Dune Game Over! Atreides/Fremen Victory!

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VectorZero
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Dune Game Over! Atreides/Fremen Victory!

Postby VectorZero » Fri Oct 29, 2010 11:20 pm UTC

“He who controls the spice, controls the universe!”

War rages on the spice planet Arrakis, known as Dune. In a bid to gain control of the CHOAM corporation, backed by the huge profits of the melange spice, House Harkonnen launched an audacious plot against House Atreides, secretly backed by the Padishah Emperor, Shaddam Corrino IV, who feared the rising popularity of Duke Leto Atreides. At the behest of the Emperor, the Duke accepted the fiefdom of Arrakis, despite anticipating treachery from the departing Baron Vladimir Harkonnen. House Atreides was decimated and the survivors scattered across Arrakis following a devastating assault from the Sardaukar, dread legion of the Emperor, disguised as Harkonnen troops. Control of Dune has returned to House Harkonnen, and the search continues for Atreides survivors amongst the native Fremen, who resist the occupation of their planet by the brutal Harkonnen.

Those that ingest the spice gain the power of presicence. Across the planet, 20 minds are linked in the spice dream. The future is hazy; what is written may not yet come to pass. The battle for Arrakis is not yet lost.


Standard rules have been modified. Please note the rules for night actions.
Spoiler:
1. I must not lurk. Lurk is the game killer. Lurk is the little death that brings modkill obliteration.
2. Only living players are to post in this thread. You are still alive until I say you are dead.
3. Spoiler any posts about the game in the discussion thread.
4. Do not read spoilers if you are still alive.
5. You may PM if and only if explicitly stated in your role description (all PMs must be cc'd to me).
6. You may not post verbatim or quote from your role PM. Paraphrasing is fine.
7. You may not edit your posts.

This is a pseudo-nightless game. All 'night' actions are to be submitted during the day and will be enacted after the lynch, with the consequences revealed in the day end flavour. You may submit actions at any time, may change the target at any time prior to the lynch and may submit contingency targets for when your preferred target has been lynched. If I feel there has been a speed-lynch to avoid night actions, a brief twilight period will be enforced to allow all players the opportunity to submit actions.

All players have two allegiences, and thus two win conditions.

Be wary of roleclaiming.


Player List:
Spoiler:
1. Silknor (May your knife chip and shatter.) Reverend Mother Gaius Helen Mohiam, NK N2
2. Adacore (I look forward to being shunned)
3. ameretrifle (couldn't i just be looked down upon with scorn and pity?) Princess Irulan, lynch D4
4. lataro (I didn't even realise I wanted to play this game) Glossu 'Beast' Rabban, lynch D1
5. greenlover (I can handle two games. . .right?)
6. Dark Loink(As if buffy wasn't enough flavor challenged for me)
7. Brooklynxman (wouldn't miss this for all the melange in the world)
8. Mavketl (Time to reread Dune! And what's up with 11 and 15 there?)
9. existential_elevator
10. PhoenixEnigma
11. Krong (I must not fear. Fear is the mind-killer.) Emperor Shaddam Corrino, NK N1
12. Not A Raptor (Fear is the little-death that brings total obliteration.) Paul Atreides, NK N4
13. BigNose (Missing until 31 Oct, getting real sand twixt toes)
14. mpolo (Krong and Not A Raptor used my quote. Away from Oct. 30-November 1.) Liet-Kynes, DK D2
15. Flying_Cookie (Dibs on Sandworm!)
16. Misterk (blah blah, fear, blah blah spice, blah blah unecessary sequels) Pieter de Vries, lynch D6
17. cycoden (In physical geography, a dune is a hill of sand built by aeolian processes) Feyd-Rautha, lynch D2
18. b.i.o Chani, NK N3
19. weiyaoli (Have to learn to say no to these things)
20. Dr Ug (Time to place some concrete slabs - can't wait until I get the 2x2 ones...)Baron Vladimir Harkonnen, lynch D3
Role PMs have been sent.

Dune D1: Don't be shocked by the tone of my voice
Dune D2: I am Mauve'bib, the Kumkwat Haagendasz!
Dune D3: To Tame a Land
Dune D4: Walk Without Rhythm
Dune D5: Check Out My New Weapon
Dune D6: Break, Eject! Eject, Eject!
Dune D7: Before they catch you chainsmoking. Word.
Dune Game Over! Atreides/Fremen Victory!
Last edited by VectorZero on Fri Dec 10, 2010 1:43 am UTC, edited 20 times in total.
Van wrote:Fireballs don't lie.

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Re: Dune Mafia: Pregame

Postby Brooklynxman » Sat Oct 30, 2010 1:50 am UTC

VectorZero wrote:Across the planet, 20 minds are linked in the spice dream


Dune: Inception

Predictions
5 Harkonnens
2 saardaukar
8 fremen
4 mentats
9 atreides
1 Unknown
We figure out what all this means, then do something large and violent

The thing about changing the world...once you do it the world's all different.

I'm Angel. I beat the bad guys.

Spoiler:
Image

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Re: Dune Mafia: Pregame

Postby ameretrifle » Sat Oct 30, 2010 1:57 am UTC

...Why does that add up to 29? XD

Also, :P

(*goes back to furiously writing buffy-flavor*)

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Re: Dune Mafia: Pregame

Postby Adacore » Sat Oct 30, 2010 2:59 am UTC

ameretrifle wrote:...Why does that add up to 29? XD

You're only dreaming 9 of them.

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Re: Dune Mafia: Pregame

Postby mpolo » Sat Oct 30, 2010 3:02 am UTC

I'll be out until November 2
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Dune Mafia: Pregame

Postby VectorZero » Sun Oct 31, 2010 10:32 am UTC

All roles have been sent. Please familiarise yourself with the rules in the OP. Day 1 will start soon.
Van wrote:Fireballs don't lie.

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Re: Dune Mafia: Pregame

Postby Flying_Cookie » Sun Oct 31, 2010 10:57 am UTC

YEAAAAAAH!
(Confirmed)
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Re: Dune Mafia: Pregame

Postby mister k » Sun Oct 31, 2010 12:44 pm UTC

I confirm. Must now read wiki to remind me of a book I haven't read for 7 years....
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.

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Re: Dune Mafia: Pregame

Postby BigNose » Sun Oct 31, 2010 2:28 pm UTC

I think MoA would like Rule #1. I know I do.
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

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Re: Dune Mafia: Pregame

Postby turret » Sun Oct 31, 2010 3:05 pm UTC

Confirmen
You see here what you want to see. It is rather weird that you would want to see something affirming your seeing what you want to see. You, my friend, are a weird person.

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Re: Dune Mafia: Pregame

Postby weiyaoli » Sun Oct 31, 2010 3:09 pm UTC

Not sure if we need to confirm in thread but confirming anyway incase.
And you thought I was crazy...

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Re: Dune Mafia: Pregame

Postby Adacore » Sun Oct 31, 2010 3:45 pm UTC

Confirm. Even if I don't need to.

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Re: Dune Mafia: Pregame

Postby Mavketl » Sun Oct 31, 2010 4:22 pm UTC

Confirming.

Oh god oh god Dune mafia this is going to be so exciting!
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Re: Dune Mafia: Pregame

Postby ameretrifle » Sun Oct 31, 2010 5:02 pm UTC

Confirming. And loving Rule 1. And reading furiously. :D

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Re: Dune Mafia: Pregame

Postby Dark Loink » Sun Oct 31, 2010 5:19 pm UTC

Now would probably be a good time to read the book...
Anyways, confirming.

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Re: Dune Mafia: Pregame

Postby Brooklynxman » Sun Oct 31, 2010 6:53 pm UTC

Confirming. Rule 1 is amazing.
We figure out what all this means, then do something large and violent

The thing about changing the world...once you do it the world's all different.

I'm Angel. I beat the bad guys.

Spoiler:
Image

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Re: Dune Mafia: Pregame

Postby greenlover » Sun Oct 31, 2010 7:38 pm UTC

Confirming. This is going to be a lot of fun!

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Re: Dune Mafia: Pregame

Postby b.i.o » Sun Oct 31, 2010 8:37 pm UTC

Confirming.

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Re: Dune Mafia: Pregame

Postby Not A Raptor » Sun Oct 31, 2010 9:49 pm UTC

Confirming that rule one is awesome.
Van wrote:I like simple games.

Like Wizardry.

WARNING: Is acting like NaR.
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Re: Dune Mafia: Pregame

Postby Dr Ug » Sun Oct 31, 2010 10:46 pm UTC

Readies his mass of rocket launchers.
Spoiler:
Image
Where did my old signature go? :(

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Re: Dune Mafia: Pregame

Postby Flying_Cookie » Mon Nov 01, 2010 1:37 am UTC

(Assuming that was a reference to the Dune game) I'm loving how all of Dr Ugs references are to the game, and no one else's are.
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Re: Dune Mafia: Pregame

Postby Dr Ug » Mon Nov 01, 2010 1:57 am UTC

It is in my list of top 10 games of all time. It created the RTS genre. Anyone who hasn't played it should play it.[/offtopic]
Where did my old signature go? :(

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Re: Dune Mafia: Pregame

Postby Krong » Mon Nov 01, 2010 2:08 am UTC

Confirming.

Off-topic, for Dr Ug:
Spoiler:
Dr Ug wrote:It is in my list of top 10 games of all time. It created the RTS genre. Anyone who hasn't played it should play it.[/offtopic]

Any idea of a way for one to do so legally? Guessing it's pretty hard to find it and/or run it nowadays.
The answer to the question "What’s wrong with the world?" is just two words: "I am." -- G. K. Chesterton (attributed)

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Re: Dune Mafia: Pregame

Postby Brooklynxman » Mon Nov 01, 2010 2:49 am UTC

Krong wrote:Confirming.

Off-topic, for Dr Ug:
Spoiler:
Dr Ug wrote:It is in my list of top 10 games of all time. It created the RTS genre. Anyone who hasn't played it should play it.[/offtopic]

Any idea of a way for one to do so legally? Guessing it's pretty hard to find it and/or run it nowadays.


Same.
We figure out what all this means, then do something large and violent

The thing about changing the world...once you do it the world's all different.

I'm Angel. I beat the bad guys.

Spoiler:
Image

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VectorZero
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Re: Dune Mafia: Pregame

Postby VectorZero » Mon Nov 01, 2010 3:02 am UTC

duneii.com
Van wrote:Fireballs don't lie.

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Re: Dune Mafia: Pregame

Postby Dr Ug » Mon Nov 01, 2010 7:19 am UTC

And I just wasted 6 hours playing dune II...
Where did my old signature go? :(

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Re: Dune Mafia: Pregame

Postby ameretrifle » Mon Nov 01, 2010 7:21 am UTC

System requirements? *pokes sad, sad laptop*

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Re: Dune Mafia: Pregame

Postby Dr Ug » Mon Nov 01, 2010 7:22 am UTC

Um... it came out in 1992. It's a DOS game.
Where did my old signature go? :(

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Re: Dune Mafia: Pregame

Postby ameretrifle » Mon Nov 01, 2010 7:24 am UTC

:D

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Re: Dune Mafia: Pregame

Postby BigNose » Mon Nov 01, 2010 9:39 am UTC

ameretrifle wrote:System requirements? *pokes sad, sad laptop*

Yeh, if you have a system, you have all you require.

LOL, in 1993 I paid about £1000 for a PC so that I could play games like Dune at a decent rate (>30fps) and with decent gfx.

These days, my £300 mobile can play the same game.
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

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Re: Dune Mafia: Pregame

Postby VectorZero » Mon Nov 01, 2010 1:08 pm UTC

Day 1 will start in approx 12-18 hours. If you have any day actions, you may submit them now if you wish.
Van wrote:Fireballs don't lie.

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Re: Dune Mafia: Pregame

Postby greenlover » Mon Nov 01, 2010 3:29 pm UTC

I was reading through the opening post a bit more, and I was kinda confused about something. Are we required to fulfill both winning conductions in order to win; or do we need only fulfill one?

I try to put more content into my post, normally, but since the game hasn't actually started yet. . .

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Re: Dune Mafia: Pregame

Postby BigNose » Tue Nov 02, 2010 9:05 am UTC

VectorZero wrote:Day 1 will start in approx 12-18 hours. If you have any day actions, you may submit them now if you wish.

Has it started yet?

If so,

VOTE: . . . tbd. . .
Adacore wrote:In all honesty, BigNose has been pinging me slightly with almost every post since the start of the game. But he always does - I was utterly convinced he was anti-town for most of Wizardry2 and he was the High Wizard. I just can't read him.

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Dune D1: Don't be shocked by the tone of my voice

Postby VectorZero » Tue Nov 02, 2010 11:38 am UTC

And so it was that the harsh winds of Arrakis told of a new game, for those who were human and could sense it. The same game of politics that had been played since before wisdom grew in primate brains, distilled and heightened at long last to the level of the mind. A pure game, now, unsullied by animal cares and reflexes; and yet its blows and counterblows would be the same. Death, shifting alliegances, treason... Arrakis did not change the human nature. It merely exposed it in its purest form.

There were whispers in the wind, wild rumours, that the old Duke was yet breathing, that the Fremen were waiting for an offer of alliance, that Lady Jessica hid behind the name Mavketl. Only the wise knew which were true and which were false-- and on the planet of Dune, even the wise could be fooled.


-- A Darkness on Arrakis by the Princess Irulan

"It is done, my lord."
Annoyed at de Vries' intrusion, the Baron turned his attention briefly from the young lad. "Very good, though I expected no less from fifty regiments of Sardaukar. Any survivors?"
"Reports are still coming in, sir," the Mentat replied nervously, "but they have not yet recovered the Duke's body, nor those of his family."
The Baron's eyes widened. "You interrupt me for this?! See to it!"
"Of course, lord Baron."

Exposed and alone in the freezing desert night, the Atreides survivors fled into the wasteland, unaware of the watchers perched high on the cliffs where a bitter debate raged. In Arrakeen, minor functionaries and lackeys bargained with and betrayed one another for small stakes, mere imitations of the games their masters play. And from Kaitain, a ship departs with a valuable cargo.


Day 1 starts now. 20 players, 11 to lynch.

greenlover wrote:Are we required to fulfill both winning conductions in order to win; or do we need only fulfill one?
All players will finish the game with 0, 1 or 2 wins.

mpolo and ThatMafiaGuy are yet to read their roles. mpolo should return soon. TMG should post or risk being replaced.
Last edited by VectorZero on Tue Nov 02, 2010 12:34 pm UTC, edited 1 time in total.
Van wrote:Fireballs don't lie.

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Re: Dune D1: Don't be shocked at the tone of my voice

Postby Adacore » Tue Nov 02, 2010 12:30 pm UTC

Given I know absolutely nothing of the flavour (my hunt for a copy of the book continues), I could use at least some speculation? The only thing I know from pop-culture references is that there might be sandworms, and those would be bad (right?). From the wiki, I understand there are three Houses, but I have no idea if that would translate into three competing factions (ala Death Note 2) or something else.

Let's go back to basics. 20 players. I figure we're looking at something in the range of 4-6 players in the 'scum' faction, with a few independents. The two win conditions thing implies that everyone has (at least) one nonstandard win condition, so we should be wary of taking anything anyone does at face value - even a 'townie' character could well have a lyncher secondary win condition, for example. It also implies, on a similar note, that there will be no cohesive groups with identical win conditions - even groups of players aligned together could have some of their secondary win conditions in conflict.

This could be a very interesting game, but I think I need to see some flavour speculation before I have a chance of understanding how the setup could possibly work. Anyone? Please?

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Re: Dune D1: Don't be shocked by the tone of my voice

Postby Lataro » Tue Nov 02, 2010 1:32 pm UTC

checking in and saying that I know absolutely nothing at all about the flavor. I blame the person who signed me up for this game.
DS9, after being told the story and moral of the boy who cried wolf by Julian.

Garak: "Are you sure that's the moral?"
Julian: "Of course. What else could it be?"
Garak: "Never tell the same lie twice."

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Re: Dune D1: Don't be shocked by the tone of my voice

Postby Mavketl » Tue Nov 02, 2010 1:32 pm UTC

Okay, requested speculation coming up. HUGE SPOILERS FOR THE BOOK! (It's kind of necessary to explain alignments.)

OP wrote:War rages on the spice planet Arrakis, known as Dune. In a bid to gain control of the CHOAM corporation, backed by the huge profits of the melange spice, House Harkonnen launched an audacious plot against House Atreides, secretly backed by the Padishah Emperor, Shaddam Corrino IV, who feared the rising popularity of Duke Leto Atreides. At the behest of the Emperor, the Duke accepted the fiefdom of Arrakis, despite anticipating treachery from the departing Baron Vladimir Harkonnen. House Atreides was decimated and the survivors scattered across Arrakis following a devastating assault from the Sardaukar, dread legion of the Emperor, disguised as Harkonnen troops. Control of Dune has returned to House Harkonnen, and the search continues for Atreides survivors amongst the native Fremen, who resist the occupation of their planet by the brutal Harkonnen.
This gives you most of the information you need, I think. Possible roles/factions:

CHOAM - trade organisation, probably independent (they're not exactly evil but they can be total jack-asses)
House Harkonnen - scumsters. Baron Vladimir Harkonnen ('godfather/don'), Piter de Vries (mentat - sort of a human computer but different), and likely another Harkonnen dude such as Feyd-Rautha.
House Corrino / Empire - this house occupies the throne. Shaddam Corrino IV is the emperor. The Sardaukar are his (ruthless) soldiers. He has a bunch of daughters that might be included, Princess Irulan being the most important one.
House Atreides - Leto Atreides (the duke - he might be dead, but from the flavour he seems to be there), Lady Jessica, Paul Atreides, Duncan Idaho (swordmaster), Gurney Halleck (musician/warrior), Dr. Yueh (he betrays them early in book one, though, so beware of Yueh - still not a bad guy), Thufir Hawat (mentat and assassin).

Now it gets a little more complicated (yay for double win conditions).

Lady Jessica is Leto's loving partner, but also a part of the Bene Gesserit. The BG are a benign but ocassionally very harsh/ruthless organisation, aiming to produce and protect the Kwisatz Haderach (sort of a Messias for the human race, but based on SCIENCE and GENETICS instead of religion).

Paul Atreides is the Kwisatz Haderach, but he was supposed to be the mother of the KH (Lady Jessica ignored orders to have a daughter). The BG are never sure whether they want to protect him or kill him because he's an abberation and all wrong and stuff. I think it's more likely that they want to protect him in the game, though - especially since we seem to have a Lady Jessica and there's no way she's not protecting Paul.

Lastly, there's the Fremen. They're the native tribal society that lives on Arrakis (Dune), and they don't like off-worlders. They do have religious prophecies that predict their own sort of Messias person, and Paul turns out to be that (but that is probably too late in the timeline to be included in the game). Jessica and Paul are adopted by the Fremen when they run after the invasion.

Definitely good: All Atreides except for Yueh. The Fremen.
Probably good: Bene Gesserit
Probably independent: CHOAM.
Could go either way, but probably bad: House Corrino
Definitely bad: Harkonnen

(I'm doing this from memory, so it's possible that I made a mistake somewhere in the timeline - I'm not always sure what happens in book one and what happens later - it has been a long time since I read them and I haven't yet read up.)
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Re: Dune D1: Don't be shocked by the tone of my voice

Postby mister k » Tue Nov 02, 2010 1:46 pm UTC

that seems pretty simplish then. Well. Sort of. We have our town+ masons (fremen+atreides), with the atreides maaaybe having a traitor, but I don't see how that could work, plus our evil harkonen (you know, I always kinda got the impression that harkonnen was only bad because they weren't the protagonists) being ze scum, and some potential independents thrown in for fun.

Of course, rather neatly we have the second motivations, which means we'll all be working somewhat at cross purposes- considering the vast potential for betrayal and lynchers I'd certainly suggest claiming is to be a last resort in case of lynch in this game (in which case its almost always worth it, one would think)
Elvish Pillager wrote:you're basically a daytime-miller: you always come up as guilty to scumdar.

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Re: Dune D1: Don't be shocked by the tone of my voice

Postby Mavketl » Tue Nov 02, 2010 1:48 pm UTC

mister k wrote:you know, I always kinda got the impression that harkonnen was only bad because they weren't the protagonists
Funny, for me it was more the murder and torture and generaly cruelty. :P
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Re: Dune D1: Don't be shocked by the tone of my voice

Postby Mavketl » Tue Nov 02, 2010 1:50 pm UTC

Also, at my list of goodies/baddies: I gave it some more thought (what do you mean, I could've done that before posting?) and I figure that the general factions might still be right, but there are probably going to be individual members who are good in a 'scummy' faction, or bad in a 'townie' faction, et cetera.
Not A Raptor: Mav can be a very wily and dangerous player.
roband: Mav has a way of making everything seem right.
ELEPHANT SCIENCE - MORE ELEPHANT SCIENCE
- NEW: Elephant Math!


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