Whackabanana: The Mod is Dead. Long live Militant Atheists

For your simulated organized crime needs.

Moderators: jestingrabbit, Moderators General, Prelates

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: Day 5.2 - Crazy Events

Postby Azrael001 » Mon Jun 28, 2010 3:03 am UTC

EBWOP:

I've been debating with myself as to how to divulge this information, but I had one last power...
23111

User avatar
Mr Pete
Posts: 58
Joined: Fri Jan 18, 2008 3:17 pm UTC

Re: Whackabanana: Day 5.2 - Crazy Events

Postby Mr Pete » Mon Jun 28, 2010 8:22 am UTC

vote: wws

hey AMT

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: Day 5.2 - Crazy Events

Postby ameretrifle » Mon Jun 28, 2010 8:26 am UTC

Burn in robot hell. ^^

User avatar
Dr Ug
Posts: 12
Joined: Tue Nov 10, 2009 12:58 am UTC
Location: Brisbane, Australia

Re: Whackabanana: Day 5.2 - Crazy Events

Postby Dr Ug » Mon Jun 28, 2010 9:24 am UTC

I think the bit about the topic of the PM is a bit missleading as the title for Night 2.2 was "paradox police", and the topic of the PM was "Re: Whackabanana: Night 2.2 - Paradox Police", so I don't think that is an implication of a member of said paradox police in the militant atheists.

That, and Mr Pete's nth bandwagon with 0 justification is enough for me to keep my vote on Mr Pete.
Where did my old signature go? :(

User avatar
Jar'O'Jam
Posts: 321
Joined: Fri Oct 24, 2008 11:33 pm UTC

Re: Whackabanana: Day 5.2 - Crazy Events

Postby Jar'O'Jam » Mon Jun 28, 2010 9:52 am UTC

Cynical Idealist wrote:Alternatively, in an effort to verify the trustworthiness of my truth-check, if JOJ could post "I am town", I could see if I get the expected result.

I can state that I'm neither scum nor SK.

Meanwhile,
Vote: willwithskills
Image
Agronica - my musical outlet for the past couple of years - give it a listen at Soundcloud

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: Night 5.2 - The Mod Roars and Bites

Postby Sungura » Mon Jun 28, 2010 2:07 pm UTC

Votals:
2 Mr Pete (amt, ug)
1 Dr Ug (Az)
2 Gojoe (Bulvox, tmp)
1 Az (mega)
3 WWS (Az, pete, joj)

Who has made good posts (if your name is not on this list, ye will be modkilled at the end of the day!):
Az
CI
TMP
AMT
dr ug
mega
bulvox


And so night falls...a bit late but the mod got sleepy and busy with new baby bunnies being born! After a boring day, some spice came at the end but still talking didn't perk up. In the end, a late bandwagon on WWS took the votes by 1, and they dragged him to be hanged. They found him sleeping the day away and apparently he had taken many sleeping pills so it was easy

willwithskills is lynched. He was the Militant Atheist leader.
Gojoe, J'O'J, Vieto, and Mr Pete are modkilled.
They were King, Time Traveler Guild Member, Assassin, and Juggler, respectively.

It is now Night 5.2 which will end Thursday night approx 9pm EST or sooner if I get actions sent in. Tomorrow is likely lylo and it is anyone's game still although there are a few scenarios in which night actions will determine the game win.

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: Night 5.2 - The Mod Roars and Bites

Postby ameretrifle » Mon Jun 28, 2010 9:09 pm UTC

AND YEA, THE STREETS FLOWED LIKE RIVERS WITH THE BLOOD OF THE UNRIGHTEOUS. AND THOSE THAT WERE SCUM COWERED IN THEIR ROOMS, TREMBLING IN FEAR OF THE MOD; AND THE INNOCENT REJOICED TO SEE JUSTICE DONE.

AND THE NIGHT FELL OVER THE LAND, AND I SAY TO THOSE WITH EARS TO HEAR: THE END IS NIGH.

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: Night 5.2 - The Mod Roars and Bites

Postby Azrael001 » Mon Jun 28, 2010 9:11 pm UTC

That avatar does not match the tone of that post, and imagining the avatar speaking it is amusing to me.
23111

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: Night 5.2 - The Mod Roars and Bites

Postby ameretrifle » Mon Jun 28, 2010 9:35 pm UTC

Then my work here is done.

User avatar
Brooklynxman
Because I'm Awesome
Posts: 609
Joined: Tue Jan 20, 2009 4:27 pm UTC
Location: Here
Contact:

Re: Whackabanana: Night 5.2 - The Mod Roars and Bites

Postby Brooklynxman » Tue Jun 29, 2010 12:35 am UTC

You just made it totally worthwhile for me to have kept track of this thread. Thank you amt.
We figure out what all this means, then do something large and violent

The thing about changing the world...once you do it the world's all different.

I'm Angel. I beat the bad guys.

Spoiler:
Image

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: Day 6.2 - Explosions!

Postby Sungura » Tue Jun 29, 2010 3:09 pm UTC

The sun rises over the city...or was it really the sun? Maybe it was, no one will know for sure, because what quickly overpowered it was a large explosion! After the fires died down, the people went to see what had happened. They found the remains of Mega, with a lead bullet near what was once her head. Obviously she had been killed, but the explosion? Oh my! She was rigged with explosives, taking out her killer.

Megatriorchis is dead, she was the Good Cop/Bad Cop changed to Exploditorus, town
Azrael001 is dead, he was the Time Traveling 1-shot Serial Killer, mafia

5 players left, 3 to lynch. Day ends Sunday approx 9pm EST. It is multiple lylo.
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: Day 6.2 - Explosions!

Postby Azrael001 » Tue Jun 29, 2010 3:09 pm UTC

... Shit.
23111

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 6.2 - Explosions!

Postby The Moo Prophet » Tue Jun 29, 2010 4:45 pm UTC

CI, why did you say that Az's townie claim was true? Right now my vote is on you. Explain if you can, but I don't think anything you say can save you now.

Also, as to what AZ posted yesterday, it's true. I had the power to communicate with 2 random players for a night (mod's discretion). The message he posted was actually part of my communication with Megatriorchis and him on Night 4.2. I told them that I had actually recruited them to a Townie Mason group, changing whatever their alignment had been to town, though Azrael001 apparently didn't believe me. I was recruited to the MAs the night after I accused WWS of being in the TTG. I am not actually a Militant Atheist. I am still town, the remaining members are DrUg and Bulvox. We will need to take them out eventually to stop them from lynching the mod, but they can no longer recruit. I am really surprised that I wasn't recruited into a group earlier, I was begging for the TTG to recruit me a couple of days ago so I could tear them apart from the inside.

If you are interested, the role I was given was macgyver. I am given 3 new powers every night and I can choose to use one of them for the next 3 night/days. I Can use one power per night/day. After 3 nights, my powers expire. For instance, the lie detector test was one of my powers (It was actually sodium pentathol, allowing me not just to see truth or lie, but to actually have a player's post re-written by the mod and corrected for truth), and the PA System (mod ruling) was an other of my powers. I used them to out the TTG anonymously. The night communication power was Jerry Rigged Walkie Talkies. I was told at the beginning of the game that I would infiltrate any faction that tried to recruit me. Saying this does put me at risk of being NK'd tonight if there are still Mafia members left, but I have a Day Kill at my disposal currently if we want to try and take out 2 scum today.

I wish I had had a chance to post this yesterday in response to Azrael, but it probably would have simply gotten me NK'd.

So right now, list of people that need to die for sure:
DrUg
Bulvox

And those that almost certainly need to die:
Cynical Idealist

AMT is the only one confirmed as town, unless he has been recruited to an other faction since.

And... I just checked the player list, and the only person left is me.

I propose the I use my daykill on CI since there is a good chance that he is scum (defending Az) and that would remove their night kill unless they started with a LOT of members. Then we lynch either Ug or Bulvox and take care of the last one tomorrow. Thoughts?

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 6.2 - Explosions!

Postby The Moo Prophet » Tue Jun 29, 2010 5:11 pm UTC

Oh yeah, the powers I have available to me today are as follows
A daykill (JerryRigged Projectile), Ending day immediately (Sleeping gas), and a day block.

Night powers that I will have available tonight (in addition to whatever is added tonight)
Ghost Bust (Repaired Proton Pack), Watcher, Tracker, roleblock (Sedative dart)

I tried to use a Vigilante kill on Bulvox last night, knowing he was MA, and it failed, so I assume he is somehow immune to night kills.

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 6.2 - Explosions!

Postby The Moo Prophet » Tue Jun 29, 2010 5:14 pm UTC

Vote: bulvox
Use Sleeping Gas

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: Night 6.2 - zzzzz

Postby Sungura » Tue Jun 29, 2010 6:00 pm UTC

Votals: 1 for Bulvox

As people use the water in their homes, they fine that all lines have been replaced with sleeping gas! Thunks are continually heard until the last of the people fall asleep for the night.

Bulvox is dead, he was the ninja doctor and a militant athiest

It is now night 6.2, night ends in 48 hours.
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: Night 6.2 - zzzzz

Postby ameretrifle » Wed Jun 30, 2010 5:10 am UTC

Oh hey is it mor--

--goddamn Tuesdays. zzzzzzzzz

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: Day 7.2 - really now?

Postby Sungura » Fri Jul 02, 2010 10:13 pm UTC

After a long night (sorry mod was busier than she thought and some people were being very confuzzling!) the town awakes to see the Cynical Idealist has been killed. It didn't seem like a mafia killing but it was a kill nonetheless. And I am going to go eat another koeksister now so you can get to day.

CI is dead, he was the Vigilante BtG but turned into Truth Checker, he was also a member of the Time Traveler's Guild

Day 7.2 starts now, 3 players left, 2 votes to lynch.
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 7.2 - really now?

Postby The Moo Prophet » Fri Jul 02, 2010 11:38 pm UTC

That just leaves Dr Ug, member of the TTG and the Militant Atheists. By all rights, the game should be over soon, but I have some powers left to spend and I feel like drawing this out (I love my role). Today I am essentially a Time Traveling Doctor, and unless I miss I guess, when I time travel, I get to use a new power since it will technically be a different day. This should be good.

User avatar
Dr Ug
Posts: 12
Joined: Tue Nov 10, 2009 12:58 am UTC
Location: Brisbane, Australia

Re: Whackabanana: Day 7.2 - really now?

Postby Dr Ug » Sat Jul 03, 2010 12:14 am UTC

So, there is definitely one scum left, as we had a NK (unless TMP actually meant he had a NK, rather than a DK).

I think our remaining scum is TMP. I acknowledge I am a member of the TTG and Militant Atheists, but neither of those groups have a NK. Which leaves AMT or TMP...

So... TMP was that kill yours?
Where did my old signature go? :(

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 7.2 - really now?

Postby The Moo Prophet » Sat Jul 03, 2010 12:53 am UTC

It was definitely my kill. What I am trying to puzzle out now is why CI said Az was telling the truth about being a townie when CI was TTG. By the way, the game isn't over yet because you are still alive, Ug, unless AMT was recruited to an other faction at some point. I am not voting because I have some new powers to use that I think will make everyone happier in the end. I mean, I guess we could make a lynch and be done with it now, but I don't want this game to end.

User avatar
Dr Ug
Posts: 12
Joined: Tue Nov 10, 2009 12:58 am UTC
Location: Brisbane, Australia

Re: Whackabanana: Day 7.2 - really now?

Postby Dr Ug » Sat Jul 03, 2010 12:56 am UTC

But we have still only had 1 "Scum" killed, right? Or am I missing someone?
Where did my old signature go? :(

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 7.2 - really now?

Postby The Moo Prophet » Sat Jul 03, 2010 1:06 am UTC

RoadieRich was given as "Godfather Nega-Voter, Scum"
That means we have had only one person given as "mafia" and it was Azrael. There also wasn't a mafia kill last night. I dunno.

Either way, I guess it's time to Vote: Sungura

I wasn't really an infiltrator, and I can't find a sure fire way to use my power to make what I want to happen happen.

User avatar
Dr Ug
Posts: 12
Joined: Tue Nov 10, 2009 12:58 am UTC
Location: Brisbane, Australia

Re: Whackabanana: Day 7.2 - really now?

Postby Dr Ug » Sat Jul 03, 2010 1:13 am UTC

Vote: Sungura

Works for me.
Where did my old signature go? :(

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: Day 7.2 - really now?

Postby The Moo Prophet » Sat Jul 03, 2010 1:17 am UTC

Mod-lynch five!

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: Day 7.2 - really now?

Postby Sungura » Sat Jul 03, 2010 1:31 am UTC

They banded together, they were one. Rising up against the mod, slow at first, numbers quickly growing, staying under the radar. Soon, there were few others left. Then finally, they did the impossible. They lynched the mod.

MILITANT ATHEISTS WIN!

Roles and actions and stuffs coming shortly.
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Sungura » Sat Jul 03, 2010 1:34 am UTC

Book1.xls
Actions
(26 KiB) Downloaded 124 times

PLAYEROLES.doc
Roles and Stuffs
(34.5 KiB) Downloaded 152 times

There they are! Questions comments and discussion and spoiler reading time!
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
b.i.o
Green is the loneliest number
Posts: 2519
Joined: Fri Jul 27, 2007 4:38 pm UTC
Location: Hong Kong

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby b.i.o » Sat Jul 03, 2010 3:22 am UTC

I loved this game. That's easily the most fun role I've ever been given.

Az, can we stop killing each other/each other's scum teams now? I think we're about even :P. I actually can't read you that well at all normally. It's just that this game you exacted exactly like I would if I were you and didn't stop myself from doing way too much scheming on D1.

And TMP: Goddammit. I KNEW there was something up with you on D1. And then you had to go and convince me there wasn't.

phlip: sorry about getting you lynched like that...I should maybe have gone for WWS instead.

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Azrael001 » Sat Jul 03, 2010 3:45 am UTC

You went and guessed the whole mafia, you didn't think that that was acceptable did you?
23111

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby The Moo Prophet » Sat Jul 03, 2010 3:46 am UTC

I have NO idea what you were reading off of me, either. I am usually really good at avoiding notice as scum. When you name Azrael myself and RR with a couple of posts I was freaking out. I am really puzzled as to how Azrael survived so long. I wonder what would have happened without exploding mega.

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Azrael001 » Sat Jul 03, 2010 3:50 am UTC

I was going to aim to have Ug killed, then get a scum victory rather than an Atheist one.
23111

User avatar
Azrael001
Posts: 2385
Joined: Sun Nov 11, 2007 5:15 am UTC
Location: The Land of Make Believe.
Contact:

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Azrael001 » Sat Jul 03, 2010 3:51 am UTC

Also, it seems like the guild was the main town group. Was this the case?
23111

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby ameretrifle » Sat Jul 03, 2010 3:59 am UTC

...My role was one goddamn line.

And as far as I can tell, there was never any circumstance under which I would have wanted to use it.

...I'm going to go read the spoilers now.

User avatar
Dr Ug
Posts: 12
Joined: Tue Nov 10, 2009 12:58 am UTC
Location: Brisbane, Australia

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Dr Ug » Sat Jul 03, 2010 4:09 am UTC

It was a fun game. It was a bit hard with a changing win condition each of the first 3 days (town cop -> TTG -> MA).

Also, I got town town town, then stupidly (by guessing in the middle of the night on my phone as I was going to bed) guessed paranoid for my second (and final) guess at my sanity... *headslap*.
Where did my old signature go? :(

User avatar
ameretrifle
Vera
Posts: 814
Joined: Sat Sep 20, 2008 6:32 am UTC
Location: Canada (the flat bit)

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby ameretrifle » Sat Jul 03, 2010 5:02 am UTC

ameretrifle wrote:...My role was one goddamn line.

And as far as I can tell, there was never any circumstance under which I would have wanted to use it.

Was the TTG town? I thought so for days.

Congrats Atheists.

Could there even in THEORY have ever been any anti-town ghosts? It's vaguely implied that there maybe could have been at the end of the modsheet, but I can't tell if anyone ever got that role, much less if any scum could've gotten that role.

I still wish I had been officially been vanilla. At least then I wouldn't have had the delusion of being potentially important, and I could've come up with wild, half-suicidal schemes at my leisure.

I faked a post restriction D1. No one cared. No one cares now, either. I'll... see you all tomorrow. Again, congrats.

User avatar
Jar'O'Jam
Posts: 321
Joined: Fri Oct 24, 2008 11:33 pm UTC

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Jar'O'Jam » Sat Jul 03, 2010 8:30 am UTC

What exactly happened with TTG recruitment during Night 4.2 ? Action lists says we've recruited Bulvox, but we didn't even have a chance to send the choice in - for whatever reason, night ended prematurely. We were going for TMP, anyway.
Image
Agronica - my musical outlet for the past couple of years - give it a listen at Soundcloud

User avatar
The Moo Prophet
Posts: 13
Joined: Sat Jun 02, 2007 2:01 am UTC
Location: North Carolina (the good part)

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby The Moo Prophet » Sat Jul 03, 2010 1:25 pm UTC

That is a mistake, the Militant Atheists recruited Bulvox on 4.2

Also, Azrael, the TTG was entirely independant, as much as we or the MAs were.

User avatar
b.i.o
Green is the loneliest number
Posts: 2519
Joined: Fri Jul 27, 2007 4:38 pm UTC
Location: Hong Kong

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby b.i.o » Sat Jul 03, 2010 2:25 pm UTC

Azrael001 wrote:Also, it seems like the guild was the main town group. Was this the case?

Nope. I was actual town to start, and then got recruited to the guild, which was an independent group.

Azrael001 wrote:You went and guessed the whole mafia, you didn't think that that was acceptable did you?

You did the same to me in Surprise!

TheMooProphet wrote:I have NO idea what you were reading off of me, either. I am usually really good at avoiding notice as scum.

I said exactly what I was reading off of you. You were bandwagoning in a manner I found a bit scummy in exactly the same manner as another person (Vox), except I didn't notice you were doing it until I went back and specifically looked at who was voting. You were being too good at avoiding notice. Other than that though, yeah, I had absolutely nothing on you until much later in the game, and even then I thought other people (WWS, Mega, a couple of others) were way scummier than you. You played an excellent game.

ameretrifle wrote:And as far as I can tell, there was never any circumstance under which I would have wanted to use it.

If either you got recruited or one of the ghosts got recruited you would have wanted to.

User avatar
Sungura
When life gives you banananas, make bananana bread
Posts: 3917
Joined: Sat Jan 12, 2008 2:32 am UTC
Location: AL

Re: Whackabanana: The Mod is Dead. Long live Militant Atheis

Postby Sungura » Sat Jul 03, 2010 3:03 pm UTC

Ameretriffle: yeah really you only needed one: one of the scum started off as a serial killer btg or something like that.
"Would you rather fight a Sungura-sized spider or 1000 spider-sized Sunguras?" -Zarq
she/<any gender neutral>/snug

User avatar
Cynical Idealist
Posts: 1124
Joined: Mon Sep 15, 2008 10:48 pm UTC

Re: Whackabanana: Day 7.2 - really now?

Postby Cynical Idealist » Sat Jul 03, 2010 6:16 pm UTC

The Moo Prophet wrote:It was definitely my kill. What I am trying to puzzle out now is why CI said Az was telling the truth about being a townie when CI was TTG.

Because it's the result I got (I opted to just truthfully report all statements I checked, and avoid checking out other TTG members).

Relevant PM thread:

Cynical Idealist wrote:
Azrael001 wrote:I am town.

Truth check, please.

And that kind of negates the need for answers to my questions in the previous PM, at least for now.



Sungura wrote:True
The internet removes the two biggest aids in detecting sarcasm:
1)The tone of voice
2)the assumption that the other person is sane
Elvish Pillager wrote:See? All the problems in our society are caused by violent video games, like FarmVille.


Return to “Mafia”

Who is online

Users browsing this forum: Sabrar and 17 guests