wam
Posts: 199
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Location: South England

Re: Pre-sign-up queue (for MODS)

Postby wam » Fri Aug 16, 2013 2:45 pm UTC

Let me know if you want someone to look over the setup or even co-mod.
Come join us playing mafia signup here

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Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Fri Aug 16, 2013 4:06 pm UTC

I will, if you're definately sure you're uninterested in playing.

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Lataro
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Lataro » Fri Aug 16, 2013 6:36 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Then and Now I (ConMan)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Computer Mafia
-------------------------------------------------------- Queue (Max 2):
1.
2.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."

User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Snark » Tue Aug 20, 2013 1:20 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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lynx
Posts: 28
Joined: Sat Apr 28, 2012 3:42 pm UTC
Location: Wessex

Re: Pre-sign-up queue (for MODS)

Postby lynx » Tue Aug 20, 2013 2:15 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Wild West Mafia (lynx)
-------------------------------------------------------- Queue (Max 2):
1.
2.

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Vieto
Posts: 1558
Joined: Sun Jun 22, 2008 10:44 pm UTC
Location: Canada

Re: Pre-sign-up queue (for MODS)

Postby Vieto » Fri Aug 30, 2013 2:12 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2.
-------------------------------------------------------- Queue (Max 4):
1. Endor's Mafia
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Wild West Mafia (lynx)
-------------------------------------------------------- Queue (Max 2):
1.
2.
a.k.a. Cazador

User avatar
Lataro
Posts: 9
Joined: Mon May 03, 2010 6:56 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Lataro » Sat Aug 31, 2013 2:45 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2.
-------------------------------------------------------- Queue (Max 4):
1. Endor's Mafia
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Wild West Mafia (lynx)
-------------------------------------------------------- Queue (Max 2):
1.
2.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."

User avatar
lynx
Posts: 28
Joined: Sat Apr 28, 2012 3:42 pm UTC
Location: Wessex

Re: Pre-sign-up queue (for MODS)

Postby lynx » Sun Sep 01, 2013 8:53 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2.
-------------------------------------------------------- Queue (Max 4):
1. Endor's Mafia
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Facebook vs Twitter (BigNose)
2. Sherlock Mafia (wam)
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Snark » Wed Sep 04, 2013 10:29 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming. It will run when we're ready, but not before Multiverse ends. Likely mid-August start date.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Dashboard Confessional wrote:I want to give you whatever you need. What is it you need? Is it within me?


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Aardvarki
Posts: 129
Joined: Tue Jul 17, 2007 3:51 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Aardvarki » Wed Sep 11, 2013 1:14 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
-Aa
Weeks wrote:The only Dexter I really know is the one with the lab

User avatar
Suzaku
Posts: 275
Joined: Thu May 31, 2012 10:20 am UTC
Location: Tokyo, Japan

Re: Pre-sign-up queue (for MODS)

Postby Suzaku » Fri Sep 13, 2013 12:46 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2.
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Pronouns: he/him/his > they/them/their >> it/it/its
Time Zone: JST (UTC+9)
─────────────────────────
Some guy on the Internet wrote:The thing about the inevitable, it has a bad habit of actually happening.

User avatar
dimochka
Posts: 77
Joined: Tue Apr 05, 2011 6:25 pm UTC
Location: Formerly NYC, now LA. He/Him/His please.

Re: Pre-sign-up queue (for MODS)

Postby dimochka » Wed Sep 18, 2013 10:11 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2.
-------------------------------------------------------- Queue (Max 4):
1. Salem Witch Trials Mafia (Djehutynakht) (signups tentatively begin mid-September, game to run hypothetically through October)
2. Scooby Doo Mafia (Dimochka)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
If you're curious about the origin of my avatar, google "Cheburashka".

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Mon Sep 23, 2013 1:24 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht (and maybe Wam))
-------------------------------------------------------- Queue (Max 4):
1. Scooby Doo Mafia (Dimochka)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

User avatar
Suzaku
Posts: 275
Joined: Thu May 31, 2012 10:20 am UTC
Location: Tokyo, Japan

Re: Pre-sign-up queue (for MODS)

Postby Suzaku » Mon Sep 23, 2013 8:10 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Then and Now I (ConMan)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht (and maybe Wam))
-------------------------------------------------------- Queue (Max 4):
1. Scooby Doo Mafia (Dimochka)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Lataro's PYP Bastard (Lataro)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Pronouns: he/him/his > they/them/their >> it/it/its
Time Zone: JST (UTC+9)
─────────────────────────
Some guy on the Internet wrote:The thing about the inevitable, it has a bad habit of actually happening.

User avatar
Adam H
Posts: 1267
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Adam H » Wed Sep 25, 2013 9:32 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht (and maybe Wam))
-------------------------------------------------------- Queue (Max 4):
1. Scooby Doo Mafia (Dimochka)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Battlestafia Galacticafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.
-Adam

User avatar
dimochka
Posts: 77
Joined: Tue Apr 05, 2011 6:25 pm UTC
Location: Formerly NYC, now LA. He/Him/His please.

Re: Pre-sign-up queue (for MODS)

Postby dimochka » Thu Oct 10, 2013 8:10 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht (and maybe Wam))
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Battlestafia Galacticafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.
If you're curious about the origin of my avatar, google "Cheburashka".

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Sat Oct 12, 2013 3:24 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Battlestafia Galacticafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

User avatar
Adam H
Posts: 1267
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Adam H » Sat Oct 12, 2013 3:07 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Battlestafia Galacticafia 2.0 (Adam H)
2.
-Adam

User avatar
Aardvarki
Posts: 129
Joined: Tue Jul 17, 2007 3:51 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Aardvarki » Mon Oct 14, 2013 1:01 am UTC

For the record, I'm still trying to get prepped and ready for Wizardry - I've had a bunch going on lately (new job, working on the house, etc) and haven't had much time for getting the setup ready. If I get it ready and there's still a spot, I'll start, if someone else wants to hop up and start one, be my guest.
-Aa
Weeks wrote:The only Dexter I really know is the one with the lab

User avatar
Adam H
Posts: 1267
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Adam H » Mon Oct 14, 2013 7:51 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
-Adam

User avatar
wam
Posts: 199
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Pre-sign-up queue (for MODS)

Postby wam » Thu Oct 31, 2013 10:07 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Come join us playing mafia signup here

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Mon Nov 04, 2013 12:36 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. The Resistance - The Shogun's Folly (Suzaku)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

User avatar
Suzaku
Posts: 275
Joined: Thu May 31, 2012 10:20 am UTC
Location: Tokyo, Japan

Re: Pre-sign-up queue (for MODS)

Postby Suzaku » Wed Nov 06, 2013 10:48 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
Pronouns: he/him/his > they/them/their >> it/it/its
Time Zone: JST (UTC+9)
─────────────────────────
Some guy on the Internet wrote:The thing about the inevitable, it has a bad habit of actually happening.

User avatar
mpolo
Posts: 18
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Pre-sign-up queue (for MODS)

Postby mpolo » Thu Nov 14, 2013 4:05 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Ender's Mafia
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
Image <-- Evil experiment

User avatar
Adam H
Posts: 1267
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Adam H » Sat Nov 16, 2013 4:46 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
-Adam

User avatar
BigNose
Posts: 72
Joined: Thu Feb 18, 2010 2:45 pm UTC
Location: Swine's Down, UK

Re: Pre-sign-up queue (for MODS)

Postby BigNose » Thu Nov 21, 2013 11:23 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Secret Santa (wam)
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Santa Claws (BigNose) In sign-up
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

User avatar
wam
Posts: 199
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Pre-sign-up queue (for MODS)

Postby wam » Fri Nov 22, 2013 11:25 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Santa Claws (BigNose) In sign-up
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.

PS I did ask aardvarki yesterday but haven't got a reply but Enders is basically over anyway.
Come join us playing mafia signup here

User avatar
mpolo
Posts: 18
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Pre-sign-up queue (for MODS)

Postby mpolo » Fri Nov 22, 2013 6:54 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Santa Claws (BigNose) In sign-up
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
Image <-- Evil experiment

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BigNose
Posts: 72
Joined: Thu Feb 18, 2010 2:45 pm UTC
Location: Swine's Down, UK

Re: Pre-sign-up queue (for MODS)

Postby BigNose » Fri Nov 29, 2013 12:44 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.


Update Reason: Pulled Santa Claws
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

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ConMan
Shepherd's Pie?
Posts: 1627
Joined: Tue Jan 01, 2008 11:56 am UTC
Location: Beacon Alpha

Re: Pre-sign-up queue (for MODS)

Postby ConMan » Tue Dec 03, 2013 4:32 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
pollywog wrote:
Wikihow wrote:* Smile a lot! Give a gay girl a knowing "Hey, I'm a lesbian too!" smile.
I want to learn this smile, perfect it, and then go around smiling at lesbians and freaking them out.

User avatar
Misnomer
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Misnomer » Tue Dec 03, 2013 11:02 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2.
3. World Power Mafia (Djehutynakht)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. Salem Witch Trials Mafia (Djehutynakht and Wam)
-------------------------------------------------------- Queue (Max 4):
1. C9++ [12p version] (Misnomer)
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
moody7277 wrote:The role of SDK in this game will be played by Misnomer. [/soapopera]

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Wed Dec 04, 2013 5:00 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2.
-------------------------------------------------------- Queue (Max 4):
1. C9++ [12p version] (Misnomer)
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Thanksgiving Turkeys (mpolo)
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
mpolo
Posts: 18
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Pre-sign-up queue (for MODS)

Postby mpolo » Wed Dec 04, 2013 2:12 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2.
-------------------------------------------------------- Queue (Max 4):
1. C9++ [12p version] (Misnomer)
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
Image <-- Evil experiment

User avatar
Misnomer
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Misnomer » Wed Dec 04, 2013 10:43 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Battlestar Galactica PyP (Adam H)
2. C9++ [12p version] (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Matrix6 (Suzaku)
-------------------------------------------------------- Queue (Max 2):
1.
2.
moody7277 wrote:The role of SDK in this game will be played by Misnomer. [/soapopera]

User avatar
wam
Posts: 199
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Pre-sign-up queue (for MODS)

Postby wam » Tue Dec 10, 2013 9:02 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Ender's Mafia I guess this can be removed?
2. Secret Santa (wam)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. C9++ [12p version] (Misnomer)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Come join us playing mafia signup here

User avatar
Adam H
Posts: 1267
Joined: Thu Jun 16, 2011 6:36 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Adam H » Tue Dec 10, 2013 9:39 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Secret Santa (wam)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. C9++ [12p version] (Misnomer)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Scooby Doo Mafia (Dimochka) [won't be able to run this till January 2014, sorry]

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Adam Runs Dethy
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Two Rooms and a Boom (ConMan) (will start January 2014)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
-Adam


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