Page 33 of 35

Re: Pre-sign-up queue (for MODS)

Posted: Tue Jul 01, 2014 3:06 am UTC
by Suzaku
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sun Jul 06, 2014 2:11 pm UTC
by mpolo
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Jul 07, 2014 10:49 pm UTC
by Snark
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2. Triforce Mafia (Snark)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Blue Eyed Mafia (Vytron)
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Tue Jul 08, 2014 10:33 pm UTC
by Vytron
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2. Triforce Mafia (Snark)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Kingdom Control Mafia (Adam H)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Blue Eyed Mafia (Vytron)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Jul 21, 2014 1:40 pm UTC
by Vytron
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Emperor's New Groove Mafia (BoomFrog)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Jul 30, 2014 6:38 pm UTC
by Snark
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Lego Mafia (mpolo)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Jul 30, 2014 7:27 pm UTC
by BoomFrog
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seasiisnomer)
-------------------------------------------------------- Queue (Max 4):
1. World Power Mafia (Djehutynakht)
2.
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Jul 30, 2014 8:50 pm UTC
by UniqueScreenname
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Jul 31, 2014 10:31 pm UTC
by Deva
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Aug 14, 2014 12:26 pm UTC
by Lawrencelot
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Seaside Mafia (Misnomer)
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Emperor's New Groove Mafia (BoomFrog)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Aug 21, 2014 5:44 pm UTC
by Lunch Meat
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Aug 27, 2014 1:53 pm UTC
by Diemo
Lunch Meat wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Tamagotcha Mafia (Deva)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sat Aug 30, 2014 11:26 pm UTC
by mike-l
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2. Doctor Who Mafia (mike-l, signups on Sept 15)
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Tue Sep 09, 2014 4:21 pm UTC
by Lawrencelot
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2. Doctor Who Mafia (mike-l, signups on Sept 15)
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sat Sep 13, 2014 8:08 pm UTC
by mike-l
Not sure if right thread, but I'd like to actually run Doctor Who as a large game. There are two large games in the queue already but they've been there for some time, can I jump them?

Re: Pre-sign-up queue (for MODS)

Posted: Sat Sep 13, 2014 10:02 pm UTC
by Gopher of Pern
Some time? Wizardry was up there before I left!

Re: Pre-sign-up queue (for MODS)

Posted: Sat Sep 13, 2014 10:13 pm UTC
by mike-l
Heh, yeah, posted originally in the queue July 18, 2013. Yes, 2013. I think I'll shall jump over it.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Sep 15, 2014 4:49 pm UTC
by mike-l
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Sep 18, 2014 12:41 am UTC
by Djehutynakht
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht, Vytron?) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Sep 18, 2014 12:47 am UTC
by Vytron
Djehutynakht wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht, Vytron) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sat Sep 20, 2014 8:19 am UTC
by Vytron
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Icecream Mafia III
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Sep 22, 2014 6:53 am UTC
by Djehutynakht
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

Re: Pre-sign-up queue (for MODS)

Posted: Mon Sep 29, 2014 1:23 am UTC
by maident
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Cobalts & Rubies (maident)
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Ghost (Lawrencelot)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Sep 29, 2014 2:01 am UTC
by mike-l
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1. Cobalts & Rubies (maident)
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Mon Sep 29, 2014 6:02 pm UTC
by maident
mike-l wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Fri Oct 17, 2014 8:47 am UTC
by mpolo
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. PYP Shakespeare (technically started with 14, so if you need the spot, bump it to large)
-------------------------------------------------------- Queue (Max 4):
1.
2.
3.
4. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sun Nov 23, 2014 11:53 pm UTC
by Gopher of Pern
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. PYP Shakespeare (technically started with 14, so if you need the spot, bump it to large)
-------------------------------------------------------- Queue (Max 4):
1. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Thu Dec 04, 2014 12:57 pm UTC
by mpolo
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Doctor Who Mafia (mike-l)
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2.
-------------------------------------------------------- Queue (Max 4):
1. Jane Austen Mafia (Lunch Meat (need co-mod, PM if interested))
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Fri Dec 05, 2014 11:55 pm UTC
by Lunch Meat
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Dec 24, 2014 10:59 am UTC
by Misnomer
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. World Power Mafia (Djehutynakht)
3. Smalltown Large (Misnomer)
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Halloween Mafia (Djehutynakht) (may spill to large)
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sat Jan 03, 2015 2:52 am UTC
by Djehutynakht
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2. Cobalts & Rubies (maident) [postponed]

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.[/quote]

Re: Pre-sign-up queue (for MODS)

Posted: Mon Jan 05, 2015 7:19 am UTC
by maident
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Mar 11, 2015 7:13 pm UTC
by wam
maident wrote:Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
2. Smalltown Large (Misnomer)
3.
4.

Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Sat Mar 21, 2015 2:59 pm UTC
by Diemo
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Discworld Mafia (Diemo)
2. Wizardry 3.0 (Aardvarki and ElectricHaze) - Oh yes, that's right. It's coming.
3. Smalltown Large (Misnomer)
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2. Jane Austen Matchmaker Mafia (Lunch Meat) (will not start until January 5)
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Mar 25, 2015 4:55 pm UTC
by New User
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Semi-Open setup Mafia/werewolf game (zabing12)
2.
-------------------------------------------------------- Queue (Max 4):
1. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Mar 25, 2015 4:59 pm UTC
by New User
Updated. This signup procedure we've developed on this site works, and I know activity is in a slump right now but we don't want this to become deprecated. Just so it's obvious that it's not a mistake, I took the liberty of moving System Shock 2 Mafia down on the list since it hasn't met its goal in signups (and it's been weeks). If I have overstepped my boundaries here, just reverse what I did or whatever.

I know because of the activity slump, we've been doing sign-ups in the game thread for now. That's fine with me, but when activity picks up again, we're going to be glad we didn't abandon this system.

EDIT: I also removed Wizardry 3.0 because it's been on this queue for nine months without any change in position.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Apr 15, 2015 3:50 pm UTC
by SPACKlick
Started a sign up thread for new game here.

Re: Pre-sign-up queue (for MODS)

Posted: Wed Apr 15, 2015 3:51 pm UTC
by New User
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Semi-Open setup Mafia/werewolf game (zabing12)
2.
-------------------------------------------------------- Queue (Max 4):
1. Vanilla Chaos (wam) - I have put it as a medium but I will take as many as sign up.
2. System Shock 2 Mafia (Gopher of Pern)
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Cobalts & Rubies (maident & Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Mansion Mafia (SPACKlick)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Fri May 01, 2015 10:22 pm UTC
by New User
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Discworld Mafia (Diemo)
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Chaos Mafia (wam)
2.
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Best idea (SDK)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.

Re: Pre-sign-up queue (for MODS)

Posted: Tue May 19, 2015 5:10 pm UTC
by Diemo
Please include the mod name next to the game name.
Italics indicate the game is in sign-ups
Underlined indicates the game is playing

All games have a maximum sign-up period of one week. After that either run the game with the players you have or step down.

Large (13+ people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1.
2.
-------------------------------------------------------- Queue (Max 4):
1. Smalltown Large (Misnomer)
2.
3.
4.


Medium (8-12 people) 2 active, 4 queue
-------------------------------------------------------- Active (Max 2):
1. Chaos Mafia (wam)
2.
-------------------------------------------------------- Queue (Max 4):
1. System Shock 2 Mafia (Gopher of Pern)
2.
3.
4.

Small (7 people max) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Best idea (SDK)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Turbo (no player cap, but you can limit the number for the game if you wish. 21 days max run time, divided at mod's discretion.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1. Occult Mafia (Diemo)
-------------------------------------------------------- Queue (Max 2):
1.
2.

Vanilla (Small or Medium size-game, newbies get preference for spots, IC's can sign up to fill it out, must have simple game mechanics.) 1 active, 2 queue
-------------------------------------------------------- Active (Max 1):
1.
-------------------------------------------------------- Queue (Max 2):
1.
2.