Pre-sign-up queue (for MODS)

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Suzaku
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Re: Pre-sign-up queue (for MODS)

Postby Suzaku » Tue Jul 01, 2014 3:06 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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mpolo
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Re: Pre-sign-up queue (for MODS)

Postby mpolo » Sun Jul 06, 2014 2:11 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Snark
Posts: 425
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Re: Pre-sign-up queue (for MODS)

Postby Snark » Mon Jul 07, 2014 10:49 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2. Triforce Mafia (Snark)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Re: Pre-sign-up queue (for MODS)

Postby Vytron » Tue Jul 08, 2014 10:33 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2. Triforce Mafia (Snark)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Blue Eyed Mafia (Vytron)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

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Re: Pre-sign-up queue (for MODS)

Postby Vytron » Mon Jul 21, 2014 1:40 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

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Snark
Posts: 425
Joined: Mon Feb 27, 2012 3:22 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Snark » Wed Jul 30, 2014 6:38 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Re: Pre-sign-up queue (for MODS)

Postby BoomFrog » Wed Jul 30, 2014 7:27 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seasiisnomer)
-------------------------------------------------------- Queue (Max 4):
1. World Power Mafia (Djehutynakht)
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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UniqueScreenname
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Re: Pre-sign-up queue (for MODS)

Postby UniqueScreenname » Wed Jul 30, 2014 8:50 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Re: Pre-sign-up queue (for MODS)

Postby Deva » Thu Jul 31, 2014 10:31 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Lawrencelot
Posts: 23
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Re: Pre-sign-up queue (for MODS)

Postby Lawrencelot » Thu Aug 14, 2014 12:26 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Lunch Meat
Posts: 68
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Re: Pre-sign-up queue (for MODS)

Postby Lunch Meat » Thu Aug 21, 2014 5:44 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

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Diemo
Posts: 386
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Re: Pre-sign-up queue (for MODS)

Postby Diemo » Wed Aug 27, 2014 1:53 pm UTC

Lunch Meat wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Re: Pre-sign-up queue (for MODS)

Postby mike-l » Sat Aug 30, 2014 11:26 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2. Doctor Who Mafia (mike-l, signups on Sept 15)
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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Lawrencelot
Posts: 23
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Re: Pre-sign-up queue (for MODS)

Postby Lawrencelot » Tue Sep 09, 2014 4:21 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2. Doctor Who Mafia (mike-l, signups on Sept 15)
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

mike-l
Posts: 2758
Joined: Tue Sep 04, 2007 2:16 am UTC

Re: Pre-sign-up queue (for MODS)

Postby mike-l » Sat Sep 13, 2014 8:08 pm UTC

Not sure if right thread, but I'd like to actually run Doctor Who as a large game. There are two large games in the queue already but they've been there for some time, can I jump them?
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Re: Pre-sign-up queue (for MODS)

Postby Gopher of Pern » Sat Sep 13, 2014 10:02 pm UTC

Some time? Wizardry was up there before I left!
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Re: Pre-sign-up queue (for MODS)

Postby mike-l » Sat Sep 13, 2014 10:13 pm UTC

Heh, yeah, posted originally in the queue July 18, 2013. Yes, 2013. I think I'll shall jump over it.
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Re: Pre-sign-up queue (for MODS)

Postby mike-l » Mon Sep 15, 2014 4:49 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
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User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Thu Sep 18, 2014 12:41 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht, Vytron?) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Vytron
Posts: 429
Joined: Mon Oct 19, 2009 10:11 am UTC
Location: The Outside. I use She/He/Her/His/Him as gender neutral pronouns :P

Re: Pre-sign-up queue (for MODS)

Postby Vytron » Thu Sep 18, 2014 12:47 am UTC

Djehutynakht wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht, Vytron) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Vytron
Posts: 429
Joined: Mon Oct 19, 2009 10:11 am UTC
Location: The Outside. I use She/He/Her/His/Him as gender neutral pronouns :P

Re: Pre-sign-up queue (for MODS)

Postby Vytron » Sat Sep 20, 2014 8:19 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Mon Sep 22, 2014 6:53 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

User avatar
maident
Posts: 9
Joined: Mon Aug 18, 2014 4:21 am UTC
Location: You can call me Mai, she/her pronouns please

Re: Pre-sign-up queue (for MODS)

Postby maident » Mon Sep 29, 2014 1:23 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Cobalts & Rubies (maident)
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

mike-l
Posts: 2758
Joined: Tue Sep 04, 2007 2:16 am UTC

Re: Pre-sign-up queue (for MODS)

Postby mike-l » Mon Sep 29, 2014 2:01 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Cobalts & Rubies (maident)
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
addams wrote:This forum has some very well educated people typing away in loops with Sourmilk. He is a lucky Sourmilk.

User avatar
maident
Posts: 9
Joined: Mon Aug 18, 2014 4:21 am UTC
Location: You can call me Mai, she/her pronouns please

Re: Pre-sign-up queue (for MODS)

Postby maident » Mon Sep 29, 2014 6:02 pm UTC

mike-l wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
mpolo
Posts: 18
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Pre-sign-up queue (for MODS)

Postby mpolo » Fri Oct 17, 2014 8:47 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. PYP Shakespeare (technically started with 14, so if you need the spot, bump it to large)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Image <-- Evil experiment

User avatar
Gopher of Pern
Posts: 250
Joined: Fri Jan 15, 2010 1:28 am UTC
Location: Central Coast, Australia

Re: Pre-sign-up queue (for MODS)

Postby Gopher of Pern » Sun Nov 23, 2014 11:53 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. PYP Shakespeare (technically started with 14, so if you need the spot, bump it to large)
-------------------------------------------------------- Queue (Max 4):
1. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Look In My Face
Stare In My Soul
I Begin To Stupefy

User avatar
mpolo
Posts: 18
Joined: Wed Oct 15, 2008 3:24 pm UTC
Location: Germany

Re: Pre-sign-up queue (for MODS)

Postby mpolo » Thu Dec 04, 2014 12:57 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Image <-- Evil experiment

Lunch Meat
Posts: 68
Joined: Fri Jun 20, 2008 6:30 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Lunch Meat » Fri Dec 05, 2014 11:55 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Misnomer
Posts: 13
Joined: Wed Jul 21, 2010 8:42 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Misnomer » Wed Dec 24, 2014 10:59 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Smalltown Large (Misnomer)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
moody7277 wrote:The role of SDK in this game will be played by Misnomer. [/soapopera]

User avatar
Djehutynakht
Posts: 1546
Joined: Thu Feb 10, 2011 1:37 am UTC

Re: Pre-sign-up queue (for MODS)

Postby Djehutynakht » Sat Jan 03, 2015 2:52 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

User avatar
maident
Posts: 9
Joined: Mon Aug 18, 2014 4:21 am UTC
Location: You can call me Mai, she/her pronouns please

Re: Pre-sign-up queue (for MODS)

Postby maident » Mon Jan 05, 2015 7:19 am UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
wam
Posts: 199
Joined: Wed Feb 08, 2012 9:08 am UTC
Location: South England

Re: Pre-sign-up queue (for MODS)

Postby wam » Wed Mar 11, 2015 7:13 pm UTC

maident wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Come join us playing mafia signup here

User avatar
Diemo
Posts: 386
Joined: Mon Dec 03, 2007 8:43 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Diemo » Sat Mar 21, 2015 2:59 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Discworld Mafia (Diemo)
2. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
3. Smalltown Large (Misnomer)
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
--Douglas Adams

User avatar
New User
Posts: 545
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Pre-sign-up queue (for MODS)

Postby New User » Wed Mar 25, 2015 4:55 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Semi-Open setup Mafia/werewolf game (zabing12)
2.
-------------------------------------------------------- Queue (Max 4):
1. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
Last edited by New User on Thu Mar 26, 2015 4:53 am UTC, edited 1 time in total.

User avatar
New User
Posts: 545
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Pre-sign-up queue (for MODS)

Postby New User » Wed Mar 25, 2015 4:59 pm UTC

Updated. This signup procedure we've developed on this site works, and I know activity is in a slump right now but we don't want this to become deprecated. Just so it's obvious that it's not a mistake, I took the liberty of moving System Shock 2 Mafia down on the list since it hasn't met its goal in signups (and it's been weeks). If I have overstepped my boundaries here, just reverse what I did or whatever.

I know because of the activity slump, we've been doing sign-ups in the game thread for now. That's fine with me, but when activity picks up again, we're going to be glad we didn't abandon this system.

EDIT: I also removed Wizardry 3.0 because it's been on this queue for nine months without any change in position.

User avatar
SPACKlick
Posts: 195
Joined: Wed Apr 03, 2013 11:25 am UTC

Re: Pre-sign-up queue (for MODS)

Postby SPACKlick » Wed Apr 15, 2015 3:50 pm UTC

Started a sign up thread for new game here.

User avatar
New User
Posts: 545
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Pre-sign-up queue (for MODS)

Postby New User » Wed Apr 15, 2015 3:51 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Semi-Open setup Mafia/werewolf game (zabing12)
2.
-------------------------------------------------------- Queue (Max 4):
1. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Mansion Mafia (SPACKlick)
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
New User
Posts: 545
Joined: Wed Apr 14, 2010 4:40 am UTC
Location: USA

Re: Pre-sign-up queue (for MODS)

Postby New User » Fri May 01, 2015 10:22 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Chaos Mafia (wam)
2.
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Best idea (SDK)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

User avatar
Diemo
Posts: 386
Joined: Mon Dec 03, 2007 8:43 pm UTC

Re: Pre-sign-up queue (for MODS)

Postby Diemo » Tue May 19, 2015 5:10 pm UTC

Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Chaos Mafia (wam)
2.
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Best idea (SDK)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Occult Mafia (Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.
--Douglas Adams


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